skyline/app/src/main/res/values/strings.xml

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<resources xmlns:tools="http://schemas.android.com/tools">
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<string name="app_name" translatable="false">Skyline</string>
<!-- Common -->
<string name="search">Search</string>
<string name="error">An error has occurred</string>
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<string name="copied_to_clipboard">Copied to clipboard</string>
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<string name="emulator">Emulator</string>
<string name="enabled">Enabled</string>
<!-- Toolbar Main -->
<string name="settings">Settings</string>
<string name="share_logs">Share Logs</string>
<string name="refresh">Refresh</string>
<!-- Toolbar - Share Logs -->
<string name="log_share_prompt">Share log file</string>
<string name="logs_not_found">No logs were created during the last run</string>
<!-- Main -->
<string name="all">All</string>
<string name="metadata_missing">Metadata Missing</string>
<string name="icon">Icon</string>
<string name="no_rom">Cannot find any ROMs</string>
<string name="pin">Pin</string>
<string name="play">Play</string>
<string name="searching_roms">Searching for ROMs</string>
<string name="invalid_file">Invalid file</string>
<string name="missing_title_key">Missing title key</string>
<string name="incomplete_prod_keys">Incomplete production keys</string>
<!-- Picture-In-Picture -->
<string name="pause">Pause</string>
<string name="mute">Mute</string>
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<!-- Settings - Content -->
<string name="content">Content</string>
<string name="open_data_directory">View Internal Directory</string>
<string name="open_data_directory_summary">Opens Skyline\'s internal directory in a file manager</string>
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<string name="open_data_directory_failed">Cannot find an external file manager to open Skyline\'s internal directory</string>
<string name="search_location">Search Location</string>
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<!-- Settings - Keys -->
<string name="keys">Keys</string>
<string name="prod_keys">Production Keys</string>
<string name="title_keys">Title Keys</string>
<string name="import_keys_success">Successfully imported keys</string>
<string name="import_keys_invalid_input_path">The path to the provided keys is invalid</string>
<string name="import_keys_invalid_keys">The keys you tried to import are invalid</string>
<string name="import_keys_delete_previous_failed">Failed to delete the currently installed keys</string>
<string name="import_keys_move_failed">Failed to move the keys to the internal directory</string>
<!-- Settings - Appearance -->
<string name="appearance">Appearance</string>
<string name="theme">Theme</string>
<string name="use_material_you">Use Material You</string>
<string name="use_material_you_desc_off">Skyline colors will be used</string>
<string name="use_material_you_desc_on">Material You will be used</string>
<string name="app_language">App Language</string>
<string name="app_language_default">Use System Default</string>
<string name="layout_type">Game Display Layout</string>
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<string name="sort_apps_by">Games Sorting Order</string>
<string name="select_action">Always Show Game Information</string>
<string name="select_action_desc_on">Game information will be shown on clicking a game</string>
<string name="select_action_desc_off">Game information will only be shown on long-clicking a game</string>
<!-- Settings - Game -->
<string name="game">Game</string>
<string name="use_custom_settings">Enable Custom Settings</string>
<string name="use_custom_settings_desc_on">Custom settings are enabled for this game</string>
<string name="use_custom_settings_desc_off">Custom settings are disabled for this game</string>
<string name="reset_custom_settings">Reset Custom Settings</string>
<string name="reset_custom_settings_desc">Reset custom settings to the default values</string>
<string name="reset_settings_warning">Are you sure you want to reset all settings to the default values? <b>Current settings will be lost</b></string>
<string name="copy_global_settings">Copy Global Settings</string>
<string name="copy_global_settings_desc">Copy global settings to this game</string>
<string name="copy_global_settings_warning">Are you sure you want to copy global settings to this game? <b>Current settings will be lost</b></string>
<!-- Settings - System -->
<string name="system">System</string>
<string name="use_docked">Use Docked Mode</string>
<string name="handheld_enabled">The system will emulate being in handheld mode</string>
<string name="docked_enabled">The system will emulate being in docked mode</string>
<string name="username">Username</string>
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<string name="username_default" translatable="false">@string/app_name</string>
<string name="profile_picture">Profile Picture</string>
<string name="system_language">System Language</string>
<string name="system_region">System Region</string>
<!-- Settings - Display -->
<string name="display">Display</string>
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<string name="perf_stats">Show Performance Statistics</string>
<string name="perf_stats_desc_off">Performance Statistics will not be shown</string>
<string name="perf_stats_desc_on">Performance Statistics will be shown in the top-left corner</string>
<string name="max_refresh_rate">Use Maximum Display Refresh Rate</string>
<string name="max_refresh_rate_enabled">Sets the display refresh rate as high as possible (Will break most games)</string>
<string name="max_refresh_rate_disabled">Sets the display refresh rate to 60Hz</string>
<string name="screen_orientation">Screen Orientation</string>
<string name="aspect_ratio">Aspect Ratio</string>
<string name="respect_display_cutout">Respect Display Cutout</string>
<string name="respect_display_cutout_enabled">Do not draw UI elements in the cutout area</string>
<string name="respect_display_cutout_disabled">Allow UI elements to be drawn in the cutout area</string>
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<!-- Settings - Audio -->
<string name="audio">Audio</string>
<string name="disable_audio_output">Disable Audio Output</string>
<string name="disable_audio_output_enabled">Audio output is disabled</string>
<string name="disable_audio_output_disabled">Audio output is enabled</string>
<!-- Settings - GPU -->
<string name="gpu">GPU</string>
<string name="gpu_driver_config">GPU Driver Configuration</string>
<string name="gpu_driver_config_desc">Active driver: %1$s</string>
<string name="gpu_driver_config_desc_unsupported">Your device doesn\'t support custom drivers</string>
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<string name="force_triple_buffering">Force Triple Buffering</string>
<string name="triple_buffering_enabled">Utilize at least three swapchain buffers (Higher FPS but more input lag)</string>
<string name="triple_buffering_disabled">Utilize at least two swapchain buffers (Lower FPS but less input lag)</string>
<string name="disable_frame_throttling">Disable Frame Throttling</string>
<string name="disable_frame_throttling_enabled">Game is allowed to submit frames as fast as possible (Only for benchmarking)\n\n<b>Note:</b> An alternative method is utilized to measure the FPS with this enabled, the figures must not be compared to throttled FPS figures</string>
<string name="disable_frame_throttling_disabled">Only allow the game to submit frames at the display refresh rate</string>
<string name="executor_slot_count_scale">Executor Slot Count Scale</string>
<string name="executor_slot_count_scale_desc">Scale controlling the maximum number of simultaneous GPU executions (Higher may sometimes perform better but will use more RAM)</string>
<string name="executor_flush_threshold">Executor Flush Threshold</string>
<string name="executor_flush_threshold_desc">Controls how frequently work is flushed to the GPU</string>
<string name="use_direct_memory_import">Use Direct Memory Import</string>
<string name="use_direct_memory_import_desc">May alter performance and stability in some games\n<b>NOTE:</b> This option only works on proprietary Adreno drivers</string>
<string name="force_max_gpu_clocks">Force Maximum GPU Clocks</string>
<string name="force_max_gpu_clocks_desc">Forces the GPU to run at its maximum possible clock speed (May cause excessive heating and power usage)</string>
<string name="force_max_gpu_clocks_desc_unsupported">Your device does not support forcing maximum GPU clocks</string>
<string name="free_guest_texture_memory">Free Guest Texture Memory</string>
<string name="free_guest_texture_memory_desc">Allows guest texture data to be freed from memory when unneeded (Can rarely cause crashes)</string>
<string name="shader_cache">Disable Shader Cache</string>
<string name="shader_cache_disabled">Cached shaders won\'t be loaded, will cause stutters</string>
<string name="shader_cache_enabled">Cached shaders will be loaded, can heavily reduce stuttering</string>
<!-- Settings - Hacks -->
<string name="hacks">Hacks</string>
<string name="enable_fast_gpu_readback">Enable Fast GPU Readback</string>
<string name="enable_fast_gpu_readback_enabled">Fast GPU readback is enabled (Will break some games but others will have higher performance)</string>
<string name="enable_fast_gpu_readback_disabled">Fast GPU readback is disabled (Ensures highest accuracy)</string>
<string name="enable_fast_readback_writes">Enable Fast Readback Writes</string>
<string name="enable_fast_readback_writes_enabled">Fast readback writes are enabled</string>
<string name="enable_fast_readback_writes_disabled">Fast readback writes are disabled</string>
<string name="disable_subgroup_shuffle">Disable GPU Subgroup Shuffle</string>
<string name="disable_subgroup_shuffle_enabled">Shader subgroup shuffle operations are disabled, may cause severe graphical issues</string>
<string name="disable_subgroup_shuffle_disabled">Shader subgroup shuffle operations are enabled, ensures maximum accuracy</string>
<!-- Settings - Debug -->
<string name="debug">Debug</string>
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<string name="log_level">Log Level</string>
<string name="validation_layer">Enable Validation Layer</string>
<string name="validation_layer_enabled">The Vulkan validation layer is enabled, major slowdowns are to be expected</string>
<string name="validation_layer_disabled">The Vulkan validation layer is disabled</string>
<!-- Gpu Driver Activity -->
<string name="gpu_driver">GPU Driver</string>
<string name="add_gpu_driver">Add a GPU driver</string>
<string name="delete_gpu_driver">Delete this GPU driver</string>
<string name="system_driver">System Driver</string>
<string name="system_driver_desc">The GPU driver provided by your system</string>
<string name="install">Install</string>
<string name="gpu_driver_install_inprogress">Installing the GPU driver…</string>
<string name="gpu_driver_install_success">GPU driver installed successfully</string>
<string name="gpu_driver_install_invalid_archive">Failed to unzip the provided driver package</string>
<string name="gpu_driver_install_missing_metadata">The supplied driver package is invalid due to missing metadata</string>
<string name="gpu_driver_install_invalid_metadata">The supplied driver package contains invalid metadata, it may be corrupted</string>
<string name="gpu_driver_install_unsupported_android_version">Your device doesn\'t meet the minimum Android version requirements for the supplied driver</string>
<string name="gpu_driver_install_already_installed">The supplied driver package is already installled</string>
<!-- Input -->
<string name="input">Input</string>
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<string name="osc">On-Screen Controls</string>
<string name="osc_enable">Enable On-Screen Controls</string>
<string name="osc_not_shown">On-Screen Controls won\'t be shown</string>
<string name="osc_shown">On-Screen Controls will be shown</string>
<string name="osc_feedback">Enable Haptic Feedback</string>
<string name="osc_feedback_description">Excludes joysticks and hardware controls</string>
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<string name="osc_edit">Edit On-Screen Controls layout</string>
<string name="osc_text_color">Text color</string>
<string name="osc_background_color">Background color</string>
<string name="osc_reset">Reset Button: %1$s</string>
<string name="osc_reset_confirm">Are you sure you want to reset this button?</string>
<string name="osc_toggle_mode">Toggle Mode</string>
<string name="osc_current_button">Current Button: %1$s</string>
<string name="select_all">Select All</string>
<string name="osc_scale">Scale</string>
<string name="osc_opacity">Opacity</string>
<string name="osc_activation_radius">Activation Radius</string>
<string name="button_color">Button color</string>
<string name="toggle_grid">Toggle grid</string>
<string name="setup_guide">Setup Guide</string>
<string name="setup_guide_description">Sequentially map every stick and button</string>
<string name="joystick">Joystick</string>
<string name="confirm">Confirm</string>
<string name="cancel">Cancel</string>
<string name="osc_recenter_sticks">Recenter Sticks On Touch</string>
<string name="osc_use_stick_regions">Use Stick Regions</string>
<string name="osc_use_stick_regions_desc">Extend the activation area of the sticks to rectangles covering the corresponding half of the screen</string>
<string name="controller">Controller</string>
<string name="config_controller">Configure Controller</string>
<string name="controller_type">Controller Type</string>
<string name="none">None</string>
<string name="handheld_procon">Handheld + Pro Controller</string>
<string name="procon">Pro Controller</string>
<string name="ljoycon">Left JoyCon</string>
<string name="rjoycon">Right JoyCon</string>
<string name="general">General</string>
<string name="partner_joycon">Partner Joy-Con</string>
<string name="rumble_device">Rumble Device</string>
<string name="supported">Supported</string>
<string name="not_supported">Not Supported</string>
<string name="press_any_button">Press any button on a controller</string>
<string name="confirm_button_again">Confirm choice by pressing a button again</string>
<string name="builtin">Built-in</string>
<string name="builtin_vibrator">Built-in Vibrator</string>
<string name="reset">Reset</string>
<string name="buttons">Buttons</string>
<string name="use_button_axis">Use any button or axis on a controller</string>
<string name="release_confirm">Release to confirm selection</string>
<string name="hold_confirm">Hold to confirm selection</string>
<string name="sticks">Sticks</string>
<string name="stick_button">Stick Button</string>
<string name="next">Next</string>
<string name="x_plus">Stick X+ Axis (Right)</string>
<string name="y_plus">Stick Y+ Axis (Up)</string>
<string name="x_minus">Stick X- Axis (Left)</string>
<string name="y_minus">Stick Y- Axis (Down)</string>
<string name="a_button">A</string>
<string name="b_button">B</string>
<string name="x_button">X</string>
<string name="y_button">Y</string>
<string name="left_shoulder">Left Shoulder</string>
<string name="right_shoulder">Right Shoulder</string>
<string name="left_trigger">Left Trigger</string>
<string name="right_trigger">Right Trigger</string>
<string name="plus_button">Plus</string>
<string name="minus_button">Minus</string>
<string name="emu_menu_button">Emulator Menu</string>
<string name="stick_preview">Stick Preview</string>
<string name="done">Done</string>
<string name="use_non_stick">Use any unmapped button to finish</string>
<string name="button">Button</string>
<string name="up">Up</string>
<string name="down">Down</string>
<string name="left">Left</string>
<string name="right">Right</string>
<string name="dpad">D-pad</string>
<string name="left_stick">Left Stick</string>
<string name="right_stick">Right Stick</string>
<string name="left_stick_button">Left Stick Button</string>
<string name="right_stick_button">Right Stick Button</string>
<string name="face_buttons">Face Buttons</string>
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<string name="shoulder_trigger">Shoulder &amp; Trigger Buttons</string>
<string name="shoulder_rail">Shoulder Buttons on Joy-Con Rail</string>
<string name="misc_buttons">Miscellaneous Buttons</string>
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<!-- Credits -->
<string name="credits">Credits</string>
<!-- Licenses -->
<string name="licenses">Licenses</string>
<string name="skyline_license_description">Skyline is licensed under Mozilla Public License 2.0</string>
<string name="ryujinx_description">Ryujinx has been used for reference throughout the project due to their highly accurate implementations\n\n<b>Note: Skyline is not based on Ryujinx</b></string>
<string name="shader_compiler_description">Skyline\'s shader compiler is a <b>fork</b> of <i>yuzu</i>\'s shader compiler with Skyline-specific changes while other changes are shared between them allowing both projects to benefit from the development of it\n\n<b>Note:</b> Using it in Skyline is only possible due to the licensing exemption granted to Skyline by the <i>yuzu</i> team</string>
<string name="sirit_description">Skyline\'s shader compiler internally uses Sirit to emit SPIR-V in an efficient manner</string>
<string name="vkhpp_description">Vulkan-Hpp provides a C++ API for Vulkan</string>
<string name="vkma_description">Vulkan Memory Allocator provides a high-quality GPU memory allocator with UMA support</string>
<string name="khvkval_description">Khronos\'s Vulkan Validation Layer provides error-checking for Vulkan API calls in debug builds</string>
<string name="oboe_description">Oboe is used for high-performance audio output</string>
<string name="perfetto_description">Perfetto is used to profile and debug with detailed tracing</string>
<string name="fmtlib_description">{fmt} provides a modern C++ string formatting API</string>
<string name="boost_description">Boost provides high-quality implementations of containers and other convenience functions in C++</string>
<string name="rangev3_description">Range v3 is a reference implementation of ISO C++ 20 ranges, this allows us to use ranges while they are developed in LLVM\'s libc++</string>
<string name="frozen_description">Frozen provides compile-time immutable hash maps with a perfect hash function for faster lookups</string>
<string name="pugixml_description">pugixml is used to parse the preference XML to retrieve settings from C++</string>
<string name="opus_description">Opus Audio Codec provides a high-quality Opus decoder used to decode Opus-encoded audio provided by the guest</string>
<string name="mbedtls_description">Mbed TLS is used to decrypt AES-encrypted NCAs</string>
<string name="lz4_description">LZ4 is used to extract LZ4-compressed ELF sections from an NSO</string>
<string name="tzcode_description">tzcode provides a C API to access tzdb for time zone data</string>
<string name="jssim_description">Java String Similarity powers our search functionality</string>
<string name="andx_description">AndroidX provides a consistent user-experience across Android versions</string>
<string name="amat_description">Android Material Components provides a consistent Material Design UI</string>
<string name="ktstd_description">Kotlin Standard Library provides convenience functions in Kotlin</string>
<string name="dagger_description">Dagger provides a framework for compile-time dependency injection</string>
<string name="mtico_description">Material Design Icons provides consistent iconography throughout the application</string>
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<string name="noto_sans_description">Noto Sans is used as our FOSS shared font replacement for Latin, Japanese and (Traditional) Chinese</string>
<string name="roboto_description">Roboto is used as our FOSS shared font replacement for Korean and Nintendo\'s extended character set</string>
<!-- Software Keyboard -->
<string name="input_hint">Input Text</string>
<!-- Misc -->
<string name="compiling_cached_shaders">Compiling cached shaders...</string>
<!--suppress AndroidLintUnusedResources -->
<string name="expand_button_title" tools:override="true">Expand</string>
<string name="undo">Undo</string>
<string name="per_game_settings_active_message">Per-game settings are active</string>
</resources>