Commit Graph

532 Commits

Author SHA1 Message Date
PixelyIon
92a21ea616 Cleanup & Use C++ Concepts in utils.h 2021-10-26 10:46:36 +05:30
PixelyIon
ea2626bcc6 Address CR Comments 2021-10-26 10:46:36 +05:30
PixelyIon
1d532628cb Null-Check Optional NACP before extracting application title
Not doing this can lead to the NACP being filled with invalid data and led to crashes on homebrew titles like SpaceNX.
2021-10-26 10:46:36 +05:30
PixelyIon
c8821c7313 Update nvdrv perms to 11.0.0+ & Implement nvdrv:a service
`nvdrv:a` (For Applets) is used by some older homebrew such as SpaceNX which don't fall back to `nvdrv` (For Applications).
2021-10-26 10:46:36 +05:30
PixelyIon
3b4bbd2b38 Switch to using exceptions for guest exiting
Guest-driven exiting could cause objects left on the heap due to a `std::longjmp` from high up in the host call stack, this has been fixed by introducing `ExitException` which implicitly unrolls the stack with the exception handling mechanism.
2021-10-26 10:46:36 +05:30
PixelyIon
eff5711c49 Split monolithic common.h into smaller chunks
* Resolves dependency cycles in some components
* Allows for easier navigation of certain components like `span` which were especially large
* Some imports have been moved from `common.h` into their own files due to their infrequency
2021-10-26 10:46:36 +05:30
PixelyIon
1d57bab08f Revamp LicenseDialog + Update Licenses + Stop Bintray Usage
* Update licenses for dependent projects
* Add copyright notices (as provided)
* Revamp styling for `LicenseDialog` 
* Fix invisible `PreferenceDialog` buttons in Settings
* Consolidating color variables into `colorPrimary`, `backgroundColor` and `backgroundColorVariant`
* Use `com.google.android.flexbox:flexbox:3.0.0` (Google Maven) rather than `com.google.android:flexbox:2.0.1` (Bintray)
2021-10-26 10:46:36 +05:30
PixelyIon
bbf28d1942 Improve Clean Exit + Audio Pausing + Improve System Language Setting
* Clean Exiting was improved by implementing a robust system for when to abandon clean exiting and simply restart the process alongside moving clean exiting to the background when the application is quit by using the back button
* Audio is now automatically paused whenever the application is moved to the background and automatically resumed when it's brought to the foreground
* The system language setting had several errors and inconsistencies which have now been fixed, it's been brought more in line with HOS language (Albeit not entirely due to no region setting in Skyline)
* Fix a bug with `ThreadLocal` where the atomic `list` pointer was uninitialized resulting in a `SEGFAULT` during the destructor
2021-10-26 10:46:36 +05:30
PixelyIon
a7548c79a0 Android 12 Support + Update Libraries + Include Khronos Validation Layer
* Fix handling `SA_EXPOSE_TAGBITS` bit being set in Android 12 `sigaction`
* Fix CMake bug using `CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE` when not supported causing `-fuse-ld=gold` to be emitted as a linker flag
* Support using `VIBRATOR_MANAGER_SERVICE` rather than `VIBRATOR_SERVICE` on Android 12
* Optimize Imports for Kotlin code
* Move away from deprecated APIs in Kotlin or explicitly mark where it's not possible
* Update SDK, NDK and libraries
* Enable Gradle Configuration Cache
2021-10-26 10:46:36 +05:30
Billy Laws
b7d0f2fafa Implement support for pushbuffer methods split across multiple GpEntries
These are used heavily in OpenGL games, which now, together with the
previous syncpoint changes, work perfectly. The actual implementation is
rather novel as rather than using a per-class state machine for all
methods we only use it for those that are known to be split across
GpEntry boundaries, as a result only a single bounds check is added to
the hot path of contiguous method execution and the performance loss is
negligible.
2021-10-16 12:13:30 +01:00
Billy Laws
fc017e1e95 Implement pre-wait and post-increment syncpoint operations in submit
These are used by both OpenGL and Vulkan games as opposed to including
the operations inside the main commandbuffer.
2021-10-16 12:13:30 +01:00
PixelyIon
9b9bf8d300 Introduce ThreadLocal Class + Fix Several GPU Bugs
* Fix `AddClearColorSubpass` bug where it would not generate a `VkCmdNextSubpass` when an attachment clear was utilized
* Fix `AddSubpass` bug where the Depth Stencil texture would not be synced
* Respect `VkCommandPool` external synchronization requirements by making it thread-local with a custom RAII wrapper
* Fix linear RT width calculation as it's provided in terms of bytes rather than format units
* Fix `AllocateStagingBuffer` bug where it would not supply `eTransferDst` as a usage flag
* Fix `AllocateMappedImage` where `VkMemoryPropertyFlags` were not respected resulting in non-`eHostVisible` memory being utilized
* Change feature requirement in `AndroidManifest.xml` to Vulkan 1.1 from OGL 3.1 as this was incorrect
2021-10-16 12:13:30 +01:00
Billy Laws
eb25f60033 Implement multichannel support for GPU
Allows the execution of multiple channels at the same time, with locking
being performed on the host GPU scheduler layer, address spaces can be
bound to one or more channels.
2021-10-16 12:13:30 +01:00
PixelyIon
b762d1df23 Introduce Texture Always Sync + Wait on GPU Execution + More RT Formats
Infrastructure for always syncing textures has been introduced now, they will be synced prior to and after every execution. This does considerably reduce the performance alongside waiting on GPU execution to finish but it will be partially recouped once conditional syncing is performed.
2021-10-16 12:13:30 +01:00
PixelyIon
f8acc1e131 Improve Shared Fonts + Fix AM PopLaunchParameter & Choreographer Bug
* Move Shared Font TTFs to AAsset storage + Support external shared font loading from `/data/data/skyline.emu/data/fonts`
* Fix bug in `IApplicationFunctions::PopLaunchParameter` caused by ignoring `LaunchParameterKind`
* Fix bug with Choreographer causing it to be awoken and exit prior to the destruction of `PresentationEngine`
* Fix bug with `IDirectory::Read` where it used `inputBuf` for the output buffer rather than `outputBuf`
* Improve `GetFunctionStackTrace` logs when `dli_sname` or `dli_fname` are missing
* Support more RT Formats
2021-10-16 12:13:30 +01:00
PixelyIon
95a08627e5 Subpass Support + More RT Formats + Fix FenceCycle Cyclic Dependencies
Support for subpasses was added by reworking attachment reuse code to account for preserved attachments and subpass dependencies. A lot of RT formats were also added to allow SMO to boot up entirely, it should be noted that it doesn't render anything. 

`FenceCycle` had a cyclic dependency which broke clean exit, we now utilize `std::weak_ptr<FenceCycle>` inside the `Texture` object. A minor fix for broken stack traces was also made caused by supplying a `nullptr` C-string to libfmt when a symbol was unresolved which caused an `abort` due to invocation of `strlen` with it.
2021-10-16 12:13:30 +01:00
PixelyIon
239d2625e2 Introduce CommandExecutor + Implement ClearBuffers + More RT Formats
This commit introduces the `CommandExecutor` which is responsible for creating and orchestrating a Vulkan command graph comprising of `CommandNode`s that construct all the objects required for rendering. As a result of the infrastructure provided by `CommandExecutor`, `ClearBuffers` could be implemented and be appropriately utilized.

A bug regarding scissors was also determined and fixed in the PR, the extent of them were previously inaccurate and this has now been fixed.

Note: We don't synchronize any textures from the guest for now as this would override the contents on the host, this'll be fixed with the appropriate write tracking but it also results in a black screen for anything that writes to FB
2021-10-05 01:13:22 +05:30
PixelyIon
3879d573d5 Fix Command Buffer Allocation & FenceCycle
This commit fixes a major issue with command buffer allocation which would result in only being able to utilize a command buffer slot on the 2nd attempt to use it after it's freed, this would lead to a significantly larger amount of command buffers being created than necessary. It also fixes an issue with the command buffers not being reset after they were utilized which results in UB eventually.

Another issue was fixed with `FenceCycle` where all dependencies are only destroyed on destruction of the `FenceCycle` itself rather than the function where the `VkFence` was found to be signalled.
2021-10-05 01:13:22 +05:30
PixelyIon
bee28aaf0d Validation Layer Filter + Fix Texture, GPU & PresentationEngine bugs
This commit implements a filter by type for any validation layer output, this allows filtering out any logs which may be unnecessary and additionally triggering a breakpoint as required. 

An issue concerning the `NDEBUG` flag never being set was fixed, it's now supplied as a release compiler flag. The issue can manifest itself by always relying on a validation layer even though it shouldn't on release, this is why the validation layer was mistakenly disabled entirely previously by using `#ifndef` rather than `#ifdef`.

An issue with the initial layout of a texture being supplied as neither `VK_IMAGE_LAYOUT_UNDEFINED` or `VK_IMAGE_LAYOUT_PREINITIALIZED` was fixed, these cases are now handled by transitioning to those layouts after creating the image rather than supplying it within `initialLayout`.

Another issue was fixed regarding not maintaining a transformation after a surface has been destroyed and recreated existed and manifested itself when the user would go out of the app and come back in, they would see the surface having an identity transformation rather than the desired one.
2021-10-05 01:13:22 +05:30
PixelyIon
54908afc44 Texture GMMU Address Resolution + Refactor Maxwell3D::CallMethod
Fixes bugs with the Texture Manager lookup, fixes `RenderTarget` address extraction (`low`/`high` were flipped prior), refactors `Maxwell3D::CallMethod` to utilize a case for the register being modified + preventing redundant method calls when no new value is being written to the register, and fixes the behavior of shadow RAM which was broken previously and would lead to incorrect arguments being utilized for methods.
2021-10-05 01:13:22 +05:30
PixelyIon
270f2db1d2 Initial Texture Manager Implementation + Maxwell3D Render Target
Implement the groundwork for the texture manager to be able to report basic overlaps and be extended to support more in the future. The Maxwell3D registers `RenderTargetControl`, `RenderTarget` and a stub for `ClearBuffers` were implemented. 

A lot of changes were also made to `GuestTexture`/`Texture` for supporting mipmapping and multiple array layers alongside significant architectural changes to `GuestTexture` effectively disconnecting it from `Texture` with it no longer being a parent rather an object that can be used to create a `Texture` object.

Note: Support for fragmented CPU mappings hasn't been added for texture synchronization yet
2021-10-05 01:13:22 +05:30
PixelyIon
8cba1edf6d Introduce Boost as a submodule + Minor Fixes
Utilize Boost Container's `small_vector` for optimizing allocations, fix certain implicit casting issues and make `ILogger` not output an additional newline in the log when the application supplies one at the end of the log
2021-10-05 01:13:22 +05:30
PixelyIon
190fde110f Introduce GraphicContext and Implement Viewport Transform + Scissors 2021-10-05 01:13:22 +05:30
PixelyIon
bc378ad135 Fix GraphicBufferProducer Format Bug
The format provided in `GraphicBuffer` can be misleading and is supplied as `None` by the Deko3D Swapchain, it instead supplies the real format in the `NvGraphicHandle` which we now utilize instead of the one in `GraphicBuffer`.
2021-10-05 01:13:22 +05:30
PixelyIon
18cf0b82d6 Fix KTransferMemory Destruction Behavior + Add Missing SVC Handle Logs
KTransferMemory needs to be reset to RW on destruction unlike KSharedMemory which is simply freed on destruction, not emulating this behavior accurately leads to `deko_examples` from `switch-examples` to lead to a SEGFAULT on selecting an example as it expects the memory to be R/W while it ends up being freed instead
2021-10-05 01:13:22 +05:30
Billy Laws
192459f726 Adjust AS block end predecessors to successors after reuse as end 2021-10-04 20:29:02 +01:00
PixelyIon
d45193874e Fix NvDrv CloseDevice Bug
The unique pointer to a device in the map was simply reset rather than deleting the entry from the map, this resulted in the device not being properly closed and when the device was reopened then the `emplace` was a NOP as the entry already existed. This resulted in a `nullptr` dereference down the line when an application attempted to issue an IOCTL to a device that was previously closed and reopened. This is known to occur in Deko3D as it recreates the context when loading an example which includes closing and reopening devices.
2021-10-03 18:02:32 +05:30
Billy Laws
7a5ca19c0b Fix improper VMM error check in unmap 2021-10-01 20:58:22 +01:00
Billy Laws
4eff515c55 Add support for IOCTL3 CtrlGpu calls missed in refactor 2021-10-01 20:57:59 +01:00
PixelyIon
02bcf98b8c Fix NvDrv Bugs + NACP Parsing Bug
A hotfix for a nvdrv bug where an IOCTL with no input/output buffers would crash and a major `nvmap` bug which broke the `FromId` IOCTL as it didn't write back the handle ID, another minor bug existed in `nvhost` where the `ZCullGetInfo` IOCTL was `INOUT` rather than `OUT`.

A bug with NACPs was also fixed caused by incorrect padding for the `NacpData` structure which resulted in the `saveDataOwnerId` member being read incorrectly and as a result the save data folder being incorrect.

Co-authored-by: artem8086 <artemsvyatoha@gmail.com>
2021-10-02 00:15:53 +05:30
lynxnb
afc3dda1ee Reintroduce LanguageCode alias type 2021-09-30 02:19:19 +05:30
lynxnb
c6d91c552b Address CR 2021-09-30 02:19:19 +05:30
lynxnb
0077833667 Support game icon selection based on language 2021-09-30 02:19:19 +05:30
lynxnb
01ce09183b Rework common languages
Swapped out the usages of frozen constexpr unordered maps for switch statements, which are very likely to be turned into jump tables given the nature of the enums used, resulting in better performance than a map
2021-09-30 02:19:19 +05:30
sspacelynx
4d20d7a4d0 Address CR + Code formatting 2021-09-30 02:19:19 +05:30
sspacelynx
ca97517d81 Rework GetDesiredLanguage + Remove LanguageCode alias type 2021-09-30 02:19:19 +05:30
sspacelynx
fdc7e1238a Implement language support for rom loaders 2021-09-30 02:19:19 +05:30
sspacelynx
3c5509e52a Update available languages to those post 10.1.0
Brazilian Portuguese has been added in firmware version 10.1.0
2021-09-30 02:19:19 +05:30
sspacelynx
3fffde3061 Rework OS to allow passing a language 2021-09-30 02:19:19 +05:30
Billy Laws
a4a6511177 Address feedback 2021-09-30 02:11:19 +05:30
Billy Laws
a18f1aa889 Address feedback 2021-09-30 02:11:19 +05:30
Billy Laws
8db2cf29f2 Implement AsGpu::FreeSpace and clean up locking and debug prints 2021-09-30 02:11:19 +05:30
Billy Laws
d3dc0bddc4 Cleanup IStorageAccessor validation code 2021-09-30 02:11:19 +05:30
Billy Laws
39faa739b9 Optimise GPFIFO command processing for higher throughput
Using a u32 for the loop index prevents masking on all increments,
giving a moderate performance increase.

Passing methods as u32 parameters and stopping subChannel being passed
gives quite a significant increase when combined with the inlining
allowed by subchannel based engine selection.
2021-09-30 02:11:19 +05:30
Billy Laws
3d538a29da Misc code cleanup and more comments in AS map 2021-09-30 02:11:19 +05:30
Billy Laws
30d41252f7 Use IPC raw data size to calculate C Buffer offset
Some games don't have a u16 size array, the code for this is also kinda
pointless when we can use the raw data size too.
2021-09-30 02:11:19 +05:30
Billy Laws
d03b288db6 NEEDS CLEANUP: Reimplement GPU VMM and rewrite nvdrv VM impl 2021-09-30 02:11:19 +05:30
Billy Laws
020aa0e43a Add support for Ioctl2/3 and improve debug logging 2021-09-30 02:11:19 +05:30
Billy Laws
9bda574a4e Move nvhost-ctrl-gpu to new device API 2021-09-30 02:11:19 +05:30
Billy Laws
39492d9365 Move nvhost-gpu to new device API
The implementation of GPU channels and Host1X channels will be split up
as it allows a much cleaner implementation and less undefined behaviour
potential.
2021-09-30 02:11:19 +05:30
Billy Laws
3d4f7d9b44 Move nvhost-as-gpu to new device API 2021-09-30 02:11:19 +05:30
Billy Laws
1149158198 Make GraphicBufferProducer use the new nvmap API 2021-09-30 02:11:19 +05:30
Billy Laws
c97f5a9315 Entirely rewrite nvmap to separate global and per device state.
This will be required later for NVDEC/SMMU support and fixes many
significant issues in the previous implementation.
Based off of my 2.0.0/12.0.0 nvdrv REs.
2021-09-30 02:11:19 +05:30
Billy Laws
78356fa789 Migrate syncpoint management over to the new device API
The syncpoint manager has beeen given convinience functions for fences
which remove the need to access the raw id/threshold most of the time
and various accuracy fixes and cleanups to match HOS 12.0.0 have also
been done.
2021-09-30 02:11:19 +05:30
Billy Laws
a19bf973b1 Rework the nvdrv core for accuracy and support new deserialisation
Devices will need to be moved over in order to support this new
interface, IOCTL2/3 support will be added in a later commit.
2021-09-30 02:11:19 +05:30
Billy Laws
db2abe2290 Use concepts for Backing::Read over enable_if 2021-09-30 02:11:19 +05:30
Billy Laws
3340c74332 Implement efficient template based IOCTL deserialisation
This moves IOCTLs from frozen to a template based parser, this allows
IOCTL lookup to be performed much more optimally and some IOCTLs to be
inlined.
2021-09-30 02:11:19 +05:30
Billy Laws
75a67dcfa5 Allow supplying a custom ResultValue result type and optimise span
This allows PosixResultValue to be created easily.
2021-09-30 02:11:19 +05:30
Billy Laws
3d3c13f90c Add common PosixResult and PosixResultValue types
Many services like bsd and nvdrv use these to represent the result
values of functions so add a common type for these as an alternative to
the macros.
2021-09-30 02:11:19 +05:30
sspacelynx
14dc42b991 Add IntegerFor template class + Update GenerateUuidV4 2021-09-22 06:24:05 +05:30
sspacelynx
ea3c7301b1 Make UUID::GenerateUuidV4 use util::GetRandomBytes 2021-09-22 06:24:05 +05:30
sspacelynx
10d43c88c9 csrng service implementation
Implements the 'csrng:' service using C++ <random>'s Mersenne Twister, this does make it insecure for cryptographic purposes but it is pointless to attempt to do this regardless as we cannot ensure that the guest will run in a secure environment which cannot be mutated by an attacker. Used by Prison Princess, Pokemon Cafe Mix, Paint your Pet and more.
2021-09-22 06:24:05 +05:30
sspacelynx
06674b3d07 hwopus decoder service implementation 2021-07-19 02:07:12 +05:30
PixelyIon
b533801bbe Fix Scheduler Core Migration Deadlock
Encountered in 不如帰大乱 when `HOS-3` is awoken at the same time as `HOS-0` called `SvcSetThreadCoreMask` resulting in a deadlock where `HOS-0` owns `HOS-3`'s `coreMigrationMutex` while `HOS-3` owns the core mutex with the both of them attempting to lock the other mutex
2021-07-12 21:27:49 +05:30
PixelyIon
dba99ce542 Implement IApplicationDisplayService::ConvertScalingMode
Utilized by アイリス魔法学園
2021-07-12 21:27:49 +05:30
PixelyIon
1ad5ea6867 Move Mbed TLS to submodule + Update Java Libraries
We've moved from using an AAR for Mbed TLS to a submodule as the AAR was packaged manually and used from a local repository which ended up being very hacky and resulted in Linter errors, it could also not be updated with ease as it would need to be repackaged. All of these issues have been solved by moving to a git submodule tied to the official Mbed TLS GitHub repository.
2021-07-12 21:27:49 +05:30
PixelyIon
ec1da1b3f5 Address CR Comments + Increase minSdkVersion to 29 (Android 10) 2021-07-12 21:27:49 +05:30
PixelyIon
19be9f4b66 Support Sticky Transforms + Minor Formatting Fixes
Sticky transforms have been stubbed, as they are on HOS/Android. Certain titles like Xenoblade Chronicles end up setting the sticky transform even if it doesn't do anything, as a result of this we cannot throw an exception for it and stub it without an exception (Aside from the cases where the value isn't recognized).
2021-07-12 21:27:49 +05:30
PixelyIon
9f967862bd Implement additional IGraphicBufferProducer transactions
The following GraphicBufferProducer transactions were implemented:
* `SetBufferCount`
* `DetachBuffer`
* `DetachNextBuffer`
* `AttachBuffer`
It should be noted that `preallocatedBufferCount` (previously `hasBufferCount`) and `activeSlotCount` were adapted accordingly with how they were effectively the same value as all active buffers were preallocated prior but now there can be a non-preallocated active slot. 
Additionally, a bug has been fixed where `SetPreallocatedBuffer` has the graphic buffer as an optional argument whereas it was treated as a mandatory argument prior and could lead to a SEGFAULT if an application were to not pass in a buffer.
2021-07-12 21:27:49 +05:30
PixelyIon
0d6d90c4cd Implement SvcUnmapSharedMemory + Remove Redundant [[unlikely]] 2021-07-12 21:27:49 +05:30
PixelyIon
f1433ad0d9 Rework VI + IHOSBinder
VI/IHOSBinder suffered from major inaccuracies in their function due to being quickly thrown together initially with little concern for accuracy, this has now been fixed with them being substantially more accurate now.
2021-07-12 21:27:49 +05:30
PixelyIon
ca4744c603 Improve ENUM_STRING + Fix Host1X Syncpoints
`ENUM_STRING` now has a unified implementation in <common/macros.h> with a documented format and can be used throughout the codebase. 

A major performance regression was added in the Host1X Syncpoint revamp as it did a syscall if there were any waiters during `Increment` even if they would just be woken up and go back to sleep as the threshold wasn't hit. It has now been optimized to only do a wake if any waiting thread needs to be awoken. 

There was also a bug concerning increment where it would perform actions corresponding to the previous increment rather than the current one which has also been fixed.
2021-07-12 21:27:49 +05:30
PixelyIon
6595670a5d Rework Performance Statistics
We used instantaneous values for FPS previously which led to a lot of variation in it and the inability to determine a proper FPS value due to constant fluctuations. All FPS values are now averaged to allow reading out a stable value and a deviation statistic has been added for the frame-time to judge judder and frame-pacing which allows for a significantly better measure of overall performance. The formatting for all the floating-point numbers is now fixed-point to prevent shifting of position due to decimal digits becoming 0.
2021-07-12 21:27:49 +05:30
PixelyIon
ce804254ab Support Swap Interval + Cropping + Transforms and more for QueueBuffer
Support for the following parameters was added to `QueueBuffer`:
* Earliest Present Timestamp
* Swap Interval
* Crop
* Scaling Mode
* Transform
* Frame ID (Not returned to guest yet)
We utilize ANativeWindow APIs directly to achieve all of this in an efficient manner since HWC will be used directly for it, we do plan to introduce Vulkan equivalents for all of these operations later down the line for a port to non-Android platforms.
2021-07-12 21:27:49 +05:30
PixelyIon
2e8ce2cbaf Update C++ Libraries 2021-07-12 21:27:49 +05:30
PixelyIon
6854e07356 Replace LogActivity with "Share Logs" + Add Timestamp to Logger 2021-07-12 21:27:49 +05:30
PixelyIon
e511e158e3 Implement Display Settings + Attach Texture to FenceCycle 2021-07-12 21:27:49 +05:30
PixelyIon
b2bb855a02 Revamp Host1X Syncpoint + Address Review Comments 2021-07-12 21:27:49 +05:30
PixelyIon
216e5cee81 Separate Guest and Host Presentation + AChoreographer V-Sync Event
We had issues when combining host and guest presentation since certain configurations in guest presentation such as double buffering were very unoptimal for the host and would significantly affect the FPS. As a result of this, we've now made host presentation have its own presentation textures which are copied into from the guest at presentation time, allowing us to change parameters of the host presentation independently of the guest.

We've implemented the infrastructure for this which includes being able to create images from host GPU memory using VMA, an optimized linear texture sync and a method to do on-GPU texture-to-texture copies.

We've also moved to driving the V-Sync event using AChoreographer on its on thread in this PR, which more accurately encapsulates HOS behavior and allows games such as ARMS to boot as they depend on the V-Sync event being signalled even when the game isn't presenting.
2021-07-12 21:27:49 +05:30
PixelyIon
36547cd5dc Redesign Texture Class + Improve Presentation Engine
This commit reworks the `Texture` class to include a Vulkan Image backing that can be optionally owning or non-owning and swapped in with consideration for Vulkan image layout, it also adds CPU-sided synchronization for the texture objects with FenceCycle. It also makes the appropriate changes to `PresentationEngine` and `GraphicBufferProducer` to work with the new `Texture` class while setting the groundwork for supporting swapchain recreation. It also fixes a log in `IpcResponse` and improves the display mode selection algorithm by further weighing refresh rate.
2021-07-12 21:27:49 +05:30
PixelyIon
b2132fd7aa Implement Fence Cycle, Memory Manager and Command Scheduler
Implements a wrapper over fences to track a single cycle of activation, implement a Vulkan memory manager that wraps the Vulkan-Memory-Allocator library and a command scheduler for scheduling Vulkan command buffers
2021-07-12 21:27:49 +05:30
PixelyIon
d8025e7178 Rework GraphicBufferProducer
This commit makes GraphicBufferProducer significantly more accurate by matching the behavior of AOSP alongside mirroring the tweaks made by Nintendo. 

It eliminates a lot of the magic structures and enumerations used prior and replaces them with the correct values from AOSP or HOS. 

There was a lot of functional inaccuracy as well which was fixed, we emulate the exact subset of HOS behavior that we need to. A lot of the intermediate layers such as GraphicBufferConsumer or Gralloc/Sync are not emulated as they're pointless abstractions here.
2021-07-12 21:27:49 +05:30
PixelyIon
795472004e Presentation Engine Vulkan Surface + Swapchain Initialization
This commit adds in VkSurface/VkSwapchain initialization and recreation. It also adapts GraphicsBuffferProducer and Texture to fit in with those changes but it doesn't yet implement presenting those buffers nor uploading guest buffers onto the host.
2021-07-12 21:27:49 +05:30
PixelyIon
9a09a4e815 Extend VkQueue Allocation Code
The VkQueue allocation code is rewritten to iterate through all queue families to look for an appropriate queue now
2021-07-12 21:27:49 +05:30
PixelyIon
2143b43068 Vulkan PhysicalDevice + Device Initialization + Report Accurate Version
Vulkan Device initialization is handled now, it supports required extensions but support for optional extensions/features/properties will come in later when we require those. In addition, we now correctly report the version of Skyline to Vulkan which can be accessed from debugging tools. 

There's also a minor change regarding the search pattern for `SkylineLibraries` which now only searches in headers of libraries and it also explicitly excludes the redundant `vulkan.hpp` from the `Vulkan-Headers` repository.
2021-07-12 21:27:49 +05:30
PixelyIon
8ceed74371 Vulkan Instance + Validation Layer + Debug Report Initialization
The GPU class has been extended in this for Vulkan initialization, this is done to the point of initializing the instance alongside loading in `VK_LAYER_KHRONOS_validation` which is also now packed into all Debug APKs for Skyline. In addition, `VK_EXT_debug_report` is also initialized and it's output is piped directly into the Logger. 

A minor change regarding the type of the `Fps` and `Frametime` globals was changed to `skyline::i32`s which is a more suitable type due to those having a smaller chance of overflowing while being signed as Java doesn't have unsigned integral types.
2021-07-12 21:27:49 +05:30
Billy Laws
5be7860cf7 Fixup validity check in mmnv IRequest::Get
Fixes a random crash in SMO when launching the game for the first time.
2021-06-27 14:47:52 +01:00
Billy Laws
100cff7692 Address feedback 2021-06-20 14:18:40 +01:00
Billy Laws
b87f451746 Handle empty core queues in Scheduler::UpdatePriority
If the queue is empty then begin() == end() leading to
ArmPreemptionTimer being called on an unscheduled thread.
2021-06-20 14:18:40 +01:00
Billy Laws
d57883705d Avoid aligning BSS and .data individually and instead align as one
As both of these are in the same memory segment they have no individual
alignment requirements, this created a bug in
にゃんらぶ~私の恋の見つけ方~ where the data segment would be larger
than the game expected and invalid command line arguments would be read.
2021-06-20 14:18:40 +01:00
Billy Laws
e1ca24d35f Stub IParentalControlService::Initialize
This is used in newer SDKs in favour of initialising on creation with
IParentalControlServiceFactory::CreateServiceOld.
2021-06-20 14:18:40 +01:00
Billy Laws
af5ee96b9a Ensure that threads are ready before their preemption timer can be
armed.

It was discovered during testing of 'Hatsune Miku Project DIVA: Mega Mix'
that if a thread was starting while preemption was being enabled a NULL
pointer dereference could occur in the timer_settime call as
timer_create may not have been called yet.
2021-06-20 14:18:40 +01:00
Billy Laws
a7dc69223b Implement mmnv::IRequest for media module clock control
This is used by games before calling into nvdec in order to clock up the
HW module, it can also be used to request a RAM frequency. Since we
obviously don't emulate the hardware down to this level a basic stub
that provides the correct reponses is enough.

Fixes a crash on first level of Super Mario Odyssey.
2021-06-20 14:18:40 +01:00
Billy Laws
54d39fbaa7 Fix backtrace format string so it properly handles SVC names
This was missed when we moved over to printing SVC names rather than
numbers.
2021-06-20 14:18:40 +01:00
Billy Laws
99a839d669 Check the mutex tag in MutexLock if the given handle isn't found
Makes sure the correct error is reported as HOS only reports
InvalidHandle if the tag matches.
2021-06-20 14:18:40 +01:00
Billy Laws
476bb65f37 Stub GetAccumulatedSuspendedTickValue and fix call misnumbering
This is used by some more recent games like Hatsune Miku: Project DIVA
MegaMix!
2021-06-20 14:18:40 +01:00
Billy Laws
22c83006a3 Stub application copyright image AM calls
These are used on HOS to control the screenshot overlay image for
developer copyrights.
2021-06-20 14:18:40 +01:00
Billy Laws
6f9189e8f9 Reimplement GetPseudoDeviceId to be more accurate
Now returns a valid V5 UUID and uses the game's seed from control.nacp
for generation.
2021-06-20 14:18:40 +01:00
Billy Laws
d4b13c34ee Fixup broken SetTimeslice nvdrv ioctl that was missed in conversion 2021-06-20 14:18:40 +01:00
PixelyIon
0c29f982d5 Replace skyline-emu/VkHpp with KhronosGroup/Vulkan-Hpp
We used a custom version of Vulkan-Hpp which split the files a lot prior to avoid any developers needing to manually set IDE settings for IntelliJ to work but this wasn't practical due to how it required modifications to Vulkan-Hpp's generator which would make maintenance extremely difficult. It was determined that we should just add the requirement for changing the IDE settings and use Vulkan-Hpp directly.
2021-06-17 20:30:22 +05:30
PixelyIon
8056b80073 Address CR Comments (#151) + Fix SvcWaitSynchronization Trace
An RAII scoped trace was used for SvcWaitSynchronization but it was placed within a condition scope which led to an incorrect lifetime for the traces. Minor changes regarding the CR not affecting functionality were made aside from that.
2021-03-25 22:57:26 +05:30
PixelyIon
3f7373209a Move Guest GPU into SoC Directory
We decided to restructure Skyline to draw a layer of separation between guest and host GPU. We're reserving the `gpu` namespace and directory for purely host GPU and creating a new `soc` directory and namespace for emulation of parts of the X1 SoC which is currently limited to guest GPU but will be expanded to contain components like the audio DSP down the line.
2021-03-25 22:57:26 +05:30
PixelyIon
0ea6d9bee5 Address CR Comments (#150)
Correct a single grammatical error
2021-03-23 02:40:02 +05:30
PixelyIon
f983b701c8 Fix BT Audio Stuttering Issues
This fixes audio stuttering which occurred on certain BT audio devices by requesting an exclusive stream from Oboe alongside a low-latency stream.

Co-authored-by: Billy Laws <blaws05@gmail.com>
2021-03-23 02:40:02 +05:30
PixelyIon
ae68009f9b Extend Perfetto Tracing
Add Tracing for SVCs, Services, NVDRV, and Synchronization Primitives. In addition, fix `TRACE_EVENT_END("guest")` being emitted when a signal is received while being in the guest rather than host which would cause an exception. This commit also disables warnings for the Perfetto library as we do not control fixing them.
2021-03-23 02:40:02 +05:30
PixelyIon
df3427a8c0 Extend SVC table with names
This extend a descriptor table for the SVCs with names for every SVC alongside their function pointer. The names are then used for logging and eventually tracing.
2021-03-23 02:40:02 +05:30
PixelyIon
6eea38cca9 Optimize NvDevice Function Lookup
This essentially optimizes NvDevice in the same way services were, refer to the last commit for details
2021-03-23 02:40:02 +05:30
PixelyIon
33f1a3e1b3 Optimize Service Function Lookup
This moves from using std::function with a this pointer binding (which would likely cause a heap allocation) to returning the this pointer in a structure which implements operator() to do the call with it. It also moves to using const char* for strings from std::string_view which was pointless in this scenario due to it's usage being limited to being a C-string for the most part, it also integrates the class name directly into the string which allows us to avoid runtime string concatenation in libfmt and RTTI for finding the class name.
2021-03-23 02:40:02 +05:30
PixelyIon
2b4a094cd8 Logger Function Prefix Support 2021-03-23 02:40:02 +05:30
Billy Laws
6c6e665569 Implement Perfetto Tracing
This commit implements tracing Skyline using https://perfetto.dev/ for SVCs, IPC, Scheduler and Presentation
2021-03-23 02:40:02 +05:30
PixelyIon
1155394d58 Improve KMemory + Fix Service Implementation Warning
* Improve KMemory Comments
* Add parameter prefix 'p-' to `KPrivateMemory::UpdatePermission`
* Fix the missing trailing double quote in missing service prints, this was due to `stringName` being padded with extra 0s
2021-03-23 02:40:02 +05:30
Billy Laws
d8d4b4c9e0 Address review feedback 2021-03-21 18:56:31 +05:30
Billy Laws
74cd0bc2c3 Various timesrv cleanups and comments
Mainly just adapts the rest of time to add some things missed in the
initial commit as they required TZ, everything else is just renames from
switchbrew and comments.
2021-03-21 18:56:31 +05:30
Billy Laws
ba418976b0 Implement full timezone service support
This serves as an extension to the initial time commit and combined
they provide a complete implementation of everything application facing
in time.

psc:ITimeZoneService and glue:ITimeZoneService are used to convert
between POSIX and calendar times according to the device location.
Timezone binaries are used during the conversion, details of them can
be read about in the previous commit.

This is based off my own glue RE and Thog's time RE.
2021-03-21 18:56:31 +05:30
Billy Laws
34cb0b49e8 Implement the entirety of time services
This reimplements our time backend to be significantly more accurate to
the real PSC and provides complete implementations for every time IPC
allowing many newer games to work properly.

Time is unique in its use of glue services, the core sysmodule is fully
isolated and doesn't interface with any other services. Glue is instead
used where that is needed (e.g. for fetching settings), this distinction
is also present in our implementation.

Another unique feature of time is its global state, as time is
calibrated from the start of the service its state cannot be lost as
that would result in the application offsetting time incorrectly
whenever it closed a session.

A large proportion of this is based off of Thog's 9.0.0 PSC reversing.
2021-03-21 18:56:31 +05:30
Billy Laws
63c54207d2 Add AndroidAsset{Backing,FileSystem} for accessing built-in assets
These only implement the subset of VFS needed for time, implementing
more is difficult due to some issues in the AAsset API which make
support quite ugly. The abstract asset filesystem can be accessed by
services through the OS class allowing other implementations to be used
in the future.
2021-03-21 18:56:31 +05:30
Billy Laws
a0f6cc161c Add a UUID struct for holding and generating RFC4122 UUIDs
Time uses UUIDs for clock identification.
2021-03-21 18:56:31 +05:30
Billy Laws
937e3d6f68 Add endiannes swapping helper functions
Avoid using compiler functions manually to create a cleaner interface,
and allow swapping the endianness of arbritary lengths.
2021-03-21 18:56:31 +05:30
Billy Laws
def9f96b02 Add a ResultValue helper class to simplify result handling
This is a very common usecase for result handling and allows much
cleaner code.
2021-03-21 18:56:31 +05:30
PixelyIon
e90dd672af Fix Clock Rescaling Bug (Introduced in #135)
There was a mistake in the code-style refactor where the signature in the instruction encoding of `MRS` was set to `0xD54` instead of `0xD53` which would cause a SIGILL (Illegal Instruction) for devices which had their HW timer frequency equivalent to the Switch (19.2MHz) as a modified `MRS` would be deployed there. This issue should not affect devices which perform clock rescaling as the `MRS` instruction there is encoded by the assembler.
2021-03-10 15:13:57 +05:30
sspacelynx
75b769ca1d Add NSP ticket extraction support 2021-03-07 23:16:36 +05:30
sspacelynx
77d8d1bee1 Add support for XCI titlekey decryption 2021-03-07 22:55:59 +05:30
sspacelynx
666df1eb43 Add XCI file format support 2021-03-07 22:55:59 +05:30
Billy Laws
a8dafc10e0 Fix backing read size check
I buggered this one up and broke all reads during the refactor, so fix
that.
2021-03-06 20:29:55 +05:30
Billy Laws
6390561f0f Fixup VFS error checking
Many users of VFS didn't check for nullptr or 0 results leading to
various potential issues, to mitigate this introduce error checking to
VFS by default. The original variants can still be used through the
*Unchecked family of functions.
2021-03-06 18:58:04 +05:30
Billy Laws
00d0586d1f Correctly set size in CtrEncryptedBacking
This bug caused crashes with the improved error checking.
2021-03-06 18:58:04 +05:30
Billy Laws
5f942e2dff Split VFS implementations from API
This allows better validation and simplified default argument handling.
Could also be useful in the future when we switch to proper VFS error
reporting.
2021-03-06 18:58:04 +05:30
Billy Laws
48acb6d369 Address a bunch of issues detected by clang-tidy 2021-03-06 18:58:04 +05:30
Billy Laws
9d5138bef1 Support Ioctl3 without the inline output buffer
This is used by Project Diva for GET_VA_REGIONS
2021-03-05 23:54:32 +05:30
Billy Laws
c489da610e Add locking to GPU VMM and fix a few codestyle issues
As VMM can be accessed by nvdrv and the GPFIFO thread at the same
time locking is needed to prevent races.
2021-03-05 23:54:32 +05:30
Billy Laws
c1aec00ed1 Rework GPFIFO pushing to optimise performance and accuracy
* Pushbuffer data is now stored in a member buffer to avoid reallocating
  it for each pushbuffer which hampered performance before.
* Don't prefetch pushbuffers as it puts unnecessary load on the guest
  thread that is better suited for the GPFIFO thread.
* Clean up some misc code to avoid pointless casts of a 4 byte object
  and handle GPFIFO control opcodes.
2021-03-05 23:54:32 +05:30
Billy Laws
78cdb1eeb4 Add locking to nvhost-ctrl syncpoint events and sync with switchbrew
NvHostEvents were renamed to SyncpointEvents which is a much clearer
name that more accurately describes them. Locking is needed as IOCTLs
can be called asynchronously and so event registration and signalling
can race.
2021-03-05 23:54:32 +05:30
PixelyIon
c282276b74 Address CR Comments 2 (#132) + Fix Several Scheduler Bugs
The following scheduler bugs were fixed:
* It was assumed that all non-cooperative `Rotate` calls were from a preemptive yield and changed the state of `KThread::isPreempted` incorrectly which could lead to UB, an example of a scenario with it would be:
* * Preemptive thread A gets a signal to yield from cooperative thread B due to it being ready to schedule and higher priority
* * A complies with this request but there's an assumption that the signal was actually from it's preemption timer therefore it doesn't reset it (As it isn't required if the timer was responsible for the signal)
* * A receives the actual preemption signal a while later, causing UB as the signal handler is invoked twice
* `Scheduler::UpdatePriority`
* * A check for `currentIt == core->queue.begin()` existed which caused an incorrect early return 
* * The preemption timer was armed correctly when a priority transition from cooperative priority -> preemption priority occurred but not disarmed when a transition from preemption priority -> cooperative priority occurred
* * The timer was unnecessarily disarmed in the case of updating the priority of a non-running thread, this isn't as much a bug as it is just pointless
* Priority inheritance in `KProcess::MutexLock` is fundamentally broken as it performs UB with `waitThread` being accessed prior to being assigned
* When a thread sets its own priority using  `SvcSetThreadCoreMask` and its current core is no longer in the affinity mask, it wouldn't actually move to the new thread until the next time the thread is load balanced
2021-03-05 14:55:34 +05:30
PixelyIon
fe5061a8e0 Address CR Comments (#132) + Change Core Migration API
This addresses all CR comments including more codebase-wide changes arising from certain review comments like proper usage of its/it's and consistent contraction of it is into it's. 

An overhaul was made to the presentation and formatting of `KThread.h` and `LoadBalance` works has been superseded by `GetOptimalCoreForThread` which can be used alongside `InsertThread` or `MigrateToCore`. It makes the API far more atomic and neater. This was a major point of contention for the design prior, it's simplified some code and potentially improved performance.
2021-03-05 14:55:34 +05:30
PixelyIon
0ea02f2d56 Fix Non-Cooperative Core Migration + Fix yieldWithCoreMigration + Improve Mutex Locking in ConditionalVariableWait
The case of a thread not being in the core queue during a non-cooperative core affinity change would break things as the thread was non-conditionally removed and inserted, this has been fixed by adding a check to see if the thread exists in the core's queue prior to migration. In addition, `yieldWithCoreMigration` was broken by the previous commit as the fallthrough was intentional and removing it cause core migration without a yield which led to breakage in certain circumstances. The mutex locking logic was also improved in `ConditionalVariableWait` to use atomics in a more effective manner with less atomic operations being performed overall.
2021-03-05 14:55:34 +05:30
PixelyIon
0233916489 Increase Code Region Size to 4GiB
The code region's size was previously set at the same value as it is for 36-bit ASes, this value is inadequate for certain larger games and needed to be expanded. We've chosen 4GiB as the new value which should easily encompass all Switch games.
2021-03-05 14:55:34 +05:30
PixelyIon
11c5f50d37 Use likelihood attributes in NCE + Fix System Version + SVC improvements
The SVCs improvements are as follows:
* Make SVC logs more concise for:
* * `SleepThread`
* * `ClearEvent`
* * `CloseHandle`
* * `ResetSignal`
* * `WaitSynchronization` (Special case for single handle)
* * `ArbitrateLock`
* * `ArbitrateUnlock`
* * `WaitProcessWideKeyAtomic`
* * `SignalProcessWideKey`
* Fix unintentional fallthrough into `yieldWithoutCoreMigration` from `yieldWithCoreMigration` in `SleepThread`
* Return `result::InvalidState` when an unsignalled handle is reset in `ResetSignal`
* Return `Result{}` (Success) in `CancelSynchronization`
* Do not return `result::InvalidCurrentMemory` in `ArbitrateLock` as it's not a failure condition
* Make `count` in `WaitProcessWideKeyAtomic` a `i32` from a `u32`, zero and all negative values result in waking all waiters
2021-03-05 14:55:34 +05:30
PixelyIon
1884d98163 Implement Address Arbiter
The entirety of the address arbiter is implemented in this commit, all three arbitration types: `WaitIfLessThan`, `DecrementAndWaitIfLessThan` and `WaitIfEqual`, and all three signal types: `Signal`, `SignalAndIncrementIfEqual` and `SignalAndModifyBasedOnWaitingThreadCountIfEqual` have been implemented. 
This allows any application which uses levent (Light Events) to function which includes titles such as ARMS.
2021-03-05 14:55:34 +05:30
PixelyIon
20bdda6a63 Support Core Migration for Running External Thread
We did not support migration of threads which were running in a non-cooperative manner, this was partially due to the dependence on per-core conditional variables rather than per-thread which made this harder to do programmatically. This has been fixed by moving to per-thread cvars and therefore the limitation can be removed, this feature is used by Unity games.
2021-03-05 14:55:34 +05:30
◱ PixelyIon
861d7e9eb2 Fix SvcClearEvent resetting behaviour
SvcClearEvent previously set the `signalled` flag directly rather than
calling `ResetSignal`, which skipped the locking necessary to make it
globally visible. Switch it to use `ResetSignal` to fix this.
2021-03-05 14:55:34 +05:30
◱ PixelyIon
a621408b9c Move to using ASCII separators for Logger
We've moved to using RS and GS from ASCII as delimiters rather than
'\n' and '|', this allows more robust parsing and increases the
readability of the log files
2021-03-05 14:55:34 +05:30
◱ PixelyIon
31db70f1d4 Lock decryption in CtrEncryptedBacking
This prevents a race where two threads could read at the same time and
end up using the wrong IV leading to garbage data being read. This
caused crashes in several games including Celeste.
2021-03-05 14:55:34 +05:30
Billy Laws
ce0e032255 Avoid constantly signalling audren DSP done event
This was causing a significant amount of sched thrashing and pinning a
core to 100% as games constantly updated audren, now change it to only
signal on buffer release.
2021-03-05 14:55:34 +05:30
◱ PixelyIon
7e7a792dc5 Use per-thread scheduler condvars and clean up AS filters
Per-thread condvars previously caused issues due to an audren bug, now
that's fixed they have a clear performance benefit.
2021-03-05 14:55:34 +05:30
PixelyIon
2bbf526419 Fix Logger Settings + Use Java 8 + Update Kotlin + Extract Native SOs 2021-03-05 14:55:34 +05:30
◱ PixelyIon
80302cf1ad Update NDK, Gradle and dependencies + Improve Settings API + Migrate to PugiXML 2021-03-05 14:55:34 +05:30
◱ PixelyIon
1f48fdd4a5 Fix Thread Insertion Optimization + Revert Per-Thread Scheduler Conditions 2021-03-05 14:55:34 +05:30
◱ PixelyIon
d5d133372f Fix Clean Exiting + Optimize Core Queues + Optimize Thread Insertion + Implement HID SendVibrationValue 2021-03-05 14:55:34 +05:30
◱ PixelyIon
98b1fd9056 Optimize Scheduler/IPC/HID + Fix Various Bugs
* Optimize Scheduler With Per-Thread Scheduler Conditions
* Optimize IPC by yielding
* Optimize HID Vibration
* Fix Priority Inheritance
* Fix `KThread` Start/Kill/Signal Races 
* Fix `YieldPending` Races in `StartThread` & `SvcHandler` 
* Fix POSIX Time -> NN CalendarTime Conversion 
* Fix HID `TouchScreen`/`NPad` Activation
2021-03-05 14:55:34 +05:30
◱ PixelyIon
ef52e22cef Improve Synchronization SVCs + Fix TLS Page Allocation Race + Fix KProcess::GetHandle<KObject> 2021-03-05 14:55:34 +05:30