Commit Graph

1870 Commits

Author SHA1 Message Date
PixelyIon
0cc2eede22 Add output-metadata.json to .gitignore
This JSON file is generated for any APK builds, it's entirely unnecessary to commit to the repository and has no relevance outside of the local context therefore has been added to `.gitignore`.
2023-02-05 18:05:32 +05:30
Billy Laws
7f1b6de1fe Update hades 2023-02-04 23:10:45 +00:00
Billy Laws
94ac457ce0 Ensure mappings are always aligned to big page size when deallocated and
mapped

Since we align up when allocating, not doing so when deallocating would result in a gradual buildup of boundary pages that eventually fill the whole address space.
2023-02-04 23:10:45 +00:00
Billy Laws
d659b4f55e Swap min and max depth when negative scale is used
Fixes Super Mario 3D All Stars rendering.
2023-02-04 23:10:45 +00:00
Billy Laws
198e9e8e48 Avoid page faults when using the fallback shader size
These occured in some homebrew otherwise.
2023-02-04 23:10:45 +00:00
Billy Laws
10e7e6272a Pass in pipeline tessellation state to Vulkan 2023-02-04 23:10:45 +00:00
Billy Laws
12c88babd0 Fix address space allocator slow path to avoid OOB 2023-02-04 23:10:45 +00:00
Billy Laws
4a4f6df792 Stub GetBufferHistory transaction 2023-02-04 23:10:45 +00:00
Billy Laws
3795ecceff Stub IdleTickCount GetInfo result 2023-02-04 23:10:45 +00:00
Billy Laws
3ef84b27c3 Avoid pipeline cache warning 2023-02-04 23:10:45 +00:00
Billy Laws
bb3baa888d Add a hack to disable shader subgroup shuffles
These are about 100x as expensive on adreno than nvidia due to the lack of a dedicated instruction, since some games work fine without them add a hack to disable them.
2023-02-04 23:10:45 +00:00
Billy Laws
568306195f Prevent Vulkan guest crashes by avoiding intermediate syncpt event signal state
The vulkan guest driver doesn't expect a 0xB return code from SyncptEventWait, even though this is valid when an event is being signalled. Just ignore the intermediate state instead as doing so avoids races without causing any more.
2023-02-04 23:10:45 +00:00
Billy Laws
fcb8f2a229 Apply texture shader compiler generated descriptor shifts
These were missed on a hades version upgrade.
2023-02-04 23:10:45 +00:00
Billy Laws
bbef006051 Simplify free descriptor set accounting and update ratios
Slightly reduces descriptor usage in Breath of The Wild
2023-02-04 23:10:45 +00:00
Billy Laws
5e862cf5f7 Bail out early if the new pipeline key matches that of the current one
Prevents the transition cache of some pipelines from getting full of copies of itself in cases where an update happens redundantly.
2023-02-04 23:10:45 +00:00
Billy Laws
3e971d4043 Wait for pipeline compilation to finish before loading the guest
The excessive blocking caused by initial compilation happening async to the guest caused issues in some cases, now we have a Vulkan pipeline cache to speed it up we can wait for a full compile before launch without too many issues.
2023-02-04 23:10:45 +00:00
Billy Laws
be6f08cd97 Add debug pipeline statistics recording for finding redundant pipelines 2023-02-04 23:10:45 +00:00
Billy Laws
6333a92b53 Only include active RTs in pipeline state key
This was causing a buildup of many redundant pipelines in SMO as a depth-only shader was being called without previous RTs being unbound.
2023-02-04 23:10:45 +00:00
Billy Laws
9d3a9f63d5 Move graphics piplines away from storing hades shader info struct
By only using what we need, and mirroring the descriptor structs to allow for much tighter packing (while keeping the same member names) we can reduce pipeline memory to about 1/3 of what it was before.
2023-02-04 23:10:45 +00:00
Billy Laws
dd92cb1536 Implement support for (de)serialising VkPipelineCaches to/from storage
Significantly improves launch times in games with many shader combinations, giving an 5x speedup in some cases.
2023-02-04 23:10:45 +00:00
Billy Laws
db173083d7 Update edge credits 2023-02-04 23:10:45 +00:00
PixelyIon
a1bf5d27a0 Add information about Skyline Edge to Contributing Guidelines 2023-01-30 20:31:30 +05:30
PabloG02
35617930d5 Fix rebase 2023-01-28 11:57:19 +00:00
PabloG02
8b9d6f79ab Add option to enable/disable shader cache 2023-01-28 11:57:19 +00:00
PixelyIon
8bfda0d84d Fix hole punching in mappings with SVC UnmapPhysicalMemory
Certain titles such as Super Smash Bros Ultimate can use SVC `UnmapPhysicalMemory` to punch holes into physical memory mappings, this wasn't handled correctly as we completely deleted the portion after the hole. It has now been fixed which results in these titles which depend on this behavior to work now.
2023-01-23 21:28:59 +00:00
hacobot.dev
ff1e62df7a deleted unnecessary convertion 2023-01-23 21:28:49 +00:00
hacobot.dev
75f6f5e31c pull request requested changes 2023-01-23 21:28:49 +00:00
hacobot.dev
7cd13916a3 Main activity is now refreshing when the group checkbox is changed 2023-01-23 21:28:49 +00:00
hacobot.dev
b67bfe3848 Added functionality to make optional to group games by format and sort 2023-01-23 21:28:49 +00:00
Billy Laws
6b9be2edd4 Add note about circular queue append contiguosity guarantees 2023-01-20 21:19:04 +00:00
PabloG02
535eafb57a Add Android 13 themed icon 2023-01-20 21:08:33 +00:00
PabloG02
d544ccf5ea Stub INotificationServicesForApplication 2023-01-20 21:08:12 +00:00
PabloG02
2fa5ea451e Stub IPrepoService::SaveReportWithUserOld2 2023-01-20 21:08:12 +00:00
PabloG02
7327cdbde9 Stub some functions in IDeliveryCacheStorageService 2023-01-20 21:08:12 +00:00
PabloG02
c53d99d393 Stub IDeliveryCacheFileService and IDeliveryCacheDirectoryService 2023-01-20 21:08:12 +00:00
PabloG02
299d11d86f Stub IApplicationFunctions::GetNotificationStorageChannelEvent 2023-01-20 21:08:12 +00:00
Billy Laws
7c623f8301 Use a spinlock for thread waiter mutex
Since the waitermutex is only ever locked for a short amount of time, spinning in contention-heavy scenarios ends up quite a bit more efficient than a kernel wait.
2023-01-20 21:07:59 +00:00
Billy Laws
e2463b7619 Adjust gpfifo WFI to only do a pipeline barrier 2023-01-20 21:07:59 +00:00
Billy Laws
2b282ece1a Add more fine-grained buffer recreation locking 2023-01-20 21:07:59 +00:00
Billy Laws
85a23e73ba Implement a shared spinlock and use it for GPU VMM 2023-01-20 21:07:59 +00:00
Billy Laws
fd5c141dbf Correct GetNpadIrCameraHandle return value 2023-01-20 21:07:59 +00:00
Billy Laws
a8b32c3cef Cleanup helper pipeline cache code 2023-01-20 21:07:59 +00:00
Billy Laws
1f99d63a80 Incr transition cache size 2023-01-20 21:07:59 +00:00
Billy Laws
262f92900d Ensure unmapped VMM ranges return an invalid span 2023-01-20 21:07:59 +00:00
Billy Laws
0a608fb4b2 Update to latest hades 2023-01-20 21:07:59 +00:00
Billy Laws
44f6aada18 Always set blend state for all colour attachments 2023-01-20 21:07:59 +00:00
Billy Laws
177925be93 Avoid OOB memory acceses when trying to read OOB TICs
Some games pass in invalid texture handles (0xffff) when they don't need the texture so return the null texture in this case.
2023-01-20 21:07:59 +00:00
Billy Laws
d8a4a2b08d Use a spinlock for GPU waiter thread 2023-01-20 21:07:59 +00:00
Billy Laws
f1aed86177 Add a workaround for split-mapping shaders
Some games split shaders across multiple mappings and *also* miss the end header, so read a suitably large amount and hope that's enough for now.
2023-01-20 21:07:59 +00:00
Billy Laws
704660bbeb Store render nodes in a linearly allocated linked list
This is much faster in reldebug builds than boost::stable_vector while still providing iterator stability
2023-01-20 21:07:59 +00:00