bladeoner
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56fb0046ba
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Snes9x - Use for loops for DRAW_TILE. 3-4% speed benefit. Backport Select brightness function in tile renderer. (#828)
- Use for loops for DRAW_TILE. 3-4% speed benefit.
- Select brightness function in tile renderer.
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2019-03-27 15:17:24 -06:00 |
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bladeoner
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f513ac5e2f
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Fix Chou Aniki. Remove hack. (#825)
- Fix Chou Aniki. Remove hack.
- Fix lines in License Stub
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2019-03-10 19:29:24 -06:00 |
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bladeoner
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e918ab8a25
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Use a license stub everywhere.
This points to the full license in the root directory.
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2018-12-03 12:26:02 +01:00 |
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bladeoner
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14036e6d54
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Backport code cleanup remove unused code
Backport all changes including November 18 2018.
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2018-11-20 12:13:06 +01:00 |
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Daryl Borth
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8b73ba1913
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upgrade core to 1.57
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2018-11-11 18:31:52 -07:00 |
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Daryl Borth
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845e69d889
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revert remainder of snes9x code back
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2018-08-20 09:11:01 -06:00 |
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Daryl Borth
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007dbb6b4d
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restore 1.56 BSX. for some reason this fixes all games from crashing.
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2018-08-14 14:56:58 -06:00 |
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Daryl Borth
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856a1ac127
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backport more changes from snes9x master
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2018-08-11 14:56:31 -06:00 |
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dborth
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4d0bc13fa8
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Fix glitched images on one-frame interlace changes (e.g. chrono trigger)
Fix hires pixel plotter
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2011-02-16 00:23:19 +00:00 |
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dborth
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422ea26b46
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sync to snes9x git
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2011-02-06 05:23:21 +00:00 |
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dborth
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dfb91c5f7c
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upgrade core to 1.52
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2010-01-27 22:08:56 +00:00 |
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dborth
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b0dc24689f
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revert trunk
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2009-11-30 08:14:38 +00:00 |
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dborth
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e7d0b3df78
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initial port of snes9x 1.52 beta
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2009-11-25 06:35:14 +00:00 |
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dborth
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785190f0b6
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upgrade to snes9x 1.51
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2008-09-10 05:57:37 +00:00 |
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michniewski
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ceacc3a72c
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Original version off of which work began. Crunchy2's last release (2.0.1b8)
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2008-08-06 01:09:59 +00:00 |
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