usbloadergx/source/menu/menu_install.cpp

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#include "menus.h"
#include "usbloader/usbstorage2.h"
#include "usbloader/wbfs.h"
#include "usbloader/disc.h"
#include "usbloader/utils.h"
#include "usbloader/GameList.h"
#include "prompts/ProgressWindow.h"
float gamesize;
/****************************************************************************
* MenuInstall
***************************************************************************/
int MenuInstall()
{
gprintf( "\nMenuInstall()" );
int menu = MENU_NONE;
static struct discHdr headerdisc ATTRIBUTE_ALIGN( 32 );
Disc_SetUSB( NULL );
int ret, choice = 0;
char name[200];
GuiSound btnSoundOver( button_over_pcm, button_over_pcm_size, Settings.sfxvolume );
char imgPath[100];
snprintf( imgPath, sizeof( imgPath ), "%sbattery.png", Settings.theme_path );
GuiImageData battery( imgPath, battery_png );
snprintf( imgPath, sizeof( imgPath ), "%sbattery_bar.png", Settings.theme_path );
GuiImageData batteryBar( imgPath, battery_bar_png );
snprintf( imgPath, sizeof( imgPath ), "%sbattery_red.png", Settings.theme_path );
GuiImageData batteryRed( imgPath, battery_red_png );
snprintf( imgPath, sizeof( imgPath ), "%sbattery_bar_red.png", Settings.theme_path );
GuiImageData batteryBarRed( imgPath, battery_bar_red_png );
HaltGui();
GuiWindow w( screenwidth, screenheight );
mainWindow->Append( &w );
ResumeGui();
while ( menu == MENU_NONE )
{
VIDEO_WaitVSync ();
ret = DiscWait( tr( "Insert Disk" ), tr( "Waiting..." ), tr( "Cancel" ), 0, 0 );
if ( ret < 0 )
{
WindowPrompt ( tr( "Error reading Disc" ), 0, tr( "Back" ) );
menu = MENU_DISCLIST;
break;
}
ret = Disc_Open();
if ( ret < 0 )
{
WindowPrompt ( tr( "Could not open Disc" ), 0, tr( "Back" ) );
menu = MENU_DISCLIST;
break;
}
ret = Disc_IsWii();
if ( ret < 0 )
{
choice = WindowPrompt ( tr( "Not a Wii Disc" ), tr( "Insert a Wii Disc!" ), tr( "OK" ), tr( "Back" ) );
if ( choice == 1 )
{
menu = MENU_INSTALL;
break;
}
else
menu = MENU_DISCLIST;
break;
}
Disc_ReadHeader( &headerdisc );
snprintf( name, sizeof( name ), "%s", headerdisc.title );
ret = WBFS_CheckGame( headerdisc.id );
if ( ret )
{
WindowPrompt ( tr( "Game is already installed:" ), name, tr( "Back" ) );
menu = MENU_DISCLIST;
break;
}
f32 freespace, used;
WBFS_DiskSpace( &used, &freespace );
gamesize = WBFS_EstimeGameSize() / GB_SIZE;
char gametxt[50];
sprintf( gametxt, "%s : %.2fGB", name, gamesize );
wiilight( 1 );
choice = WindowPrompt( tr( "Continue to install game?" ), gametxt, tr( "OK" ), tr( "Cancel" ) );
if ( choice == 1 )
{
sprintf( gametxt, "%s", tr( "Installing game:" ) );
if ( gamesize > freespace )
{
char errortxt[50];
sprintf( errortxt, "%s: %.2fGB, %s: %.2fGB", tr( "Game Size" ), gamesize, tr( "Free Space" ), freespace );
WindowPrompt( tr( "Not enough free space!" ), errortxt, tr( "OK" ) );
menu = MENU_DISCLIST;
break;
}
else
{
USBStorage2_Watchdog( 0 );
SetupGameInstallProgress( gametxt, name );
ret = WBFS_AddGame();
ProgressStop();
USBStorage2_Watchdog( 1 );
wiilight( 0 );
if ( ret != 0 )
{
WindowPrompt( tr( "Install Error!" ), 0, tr( "Back" ) );
menu = MENU_DISCLIST;
break;
}
else
{
gameList.ReadGameList(); //get the entries again
gameList.FilterList();
GuiSound * instsuccess = NULL;
bgMusic->Pause();
instsuccess = new GuiSound( success_ogg, success_ogg_size, Settings.sfxvolume );
instsuccess->SetVolume( Settings.sfxvolume );
instsuccess->SetLoop( 0 );
instsuccess->Play();
WindowPrompt ( tr( "Successfully installed:" ), name, tr( "OK" ) );
instsuccess->Stop();
delete instsuccess;
bgMusic->Resume();
menu = MENU_DISCLIST;
break;
}
}
}
else
{
menu = MENU_DISCLIST;
break;
}
if ( shutdown == 1 )
{
wiilight( 0 );
Sys_Shutdown();
}
if ( reset == 1 )
{
wiilight( 0 );
Sys_Reboot();
}
}
//Turn off the WiiLight
wiilight( 0 );
HaltGui();
mainWindow->Remove( &w );
ResumeGui();
return menu;
}