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<resources xmlns:tools= "http://schemas.android.com/tools" >
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<string name= "app_name" translatable= "false" > Skyline</string>
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<!-- Common -->
<string name= "search" > Search</string>
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<string name= "error" > An error has occurred</string>
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<string name= "copied_to_clipboard" > Copied to clipboard</string>
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<string name= "emulator" > Emulator</string>
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<string name= "enabled" > Enabled</string>
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<!-- Toolbar Main -->
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<string name= "settings" > Settings</string>
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<string name= "share_logs" > Share Logs</string>
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<string name= "refresh" > Refresh</string>
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<!-- Toolbar - Share Logs -->
<string name= "log_share_prompt" > Share log file</string>
<string name= "logs_not_found" > No logs were created during the last run</string>
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<!-- Main -->
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<string name= "all" > All</string>
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<string name= "metadata_missing" > Metadata Missing</string>
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<string name= "icon" > Icon</string>
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<string name= "no_rom" > Cannot find any ROMs</string>
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<string name= "pin" > Pin</string>
<string name= "play" > Play</string>
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<string name= "searching_roms" > Searching for ROMs</string>
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<string name= "invalid_file" > Invalid file</string>
<string name= "missing_title_key" > Missing title key</string>
<string name= "incomplete_prod_keys" > Incomplete production keys</string>
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<!-- Picture - In - Picture -->
<string name= "pause" > Pause</string>
<string name= "mute" > Mute</string>
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<!-- Settings - Content -->
<string name= "content" > Content</string>
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<string name= "open_data_directory" > View Internal Directory</string>
<string name= "open_data_directory_summary" > Opens Skyline\'s internal directory in a file manager</string>
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<string name= "open_data_directory_failed" > Cannot find an external file manager to open Skyline\'s internal directory</string>
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<string name= "search_location" > Search Location</string>
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<!-- Settings - Keys -->
<string name= "keys" > Keys</string>
<string name= "prod_keys" > Production Keys</string>
<string name= "title_keys" > Title Keys</string>
<string name= "import_keys_success" > Successfully imported keys</string>
<string name= "import_keys_invalid_input_path" > The path to the provided keys is invalid</string>
<string name= "import_keys_invalid_keys" > The keys you tried to import are invalid</string>
<string name= "import_keys_delete_previous_failed" > Failed to delete the currently installed keys</string>
<string name= "import_keys_move_failed" > Failed to move the keys to the internal directory</string>
<!-- Settings - Appearance -->
<string name= "appearance" > Appearance</string>
<string name= "theme" > Theme</string>
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<string name= "use_material_you" > Use Material You</string>
<string name= "use_material_you_desc_off" > Skyline colors will be used</string>
<string name= "use_material_you_desc_on" > Material You will be used</string>
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<string name= "app_language" > App Language</string>
<string name= "app_language_default" > Use System Default</string>
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<string name= "layout_type" > Game Display Layout</string>
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<string name= "sort_apps_by" > Games Sorting Order</string>
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<string name= "select_action" > Always Show Game Information</string>
<string name= "select_action_desc_on" > Game information will be shown on clicking a game</string>
<string name= "select_action_desc_off" > Game information will only be shown on long-clicking a game</string>
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<!-- Settings - Game -->
<string name= "game" > Game</string>
<string name= "use_custom_settings" > Enable Custom Settings</string>
<string name= "use_custom_settings_desc_on" > Custom settings are enabled for this game</string>
<string name= "use_custom_settings_desc_off" > Custom settings are disabled for this game</string>
<string name= "reset_custom_settings" > Reset Custom Settings</string>
<string name= "reset_custom_settings_desc" > Reset custom settings to the default values</string>
<string name= "reset_settings_warning" > Are you sure you want to reset all settings to the default values? <b > Current settings will be lost</b> </string>
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<string name= "copy_global_settings" > Copy Global Settings</string>
<string name= "copy_global_settings_desc" > Copy global settings to this game</string>
<string name= "copy_global_settings_warning" > Are you sure you want to copy global settings to this game? <b > Current settings will be lost</b> </string>
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<!-- Settings - System -->
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<string name= "system" > System</string>
<string name= "use_docked" > Use Docked Mode</string>
<string name= "handheld_enabled" > The system will emulate being in handheld mode</string>
<string name= "docked_enabled" > The system will emulate being in docked mode</string>
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<string name= "username" > Username</string>
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<string name= "username_default" translatable= "false" > @string/app_name</string>
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<string name= "profile_picture" > Profile Picture</string>
<string name= "system_language" > System Language</string>
<string name= "system_region" > System Region</string>
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<!-- Settings - Display -->
<string name= "display" > Display</string>
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<string name= "perf_stats" > Show Performance Statistics</string>
<string name= "perf_stats_desc_off" > Performance Statistics will not be shown</string>
<string name= "perf_stats_desc_on" > Performance Statistics will be shown in the top-left corner</string>
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<string name= "max_refresh_rate" > Use Maximum Display Refresh Rate</string>
<string name= "max_refresh_rate_enabled" > Sets the display refresh rate as high as possible (Will break most games)</string>
<string name= "max_refresh_rate_disabled" > Sets the display refresh rate to 60Hz</string>
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<string name= "screen_orientation" > Screen Orientation</string>
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<string name= "aspect_ratio" > Aspect Ratio</string>
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<string name= "respect_display_cutout" > Respect Display Cutout</string>
<string name= "respect_display_cutout_enabled" > Do not draw UI elements in the cutout area</string>
<string name= "respect_display_cutout_disabled" > Allow UI elements to be drawn in the cutout area</string>
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<!-- Settings - Audio -->
<string name= "audio" > Audio</string>
<string name= "disable_audio_output" > Disable Audio Output</string>
<string name= "disable_audio_output_enabled" > Audio output is disabled</string>
<string name= "disable_audio_output_disabled" > Audio output is enabled</string>
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<!-- Settings - GPU -->
<string name= "gpu" > GPU</string>
<string name= "gpu_driver_config" > GPU Driver Configuration</string>
<string name= "gpu_driver_config_desc" > Active driver: %1$s</string>
<string name= "gpu_driver_config_desc_unsupported" > Your device doesn\'t support custom drivers</string>
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<string name= "force_triple_buffering" > Force Triple Buffering</string>
<string name= "triple_buffering_enabled" > Utilize at least three swapchain buffers (Higher FPS but more input lag)</string>
<string name= "triple_buffering_disabled" > Utilize at least two swapchain buffers (Lower FPS but less input lag)</string>
<string name= "disable_frame_throttling" > Disable Frame Throttling</string>
<string name= "disable_frame_throttling_enabled" > Game is allowed to submit frames as fast as possible (Only for benchmarking)\n\n<b > Note:</b> An alternative method is utilized to measure the FPS with this enabled, the figures must not be compared to throttled FPS figures</string>
<string name= "disable_frame_throttling_disabled" > Only allow the game to submit frames at the display refresh rate</string>
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<string name= "executor_slot_count_scale" > Executor Slot Count Scale</string>
<string name= "executor_slot_count_scale_desc" > Scale controlling the maximum number of simultaneous GPU executions (Higher may sometimes perform better but will use more RAM)</string>
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<string name= "executor_flush_threshold" > Executor Flush Threshold</string>
<string name= "executor_flush_threshold_desc" > Controls how frequently work is flushed to the GPU</string>
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<string name= "use_direct_memory_import" > Use Direct Memory Import</string>
<string name= "use_direct_memory_import_desc" > May alter performance and stability in some games\n<b > NOTE:</b> This option only works on proprietary Adreno drivers</string>
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<string name= "force_max_gpu_clocks" > Force Maximum GPU Clocks</string>
<string name= "force_max_gpu_clocks_desc" > Forces the GPU to run at its maximum possible clock speed (May cause excessive heating and power usage)</string>
<string name= "force_max_gpu_clocks_desc_unsupported" > Your device does not support forcing maximum GPU clocks</string>
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<string name= "free_guest_texture_memory" > Free Guest Texture Memory</string>
<string name= "free_guest_texture_memory_desc" > Allows guest texture data to be freed from memory when unneeded (Can rarely cause crashes)</string>
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<string name= "shader_cache" > Disable Shader Cache</string>
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<string name= "shader_cache_disabled" > Cached shaders won\'t be loaded, will cause stutters</string>
<string name= "shader_cache_enabled" > Cached shaders will be loaded, can heavily reduce stuttering</string>
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<!-- Settings - Hacks -->
<string name= "hacks" > Hacks</string>
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<string name= "enable_fast_gpu_readback" > Enable Fast GPU Readback</string>
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<string name= "enable_fast_gpu_readback_enabled" > Fast GPU readback is enabled (Will break some games but others will have higher performance)</string>
<string name= "enable_fast_gpu_readback_disabled" > Fast GPU readback is disabled (Ensures highest accuracy)</string>
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<string name= "enable_fast_readback_writes" > Enable Fast Readback Writes</string>
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<string name= "enable_fast_readback_writes_enabled" > Fast readback writes are enabled</string>
<string name= "enable_fast_readback_writes_disabled" > Fast readback writes are disabled</string>
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<string name= "disable_subgroup_shuffle" > Disable GPU Subgroup Shuffle</string>
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<string name= "disable_subgroup_shuffle_enabled" > Shader subgroup shuffle operations are disabled, may cause severe graphical issues</string>
<string name= "disable_subgroup_shuffle_disabled" > Shader subgroup shuffle operations are enabled, ensures maximum accuracy</string>
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<!-- Settings - Debug -->
<string name= "debug" > Debug</string>
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<string name= "log_level" > Log Level</string>
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<string name= "validation_layer" > Enable Validation Layer</string>
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<string name= "validation_layer_enabled" > The Vulkan validation layer is enabled, major slowdowns are to be expected</string>
<string name= "validation_layer_disabled" > The Vulkan validation layer is disabled</string>
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<!-- Gpu Driver Activity -->
<string name= "gpu_driver" > GPU Driver</string>
<string name= "add_gpu_driver" > Add a GPU driver</string>
<string name= "delete_gpu_driver" > Delete this GPU driver</string>
<string name= "system_driver" > System Driver</string>
<string name= "system_driver_desc" > The GPU driver provided by your system</string>
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<string name= "install" > Install</string>
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<string name= "gpu_driver_install_inprogress" > Installing the GPU driver…</string>
<string name= "gpu_driver_install_success" > GPU driver installed successfully</string>
<string name= "gpu_driver_install_invalid_archive" > Failed to unzip the provided driver package</string>
<string name= "gpu_driver_install_missing_metadata" > The supplied driver package is invalid due to missing metadata</string>
<string name= "gpu_driver_install_invalid_metadata" > The supplied driver package contains invalid metadata, it may be corrupted</string>
<string name= "gpu_driver_install_unsupported_android_version" > Your device doesn\'t meet the minimum Android version requirements for the supplied driver</string>
<string name= "gpu_driver_install_already_installed" > The supplied driver package is already installled</string>
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<!-- Input -->
<string name= "input" > Input</string>
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<string name= "osc" > On-Screen Controls</string>
<string name= "osc_enable" > Enable On-Screen Controls</string>
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<string name= "osc_not_shown" > On-Screen Controls won\'t be shown</string>
<string name= "osc_shown" > On-Screen Controls will be shown</string>
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<string name= "osc_feedback" > Enable Haptic Feedback</string>
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<string name= "osc_feedback_description" > Excludes joysticks and hardware controls</string>
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<string name= "osc_edit" > Edit On-Screen Controls layout</string>
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<string name= "osc_text_color" > Text color</string>
<string name= "osc_background_color" > Background color</string>
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<string name= "osc_reset" > Reset Button: %1$s</string>
<string name= "osc_reset_confirm" > Are you sure you want to reset this button?</string>
<string name= "osc_toggle_mode" > Toggle Mode</string>
<string name= "osc_current_button" > Current Button: %1$s</string>
<string name= "select_all" > Select All</string>
<string name= "osc_scale" > Scale</string>
<string name= "osc_opacity" > Opacity</string>
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<string name= "osc_activation_radius" > Activation Radius</string>
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<string name= "button_color" > Button color</string>
<string name= "toggle_grid" > Toggle grid</string>
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<string name= "setup_guide" > Setup Guide</string>
<string name= "setup_guide_description" > Sequentially map every stick and button</string>
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<string name= "joystick" > Joystick</string>
<string name= "confirm" > Confirm</string>
<string name= "cancel" > Cancel</string>
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<string name= "osc_recenter_sticks" > Recenter Sticks On Touch</string>
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<string name= "osc_use_stick_regions" > Use Stick Regions</string>
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<string name= "osc_use_stick_regions_desc" > Extend the activation area of the sticks to rectangles covering the corresponding half of the screen</string>
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<string name= "controller" > Controller</string>
<string name= "config_controller" > Configure Controller</string>
<string name= "controller_type" > Controller Type</string>
<string name= "none" > None</string>
<string name= "handheld_procon" > Handheld + Pro Controller</string>
<string name= "procon" > Pro Controller</string>
<string name= "ljoycon" > Left JoyCon</string>
<string name= "rjoycon" > Right JoyCon</string>
<string name= "general" > General</string>
<string name= "partner_joycon" > Partner Joy-Con</string>
<string name= "rumble_device" > Rumble Device</string>
<string name= "supported" > Supported</string>
<string name= "not_supported" > Not Supported</string>
<string name= "press_any_button" > Press any button on a controller</string>
<string name= "confirm_button_again" > Confirm choice by pressing a button again</string>
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<string name= "builtin" > Built-in</string>
<string name= "builtin_vibrator" > Built-in Vibrator</string>
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<string name= "reset" > Reset</string>
<string name= "buttons" > Buttons</string>
<string name= "use_button_axis" > Use any button or axis on a controller</string>
<string name= "release_confirm" > Release to confirm selection</string>
<string name= "hold_confirm" > Hold to confirm selection</string>
<string name= "sticks" > Sticks</string>
<string name= "stick_button" > Stick Button</string>
<string name= "next" > Next</string>
<string name= "x_plus" > Stick X+ Axis (Right)</string>
<string name= "y_plus" > Stick Y+ Axis (Up)</string>
<string name= "x_minus" > Stick X- Axis (Left)</string>
<string name= "y_minus" > Stick Y- Axis (Down)</string>
<string name= "a_button" > A</string>
<string name= "b_button" > B</string>
<string name= "x_button" > X</string>
<string name= "y_button" > Y</string>
<string name= "left_shoulder" > Left Shoulder</string>
<string name= "right_shoulder" > Right Shoulder</string>
<string name= "left_trigger" > Left Trigger</string>
<string name= "right_trigger" > Right Trigger</string>
<string name= "plus_button" > Plus</string>
<string name= "minus_button" > Minus</string>
<string name= "emu_menu_button" > Emulator Menu</string>
<string name= "stick_preview" > Stick Preview</string>
<string name= "done" > Done</string>
<string name= "use_non_stick" > Use any unmapped button to finish</string>
<string name= "button" > Button</string>
<string name= "up" > Up</string>
<string name= "down" > Down</string>
<string name= "left" > Left</string>
<string name= "right" > Right</string>
<string name= "dpad" > D-pad</string>
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<string name= "left_stick" > Left Stick</string>
<string name= "right_stick" > Right Stick</string>
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<string name= "left_stick_button" > Left Stick Button</string>
<string name= "right_stick_button" > Right Stick Button</string>
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<string name= "face_buttons" > Face Buttons</string>
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<string name= "shoulder_trigger" > Shoulder & Trigger Buttons</string>
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<string name= "shoulder_rail" > Shoulder Buttons on Joy-Con Rail</string>
<string name= "misc_buttons" > Miscellaneous Buttons</string>
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<!-- Credits -->
<string name= "credits" > Credits</string>
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<!-- Licenses -->
<string name= "licenses" > Licenses</string>
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<string name= "skyline_license_description" > Skyline is licensed under Mozilla Public License 2.0</string>
<string name= "ryujinx_description" > Ryujinx has been used for reference throughout the project due to their highly accurate implementations\n\n<b > Note: Skyline is not based on Ryujinx</b> </string>
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<string name= "shader_compiler_description" > Skyline\'s shader compiler is a <b > fork</b> of <i > yuzu</i> \'s shader compiler with Skyline-specific changes while other changes are shared between them allowing both projects to benefit from the development of it\n\n<b > Note:</b> Using it in Skyline is only possible due to the licensing exemption granted to Skyline by the <i > yuzu</i> team</string>
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<string name= "sirit_description" > Skyline\'s shader compiler internally uses Sirit to emit SPIR-V in an efficient manner</string>
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<string name= "vkhpp_description" > Vulkan-Hpp provides a C++ API for Vulkan</string>
<string name= "vkma_description" > Vulkan Memory Allocator provides a high-quality GPU memory allocator with UMA support</string>
<string name= "khvkval_description" > Khronos\'s Vulkan Validation Layer provides error-checking for Vulkan API calls in debug builds</string>
<string name= "oboe_description" > Oboe is used for high-performance audio output</string>
<string name= "perfetto_description" > Perfetto is used to profile and debug with detailed tracing</string>
<string name= "fmtlib_description" > {fmt} provides a modern C++ string formatting API</string>
<string name= "boost_description" > Boost provides high-quality implementations of containers and other convenience functions in C++</string>
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<string name= "rangev3_description" > Range v3 is a reference implementation of ISO C++ 20 ranges, this allows us to use ranges while they are developed in LLVM\'s libc++</string>
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<string name= "frozen_description" > Frozen provides compile-time immutable hash maps with a perfect hash function for faster lookups</string>
<string name= "pugixml_description" > pugixml is used to parse the preference XML to retrieve settings from C++</string>
<string name= "opus_description" > Opus Audio Codec provides a high-quality Opus decoder used to decode Opus-encoded audio provided by the guest</string>
<string name= "mbedtls_description" > Mbed TLS is used to decrypt AES-encrypted NCAs</string>
<string name= "lz4_description" > LZ4 is used to extract LZ4-compressed ELF sections from an NSO</string>
<string name= "tzcode_description" > tzcode provides a C API to access tzdb for time zone data</string>
<string name= "jssim_description" > Java String Similarity powers our search functionality</string>
<string name= "andx_description" > AndroidX provides a consistent user-experience across Android versions</string>
<string name= "amat_description" > Android Material Components provides a consistent Material Design UI</string>
<string name= "ktstd_description" > Kotlin Standard Library provides convenience functions in Kotlin</string>
<string name= "dagger_description" > Dagger provides a framework for compile-time dependency injection</string>
<string name= "mtico_description" > Material Design Icons provides consistent iconography throughout the application</string>
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<string name= "noto_sans_description" > Noto Sans is used as our FOSS shared font replacement for Latin, Japanese and (Traditional) Chinese</string>
<string name= "roboto_description" > Roboto is used as our FOSS shared font replacement for Korean and Nintendo\'s extended character set</string>
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<!-- Software Keyboard -->
<string name= "input_hint" > Input Text</string>
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<!-- Misc -->
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<string name= "compiling_cached_shaders" > Compiling cached shaders...</string>
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<!-- suppress AndroidLintUnusedResources -->
<string name= "expand_button_title" tools:override= "true" > Expand</string>
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<string name= "undo" > Undo</string>
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<string name= "per_game_settings_active_message" > Per-game settings are active</string>
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</resources>