usbloadergx/source/patches/gamepatches.c

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#include <ogc/machine/processor.h>
#include <gccore.h>
#include <malloc.h>
#include <string.h>
#include "usbloader/disc.h"
#include "dolpatcher.h"
#include "wip.h"
#include "gecko.h"
#include "patchcode.h"
#include "gamepatches.h"
#include "memory/memory.h"
#include "memory/mem2.h"
#include "settings/SettingsEnums.h"
typedef struct _appDOL
{
u8 *dst;
int len;
} appDOL;
static appDOL *dolList = NULL;
static int dolCount = 0;
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
extern GXRModeObj *rmode;
void RegisterDOL(u8 *dst, int len)
{
if(!dolList)
dolList = (appDOL *) MEM2_alloc(sizeof(appDOL));
appDOL *tmp = (appDOL *) MEM2_realloc(dolList, (dolCount+1)*sizeof(appDOL));
if(!tmp)
{
MEM2_free(dolList);
dolCount = 0;
return;
}
dolList = tmp;
dolList[dolCount].dst = dst;
dolList[dolCount].len = len;
dolCount++;
}
void ClearDOLList()
{
if(dolList)
MEM2_free(dolList);
dolList = NULL;
dolCount = 0;
}
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
void gamepatches(u8 videoSelected, u8 videoPatchDol, u8 aspectForce, u8 languageChoice, u8 patchcountrystring,
u8 vipatch, u8 sneekVideoPatch, u8 hooktype, u64 returnTo, u8 privateServer)
{
int i;
/* If a wip file is loaded for this game this does nothing - Dimok */
PoPPatch();
NSMBPatch();
for(i = 0; i < dolCount; ++i)
{
u8 *dst = dolList[i].dst;
int len = dolList[i].len;
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
VideoModePatcher(dst, len, videoSelected, videoPatchDol);
dogamehooks(hooktype, dst, len);
if (vipatch)
vidolpatcher(dst, len);
if(sneekVideoPatch)
sneek_video_patch(dst, len);
/*LANGUAGE PATCH - FISHEARS*/
langpatcher(dst, len, languageChoice);
/*Thanks to WiiPower*/
if (patchcountrystring == 1)
PatchCountryStrings(dst, len);
do_wip_code(dst, len);
Anti_002_fix(dst, len);
if(returnTo)
PatchReturnTo(dst, len, (u32) returnTo);
if(aspectForce < 2)
PatchAspectRatio(dst, len, aspectForce);
if(privateServer)
PrivateServerPatcher(dst, len, privateServer);
DCFlushRange(dst, len);
ICInvalidateRange(dst, len);
}
/* ERROR 002 fix (thanks to WiiPower for sharing this)*/
*(u32 *)0x80003140 = *(u32 *)0x80003188;
DCFlushRange((void*) 0x80000000, 0x3f00);
free_wip();
ClearDOLList();
}
/** Anti 002 fix for IOS 249 rev > 12 thanks to WiiPower **/
2010-09-24 02:48:03 +02:00
bool Anti_002_fix(u8 * Address, int Size)
{
u8 SearchPattern[12] = { 0x2C, 0x00, 0x00, 0x00, 0x48, 0x00, 0x02, 0x14, 0x3C, 0x60, 0x80, 0x00 };
u8 PatchData[12] = { 0x2C, 0x00, 0x00, 0x00, 0x40, 0x82, 0x02, 0x14, 0x3C, 0x60, 0x80, 0x00 };
return PatchDOL(Address, Size, (const u8 *) SearchPattern, sizeof(SearchPattern), (const u8 *) PatchData, sizeof(PatchData));
}
/** Patch URLs for private Servers - Thanks to ToadKing/wiilauncher-nossl **/
void PrivateServerPatcher(void *addr, u32 len, u8 privateServer)
{
// Patch protocol https -> http
char *cur = (char *)addr;
const char *end = cur + len - 8;
do
{
if (memcmp(cur, "https://", 8) == 0 && cur[8] != 0)
{
int len = strlen(cur);
memmove(cur + 4, cur + 5, len - 5);
cur[len - 1] = 0;
cur += len;
}
} while (++cur < end);
// Patch nintendowifi.net -> private server domain
if(privateServer == PRIVSERV_WIIMMFI )
domainpatcher(addr, len, "wiimmfi.de");
//else if(privateServer == PRIVSERV_CUSTOM)
//domainpatcher(dst, len, Settings.CustomPrivateServer);
}
void domainpatcher(void *addr, u32 len, const char* domain)
{
if(strlen("nintendowifi.net") < strlen(domain))
return;
char *cur = (char *)addr;
const char *end = cur + len - 16;
do
{
if (memcmp(cur, "nintendowifi.net", 16) == 0)
{
int len = strlen(cur);
u8 i;
memcpy(cur, domain, strlen(domain));
memmove(cur + strlen(domain), cur + 16, len - 16);
for(i = 16 - strlen(domain); i > 0 ; i--)
cur[len - i ] = 0;
cur += len;
}
} while (++cur < end);
}
bool NSMBPatch()
{
WIP_Code * CodeList = NULL;
if (memcmp("SMNE01", (char *) 0x80000000, 6) == 0)
{
CodeList = MEM2_alloc(3 * sizeof(WIP_Code));
if(!CodeList)
return false;
CodeList[0].offset = 0x001AB610;
CodeList[0].srcaddress = 0x9421FFD0;
CodeList[0].dstaddress = 0x4E800020;
CodeList[1].offset = 0x001CED53;
CodeList[1].srcaddress = 0xDA000000;
CodeList[1].dstaddress = 0x71000000;
CodeList[2].offset = 0x001CED6B;
CodeList[2].srcaddress = 0xDA000000;
CodeList[2].dstaddress = 0x71000000;
}
else if (memcmp("SMNP01", (char *) 0x80000000, 6) == 0)
{
CodeList = MEM2_alloc(3 * sizeof(WIP_Code));
if(!CodeList)
return false;
CodeList[0].offset = 0x001AB750;
CodeList[0].srcaddress = 0x9421FFD0;
CodeList[0].dstaddress = 0x4E800020;
CodeList[1].offset = 0x001CEE90;
CodeList[1].srcaddress = 0x38A000DA;
CodeList[1].dstaddress = 0x38A00071;
CodeList[2].offset = 0x001CEEA8;
CodeList[2].srcaddress = 0x388000DA;
CodeList[2].dstaddress = 0x38800071;
}
else if (memcmp("SMNJ01", (char *) 0x80000000, 6) == 0)
{
CodeList = MEM2_alloc(3 * sizeof(WIP_Code));
if(!CodeList)
return false;
CodeList[0].offset = 0x001AB420;
CodeList[0].srcaddress = 0x9421FFD0;
CodeList[0].dstaddress = 0x4E800020;
CodeList[1].offset = 0x001CEB63;
CodeList[1].srcaddress = 0xDA000000;
CodeList[1].dstaddress = 0x71000000;
CodeList[2].offset = 0x001CEB7B;
CodeList[2].srcaddress = 0xDA000000;
CodeList[2].dstaddress = 0x71000000;
}
if (CodeList && set_wip_list(CodeList, 3) == false)
{
MEM2_free(CodeList);
CodeList = NULL;
return false;
}
return CodeList != NULL;
}
bool PoPPatch()
{
if (memcmp("SPX", (char *) 0x80000000, 3) != 0 && memcmp("RPW", (char *) 0x80000000, 3) != 0)
return false;
WIP_Code * CodeList = MEM2_alloc(5 * sizeof(WIP_Code));
CodeList[0].offset = 0x007AAC6A;
CodeList[0].srcaddress = 0x7A6B6F6A;
CodeList[0].dstaddress = 0x6F6A7A6B;
CodeList[1].offset = 0x007AAC75;
CodeList[1].srcaddress = 0x7C7A6939;
CodeList[1].dstaddress = 0x69397C7A;
CodeList[2].offset = 0x007AAC82;
CodeList[2].srcaddress = 0x7376686B;
CodeList[2].dstaddress = 0x686B7376;
CodeList[3].offset = 0x007AAC92;
CodeList[3].srcaddress = 0x80717570;
CodeList[3].dstaddress = 0x75708071;
CodeList[4].offset = 0x007AAC9D;
CodeList[4].srcaddress = 0x82806F3F;
CodeList[4].dstaddress = 0x6F3F8280;
if (set_wip_list(CodeList, 5) == false)
{
MEM2_free(CodeList);
CodeList = NULL;
return false;
}
return true;
}
/** Insert the individual gamepatches above with the patterns and patch data **/
/** Following is only the VideoPatcher **/
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
// Some missing video modes
static GXRModeObj TVPal528Prog = {
6, // viDisplayMode
640, // fbWidth
528, // efbHeight
528, // xfbHeight
40, // viXOrigin // (VI_MAX_WIDTH_PAL - 640)/2,
23, // viYOrigin // game uses 0x17 instead of 0x18 so we don't use (VI_MAX_HEIGHT_PAL - 528)/2
640, // viWidth
528, // viHeight
VI_XFBMODE_SF, // xFBmode
GX_FALSE, // field_rendering
GX_FALSE, // aa
// sample points arranged in increasing Y order
{
{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
{6,6},{6,6},{6,6}, // pix 1
{6,6},{6,6},{6,6}, // pix 2
{6,6},{6,6},{6,6} // pix 3
},
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
// vertical filter[7], 1/64 units, 6 bits each
{
0, // line n-1
0, // line n-1
21, // line n
22, // line n
21, // line n
0, // line n+1
0 // line n+1
}
};
static GXRModeObj TVPal528ProgSoft = {
6, // viDisplayMode
640, // fbWidth
528, // efbHeight
528, // xfbHeight
40, // viXOrigin
23, // viYOrigin
640, // viWidth
528, // viHeight
VI_XFBMODE_SF, // xFBmode
GX_FALSE, // field_rendering
GX_FALSE, // aa
// sample points arranged in increasing Y order
{
{6,6},{6,6},{6,6}, // pix 0, 3 sample points, 1/12 units, 4 bits each
{6,6},{6,6},{6,6}, // pix 1
{6,6},{6,6},{6,6}, // pix 2
{6,6},{6,6},{6,6} // pix 3
},
// vertical filter[7], 1/64 units, 6 bits each
{
8, // line n-1
8, // line n-1
10, // line n
12, // line n
10, // line n
8, // line n+1
8 // line n+1
}
};
static GXRModeObj TVPal524ProgAa = {
6, // viDisplayMode
640, // fbWidth
264, // efbHeight
524, // xfbHeight
40, // viXOrigin
23, // viYOrigin
640, // viWidth
524, // viHeight
VI_XFBMODE_SF, // xFBmode
GX_FALSE, // field_rendering
GX_TRUE, // aa
// sample points arranged in increasing Y order
{
{3,2},{9,6},{3,10}, // pix 0, 3 sample points, 1/12 units, 4 bits each
{3,2},{9,6},{3,10}, // pix 1
{9,2},{3,6},{9,10}, // pix 2
{9,2},{3,6},{9,10} // pix 3
},
// vertical filter[7], 1/64 units, 6 bits each
{
4, // line n-1
8, // line n-1
12, // line n
16, // line n
12, // line n
8, // line n+1
4 // line n+1
}
};
static GXRModeObj* vmodes[] = {
&TVNtsc240Ds,
&TVNtsc240DsAa,
&TVNtsc240Int,
&TVNtsc240IntAa,
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
&TVNtsc480Int,
&TVNtsc480IntAa,
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
&TVNtsc480IntDf,
&TVNtsc480Prog,
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
&TVNtsc480ProgSoft,
&TVNtsc480ProgAa,
&TVMpal480IntDf,
&TVPal264Ds,
&TVPal264DsAa,
&TVPal264Int,
&TVPal264IntAa,
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
&TVPal524ProgAa,
&TVPal524IntAa,
&TVPal528Int,
&TVPal528IntDf,
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
&TVPal528Prog,
&TVPal528ProgSoft,
&TVPal576IntDfScale,
&TVEurgb60Hz240Ds,
&TVEurgb60Hz240DsAa,
&TVEurgb60Hz240Int,
&TVEurgb60Hz240IntAa,
&TVEurgb60Hz480Int,
&TVEurgb60Hz480IntDf,
&TVEurgb60Hz480IntAa,
&TVEurgb60Hz480Prog,
&TVEurgb60Hz480ProgSoft,
&TVEurgb60Hz480ProgAa
};
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
static const char * vmodes_name[] = {
"TVNtsc240Ds",
"TVNtsc240DsAa",
"TVNtsc240Int",
"TVNtsc240IntAa",
"TVNtsc480Int",
"TVNtsc480IntAa",
* Fixed missing games in "GameCube Delete menu" if the "GameCube Source" setting has USB priority. * Fixed Playlog writing when using Hermes cIOS v4 (untested) (Requires AHB access). * Fixed EmuNAND when using cIOS revision 65535 (issue 2225) * Added Nintendont support: 1. Select Nintendont's boot.dol folder in userpath settings. 2. Set the "GameCube Mode" setting to Nintendont. 3. Nintendont share some of DIOS MIOS (Lite) settings. * Added sections in the Loader settings (Wii/gamecube/Devolution/DIOS MIOS/Nintendont). * Updated the GameCube game settings to display only the selected GameCube mode related settings. * Updated some menus to support more controller's input: - Prevent GC/CC X and Y buttons to change row number in Wall layout (use d-pad up/down only) - Added GC/CC support to carousel's arrow button - Added GC/CC support to Wall/Carousel continuous scroll (+/- on CC, L/R on GC) - Added GC support L/R and Start buttons in the settings/homebrew browser. - Added D-pad support in listing windows if not pointing the screen. The cursor now moves with the selection (not very good with high Overscan value) (issue 2093) * Changed the StartupProcess to speed up launch time by using AHB access to read config files. IOS argument in meta.xml has priority over AHB detection. * Added IOS58 + AHB support for launching the loader without cIOS (Wii games and EmuNAND still require cIOS). * Added a Loader's IOS setting (now Loader and Games use two separate settings: loader can use 58 and games 249). * Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to get ISFS access and enable Banner mode, Channel's title and System font with these IOSes (Requires AHB access) * Added a delete prompt if downloaded cheat file is empty. * Force all launched homebrew to reload to IOS58 if available. * Changed Gecko.c to send logs to wifigecko too. * Changed wifigecko IP to send logs to all IP 192.168.0.x * Updated French translation.
2013-10-01 23:13:08 +02:00
"TVNtsc480IntDf",
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
"TVNtsc480Prog",
"TVNtsc480ProgSoft",
"TVNtsc480ProgAa",
"TVMpal480IntDf",
"TVPal264Ds",
"TVPal264DsAa",
"TVPal264Int",
"TVPal264IntAa",
"TVPal524ProgAa",
"TVPal524IntAa",
"TVPal528Int",
"TVPal528IntDf",
"TVPal528Prog",
"TVPal528ProgSoft",
"TVPal576IntDfScale",
"TVEurgb60Hz240Ds",
"TVEurgb60Hz240DsAa",
"TVEurgb60Hz240Int",
"TVEurgb60Hz240IntAa",
"TVEurgb60Hz480Int",
"TVEurgb60Hz480IntDf",
"TVEurgb60Hz480IntAa",
"TVEurgb60Hz480Prog",
"TVEurgb60Hz480ProgSoft",
"TVEurgb60Hz480ProgAa"
};
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
static GXRModeObj* PAL2NTSC[] = {
&TVMpal480IntDf, &TVNtsc480IntDf,
&TVPal264Ds, &TVNtsc240Ds,
&TVPal264DsAa, &TVNtsc240DsAa,
&TVPal264Int, &TVNtsc240Int,
&TVPal264IntAa, &TVNtsc240IntAa,
&TVPal524IntAa, &TVNtsc480IntAa,
&TVPal528Int, &TVNtsc480Int,
&TVPal528IntDf, &TVNtsc480IntDf,
&TVPal528Prog, &TVNtsc480Prog,
&TVPal576IntDfScale, &TVNtsc480IntDf,
&TVEurgb60Hz240Ds, &TVNtsc240Ds,
&TVEurgb60Hz240DsAa, &TVNtsc240DsAa,
&TVEurgb60Hz240Int, &TVNtsc240Int,
&TVEurgb60Hz240IntAa, &TVNtsc240IntAa,
&TVEurgb60Hz480Int, &TVNtsc480Int,
&TVEurgb60Hz480IntDf, &TVNtsc480IntDf,
&TVEurgb60Hz480IntAa, &TVNtsc480IntAa,
&TVEurgb60Hz480Prog, &TVNtsc480Prog,
&TVEurgb60Hz480ProgSoft, &TVNtsc480Prog,
&TVEurgb60Hz480ProgAa, &TVNtsc480Prog,
0, 0
};
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
static GXRModeObj* NTSC2PAL[] = {
&TVNtsc240Ds, &TVPal264Ds,
&TVNtsc240DsAa, &TVPal264DsAa,
&TVNtsc240Int, &TVPal264Int,
&TVNtsc240IntAa, &TVPal264IntAa,
&TVNtsc480Int, &TVPal528Int,
&TVNtsc480IntDf, &TVPal528IntDf,
&TVNtsc480IntAa, &TVPal524IntAa,
&TVNtsc480Prog, &TVPal528Prog,
0, 0
};
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
static GXRModeObj* NTSC2PAL60[] = {
&TVNtsc240Ds, &TVEurgb60Hz240Ds,
&TVNtsc240DsAa, &TVEurgb60Hz240DsAa,
&TVNtsc240Int, &TVEurgb60Hz240Int,
&TVNtsc240IntAa, &TVEurgb60Hz240IntAa,
&TVNtsc480Int, &TVEurgb60Hz480Int,
&TVNtsc480IntDf, &TVEurgb60Hz480IntDf,
&TVNtsc480IntAa, &TVEurgb60Hz480IntAa,
&TVNtsc480Prog, &TVEurgb60Hz480Prog,
0, 0
};
2010-09-24 02:48:03 +02:00
static bool compare_videomodes(GXRModeObj* mode1, GXRModeObj* mode2)
{
if (mode1->viTVMode != mode2->viTVMode || mode1->fbWidth != mode2->fbWidth || mode1->efbHeight != mode2->efbHeight
|| mode1->xfbHeight != mode2->xfbHeight || mode1->viXOrigin != mode2->viXOrigin || mode1->viYOrigin
!= mode2->viYOrigin || mode1->viWidth != mode2->viWidth || mode1->viHeight != mode2->viHeight
|| mode1->xfbMode != mode2->xfbMode || mode1->field_rendering != mode2->field_rendering || mode1->aa
!= mode2->aa || mode1->sample_pattern[0][0] != mode2->sample_pattern[0][0] || mode1->sample_pattern[1][0]
!= mode2->sample_pattern[1][0] || mode1->sample_pattern[2][0] != mode2->sample_pattern[2][0]
|| mode1->sample_pattern[3][0] != mode2->sample_pattern[3][0] || mode1->sample_pattern[4][0]
!= mode2->sample_pattern[4][0] || mode1->sample_pattern[5][0] != mode2->sample_pattern[5][0]
|| mode1->sample_pattern[6][0] != mode2->sample_pattern[6][0] || mode1->sample_pattern[7][0]
!= mode2->sample_pattern[7][0] || mode1->sample_pattern[8][0] != mode2->sample_pattern[8][0]
|| mode1->sample_pattern[9][0] != mode2->sample_pattern[9][0] || mode1->sample_pattern[10][0]
!= mode2->sample_pattern[10][0] || mode1->sample_pattern[11][0] != mode2->sample_pattern[11][0]
|| mode1->sample_pattern[0][1] != mode2->sample_pattern[0][1] || mode1->sample_pattern[1][1]
!= mode2->sample_pattern[1][1] || mode1->sample_pattern[2][1] != mode2->sample_pattern[2][1]
|| mode1->sample_pattern[3][1] != mode2->sample_pattern[3][1] || mode1->sample_pattern[4][1]
!= mode2->sample_pattern[4][1] || mode1->sample_pattern[5][1] != mode2->sample_pattern[5][1]
|| mode1->sample_pattern[6][1] != mode2->sample_pattern[6][1] || mode1->sample_pattern[7][1]
!= mode2->sample_pattern[7][1] || mode1->sample_pattern[8][1] != mode2->sample_pattern[8][1]
|| mode1->sample_pattern[9][1] != mode2->sample_pattern[9][1] || mode1->sample_pattern[10][1]
!= mode2->sample_pattern[10][1] || mode1->sample_pattern[11][1] != mode2->sample_pattern[11][1]
|| mode1->vfilter[0] != mode2->vfilter[0] || mode1->vfilter[1] != mode2->vfilter[1] || mode1->vfilter[2]
!= mode2->vfilter[2] || mode1->vfilter[3] != mode2->vfilter[3] || mode1->vfilter[4] != mode2->vfilter[4]
|| mode1->vfilter[5] != mode2->vfilter[5] || mode1->vfilter[6] != mode2->vfilter[6])
{
return false;
}
else
{
return true;
}
}
2010-09-24 02:48:03 +02:00
static void patch_videomode(GXRModeObj* mode1, GXRModeObj* mode2)
{
mode1->viTVMode = mode2->viTVMode;
mode1->fbWidth = mode2->fbWidth;
mode1->efbHeight = mode2->efbHeight;
mode1->xfbHeight = mode2->xfbHeight;
mode1->viXOrigin = mode2->viXOrigin;
mode1->viYOrigin = mode2->viYOrigin;
mode1->viWidth = mode2->viWidth;
mode1->viHeight = mode2->viHeight;
mode1->xfbMode = mode2->xfbMode;
mode1->field_rendering = mode2->field_rendering;
mode1->aa = mode2->aa;
mode1->sample_pattern[0][0] = mode2->sample_pattern[0][0];
mode1->sample_pattern[1][0] = mode2->sample_pattern[1][0];
mode1->sample_pattern[2][0] = mode2->sample_pattern[2][0];
mode1->sample_pattern[3][0] = mode2->sample_pattern[3][0];
mode1->sample_pattern[4][0] = mode2->sample_pattern[4][0];
mode1->sample_pattern[5][0] = mode2->sample_pattern[5][0];
mode1->sample_pattern[6][0] = mode2->sample_pattern[6][0];
mode1->sample_pattern[7][0] = mode2->sample_pattern[7][0];
mode1->sample_pattern[8][0] = mode2->sample_pattern[8][0];
mode1->sample_pattern[9][0] = mode2->sample_pattern[9][0];
mode1->sample_pattern[10][0] = mode2->sample_pattern[10][0];
mode1->sample_pattern[11][0] = mode2->sample_pattern[11][0];
mode1->sample_pattern[0][1] = mode2->sample_pattern[0][1];
mode1->sample_pattern[1][1] = mode2->sample_pattern[1][1];
mode1->sample_pattern[2][1] = mode2->sample_pattern[2][1];
mode1->sample_pattern[3][1] = mode2->sample_pattern[3][1];
mode1->sample_pattern[4][1] = mode2->sample_pattern[4][1];
mode1->sample_pattern[5][1] = mode2->sample_pattern[5][1];
mode1->sample_pattern[6][1] = mode2->sample_pattern[6][1];
mode1->sample_pattern[7][1] = mode2->sample_pattern[7][1];
mode1->sample_pattern[8][1] = mode2->sample_pattern[8][1];
mode1->sample_pattern[9][1] = mode2->sample_pattern[9][1];
mode1->sample_pattern[10][1] = mode2->sample_pattern[10][1];
mode1->sample_pattern[11][1] = mode2->sample_pattern[11][1];
mode1->vfilter[0] = mode2->vfilter[0];
mode1->vfilter[1] = mode2->vfilter[1];
mode1->vfilter[2] = mode2->vfilter[2];
mode1->vfilter[3] = mode2->vfilter[3];
mode1->vfilter[4] = mode2->vfilter[4];
mode1->vfilter[5] = mode2->vfilter[5];
mode1->vfilter[6] = mode2->vfilter[6];
}
2010-09-24 02:48:03 +02:00
static bool Search_and_patch_Video_Modes(u8 * Address, u32 Size, GXRModeObj* Table[])
{
u8 *Addr = (u8 *) Address;
bool found = 0;
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
u32 i, j;
while (Size >= sizeof(GXRModeObj))
{
for (i = 0; Table[i]; i += 2)
{
if (compare_videomodes(Table[i], (GXRModeObj*) Addr))
{
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
u8 current_vmode = 0;
u8 target_vmode = 0;
for(j = 0; j < sizeof(vmodes)/sizeof(vmodes[0]); j++)
{
if(compare_videomodes(Table[i], vmodes[j]))
{
current_vmode = j;
break;
}
}
for(j = 0; j < sizeof(vmodes)/sizeof(vmodes[0]); j++)
{
if(compare_videomodes(Table[i+1], vmodes[j]))
{
target_vmode = j;
break;
}
}
gprintf("Video mode found in dol: %s, replaced by: %s \n", vmodes_name[current_vmode], vmodes_name[target_vmode]);
found = 1;
patch_videomode((GXRModeObj*) Addr, Table[i + 1]);
Addr += (sizeof(GXRModeObj) - 4);
Size -= (sizeof(GXRModeObj) - 4);
break;
}
}
Addr += 4;
Size -= 4;
}
return found;
}
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
static bool Search_and_patch_Video_To(void *Address, u32 Size, GXRModeObj* Table[], GXRModeObj* rmode, bool patchAll)
{
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
u8 *Addr = (u8 *)Address;
bool found = 0;
u32 i;
u8 target_vmode = 0;
for(i = 0; i < sizeof(vmodes)/sizeof(vmodes[0]); i++)
{
if(compare_videomodes(Table[i], rmode))
{
target_vmode = i;
break;
}
}
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
while(Size >= sizeof(GXRModeObj))
{
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
// Video mode pattern found
if( (((GXRModeObj*)Addr)->fbWidth == 0x0280 && ((GXRModeObj*)Addr)->viWidth == 0x02c4) || // TVEurgb60Hz480Prog
(((GXRModeObj*)Addr)->fbWidth == 0x0280 && ((GXRModeObj*)Addr)->viWidth == 0x0280) ) // All other video modes
{
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
// display found video mode patterns
GXRModeObj* vidmode = (GXRModeObj*)Addr;
gprintf("Video pattern found \t%08x %04x %04x %04x %04x %04x %04x %04x %08x %04x %04x ",
vidmode->viTVMode, vidmode->fbWidth, vidmode->efbHeight, vidmode->xfbHeight, vidmode->viXOrigin, vidmode->viYOrigin,
vidmode->viWidth, vidmode->viHeight, vidmode->xfbMode, vidmode->field_rendering, vidmode->aa);
gprintf("%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x ",
vidmode->sample_pattern[0][0], vidmode->sample_pattern[1][0], vidmode->sample_pattern[2][0], vidmode->sample_pattern[3][0], vidmode->sample_pattern[4][0],
vidmode->sample_pattern[5][0], vidmode->sample_pattern[6][0], vidmode->sample_pattern[7][0], vidmode->sample_pattern[8][0], vidmode->sample_pattern[9][0],
vidmode->sample_pattern[10][0], vidmode->sample_pattern[11][0], vidmode->sample_pattern[0][1], vidmode->sample_pattern[1][1], vidmode->sample_pattern[2][1],
vidmode->sample_pattern[3][1], vidmode->sample_pattern[4][1], vidmode->sample_pattern[5][1], vidmode->sample_pattern[6][1], vidmode->sample_pattern[7][1],
vidmode->sample_pattern[8][1], vidmode->sample_pattern[9][1], vidmode->sample_pattern[10][1], vidmode->sample_pattern[11][1]);
gprintf("%02x%02x%02x%02x%02x%02x%02x \n",
vidmode->vfilter[0], vidmode->vfilter[1] , vidmode->vfilter[2], vidmode->vfilter[3] , vidmode->vfilter[4],vidmode->vfilter[5], vidmode->vfilter[6]);
found = 0;
for(i = 0; i < sizeof(vmodes)/sizeof(vmodes[0]); i++)
{
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
if(compare_videomodes(Table[i], (GXRModeObj*)Addr))
{
found = 1;
gprintf("Video mode found in dol: %s, replaced by: %s \n", vmodes_name[i], vmodes_name[target_vmode]);
patch_videomode((GXRModeObj*)Addr, rmode);
Addr += (sizeof(GXRModeObj)-4);
Size -= (sizeof(GXRModeObj)-4);
break;
}
}
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
if(patchAll && !found)
{
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
gprintf("Video mode found in dol: Unknown, replaced by: %s \n", vmodes_name[target_vmode]);
patch_videomode((GXRModeObj*)Addr, rmode);
Addr += (sizeof(GXRModeObj)-4);
Size -= (sizeof(GXRModeObj)-4);
}
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
}
Addr += 4;
Size -= 4;
}
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
return found;
}
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
void VideoModePatcher(u8 * dst, int len, u8 videoSelected, u8 VideoPatchDol)
{
GXRModeObj** table = NULL;
if (videoSelected == VIDEO_MODE_PATCH) // patch enum'd in cfg.h
{
switch (CONF_GetVideo())
{
case CONF_VIDEO_PAL:
table = CONF_GetEuRGB60() > 0 ? NTSC2PAL60 : NTSC2PAL;
break;
case CONF_VIDEO_MPAL:
table = NTSC2PAL;
break;
default:
table = PAL2NTSC;
break;
}
Search_and_patch_Video_Modes(dst, len, table);
}
else if(VideoPatchDol == VIDEO_PATCH_DOL_REGION ) //&& rmode != NULL)
{
switch(rmode->viTVMode >> 2)
{
case VI_PAL:
case VI_MPAL:
table = NTSC2PAL;
break;
case VI_EURGB60:
table = NTSC2PAL60;
break;
default:
table = PAL2NTSC;
}
Search_and_patch_Video_Modes(dst, len, table);
}
* Improved GameCube controller functions (patch by Dynamit) R+Z=Screenshot, X=Gameinfo window, Y=Covers download * Added Classic Controller and GameCube Controller support in GameInfo window: Right stick=3D Cover movement, X=Flip 3DCover 180°, L/R=Zoom * Added Wifi6 and wifi10 pictures for GameInfo window. (Thanks OriginalHamster) * Added device priority selection for GameCube listing in global Loader settings (SD->USB, or USB->SD) * Added a "Use global" language setting for Gamecube games. * Added support for USB devices with modified MBR's signature to prevent WiiU's format message. * Prevent Rockband cursor display on GameCube and WiiWare games with "band" in the title (Crach bandicoot, Beach Bandits, etc.) * Added Dol's Video mode patcher in Loader/Game settings, for games which couldn't be forced. (MadWorld, MotoGP08, Mario Party 8, etc.) ♦ Region patch = Patches the dol's known video modes to the region selected in "Video mode" setting, but keep interlace/progressive references. ♦ ON = Patch all dol's known video modes to the one selected in "Video mode" setting. ♦ ALL = Patch all dol's found video mode patterns (even unknown video modes) to the one selected in "Video mode" setting. * DML: Updated DM(L) version detection up to v2.10 * DML: Automatically enable PADHook if Screenshot setting is enabled * DML: Fixed a bug where multiple video modes could be set at the same time * DEVO: Added a prompt if trying to launch a game from a non FAT32 partition. * DEVO: Added Direct Mapping Buttons setting (Devo r200+) * DEVO: Added support for Language setting * Language files updated: Chinese, French
2013-08-18 16:30:39 +02:00
else if (VideoPatchDol == VIDEO_PATCH_DOL_ON && rmode != NULL)
{
Search_and_patch_Video_To(dst, len, vmodes, rmode, false);
}
else if (VideoPatchDol == VIDEO_PATCH_DOL_ALL && rmode != NULL)
{
Search_and_patch_Video_To(dst, len, vmodes, rmode, true);
}
}
void sneek_video_patch(void *addr, u32 len)
{
u8 *addr_start = addr;
u8 *addr_end = addr+len;
while(addr_start < addr_end)
{
if(*(vu32*)(addr_start) == 0x3C608000)
{
if( ((*(vu32*)(addr_start+4) & 0xFC1FFFFF ) == 0x800300CC) && ((*(vu32*)(addr_start+8) >> 24) == 0x54 ) )
{
*(vu32*)(addr_start+4) = 0x5400F0BE | ((*(vu32*)(addr_start+4) & 0x3E00000) >> 5);
}
}
addr_start += 4;
}
}
//giantpune's magic super patch to return to channels
static u32 ad[ 4 ] = { 0, 0, 0, 0 };//these variables are global on the off chance the different parts needed
static u8 found = 0; //to find in the dol are found in different sections of the dol
static u8 returnToPatched = 0;
bool PatchReturnTo( void *Address, int Size, u32 id )
2010-09-24 02:48:03 +02:00
{
if( !id || returnToPatched )
return 0;
//gprintf("PatchReturnTo( %p, %08x, %08x )\n", Address, Size, id );
//new __OSLoadMenu() (SM2.0 and higher)
u8 SearchPattern[ 12 ] = { 0x38, 0x80, 0x00, 0x02, 0x38, 0x60, 0x00, 0x01, 0x38, 0xa0, 0x00, 0x00 }; //li r4,2
//li r3,1
//li r5,0
//old _OSLoadMenu() (used in launch games)
u8 SearchPatternB[ 12 ] = { 0x38, 0xC0, 0x00, 0x02, 0x38, 0xA0, 0x00, 0x01, 0x38, 0xE0, 0x00, 0x00 }; //li r6,2
//li r5,1
//li r7,0
//identifier for the safe place
u8 SearchPattern2[ 12 ] = { 0x4D, 0x65, 0x74, 0x72, 0x6F, 0x77, 0x65, 0x72, 0x6B, 0x73, 0x20, 0x54 }; //"Metrowerks T"
u8 oldSDK = 0;
found = 0;
void *Addr = Address;
void *Addr_end = Address+Size;
while (Addr <= Addr_end - 12 )
{
//find a safe place or the patch to hang out
if ( ! ad[ 3 ] && memcmp( Addr, SearchPattern2, 12 ) == 0 )
{
ad[ 3 ] = (u32)Addr + 0x30;
}
//find __OSLaunchMenu() and remember some addresses in it
else if ( memcmp( Addr, SearchPattern, 12 )==0 )
{
ad[ found++ ] = (u32)Addr;
}
else if ( ad[ 0 ] && memcmp( Addr, SearchPattern, 8 )==0 ) //after the first match is found, only search the first 8 bytes for the other 2
{
if( !ad[ 1 ] ) ad[ found++ ] = (u32)Addr;
else if( !ad[ 2 ] ) ad[ found++ ] = (u32)Addr;
if( found >= 3 )break;
}
Addr += 4;
}
//check for the older-ass version of the SDK
if( found < 3 && ad[ 3 ] )
{
Addr = Address;
ad[ 0 ] = 0;
ad[ 1 ] = 0;
ad[ 2 ] = 0;
found = 0;
oldSDK = 1;
while (Addr <= Addr_end - 12 )
{
//find __OSLaunchMenu() and remember some addresses in it
if ( memcmp( Addr, SearchPatternB, 12 )==0 )
{
ad[ found++ ] = (u32)Addr;
}
else if ( ad[ 0 ] && memcmp( Addr, SearchPatternB, 8 ) == 0 ) //after the first match is found, only search the first 8 bytes for the other 2
{
if( !ad[ 1 ] ) ad[ found++ ] = (u32)Addr;
else if( !ad[ 2 ] ) ad[ found++ ] = (u32)Addr;
if( found >= 3 )break;
}
Addr += 4;
}
}
//if the function is found
if( found == 3 && ad[ 3 ] )
{
//gprintf("patch __OSLaunchMenu( 0x00010001, 0x%08x )\n", id);
u32 nop = 0x60000000;
//the magic that writes the TID to the registers
u8 jump[ 20 ] = { 0x3C, 0x60, 0x00, 0x01, //lis r3,1
0x60, 0x63, 0x00, 0x01, //ori r3,r3,1
0x3C, 0x80, (u8)( id >> 24 ), (u8)( id >> 16 ), //lis r4,(u16)(tid >> 16)
0x60, 0x84, (u8)( id >> 8 ), (u8)id, //ori r4,r4,(u16)(tid)
0x4E, 0x80, 0x00, 0x20
}; //blr
if( oldSDK )
{
jump[ 1 ] = 0xA0; //3CA00001 //lis r5,1
jump[ 5 ] = 0xA5; //60A50001 //ori r5,r5,1
jump[ 9 ] = 0xC0; //3CC0AF1B //lis r6,(u16)(tid >> 16)
jump[ 13 ] = 0xC6;//60C6F516 //ori r6,r6,(u16)(tid)
}
void* addr = (u32*)ad[ 3 ];
//write new stuff to in a unused part of the main.dol
memcpy( addr, jump, sizeof( jump ) );
//ES_GetTicketViews()
u32 newval = ( ad[ 3 ] - ad[ 0 ] );
newval &= 0x03FFFFFC;
newval |= 0x48000001;
addr = (u32*)ad[ 0 ];
memcpy( addr, &newval, sizeof( u32 ) ); //bl ad[ 3 ]
memcpy( addr + 4, &nop, sizeof( u32 ) ); //nop
//gprintf("\t%08x -> %08x\n", addr, newval );
//ES_GetTicketViews() again
newval = ( ad[ 3 ] - ad[ 1 ] );
newval &= 0x03FFFFFC;
newval |= 0x48000001;
addr = (u32*)ad[ 1 ];
memcpy( addr, &newval, sizeof( u32 ) ); //bl ad[ 3 ]
memcpy( addr + 4, &nop, sizeof( u32 ) ); //nop
//gprintf("\t%08x -> %08x\n", addr, newval );
//ES_LaunchTitle()
newval = ( ad[ 3 ] - ad[ 2 ] );
newval &= 0x03FFFFFC;
newval |= 0x48000001;
addr = (u32*)ad[ 2 ];
memcpy( addr, &newval, sizeof( u32 ) ); //bl ad[ 3 ]
memcpy( addr + 4, &nop, sizeof( u32 ) ); //nop
//gprintf("\t%08x -> %08x\n", addr, newval );
returnToPatched = 1;
}
if(returnToPatched)
2011-12-28 17:29:45 +01:00
gprintf("Return to %08X patched with old method.\n", (u32) id);
return returnToPatched;
}
int PatchNewReturnTo(int es_fd, u64 title)
{
if(es_fd < 0 || title == 0)
return -1;
//! this is here for test purpose only and needs be moved later
static u64 sm_title_id ATTRIBUTE_ALIGN(32);
ioctlv *vector = (ioctlv *) memalign(32, sizeof(ioctlv));
if(!vector)
return -1;
sm_title_id = title;
vector[0].data = &sm_title_id;
vector[0].len = sizeof(sm_title_id);
int result = -1;
if(es_fd >= 0)
result = IOS_Ioctlv(es_fd, 0xA1, 1, 0, vector);
if(result >= 0)
gprintf("Return to %08X patched with d2x method.\n", (u32) title);
free(vector);
return result;
}
int BlockIOSReload(int es_fd, u8 gameIOS)
{
if(es_fd < 0)
return -1;
static int mode ATTRIBUTE_ALIGN(32);
static int ios ATTRIBUTE_ALIGN(32);
ioctlv *vector = (ioctlv *) memalign(32, sizeof(ioctlv) * 2);
if(!vector)
return -1;
int inlen = 2;
mode = 2;
ios = gameIOS; // ios to be reloaded in place of the requested one
vector[0].data = &mode;
vector[0].len = 4;
vector[1].data = &ios;
vector[1].len = 4;
int result = -1;
if(es_fd >= 0)
result = IOS_Ioctlv(es_fd, 0xA0, inlen, 0, vector);
if(result >= 0)
gprintf("Block IOS Reload patched with d2x method to IOS%i; result: %i\n", gameIOS, result);
free(vector);
return result;
}
void PatchAspectRatio(void *addr, u32 len, u8 aspect)
{
if(aspect > 1)
return;
static const u32 aspect_searchpattern1[5] = {
0x9421FFF0, 0x7C0802A6, 0x38800001, 0x90010014, 0x38610008
};
static const u32 aspect_searchpattern2[15] = {
0x2C030000, 0x40820010, 0x38000000, 0x98010008, 0x48000018,
0x88010008, 0x28000001, 0x4182000C, 0x38000000, 0x98010008,
0x80010014, 0x88610008, 0x7C0803A6, 0x38210010, 0x4E800020
};
u8 *addr_start = (u8 *) addr;
u8 *addr_end = addr_start + len - sizeof(aspect_searchpattern1) - 4 - sizeof(aspect_searchpattern2);
while(addr_start < addr_end)
{
if( (memcmp(addr_start, aspect_searchpattern1, sizeof(aspect_searchpattern1)) == 0)
&& (memcmp(addr_start + 4 + sizeof(aspect_searchpattern1), aspect_searchpattern2, sizeof(aspect_searchpattern2)) == 0))
{
*((u32 *)(addr_start+0x44)) = (0x38600000 | aspect);
gprintf("Aspect ratio patched to: %s\n", aspect ? "16:9" : "4:3");
break;
}
addr_start += 4;
}
}