Commit Graph

307 Commits

Author SHA1 Message Date
Billy Laws
a5513bd7e6 Implement an NCA parser and loader
Nintendo Content Archives are used to store the assets, executables
and updates of applications. They support holding either a PFS0 or a
RomFS.

An NCA's ExeFS can be loaded by placing each NSO sequentially into
memory, starting with rtld which will link them together.

Currently only decrypted NCAs are supported, encryption and BKTR
handling will be added at a later time.
2020-07-01 06:24:41 +00:00
Billy Laws
3a23ec06a4 Implement NSO loader
The NSO format is used by all retail games and some homebrew. It
supports compressing sections with lz4 and dynamic linking through the
use of rtld.
2020-06-28 07:54:12 +00:00
Billy Laws
1bb979a7e1 Introduce new loader JNI for parsing application data and port Kotlin
code to use it

This will help ease the process of implementing new formats in the
future and remove duplicated code.
2020-06-20 20:26:53 +00:00
◱ PixelyIon
4d787c904e Improvements to UI/UX
This commit makes a few improvements to the UI/UX:
* Crop Game Icons to ImageView
* Controller Support for Game List
* EmulationActivity is fullscreen now
2020-04-24 17:09:13 +05:30
◱ PixelyIon
05f3e3c3ac Improve NCE and Finish Up Refactor
This commit mainly finishes up refactor by fixing everything brought up in the CR + Improving NCE somewhat and actually killing the child processes properly now.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
c76ef3730b Move to MPL-2.0
We earlier moved to LGPLv3.0 or Later. This was a mistake as what we wanted was being able to link to proprietary libraries but LGPL is the opposite and it allows linking proprietary libraries to libskyline instead. After further consideration, we've moved to MPL-2.0, it allows linking to proprietary libraries and is a standardized license as compared to adding an exception to GPL.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
1c54bff215 Make AppDialog Expand Fully and Fix Race in MainActivity::addEntries
This commit mainly fixes the issue with `AppDialog` where it didn't expand fully in landscape leading to UX issues. In addition, a race condition was fixed in `MainActivity::addEntries`, in regards to `foundCurrent` being returned incorrectly. The text in the performance counters were also made yellow and much more opaque.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
7f78a679c3 Add Performance Statistics to EmulationActivity
This commit adds performance statistics to the emulator that can be toggled in preferences. The layout of `EmulationActivity` was also changed from `ConstraintLayout` to `RelativeLayout` due to poor performance of the former.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
91644255da Add Preference For Always Showing Game Information
This commit mainly adds a preference for always showing the game information. In addition to a tiny tweak to the contributing guidelines.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
4500f54e85 Refactor Activities and Improve MainActivity
This commit mainly refactors all activities to bring them in-line with the guidelines and makes certain improvements such as using `Snackbar`s rather than `Toast`s where possible, Using `CoordinatorLayout` to allow the app bar to hide itself when possible, the app bar has also been consolidated into it's own layout file to increase layout redraw performance as existing views can be used.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
0a5460f4fc Refactor Utilities
This refactors the utilities which at the moment is only `RandomAccessDocument`.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
2ce8581aa6 Refactor + Redesign AppDialog
This commit refactors `AppDialog` by bringing it in line with the guidelines. In addition, it improves the design of it substantially by modifying the layout and making it a `BottomSheetDialogFragment`.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
ce4d295d81 Refactor Preferences and Loaders
This refactors all preferences and loaders in regards to This commit mainly refactors the adapters by adding spacing, comments and following other guidelines. In addition, preferences are now moved into their own sub-package and `LicensePreference` has a minor UI update.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
c9dcb070ad Grid Layout Support
With `RecyclerView` being used rather than `ListView` or `GridView`. It's now possible to display the items in a flexible manner and so support for a grid view in addition to the already existing list view was added in.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
d86d5c1a35 Refactor and Convert Adapters to RecyclerView.Adapter
This commit mainly refactors the adapters by adding spacing, comments and following other guidelines. In addition, it moves from using `BaseAdapter` to `RecyclerView.Adapter` which leads to much cleaner adapter classes.
a
2020-04-23 22:26:27 +05:30
◱ PixelyIon
55a9f8e937 Refactor all Game-related Kotlin Classes/Objects
This refactors most game-related classes and objects mainly adding spacing, adding comments and making improvements if possible.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
f4968793b8 Fix minor inaccuracy with VMM and mutexes
This commit fixes a tiny inaccuracy with the VMM which was a problem with block insertion, The mutexes on the other hand had a minor issue regarding owner checks.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
41ddaf7f33 Add in Licenses to Settings
This commit adds in all the licenses to the end of settings by introducing a new type of preference: "LicensePreference"
2020-04-23 22:26:27 +05:30
◱ PixelyIon
820bbaede5 Fix occurrence of multiple headers in game list + Make TinyXML2 Static
This commit mainly fixes multiple headers in the game list, which was caused by using the wrong variable for the recursive function. In addition, it makes TinyXML2 statically linked to libskyline which makes it the lone shared objects present in APKs.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
72272fa4c2 Replace xdrop/fuzzywuzzy with tdebatty/java-string-similarity
This commit replaced `xdrop/fuzzywuzzy` with `tdebatty/java-string-similarity` as the former is under an incompatible GPLv3 license.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
c37f350c02 Move from GPLv3 to LGPLv3 or later
Skyline has been licensed with GPLv3 but as we want to look into optional ads in the future, and that would require linking AdMob SDKs which are proprietary. So, we decided to move to LGPLv3 so we could keep that option open as a revenue stream. 

We've gathered consent from all contributors for the license change:
* PixelyIon - https://github.com/PixelyIon (Commit Author)
* Zephyren25 - https://github.com/zephyren25
* ByLaws - https://github.com/bylaws
* IvarWithoutBones - https://github.com/IvarWithoutBones
* Cyuubi - https://github.com/Cyuubi
* greggamesplayer - https://github.com/greggameplayer
2020-04-23 22:26:27 +05:30
Max K
38f63eced3 Some small refactoring for the app (#38)
* Add Gradle versions plugin for simple dependency updates
* Update dependency versions
* Refactor MainActivity to be more Kotlin-like
* Simplify LogActivity a little
* Remove useless run calls in GameDialog
2020-04-23 22:26:27 +05:30
◱ PixelyIon
08bbc66b09 Fix CR issues and Game Duplication + Move to Vector for Memory Map
This commit fixed the issues outlined in the CR (Mainly correlated to formatting), moves to a sorted vector from a sorted list for the memory map in addition to using binary search for sorting through rather than iteratively and fixes item duplication in the game list when directory is changed in Settings.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
66d20a9429 Fix GroupMutex and Clock Rescaling
This commit mainly fixes GroupMutex and clock rescaling. In addition, clock rescaling is no longer performed if the CNTFRQ_EL0 of the host device is same as that of the Switch (19.2MHz) which is fairly common on higher end devices.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
d02267c34f Add support for threads and mutexes
This commit adds support for threading and mutexes. However, there is also a basis of conditional variables but these don't work due to the lack of a shared memory model between the guest and host. So, conditional variables will be deferred to after the shared memory model is in place.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
de6d8d8f48 Work on making the kernel thread-safe #1 + add asynchronous ROM scanning
This commit makes the kernel thread safe in some instances (but not fully) and showcases the significantly improved performance over the ptrace method used prior. In addition, scanning for ROMs is now done asynchronously.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
48d47a2b25 Move from dependency on JNI and Implement AtomicMutex
This commit is the start of moving towards a lockless and faster kernel which can run multiple independent threads with fast userspace synchronization.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
abaa404baa Support creating launcher shortcuts for ROMs
This commit adds the ability to create launcher shortcuts to specific ROMs for convenience.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
4a72704c4d Associate with NRO files
This commit adds the ability to open NRO files directly from a file browser rather than the emulator itself.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
8d1545aabf Addition of Dark Theme and Compatibility with Android 10 Dark Mode
This commit adds support for Android Night Mode and adds in a dark theme for the UI.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
4ab9af04ff Add ability to open a ROM directly and Make URI Persistent
Before ROMs needed to be opened by setting the path, now they can be directly opened using the file picker. In addition, Document Tree URIs are now set to be persistent rather than being revoked after reboot.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
c5dce22a8c Fix JNI Race Condition, Fix Release Builds and Fix Searching
This commit fixes JNI race conditions by usage of a mutex, fixes a bug in release builds due to ProGuard member obfuscation and fix searching by fixing the HeaderAdapter filter.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
b3e811d488 Adapt C++ backend to changes
This commit adapts the C++ backend to the Kotlin frontend by moving to usage of file descriptors and, provides an interface to access frontend code via JNI which is used to check the state of the activity and catch events such as surface destruction. In addition, this commit fixes some minor linting errors and changes the CMake version to 3.10.2+.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
e4dc602f4d Migrate to SAF APIs for file access
This commit moves from conventional file access to using URIs and such provided by the SAF APIs.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
9db0c20c92 Move from Java to Kotlin
This commit converts all Java code to Kotlin and improves the structure and performance of most rewritten parts.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
c005d7df74 Framebuffer and NativeActivity
What was added:
* Framebuffer
* NativeActivity
* NV Services
* IOCTL Handler
* NV Devices:
* * /dev/nvmap - 0xC0080101, 0xC0080103, 0xC0200104, 0xC0180105, 0xC00C0109, 0xC008010E
* * /dev/nvhost-as-gpu
* * /dev/nvhost-channel - 0x40044801, 0xC0104809, 0xC010480B, 0xC018480C, 0x4004480D, 0xC020481A, 0x40084714
* * /dev/nvhost-ctrl
* * /dev/nvhost-ctrl-gpu - 0x80044701, 0x80284702, 0xC0184706, 0xC0B04705, 0x80084714
* SVCs:
* * SetMemoryAttribute
* * CreateTransferMemory
* * ResetSignal
* * GetSystemTick
* Addition of Compact Logger
What was fixed:
* SVCs:
* * SetHeapSize
* * SetMemoryAttribute
* * QueryMemory
* A release build would not set CMAKE_BUILD_TYPE to "RELEASE"
* The logger code was simplified
2019-11-15 19:30:04 +00:00
◱ PixelyIon
7ad2e11705 Milestone 3 - Services API
This commit adds the Services API and implements some services. It also changes the name of the application to Skyline and replaces the icon.
2019-09-25 02:28:25 +05:30
◱ PixelyIon
a54f5ff578 Milestone 2 - Memory & IPC Marshalling
This commit introduces a new memory model that supports true shared memory with separate permissions for remote and local processes, implements svcQueryMemory and completes svcGetInfo further, adds IPC support with the IpcRequest and IpcResponse classes.
2019-09-25 02:28:25 +05:30
◱ PixelyIon
9e1e06c64b Milestone 1 - Processes & Threads
Reworks the API a fair bit and adds documentation to almost everything.
2019-09-25 02:28:25 +05:30
◱ PixelyIon
62cb561888 Implement sharing of logs using Hastebin 2019-08-29 18:10:39 +05:30
◱ PixelyIon
3855daa849 Rename to LightSwitch and emu.lightswitch 2019-08-18 12:57:55 +05:30
◱ PixelyIon
3bdbe41c13 Fix: Crash if log file is missing + Crash on random interrupt 2019-07-25 02:31:31 +05:30
◱ PixelyIon
696ebde527 Rewrite C++ parts and UI update
This update took way way too long to create. However, it was worthwhile. :)
2019-07-25 01:49:43 +05:30
◱ PixelyIon
c7fafd3f72 Remove pop-up image for non-libnx NROs 2019-07-04 02:21:45 +05:30
◱ PixelyIon
4da7a9cdbc Support non-libnx NROs 2019-07-04 02:18:43 +05:30
Ryan Teal
07fb87b441
Use NRO0 verification instead of ASET verification 2019-07-03 21:02:59 +01:00
◱ PixelyIon
012b1df5d8 NRO Validation
The NRO files are now validated before they're added to the game list.
2019-07-04 01:25:06 +05:30
◱ PixelyIon
3ed3365d81 UI update: Pop-up Icons
The icons of games will now pop-up if you click on them.
2019-07-04 00:49:21 +05:30
◱ PixelyIon
ae6dddf9f6 UI update: Snackbars + NRO Metadata
This UI updates adds Snackbar notifications for actions and extracts metadata in the form of an icon, name and author from NRO files to display in the game list.

Co-Authored-By: Ryan Teal <zephyren25@users.noreply.github.com>
2019-07-04 00:14:28 +05:30
Ryan Teal
bbf02e29e5
Fix hacky icon loading method 2019-07-03 18:42:12 +01:00
Ryan Teal
f0daeebb03
Clean up imports 2019-07-03 18:28:22 +01:00
Ryan Teal
e84e0c7705
Add NRO icon loading 2019-07-03 18:27:49 +01:00
Ryan Teal
eb8f9928ed
Add NRO TitleEntry parsing 2019-07-03 15:42:08 +01:00
◱ PixelyIon
15f8c4b5f0 Addition of a UI: Settings and NRO list
This update adds a minimal UI.
2019-07-03 04:49:45 +05:30
Ryan Teal
64f2f90087
Add external storage permission dialog 2019-06-30 15:35:25 +01:00
◱ PixelyIon
875fe194f6 Structure Code and Link libunicorn 2019-06-29 19:05:24 +05:30
Starlet Leonhart
2e5d107f5d add files, cannot figure out why native lib is broken 2019-06-28 20:35:14 -04:00