snes9xgx/source/freeze.cpp

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/****************************************************************************
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* Snes9x Nintendo Wii/Gamecube Port
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*
* softdev July 2006
* crunchy2 May 2007-July 2007
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* Michniewski 2008
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* Tantric 2008-2010
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*
* freeze.cpp
***************************************************************************/
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#include <malloc.h>
#include <gccore.h>
#include <stdio.h>
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#include "snes9x.h"
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#include "port.h"
#include "memmap.h"
#include "snapshot.h"
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#include "language.h"
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#include "snes9xGX.h"
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#include "fileop.h"
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#include "filebrowser.h"
#include "menu.h"
#include "video.h"
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#include "pngu.h"
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bool8 S9xOpenSnapshotFile(const char *filepath, bool8 readonly, STREAM *file)
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{
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return FALSE;
}
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void S9xCloseSnapshotFile(STREAM s)
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{
}
/****************************************************************************
* SaveSnapshot
***************************************************************************/
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int
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SaveSnapshot (char * filepath, bool silent)
{
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int imgSize = 0; // image screenshot bytes written
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int device;
if(!FindDevice(filepath, &device))
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return 0;
// save screenshot - I would prefer to do this from gameScreenTex
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if(gameScreenTex2 != NULL)
{
AllocSaveBuffer ();
IMGCTX pngContext = PNGU_SelectImageFromBuffer(savebuffer);
if (pngContext != NULL)
{
imgSize = PNGU_EncodeFromGXTexture(pngContext, screenwidth, screenheight, gameScreenTex2, 0);
PNGU_ReleaseImageContext(pngContext);
}
if(imgSize > 0)
{
char screenpath[1024];
strncpy(screenpath, filepath, 1024);
screenpath[strlen(screenpath)-4] = 0;
sprintf(screenpath, "%s.png", screenpath);
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SaveFile(screenpath, imgSize, silent);
}
FreeSaveBuffer ();
}
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STREAM fp = OPEN_STREAM(filepath, "wb");
if(!fp)
{
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if(!silent)
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ErrorPrompt("Save failed!");
return 0;
}
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S9xFreezeToStream(fp);
CLOSE_STREAM(fp);
if(!silent)
InfoPrompt("Save successful");
return 1;
}
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int
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SaveSnapshotAuto (bool silent)
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{
char filepath[1024];
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if(!MakeFilePath(filepath, FILE_SNAPSHOT, Memory.ROMFilename, 0))
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return false;
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return SaveSnapshot(filepath, silent);
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}
/****************************************************************************
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* LoadSnapshot
***************************************************************************/
int
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LoadSnapshot (char * filepath, bool silent)
{
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int device;
if(!FindDevice(filepath, &device))
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return 0;
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STREAM fp = OPEN_STREAM(filepath, "rb");
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if(!fp)
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{
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if(!silent)
ErrorPrompt("Unable to open snapshot!");
return 0;
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}
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int result = S9xUnfreezeFromStream(fp);
CLOSE_STREAM(fp);
if (result == SUCCESS)
return 1;
switch (result)
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{
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case WRONG_FORMAT:
ErrorPrompt(SAVE_ERR_WRONG_FORMAT);
break;
case WRONG_VERSION:
ErrorPrompt(SAVE_ERR_WRONG_VERSION);
break;
case SNAPSHOT_INCONSISTENT:
ErrorPrompt(MOVIE_ERR_SNAPSHOT_INCONSISTENT);
break;
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}
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return 0;
}
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int
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LoadSnapshotAuto (bool silent)
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{
char filepath[1024];
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if(!MakeFilePath(filepath, FILE_SNAPSHOT, Memory.ROMFilename, 0))
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return false;
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return LoadSnapshot(filepath, silent);
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}