Dima
4ab8699cd4
Stub ImportServerPki
2022-12-10 14:58:20 +00:00
Dima
41cf4bb12d
Stub GetLanguageCode
2022-12-10 14:58:20 +00:00
Dima
3e078d54b6
Stub GetIdleTimeDetectionExtension
2022-12-10 14:58:20 +00:00
Dima
2311f777fc
Stub IsCpuOverclockEnabled
2022-12-10 14:58:20 +00:00
Dima
4601c28c28
Stub GetCurrentIpAddress
2022-12-10 14:58:20 +00:00
Dima
18e6a6c53c
Stub DeclareOpenOnlinePlaySession and DeclareCloseOnlinePlaySession
2022-12-10 14:58:20 +00:00
Dima
150c1370c2
Stub some IApplicationFunctions funcs
2022-12-10 14:58:20 +00:00
Dima
a6f3aa3062
Stub TrySelectUserWithoutInteraction and ListQualifiedUsers
2022-12-10 14:58:20 +00:00
Dima
5a9a2861df
Add TitleId TextView in App Dialog
2022-12-10 14:57:46 +00:00
Abandoned Cart
b08fcd7027
Favor a predefined "click" over system vibration
2022-12-10 14:57:33 +00:00
Abandoned Cart
cfd3bfecba
Add a rudimentary OSC button vibration setting
2022-12-10 14:57:33 +00:00
Billy Laws
7c802aea46
Mark vertex buffers as dirty on limit changes
2022-12-03 22:50:56 +00:00
Billy Laws
df19810c6c
Always set vertex stride for unbound buffers
2022-12-03 22:50:56 +00:00
Billy Laws
f4f658e3b7
Fix typo
2022-12-03 22:50:56 +00:00
Billy Laws
45b10ef776
Return whole mapping for shader code when end instrs aren't found
2022-12-03 22:50:56 +00:00
Billy Laws
d849875656
Only unlock GPU channel state on queue wait if it was previously locked
2022-12-03 22:50:56 +00:00
Billy Laws
a5e0a64adc
Switch patch error logs to debug
2022-12-03 22:50:56 +00:00
Billy Laws
af7c54297f
Cache staging buffer used for texture download
2022-12-03 22:50:56 +00:00
Billy Laws
8c5e6d2bb4
Update VKMA
2022-12-03 22:50:56 +00:00
Billy Laws
bba07fb101
Update for new hades
2022-12-03 22:50:56 +00:00
Billy Laws
a16383fd4b
Disable compute shaders on mali
...
This will need to be debugged properly at some point but its fine for now.
2022-12-03 22:50:56 +00:00
Billy Laws
d69c6851f3
Update hades
2022-12-03 22:50:56 +00:00
Billy Laws
137d801843
Skip host1x HW emulation and effectively stub submission
...
This was causing a bunch of logspam and isn't really needed as we will be using a HLE approach.
2022-12-03 22:50:56 +00:00
Billy Laws
579a2d9337
Add dynamic executor slot growth
2022-12-03 22:50:56 +00:00
Billy Laws
60169fce4c
Support 0-sized constant buffers
2022-12-03 22:50:56 +00:00
Billy Laws
b86dd99e1a
Align all SSBOs to 0x40 bytes
...
Required by Adreno GPUs
2022-12-03 22:50:56 +00:00
Billy Laws
bfae292fb0
Make executor slot count setting exponential
2022-12-03 22:50:56 +00:00
Billy Laws
e0ae94be9d
Enable robustness1 Vulkan feature
2022-12-03 22:50:56 +00:00
Billy Laws
e8ef2d80af
CMake build file updates
2022-12-03 22:50:56 +00:00
Billy Laws
bf03f945ee
Implement the Kepler compute engine
...
This can reuse a fair bit of the now-commonised Maxwell 3D code and mostly consists of compute-specific pipeline code which was deemed not suitable for being commonised (e.g. descriptor update code is somewhat duplicated). Of note is how compute lacks any active state at all de to its use of QMDs which bundle up all state into a single object in memory.
2022-12-03 22:50:56 +00:00
Billy Laws
4bc81f007f
Add some convinience helpers to compute engine regs
2022-12-03 22:50:56 +00:00
Billy Laws
4267a6af36
Add support for parsing and compiling compute shaders to the shader manager
2022-12-03 22:50:56 +00:00
Billy Laws
86dab65af4
Commonise maxwell3d state updater
2022-12-03 22:50:56 +00:00
Billy Laws
a0b81d54d6
Use pitch layout for linear RTs
...
More likely to match in the texture cache when being sampled.
2022-12-03 22:50:56 +00:00
Billy Laws
ac85df7b7a
Start transition cache lookup with most recent one
2022-12-03 22:50:56 +00:00
Billy Laws
62c86b7690
Move maxwell3d to common constant buffer code
2022-12-03 22:50:56 +00:00
Billy Laws
8f0a6e78c5
Add Vulkan stride dynamic state and robustness support
...
Fixes the waterfall in SMO by specifying vertex buffer bounds.
2022-12-03 22:50:56 +00:00
Billy Laws
23a7f70a8e
Commonise maxwell3d guest shader caching code
2022-12-03 22:50:56 +00:00
Billy Laws
6f6a312692
Commonise maxwell3d pipeline binding handling code
...
A lot of pipeline code is difficult to commonise due to the inherent difference between compute and graphics pipelines, however the binding layout is shared so we can at least commonise that
2022-12-03 22:50:56 +00:00
Billy Laws
be8cbabd97
Commonise maxwell3d texture code
...
This will be shared with the compute engine implementation.
2022-12-03 22:50:56 +00:00
Billy Laws
61e95c4b2c
Commonise maxwell3d sampler code
...
This will be shared with the compute engine implementation, the only thing of note with this is that the binding register is now passed as a param since it is part of the compute QMD which can't be dirty tracked.
2022-12-03 22:50:56 +00:00
Billy Laws
7f93ec3df6
Commonise maxwell3d interconnect common code for use by other engines
...
The compute engine will require most of this for basic functionality.
2022-12-03 22:50:56 +00:00
Billy Laws
281838fde1
Apply GPU readback hack to both buffers and textures
...
And rename as appropriate.
2022-12-03 22:50:56 +00:00
Billy Laws
f358c4517e
Update edge credits
2022-12-03 22:50:56 +00:00
Billy Laws
eb00dc62f8
Implement support for 36 bit games by using split code/heap mappings
...
Although rtld and IPC prevent TLS/IO and code from being above the 36-bit AS limit, nothing depends the heap being below it. We can take advantage of this by stealing as much AS as possible for code in the lower 36-bits.
2022-12-02 22:10:03 +00:00
Dima
e8e1b910c3
Add possibility to disable audio output
2022-12-02 00:33:28 +01:00
lynxnb
70109f8fbd
Work around invalid values in CNTFRQ_EL0
register
...
Exynos SoCs have a bug where the `CNTFRQ_EL0` register is either set to 0 or contain incoherent values. With this patch, the frequency value is loaded into a static variable and used instead of reading the register. The value will be initialised to the correct value for affected SoCs, while unaffected ones will use the value from the register.
2022-12-02 00:23:28 +01:00
lynxnb
54d0246ca6
Tweak GpuDriverActivity
FAB padding
2022-11-28 00:06:07 +01:00
lynxnb
2e8d7b559c
Use the original view padding/margin when applying window insets
...
Adding to the current view padding/margin values results in applying the insets over and over again as insets listeners can be called multiple times.
2022-11-28 00:04:39 +01:00
Billy Laws
b2384e83f5
Add prepo:a service
2022-11-25 16:26:00 +00:00