snes9xgx/source/input.h

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/****************************************************************************
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* Snes9x Nintendo Wii/Gamecube Port
*
* softdev July 2006
* crunchy2 May-June 2007
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* Michniewski 2008
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* Tantric 2008-2020
*
* input.h
*
* Wii/Gamecube controller management
***************************************************************************/
#ifndef _INPUT_H_
#define _INPUT_H_
#include <gccore.h>
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#include <wiiuse/wpad.h>
#include "utils/wiidrc.h"
#define PI 3.14159265f
#define PADCAL 50
#define WIIDRCCAL 20
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#define MAXJP 12 // # of mappable controller buttons
extern u32 btnmap[4][6][12];
extern int rumbleRequest[4];
extern int playerMapping[4];
void ResetControls(int cc = -1, int wc = -1);
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void ShutoffRumble();
void DoRumble(int i);
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void ReportButtons ();
void SetControllers ();
void SetDefaultButtonMap ();
bool MenuRequested();
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void SetupPads();
void UpdatePads();
#ifdef HW_RVL
char* GetUSBControllerInfo();
#endif
#endif