skyline/app/src/main/cpp/skyline/gpu/texture/texture.cpp

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// SPDX-License-Identifier: MPL-2.0
// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
#include <gpu.h>
#include <kernel/memory.h>
#include <common/trace.h>
#include <kernel/types/KProcess.h>
#include "texture.h"
#include "layout.h"
namespace skyline::gpu {
u32 GuestTexture::GetLayerSize() {
switch (tileConfig.mode) {
case texture::TileMode::Linear:
return layerStride = static_cast<u32>(format->GetSize(dimensions));
case texture::TileMode::Pitch:
return layerStride = dimensions.height * tileConfig.pitch;
case texture::TileMode::Block:
return layerStride = static_cast<u32>(texture::GetBlockLinearLayerSize(*this));
}
}
TextureView::TextureView(std::shared_ptr<Texture> texture, vk::ImageViewType type, vk::ImageSubresourceRange range, texture::Format format, vk::ComponentMapping mapping) : texture(std::move(texture)), type(type), format(format), mapping(mapping), range(range) {}
vk::ImageView TextureView::GetView() {
if (view)
return **view;
auto viewType{[&]() {
switch (texture->dimensions.GetType()) {
case vk::ImageType::e1D:
return range.layerCount > 1 ? vk::ImageViewType::e1DArray : vk::ImageViewType::e1D;
case vk::ImageType::e2D:
return range.layerCount > 1 ? vk::ImageViewType::e2DArray : vk::ImageViewType::e2D;
case vk::ImageType::e3D:
return vk::ImageViewType::e3D;
}
}()};
vk::ImageViewCreateInfo createInfo{
.image = texture->GetBacking(),
.viewType = viewType,
.format = format ? *format : *texture->format,
.components = mapping,
.subresourceRange = range,
};
return *view.emplace(texture->gpu.vkDevice, createInfo);
}
void TextureView::lock() {
auto backing{std::atomic_load(&texture)};
while (true) {
backing->lock();
auto latestBacking{std::atomic_load(&texture)};
if (backing == latestBacking)
return;
backing->unlock();
backing = latestBacking;
}
}
void TextureView::unlock() {
texture->unlock();
}
bool TextureView::try_lock() {
auto backing{std::atomic_load(&texture)};
while (true) {
bool success{backing->try_lock()};
auto latestBacking{std::atomic_load(&texture)};
if (backing == latestBacking)
// We want to ensure that the try_lock() was on the latest backing and not on an outdated one
return success;
if (success)
// We only unlock() if the try_lock() was successful and we acquired the mutex
backing->unlock();
backing = latestBacking;
}
}
void Texture::SetupGuestMappings() {
auto &mappings{guest->mappings};
if (mappings.size() == 1) {
auto mapping{mappings.front()};
u8 *alignedData{util::AlignDown(mapping.data(), PAGE_SIZE)};
size_t alignedSize{static_cast<size_t>(util::AlignUp(mapping.data() + mapping.size(), PAGE_SIZE) - alignedData)};
alignedMirror = gpu.state.process->memory.CreateMirror(alignedData, alignedSize);
mirror = alignedMirror.subspan(static_cast<size_t>(mapping.data() - alignedData), mapping.size());
} else {
std::vector<span<u8>> alignedMappings;
const auto &frontMapping{mappings.front()};
u8 *alignedData{util::AlignDown(frontMapping.data(), PAGE_SIZE)};
alignedMappings.emplace_back(alignedData, (frontMapping.data() + frontMapping.size()) - alignedData);
size_t totalSize{frontMapping.size()};
for (auto it{std::next(mappings.begin())}; it != std::prev(mappings.end()); ++it) {
auto mappingSize{it->size()};
alignedMappings.emplace_back(it->data(), mappingSize);
totalSize += mappingSize;
}
const auto &backMapping{mappings.back()};
totalSize += backMapping.size();
alignedMappings.emplace_back(backMapping.data(), util::AlignUp(backMapping.size(), PAGE_SIZE));
alignedMirror = gpu.state.process->memory.CreateMirrors(alignedMappings);
mirror = alignedMirror.subspan(static_cast<size_t>(frontMapping.data() - alignedData), totalSize);
}
}
std::shared_ptr<memory::StagingBuffer> Texture::SynchronizeHostImpl(const std::shared_ptr<FenceCycle> &pCycle) {
if (!guest)
throw exception("Synchronization of host textures requires a valid guest texture to synchronize from");
else if (guest->dimensions != dimensions)
throw exception("Guest and host dimensions being different is not supported currently");
auto pointer{mirror.data()};
auto size{format->GetSize(dimensions)};
WaitOnBacking();
u8 *bufferData;
auto stagingBuffer{[&]() -> std::shared_ptr<memory::StagingBuffer> {
if (tiling == vk::ImageTiling::eOptimal || !std::holds_alternative<memory::Image>(backing)) {
// We need a staging buffer for all optimal copies (since we aren't aware of the host optimal layout) and linear textures which we cannot map on the CPU since we do not have access to their backing VkDeviceMemory
auto stagingBuffer{gpu.memory.AllocateStagingBuffer(size)};
bufferData = stagingBuffer->data();
return stagingBuffer;
} else if (tiling == vk::ImageTiling::eLinear) {
// We can optimize linear texture sync on a UMA by mapping the texture onto the CPU and copying directly into it rather than a staging buffer
bufferData = std::get<memory::Image>(backing).data();
if (cycle.lock() != pCycle)
WaitOnFence();
return nullptr;
} else {
throw exception("Guest -> Host synchronization of images tiled as '{}' isn't implemented", vk::to_string(tiling));
}
}()};
if (guest->tileConfig.mode == texture::TileMode::Block)
texture::CopyBlockLinearToLinear(*guest, pointer, bufferData);
else if (guest->tileConfig.mode == texture::TileMode::Pitch)
texture::CopyPitchLinearToLinear(*guest, pointer, bufferData);
else if (guest->tileConfig.mode == texture::TileMode::Linear)
std::memcpy(bufferData, pointer, size);
if (stagingBuffer && cycle.lock() != pCycle)
WaitOnFence();
return stagingBuffer;
}
void Texture::CopyFromStagingBuffer(const vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<memory::StagingBuffer> &stagingBuffer) {
auto image{GetBacking()};
if (layout == vk::ImageLayout::eUndefined)
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eHost, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, vk::ImageMemoryBarrier{
.image = image,
.srcAccessMask = vk::AccessFlagBits::eMemoryRead,
.dstAccessMask = vk::AccessFlagBits::eTransferWrite,
.oldLayout = std::exchange(layout, vk::ImageLayout::eGeneral),
.newLayout = vk::ImageLayout::eGeneral,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.subresourceRange = {
.aspectMask = format->vkAspect,
.levelCount = mipLevels,
.layerCount = layerCount,
},
});
boost::container::static_vector<const vk::BufferImageCopy, 3> bufferImageCopies;
auto pushBufferImageCopyWithAspect{[&](vk::ImageAspectFlagBits aspect) {
bufferImageCopies.emplace_back(
vk::BufferImageCopy{
.imageExtent = dimensions,
.imageSubresource = {
.aspectMask = aspect,
.layerCount = layerCount,
},
});
}};
if (format->vkAspect & vk::ImageAspectFlagBits::eColor)
pushBufferImageCopyWithAspect(vk::ImageAspectFlagBits::eColor);
if (format->vkAspect & vk::ImageAspectFlagBits::eDepth)
pushBufferImageCopyWithAspect(vk::ImageAspectFlagBits::eDepth);
if (format->vkAspect & vk::ImageAspectFlagBits::eStencil)
pushBufferImageCopyWithAspect(vk::ImageAspectFlagBits::eStencil);
commandBuffer.copyBufferToImage(stagingBuffer->vkBuffer, image, layout, vk::ArrayProxy(static_cast<u32>(bufferImageCopies.size()), bufferImageCopies.data()));
}
void Texture::CopyIntoStagingBuffer(const vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<memory::StagingBuffer> &stagingBuffer) {
auto image{GetBacking()};
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eBottomOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, vk::ImageMemoryBarrier{
.image = image,
.srcAccessMask = vk::AccessFlagBits::eMemoryWrite,
.dstAccessMask = vk::AccessFlagBits::eTransferRead,
.oldLayout = layout,
.newLayout = layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.subresourceRange = {
.aspectMask = format->vkAspect,
.levelCount = mipLevels,
.layerCount = layerCount,
},
});
boost::container::static_vector<const vk::BufferImageCopy, 3> bufferImageCopies;
auto pushBufferImageCopyWithAspect{[&](vk::ImageAspectFlagBits aspect) {
bufferImageCopies.emplace_back(
vk::BufferImageCopy{
.imageExtent = dimensions,
.imageSubresource = {
.aspectMask = aspect,
.layerCount = layerCount,
},
});
}};
if (format->vkAspect & vk::ImageAspectFlagBits::eColor)
pushBufferImageCopyWithAspect(vk::ImageAspectFlagBits::eColor);
if (format->vkAspect & vk::ImageAspectFlagBits::eDepth)
pushBufferImageCopyWithAspect(vk::ImageAspectFlagBits::eDepth);
if (format->vkAspect & vk::ImageAspectFlagBits::eStencil)
pushBufferImageCopyWithAspect(vk::ImageAspectFlagBits::eStencil);
commandBuffer.copyImageToBuffer(image, layout, stagingBuffer->vkBuffer, vk::ArrayProxy(static_cast<u32>(bufferImageCopies.size()), bufferImageCopies.data()));
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eHost, {}, {}, vk::BufferMemoryBarrier{
.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
.dstAccessMask = vk::AccessFlagBits::eHostRead,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = stagingBuffer->vkBuffer,
.offset = 0,
.size = stagingBuffer->size(),
}, {});
}
void Texture::CopyToGuest(u8 *hostBuffer) {
auto guestOutput{mirror.data()};
if (guest->tileConfig.mode == texture::TileMode::Block)
texture::CopyLinearToBlockLinear(*guest, hostBuffer, guestOutput);
else if (guest->tileConfig.mode == texture::TileMode::Pitch)
texture::CopyLinearToPitchLinear(*guest, hostBuffer, guestOutput);
else if (guest->tileConfig.mode == texture::TileMode::Linear)
std::memcpy(hostBuffer, guestOutput, format->GetSize(dimensions));
}
Texture::TextureBufferCopy::TextureBufferCopy(std::shared_ptr<Texture> texture, std::shared_ptr<memory::StagingBuffer> stagingBuffer) : texture(std::move(texture)), stagingBuffer(std::move(stagingBuffer)) {}
Texture::TextureBufferCopy::~TextureBufferCopy() {
TRACE_EVENT("gpu", "Texture::TextureBufferCopy");
texture->CopyToGuest(stagingBuffer ? stagingBuffer->data() : std::get<memory::Image>(texture->backing).data());
}
Texture::Texture(GPU &gpu, BackingType &&backing, GuestTexture guest, texture::Dimensions dimensions, texture::Format format, vk::ImageLayout layout, vk::ImageTiling tiling, u32 mipLevels, u32 layerCount, vk::SampleCountFlagBits sampleCount)
: gpu(gpu),
backing(std::move(backing)),
layout(layout),
guest(std::move(guest)),
dimensions(dimensions),
format(format),
tiling(tiling),
mipLevels(mipLevels),
layerCount(layerCount),
sampleCount(sampleCount) {
SetupGuestMappings();
if (GetBacking())
SynchronizeHost();
}
Texture::Texture(GPU &gpu, BackingType &&backing, texture::Dimensions dimensions, texture::Format format, vk::ImageLayout layout, vk::ImageTiling tiling, u32 mipLevels, u32 layerCount, vk::SampleCountFlagBits sampleCount)
: gpu(gpu),
backing(std::move(backing)),
dimensions(dimensions),
format(format),
layout(layout),
tiling(tiling),
mipLevels(mipLevels),
layerCount(layerCount),
sampleCount(sampleCount) {}
Texture::Texture(GPU &pGpu, GuestTexture pGuest)
: gpu(pGpu),
guest(std::move(pGuest)),
dimensions(guest->dimensions),
format(guest->format),
layout(vk::ImageLayout::eUndefined),
tiling(vk::ImageTiling::eOptimal), // Force Optimal due to not adhering to host subresource layout during Linear synchronization
mipLevels(1),
layerCount(guest->layerCount),
sampleCount(vk::SampleCountFlagBits::e1) {
vk::ImageUsageFlags usage{vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst | vk::ImageUsageFlagBits::eSampled};
if ((format->vkAspect & vk::ImageAspectFlagBits::eColor) && !format->IsCompressed())
usage |= vk::ImageUsageFlagBits::eColorAttachment;
if (format->vkAspect & (vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil))
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
vk::ImageCreateInfo imageCreateInfo{
.imageType = guest->dimensions.GetType(),
.format = *guest->format,
.extent = guest->dimensions,
.mipLevels = 1,
.arrayLayers = guest->layerCount,
.samples = vk::SampleCountFlagBits::e1,
.tiling = tiling,
.usage = usage,
.sharingMode = vk::SharingMode::eExclusive,
.queueFamilyIndexCount = 1,
.pQueueFamilyIndices = &gpu.vkQueueFamilyIndex,
.initialLayout = layout,
};
backing = tiling != vk::ImageTiling::eLinear ? gpu.memory.AllocateImage(imageCreateInfo) : gpu.memory.AllocateMappedImage(imageCreateInfo);
TransitionLayout(vk::ImageLayout::eGeneral);
SetupGuestMappings();
}
Texture::Texture(GPU &gpu, texture::Dimensions dimensions, texture::Format format, vk::ImageLayout initialLayout, vk::ImageUsageFlags usage, vk::ImageTiling tiling, u32 mipLevels, u32 layerCount, vk::SampleCountFlagBits sampleCount)
: gpu(gpu),
dimensions(dimensions),
format(format),
layout(initialLayout == vk::ImageLayout::ePreinitialized ? vk::ImageLayout::ePreinitialized : vk::ImageLayout::eUndefined),
tiling(vk::ImageTiling::eOptimal), // Same as above
mipLevels(mipLevels),
layerCount(layerCount),
sampleCount(sampleCount) {
vk::ImageCreateInfo imageCreateInfo{
.imageType = dimensions.GetType(),
.format = *format,
.extent = dimensions,
.mipLevels = mipLevels,
.arrayLayers = layerCount,
.samples = sampleCount,
.tiling = tiling,
.usage = usage | vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst,
.sharingMode = vk::SharingMode::eExclusive,
.queueFamilyIndexCount = 1,
.pQueueFamilyIndices = &gpu.vkQueueFamilyIndex,
.initialLayout = layout,
};
backing = tiling != vk::ImageTiling::eLinear ? gpu.memory.AllocateImage(imageCreateInfo) : gpu.memory.AllocateMappedImage(imageCreateInfo);
if (initialLayout != layout)
TransitionLayout(initialLayout);
}
Texture::~Texture() {
std::lock_guard lock(*this);
SynchronizeGuest(true);
if (alignedMirror.valid())
munmap(alignedMirror.data(), alignedMirror.size());
}
bool Texture::WaitOnBacking() {
TRACE_EVENT("gpu", "Texture::WaitOnBacking");
if (GetBacking()) [[likely]] {
return false;
} else {
std::unique_lock lock(mutex, std::adopt_lock);
backingCondition.wait(lock, [&]() -> bool { return GetBacking(); });
lock.release();
return true;
}
}
void Texture::WaitOnFence() {
TRACE_EVENT("gpu", "Texture::WaitOnFence");
auto lCycle{cycle.lock()};
if (lCycle) {
lCycle->Wait();
cycle.reset();
}
}
void Texture::SwapBacking(BackingType &&pBacking, vk::ImageLayout pLayout) {
WaitOnFence();
backing = std::move(pBacking);
layout = pLayout;
if (GetBacking())
backingCondition.notify_all();
}
void Texture::TransitionLayout(vk::ImageLayout pLayout) {
WaitOnBacking();
WaitOnFence();
TRACE_EVENT("gpu", "Texture::TransitionLayout");
if (layout != pLayout)
cycle = gpu.scheduler.Submit([&](vk::raii::CommandBuffer &commandBuffer) {
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eBottomOfPipe, {}, {}, {}, vk::ImageMemoryBarrier{
.image = GetBacking(),
.srcAccessMask = vk::AccessFlagBits::eNoneKHR,
.dstAccessMask = vk::AccessFlagBits::eNoneKHR,
.oldLayout = std::exchange(layout, pLayout),
.newLayout = pLayout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.subresourceRange = {
.aspectMask = format->vkAspect,
.levelCount = mipLevels,
.layerCount = layerCount,
},
});
});
}
void Texture::SynchronizeHost() {
TRACE_EVENT("gpu", "Texture::SynchronizeHost");
auto stagingBuffer{SynchronizeHostImpl(nullptr)};
if (stagingBuffer) {
auto lCycle{gpu.scheduler.Submit([&](vk::raii::CommandBuffer &commandBuffer) {
CopyFromStagingBuffer(commandBuffer, stagingBuffer);
})};
lCycle->AttachObjects(stagingBuffer, shared_from_this());
cycle = lCycle;
}
}
void Texture::SynchronizeHostWithBuffer(const vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &pCycle) {
TRACE_EVENT("gpu", "Texture::SynchronizeHostWithBuffer");
auto stagingBuffer{SynchronizeHostImpl(pCycle)};
if (stagingBuffer) {
CopyFromStagingBuffer(commandBuffer, stagingBuffer);
pCycle->AttachObjects(stagingBuffer, shared_from_this());
cycle = pCycle;
}
}
void Texture::SynchronizeGuest() {
if (!guest)
throw exception("Synchronization of guest textures requires a valid guest texture to synchronize to");
else if (layout == vk::ImageLayout::eUndefined)
return; // If the state of the host texture is undefined then so can the guest
TRACE_EVENT("gpu", "Texture::SynchronizeGuest");
if (layout == vk::ImageLayout::eUndefined)
return; // We don't need to synchronize the image if it is in an undefined state on the host
WaitOnBacking();
WaitOnFence();
if (tiling == vk::ImageTiling::eOptimal || !std::holds_alternative<memory::Image>(backing)) {
auto size{format->GetSize(dimensions)};
auto stagingBuffer{gpu.memory.AllocateStagingBuffer(size)};
auto lCycle{gpu.scheduler.Submit([&](vk::raii::CommandBuffer &commandBuffer) {
CopyIntoStagingBuffer(commandBuffer, stagingBuffer);
})};
lCycle->AttachObject(std::make_shared<TextureBufferCopy>(shared_from_this(), stagingBuffer));
cycle = lCycle;
} else if (tiling == vk::ImageTiling::eLinear) {
// We can optimize linear texture sync on a UMA by mapping the texture onto the CPU and copying directly from it rather than using a staging buffer
CopyToGuest(std::get<memory::Image>(backing).data());
} else {
throw exception("Host -> Guest synchronization of images tiled as '{}' isn't implemented", vk::to_string(tiling));
}
}
void Texture::SynchronizeGuestWithBuffer(const vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &pCycle) {
if (!guest)
throw exception("Synchronization of guest textures requires a valid guest texture to synchronize to");
else if (layout == vk::ImageLayout::eUndefined)
return; // If the state of the host texture is undefined then so can the guest
TRACE_EVENT("gpu", "Texture::SynchronizeGuestWithBuffer");
if (layout == vk::ImageLayout::eUndefined)
return;
WaitOnBacking();
if (cycle.lock() != pCycle)
WaitOnFence();
if (tiling == vk::ImageTiling::eOptimal || !std::holds_alternative<memory::Image>(backing)) {
auto size{format->GetSize(dimensions)};
auto stagingBuffer{gpu.memory.AllocateStagingBuffer(size)};
CopyIntoStagingBuffer(commandBuffer, stagingBuffer);
pCycle->AttachObject(std::make_shared<TextureBufferCopy>(shared_from_this(), stagingBuffer));
cycle = pCycle;
} else if (tiling == vk::ImageTiling::eLinear) {
CopyToGuest(std::get<memory::Image>(backing).data());
pCycle->AttachObject(std::make_shared<TextureBufferCopy>(shared_from_this()));
cycle = pCycle;
} else {
throw exception("Host -> Guest synchronization of images tiled as '{}' isn't implemented", vk::to_string(tiling));
}
}
std::shared_ptr<TextureView> Texture::GetView(vk::ImageViewType type, vk::ImageSubresourceRange range, texture::Format pFormat, vk::ComponentMapping mapping) {
for (const auto &viewWeak : views) {
auto view{viewWeak.lock()};
if (view && type == view->type && pFormat == view->format && range == view->range && mapping == view->mapping)
return view;
}
auto view{std::make_shared<TextureView>(shared_from_this(), type, range, pFormat, mapping)};
views.push_back(view);
return view;
}
void Texture::CopyFrom(std::shared_ptr<Texture> source, const vk::ImageSubresourceRange &subresource) {
WaitOnBacking();
WaitOnFence();
source->WaitOnBacking();
source->WaitOnFence();
if (source->layout == vk::ImageLayout::eUndefined)
throw exception("Cannot copy from image with undefined layout");
else if (source->dimensions != dimensions)
throw exception("Cannot copy from image with different dimensions");
else if (source->format != format)
throw exception("Cannot copy from image with different format");
TRACE_EVENT("gpu", "Texture::CopyFrom");
auto lCycle{gpu.scheduler.Submit([&](vk::raii::CommandBuffer &commandBuffer) {
auto sourceBacking{source->GetBacking()};
if (source->layout != vk::ImageLayout::eTransferSrcOptimal) {
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, vk::ImageMemoryBarrier{
.image = sourceBacking,
.srcAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
.dstAccessMask = vk::AccessFlagBits::eTransferRead,
.oldLayout = source->layout,
.newLayout = vk::ImageLayout::eTransferSrcOptimal,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.subresourceRange = subresource,
});
}
auto destinationBacking{GetBacking()};
if (layout != vk::ImageLayout::eTransferDstOptimal) {
commandBuffer.pipelineBarrier(layout != vk::ImageLayout::eUndefined ? vk::PipelineStageFlagBits::eTopOfPipe : vk::PipelineStageFlagBits::eBottomOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, vk::ImageMemoryBarrier{
.image = destinationBacking,
.srcAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
.dstAccessMask = vk::AccessFlagBits::eTransferWrite,
.oldLayout = layout,
.newLayout = vk::ImageLayout::eTransferDstOptimal,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.subresourceRange = subresource,
});
if (layout == vk::ImageLayout::eUndefined)
layout = vk::ImageLayout::eTransferDstOptimal;
}
vk::ImageSubresourceLayers subresourceLayers{
.aspectMask = subresource.aspectMask,
.mipLevel = subresource.baseMipLevel,
.baseArrayLayer = subresource.baseArrayLayer,
.layerCount = subresource.layerCount == VK_REMAINING_ARRAY_LAYERS ? layerCount - subresource.baseArrayLayer : subresource.layerCount,
};
for (; subresourceLayers.mipLevel < (subresource.levelCount == VK_REMAINING_MIP_LEVELS ? mipLevels - subresource.baseMipLevel : subresource.levelCount); subresourceLayers.mipLevel++)
commandBuffer.copyImage(sourceBacking, vk::ImageLayout::eTransferSrcOptimal, destinationBacking, vk::ImageLayout::eTransferDstOptimal, vk::ImageCopy{
.srcSubresource = subresourceLayers,
.dstSubresource = subresourceLayers,
.extent = dimensions,
});
if (layout != vk::ImageLayout::eTransferDstOptimal)
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, vk::ImageMemoryBarrier{
.image = destinationBacking,
.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
.dstAccessMask = vk::AccessFlagBits::eMemoryRead,
.oldLayout = vk::ImageLayout::eTransferDstOptimal,
.newLayout = layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.subresourceRange = subresource,
});
if (layout != vk::ImageLayout::eTransferSrcOptimal)
commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, vk::ImageMemoryBarrier{
.image = sourceBacking,
.srcAccessMask = vk::AccessFlagBits::eTransferRead,
.dstAccessMask = vk::AccessFlagBits::eMemoryWrite,
.oldLayout = vk::ImageLayout::eTransferSrcOptimal,
.newLayout = source->layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.subresourceRange = subresource,
});
})};
lCycle->AttachObjects(std::move(source), shared_from_this());
cycle = lCycle;
}
}