Commit Graph

16 Commits

Author SHA1 Message Date
Billy Laws af90d4f977 Implement audren Surround->Stereo downmixing 2022-04-14 14:14:52 +05:30
Billy Laws 78238d550a Add 6 channel downmixing support for Audout
The specific attenuations used for each channel are taken from Ryujinx.
2022-04-14 14:14:52 +05:30
Billy Laws 48acb6d369 Address a bunch of issues detected by clang-tidy 2021-03-06 18:58:04 +05:30
◱ PixelyIon 779884edcf Introduce TID to Logger + Fix VMM Bug + Fix NSO Backtrace + Improve Logger 2020-11-22 23:56:17 +05:30
Billy Laws 17feb68eb5 Fix audren voice sample copying 2020-11-22 23:56:17 +05:30
◱ PixelyIon 02f3e37c4f Remove KProcess Memory Functions 2020-11-22 23:56:17 +05:30
◱ PixelyIon 20559c5dca Introduce Custom Span Class + IPC Buffer -> Span 2020-10-02 15:28:48 +00:00
Billy Laws d8ccdd723e
Refactor Audio + Fix NV Bugs (#92)
* Fix NvHostCtrl:EventSignal event ID parsing
* Divide the audout buffer length by the sample size
* Correct audout channel quantity handling
* A few bugfixes for audio tracks
* * Correctly lock in CheckReleasedBuffers and only call the callback once
* * Check if the identifier queue is empty before accessing it's iterator
* Refactor audio to better fit the codestyle
* Explictly specify reference when using GetReference
* Fix CheckReleasedBuffers
2020-08-21 18:58:47 +05:30
Billy Laws ade8a711fb Format code and misc cleanup 2020-08-15 10:21:41 +00:00
Billy Laws 30936ce6dc Implement an ADPCM decoder for audren
This is used by many retail games, it only supports mono sound.

This implementation is based on Ryu's.
2020-07-09 13:56:04 +00:00
◱ PixelyIon c76ef3730b Move to MPL-2.0
We earlier moved to LGPLv3.0 or Later. This was a mistake as what we wanted was being able to link to proprietary libraries but LGPL is the opposite and it allows linking proprietary libraries to libskyline instead. After further consideration, we've moved to MPL-2.0, it allows linking to proprietary libraries and is a standardized license as compared to adding an exception to GPL.
2020-04-23 22:26:27 +05:30
◱ PixelyIon 4e4ed5aac0 Refactor Audio
This commit refactors a lot of audio by fixing a lot of nitpicks here and there.
2020-04-23 22:26:27 +05:30
◱ PixelyIon c37f350c02 Move from GPLv3 to LGPLv3 or later
Skyline has been licensed with GPLv3 but as we want to look into optional ads in the future, and that would require linking AdMob SDKs which are proprietary. So, we decided to move to LGPLv3 so we could keep that option open as a revenue stream. 

We've gathered consent from all contributors for the license change:
* PixelyIon - https://github.com/PixelyIon (Commit Author)
* Zephyren25 - https://github.com/zephyren25
* ByLaws - https://github.com/bylaws
* IvarWithoutBones - https://github.com/IvarWithoutBones
* Cyuubi - https://github.com/Cyuubi
* greggamesplayer - https://github.com/greggameplayer
2020-04-23 22:26:27 +05:30
◱ PixelyIon d75d30b809 Minor Audio Refactor (and fix `sm:IUserManager` service name)
This makes some tiny changes to audio to make them compliant with the guidelines. In addition, to changing `IUserManager:IUserManager` to `sm:IUserManager`.
2020-04-23 22:26:27 +05:30
◱ PixelyIon 773ee25e5a Refactor Common
This refactored common by:
* Moving out as many constants to class/function local scopes from being declared in `common`
* Spacing out common and any function to which a constant was moved out to
* Fixing comments here and there
In addition, some naming inconsistencies were fixed as well.
2020-04-23 22:26:27 +05:30
Billy Laws 52d47120a8 Refactor audio backend and services
Use the new service naming convention.
Move both audout and audren into one directory.
Close the audio stream upon emulator exit.
2020-04-23 22:26:27 +05:30