snes9xgx/source/ngc/snes9xGX.cpp

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/****************************************************************************
* Snes9x 1.51 Nintendo Wii/Gamecube Port
*
* softdev July 2006
* crunchy2 May 2007-July 2007
* Tantric September 2008
*
* snes9xGX.cpp
*
* This file controls overall program flow. Most things start and end here!
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include <unistd.h>
#include <wiiuse/wpad.h>
#include <sdcard/card_cmn.h>
#include <sdcard/wiisd_io.h>
#include <sdcard/card_io.h>
#include <fat.h>
#ifdef WII_DVD
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extern "C" {
#include <di/di.h>
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}
#endif
#include "snes9x.h"
#include "memmap.h"
#include "debug.h"
#include "cpuexec.h"
#include "ppu.h"
#include "apu.h"
#include "display.h"
#include "gfx.h"
#include "soundux.h"
#include "spc700.h"
#include "spc7110.h"
#include "controls.h"
#include "snes9xGX.h"
#include "dvd.h"
#include "smbop.h"
#include "video.h"
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#include "menudraw.h"
#include "s9xconfig.h"
#include "audio.h"
#include "menu.h"
#include "sram.h"
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#include "freeze.h"
#include "preferences.h"
#include "button_mapping.h"
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#include "fileop.h"
#include "input.h"
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#include "gui.h"
unsigned long ARAM_ROMSIZE = 0;
int ConfigRequested = 0;
extern int FrameTimer;
extern long long prev;
extern unsigned int timediffallowed;
extern void fat_enable_readahead_all();
/****************************************************************************
* setFrameTimerMethod()
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* change frametimer method depending on whether ROM is NTSC or PAL
***************************************************************************/
extern u8 vmode_60hz;
int timerstyle;
void setFrameTimerMethod()
{
/*
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Set frametimer method
(timerstyle: 0=NTSC vblank, 1=PAL int timer)
*/
if ( Settings.PAL ) {
if(vmode_60hz == 1)
timerstyle = 1;
else
timerstyle = 0;
//timediffallowed = Settings.FrameTimePAL;
} else {
if(vmode_60hz == 1)
timerstyle = 0;
else
timerstyle = 1;
//timediffallowed = Settings.FrameTimeNTSC;
}
return;
}
/****************************************************************************
* Emulation loop
***************************************************************************/
extern void S9xInitSync();
bool CheckVideo = 0; // for forcing video reset in video.cpp
extern uint32 prevRenderedFrameCount;
void
emulate ()
{
S9xSetSoundMute (TRUE);
AudioStart ();
S9xInitSync(); // Eke-Eke: initialize frame Sync
setFrameTimerMethod(); // set frametimer method every time a ROM is loaded
while (1)
{
S9xMainLoop ();
NGCReportButtons ();
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if (ConfigRequested)
{
// change to menu video mode
ResetVideo_Menu ();
if ( GCSettings.AutoSave == 1 )
{
SaveSRAM ( GCSettings.SaveMethod, SILENT );
}
else if ( GCSettings.AutoSave == 2 )
{
if ( WaitPromptChoice ((char*)"Save Freeze State?", (char*)"Don't Save", (char*)"Save") )
NGCFreezeGame ( GCSettings.SaveMethod, SILENT );
}
else if ( GCSettings.AutoSave == 3 )
{
if ( WaitPromptChoice ((char*)"Save SRAM and Freeze State?", (char*)"Don't Save", (char*)"Save") )
{
SaveSRAM(GCSettings.SaveMethod, SILENT );
NGCFreezeGame ( GCSettings.SaveMethod, SILENT );
}
}
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// GUI Stuff
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/*
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gui_alloc();
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gui_makebg ();
gui_clearscreen();
gui_draw ();
gui_showscreen ();
//gui_savescreen ();
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*/
mainmenu (3); // go to game menu
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FrameTimer = 0;
setFrameTimerMethod (); // set frametimer method every time a ROM is loaded
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Settings.SuperScopeMaster = (GCSettings.Superscope > 0 ? true : false);
Settings.MouseMaster = (GCSettings.Mouse > 0 ? true : false);
Settings.JustifierMaster = (GCSettings.Justifier > 0 ? true : false);
SetControllers ();
//S9xReportControllers ();
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ConfigRequested = 0;
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CheckVideo = 1; // force video update
prevRenderedFrameCount = IPPU.RenderedFramesCount;
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}//if ConfigRequested
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}//while
}
/****************************************************************************
* MAIN
*
* Steps to Snes9x Emulation :
* 1. Initialise GC Video
* 2. Initialise libfreetype (Nice to read something)
* 3. Set S9xSettings to standard defaults (s9xconfig.h)
* 4. Allocate Snes9x Memory
* 5. Allocate APU Memory
* 6. Set Pixel format to RGB565 for GL Rendering
* 7. Initialise Snes9x/GC Sound System
* 8. Initialise Snes9x Graphics subsystem
* 9. Let's Party!
*
* The SNES ROM is delivered from ARAM. (AR_SNESROM)
* Any method of loading a ROM - RAM, DVD, SMB, SDCard, etc
* MUST place the unpacked ROM at this location.
* This provides a single consistent interface in memmap.cpp.
* Refer to that file if you need to change it.
***************************************************************************/
int
main ()
{
#ifdef WII_DVD
DI_Init(); // first
#endif
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unsigned int save_flags;
int selectedMenu = -1;
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#ifdef HW_RVL
WPAD_Init();
// read wiimote accelerometer and IR data
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL,640,480);
#endif
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// Initialise video
InitGCVideo ();
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// Initialise freetype font system
if (FT_Init ())
{
printf ("Cannot initialise font subsystem!\n");
while (1);
}
unpackbackdrop ();
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// Set defaults
DefaultSettings ();
S9xUnmapAllControls ();
SetDefaultButtonMap ();
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// Allocate SNES Memory
if (!Memory.Init ())
while (1);
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// Allocate APU
if (!S9xInitAPU ())
while (1);
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// Set Pixel Renderer to match 565
S9xSetRenderPixelFormat (RGB565);
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// Initialise Snes Sound System
S9xInitSound (5, TRUE, 1024);
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// Initialise Graphics
setGFX ();
if (!S9xGraphicsInit ())
while (1);
// Initialize libFAT for SD and USB
fatInitDefault();
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// Initialize DVD subsystem (GameCube only)
#ifndef HW_RVL
DVD_Init ();
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#endif
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// Check if DVD drive belongs to a Wii
SetDVDDriveType();
// Load preferences
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if(!LoadPrefs())
{
WaitPrompt((char*) "Preferences reset - check settings!");
selectedMenu = 2; // change to preferences menu
}
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// No appended ROM, so get the user to load one
if (ARAM_ROMSIZE == 0)
{
while (ARAM_ROMSIZE == 0)
{
mainmenu (selectedMenu);
}
}
else
{
// Load ROM
save_flags = CPU.Flags;
if (!Memory.LoadROM ("VIRTUAL.ROM"))
while (1);
CPU.Flags = save_flags;
}
// Emulate
emulate ();
// NO! - We're never leaving here!
while (1);
return 0;
}