usbloadergx/source/sys.cpp

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#include <gctypes.h>
#include <ogc/system.h>
#include <wiiuse/wpad.h>
#include "mload/mload.h"
#include "Controls/DeviceHandler.hpp"
#include "FileOperations/fileops.h"
#include "homebrewboot/BootHomebrew.h"
#include "settings/CSettings.h"
#include "settings/GameTitles.h"
#include "settings/newtitles.h"
#include "language/gettext.h"
#include "network/networkops.h"
#include "utils/ResourceManager.h"
#include "usbloader/playlog.h"
#include "usbloader/wbfs.h"
#include "GameCube/GCGames.h"
#include "themes/CTheme.h"
#include "SoundOperations/SoundHandler.hpp"
#include "utils/ThreadedTask.hpp"
#include "audio.h"
#include "lstub.h"
#include "menu.h"
#include "video.h"
#include "gecko.h"
#include "wad/nandtitle.h"
extern "C"
{
extern s32 MagicPatches(s32);
}
//Wiilight stuff
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void wiilight(int enable) // Toggle wiilight (thanks Bool for wiilight source)
{
static vu32 *_wiilight_reg = (u32*) 0xCD0000C0;
u32 val = (*_wiilight_reg & ~0x20);
if (enable && Settings.wiilight) val |= 0x20;
*_wiilight_reg = val;
}
/* Variables */
u8 shutdown = 0;
u8 reset = 0;
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void __Sys_ResetCallback(void)
{
/* Reboot console */
reset = 1;
}
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void __Sys_PowerCallback(void)
{
/* Poweroff console */
shutdown = 1;
}
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void Sys_Init(void)
{
/* Initialize video subsytem */
//VIDEO_Init();
/* Set RESET/POWER button callback */
SYS_SetResetCallback(__Sys_ResetCallback);
SYS_SetPowerCallback(__Sys_PowerCallback);
}
void AppCleanUp(void)
{
static bool app_clean = false;
if(app_clean)
return;
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes. *Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
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app_clean = true;
if(Settings.CacheTitles)
GameTitles.WriteCachedTitles(Settings.titlestxt_path);
Settings.Save();
ExitGUIThreads();
StopGX();
wiilight(0);
delete btnSoundClick;
delete btnSoundOver;
delete btnSoundClick2;
delete bgMusic;
delete background;
delete bgImg;
delete mainWindow;
for (int i = 0; i < 4; i++)
delete pointer[i];
gettextCleanUp();
Theme::CleanUp();
NewTitles::DestroyInstance();
ThreadedTask::DestroyInstance();
SoundHandler::DestroyInstance();
GCGames::DestroyInstance();
DeinitNetwork();
GameTitles.SetDefault();
ShutdownAudio();
ResourceManager::DestroyInstance();
WPAD_Shutdown();
ISFS_Deinitialize();
}
void ExitApp(void)
{
AppCleanUp();
WBFS_CloseAll();
DeviceHandler::DestroyInstance();
USB_Deinitialize();
if(Settings.PlaylogUpdate)
Playlog_Delete(); // Don't show USB Loader GX in the Wii message board
MagicPatches(0);
}
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void Sys_Reboot(void)
{
/* Restart console */
ExitApp();
STM_RebootSystem();
}
#define ShutdownToDefault 0
#define ShutdownToIdle 1
#define ShutdownToStandby 2
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static void _Sys_Shutdown(int SHUTDOWN_MODE)
{
ExitApp();
/* Poweroff console */
if ((CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby) || SHUTDOWN_MODE
== ShutdownToIdle)
{
s32 ret;
/* Set LED mode */
ret = CONF_GetIdleLedMode();
if (ret >= 0 && ret <= 2) STM_SetLedMode(ret);
/* Shutdown to idle */
STM_ShutdownToIdle();
}
else
{
/* Shutdown to standby */
STM_ShutdownToStandby();
}
}
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void Sys_Shutdown(void)
{
_Sys_Shutdown(ShutdownToDefault);
}
void Sys_ShutdownToIdle(void)
{
_Sys_Shutdown(ShutdownToIdle);
}
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void Sys_ShutdownToStandby(void)
{
_Sys_Shutdown(ShutdownToStandby);
}
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void Sys_LoadMenu(void)
{
ExitApp();
// Priiloader shutup
if (Settings.godmode || !(Settings.ParentalBlocks & BLOCK_PRIILOADER_OVERRIDE))
{
*(u32 *)0x8132fffb = 0x50756e65;
DCFlushRange((u32 *)0x8132fffb, 4);
}
/* Return to the Wii system menu */
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
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void Sys_BackToLoader(void)
{
ExitApp();
if (hbcStubAvailable())
exit(0);
// Channel Version
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
#define HBC_HAXX 0x0001000148415858LL
#define HBC_JODI 0x000100014A4F4449LL
#define HBC_1_0_7 0x00010001AF1BF516LL
void Sys_LoadHBC(void)
{
ExitApp();
WII_Initialize();
int ret = WII_LaunchTitle(HBC_1_0_7);
if(ret < 0)
WII_LaunchTitle(HBC_JODI);
if(ret < 0)
WII_LaunchTitle(HBC_HAXX);
//Back to system menu if all fails
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
bool RebootApp(void)
{
#ifdef FULLCHANNEL
ExitApp();
WII_Initialize();
return !(WII_LaunchTitle(TITLE_ID(0x00010001, 0x554c4e52)) < 0);
#else
char filepath[255];
snprintf(filepath, sizeof(filepath), "%s/boot.dol", Settings.update_path);
return !(BootHomebrew(filepath) < 0);
#endif
}
void ScreenShot()
{
time_t rawtime;
struct tm * timeinfo;
char buffer[150];
char buffer2[300];
time(&rawtime);
timeinfo = localtime(&rawtime);
//USBLoader_GX_ScreenShot-Month_Day_Hour_Minute_Second_Year.png
strftime(buffer, 80, "USBLoader_GX_ScreenShot-%b%d%H%M%S%y.png", timeinfo);
sprintf(buffer2, "%s%s", Settings.ConfigPath, buffer);
if(!CreateSubfolder(Settings.ConfigPath))
{
gprintf("Can't create screenshot folder\n");
return;
}
TakeScreenshot(buffer2);
}