snes9xgx/source/snes9xgx.h

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/****************************************************************************
* Snes9x Nintendo Wii/Gamecube Port
*
* softdev July 2006
* crunchy2 May 2007-July 2007
* Michniewski 2008
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* Tantric 2008-2019
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*
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* snes9xgx.h
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*
* This file controls overall program flow. Most things start and end here!
***************************************************************************/
#ifndef _SNES9XGX_H_
#define _SNES9XGX_H_
#include "utils/FreeTypeGX.h"
#include "snes9x.h"
#include "filter.h"
#include "filelist.h"
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#define APPNAME "Snes9x GX"
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#define APPVERSION "4.4.4"
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#define APPFOLDER "snes9xgx"
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#define PREF_FILE_NAME "settings.xml"
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#define MAXPATHLEN 1024
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#define NOTSILENT 0
#define SILENT 1
const char pathPrefix[9][8] =
{ "", "sd:/", "usb:/", "dvd:/", "smb:/", "carda:/", "cardb:/", "port2:/" };
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enum {
DEVICE_AUTO,
DEVICE_SD,
DEVICE_USB,
DEVICE_DVD,
DEVICE_SMB,
DEVICE_SD_SLOTA,
DEVICE_SD_SLOTB,
DEVICE_SD_PORT2
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};
enum {
FILE_SRAM,
FILE_SNAPSHOT,
FILE_ROM,
FILE_CHEAT
};
enum
{
CTRL_PAD,
CTRL_MOUSE,
CTRL_SCOPE,
CTRL_JUST,
CTRL_PAD2,
CTRL_PAD4,
CTRL_LENGTH
};
const char ctrlName[6][24] =
{ "SNES Controller", "SNES Mouse", "Superscope", "Justifier", "SNES Controllers (2)", "SNES Controllers (4)" };
enum {
LANG_JAPANESE = 0,
LANG_ENGLISH,
LANG_GERMAN,
LANG_FRENCH,
LANG_SPANISH,
LANG_ITALIAN,
LANG_DUTCH,
LANG_SIMP_CHINESE,
LANG_TRAD_CHINESE,
LANG_KOREAN,
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LANG_PORTUGUESE,
LANG_BRAZILIAN_PORTUGUESE,
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LANG_CATALAN,
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LANG_TURKISH,
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LANG_LENGTH
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};
struct SGCSettings{
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int AutoLoad;
int AutoSave;
int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
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int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, USB, SMB
int AppendAuto; // 0 - no, 1 - yes
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char LoadFolder[MAXPATHLEN]; // Path to game files
char LastFileLoaded[MAXPATHLEN]; // Last file loaded filename
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char SaveFolder[MAXPATHLEN]; // Path to save files
char CheatFolder[MAXPATHLEN]; // Path to cheat files
char ScreenshotsFolder[MAXPATHLEN]; // Path to screenshots files
char CoverFolder[MAXPATHLEN]; // Path to cover files
char ArtworkFolder[MAXPATHLEN]; // Path to artwork files
int AutoloadGame;
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char smbip[80];
char smbuser[20];
char smbpwd[20];
char smbshare[20];
float zoomHor; // horizontal zoom amount
float zoomVert; // vertical zoom amount
int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
int render; // 0 - original, 1 - filtered, 2 - unfiltered
int FilterMethod; // convert to RenderFilter
int Controller;
int crosshair;
int widescreen; // 0 - 4:3 aspect, 1 - 16:9 aspect
int xshift; // video output shift
int yshift;
int WiimoteOrientation;
int ExitAction;
int MusicVolume;
int SFXVolume;
int Rumble;
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int language;
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int PreviewImage;
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int sfxOverclock;
int Interpolation;
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};
char* ImageFolder();
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void ExitApp();
void ShutdownWii();
bool SupportedIOS(u32 ios);
bool SaneIOS(u32 ios);
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extern struct SGCSettings GCSettings;
extern int ScreenshotRequested;
extern int ConfigRequested;
extern int ShutdownRequested;
extern int ExitRequested;
extern char appPath[];
extern FreeTypeGX *fontSystem[];
#endif