mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 01:09:16 +01:00
* brought back the return-to patch complete with settings and shit to click on
* in the global settings you can select any 0x10001 title that is actually installed in the nand. in the game settings, you can decide whether or not to use the global setting for that 1 game.
This commit is contained in:
parent
2547b9a2a5
commit
dd4704cce3
@ -47,7 +47,7 @@ sec_t fs_ntfs_sec = 0;
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int USBDevice_Init()
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{
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#ifdef DEBUG_FAT
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gprintf( "\nUSBDevice_Init()" );
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gprintf( "USBDevice_Init()" );
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#endif
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//closing all open Files write back the cache and then shutdown em!
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fatUnmount( "USB:/" );
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@ -59,7 +59,7 @@ int USBDevice_Init()
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if ( !fatMount( "USB", &__io_usbstorage2, 0, CACHE, SECTORS ) )
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{
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#ifdef DEBUG_FAT
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gprintf( ":-1" );
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gprintf( ":-1\n" );
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#endif
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return -1;
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}
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@ -68,7 +68,7 @@ int USBDevice_Init()
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fat_usb_mount = 1;
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fat_usb_sec = _FAT_startSector;
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#ifdef DEBUG_FAT
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gprintf( ":0" );
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gprintf( ":0\n" );
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#endif
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return 0;
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}
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@ -76,13 +76,16 @@ int USBDevice_Init()
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void USBDevice_deInit()
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{
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#ifdef DEBUG_FAT
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gprintf( "\nUSBDevice_deInit()" );
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gprintf( "USBDevice_deInit(): " );
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#endif
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//closing all open Files write back the cache and then shutdown em!
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fatUnmount( "USB:/" );
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fat_usb_mount = 0;
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fat_usb_sec = 0;
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#ifdef DEBUG_FAT
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gprintf( "ok\n" );
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#endif
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}
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int WBFSDevice_Init( u32 sector )
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@ -130,7 +133,7 @@ int isInserted( const char *path )
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int SDCard_Init()
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{
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#ifdef DEBUG_FAT
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gprintf( "\nSDCard_Init()" );
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gprintf( "SDCard_Init()" );
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#endif
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//closing all open Files write back the cache and then shutdown em!
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fatUnmount( "SD:/" );
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@ -140,7 +143,7 @@ int SDCard_Init()
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fat_sd_mount = MOUNT_SD;
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fat_sd_sec = _FAT_startSector;
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#ifdef DEBUG_FAT
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gprintf( ":1" );
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gprintf( ":1\n" );
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#endif
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return 1;
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}
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@ -149,12 +152,12 @@ int SDCard_Init()
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fat_sd_mount = MOUNT_SDHC;
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fat_sd_sec = _FAT_startSector;
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#ifdef DEBUG_FAT
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gprintf( ":1" );
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gprintf( ":1\n" );
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#endif
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return 1;
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}
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#ifdef DEBUG_FAT
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gprintf( ":-1" );
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gprintf( ":-1\n" );
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#endif
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return -1;
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}
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@ -162,13 +165,16 @@ int SDCard_Init()
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void SDCard_deInit()
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{
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#ifdef DEBUG_FAT
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gprintf( "\nSDCard_deInit()" );
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gprintf( "SDCard_deInit(): " );
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#endif
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//closing all open Files write back the cache and then shutdown em!
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fatUnmount( "SD:/" );
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fat_sd_mount = MOUNT_NONE;
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fat_sd_sec = 0;
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#ifdef DEBUG_FAT
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gprintf( "ok\n" );
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#endif
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}
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void ntfsInit();
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@ -14,7 +14,7 @@ void gprintf( const char *str, ... )
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{
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if ( !( geckoinit ) )return;
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char astr[4096];
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char astr[ 0x100 ];
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va_list ap;
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va_start( ap, str );
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@ -23,8 +23,8 @@ void gprintf( const char *str, ... )
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va_end( ap );
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//usb_sendbuffer( 1, astr, strlen( astr ) );
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usb_sendbuffer_safe( 1, astr, strlen(astr) );
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usb_sendbuffer( 1, astr, strlen( astr ) );
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//usb_sendbuffer_safe( 1, astr, strlen(astr) );
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}
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bool InitGecko()
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@ -60,6 +60,7 @@ extern char headlessID[8];
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NandTitle titles;
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PartList partitions;
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int main( int argc, char *argv[] )
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{
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MEM2_init( 48 );
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@ -439,6 +439,7 @@ int MainMenu( int menu )
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alternatedoloffset = game_cfg->alternatedolstart;
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}
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reloadblock = game_cfg->iosreloadblock;
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returnToLoaderGV = game_cfg->returnTo;
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}
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else
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{
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@ -462,6 +463,7 @@ int MainMenu( int menu )
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alternatedoloffset = 0;
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}
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reloadblock = off;
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returnToLoaderGV = 1;
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}
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int ios2;
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@ -667,9 +669,17 @@ int MainMenu( int menu )
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vipatch = 0;
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break;
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}
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u32 channel = 0;
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if( returnToLoaderGV )
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{
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int idx = titles.FindU32( Settings.returnTo );
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if( idx >= 0 )
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channel = TITLE_LOWER( titles.At( idx ) );
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}
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gprintf( "\tDisc_wiiBoot\n" );
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ret = Disc_WiiBoot( videoselected, cheat, vipatch, countrystrings, errorfixer002, alternatedol, alternatedoloffset );
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ret = Disc_WiiBoot( videoselected, cheat, vipatch, countrystrings, errorfixer002, alternatedol, alternatedoloffset, channel );
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if ( ret < 0 )
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{
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Sys_LoadMenu();
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@ -7,6 +7,7 @@
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#include "network/networkops.h"
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#include "prompts/gameinfo.h"
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#include "prompts/DiscBrowser.h"
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#include "prompts/TitleBrowser.h"
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#include "settings/Settings.h"
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#include "wpad.h"
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#include "sys.h"
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@ -3,6 +3,7 @@
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#include <string.h>
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#include "dolpatcher.h"
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#include "wip.h"
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#include "gecko.h"
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/** Anti 002 fix for IOS 249 rev > 12 thanks to WiiPower **/
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bool Anti_002_fix( u8 * Address, int Size )
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@ -280,3 +281,137 @@ void VideoModePatcher( u8 * dst, int len, u8 videoSelected )
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Search_and_patch_Video_Modes( dst, len, table );
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}
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}
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//giantpune's magic super patch to return to channels
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bool PatchReturnTo( void *Address, int Size, u32 id ) {
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if( !id )return 0;
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//new __OSLoadMenu() (SM2.0 and higher)
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u8 SearchPattern[ 12 ] = { 0x38, 0x80, 0x00, 0x02, 0x38, 0x60, 0x00, 0x01, 0x38, 0xa0, 0x00, 0x00 };
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//old _OSLoadMenu() (used in launch games)
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u8 SearchPatternB[ 12 ] = { 0x38, 0xC0, 0x00, 0x02, 0x38, 0xA0, 0x00, 0x01, 0x38, 0xE0, 0x00, 0x00 };
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//identifier for the safe place
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u8 SearchPattern2[ 12 ] = { 0x4D, 0x65, 0x74, 0x72, 0x6F, 0x77, 0x65, 0x72, 0x6B, 0x73, 0x20, 0x54 };
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int found = 0;
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int patched = 0;
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u8 oldSDK = 0;
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u32 ad[ 4 ] = { 0, 0, 0, 0 };
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void *Addr = Address;
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void *Addr_end = Address+Size;
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while (Addr <= Addr_end - 12 ) {
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//find a safe place or the patch to hang out
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if ( ! ad[ 3 ] && memcmp( Addr, SearchPattern2, 12 )==0 ) {
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ad[ 3 ] = (u32)Addr + 0x30;
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//gprintf("found a safe place @ %08x\n", ad[ 3 ]);
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//hexdump( Addr, 0x50 );
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}
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//find __OSLaunchMenu() and remember some addresses in it
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else if ( memcmp( Addr, SearchPattern, 12 )==0 ) {
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ad[ found++ ] = (u32)Addr;
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}
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else if ( ad[ 0 ] && memcmp( Addr, SearchPattern, 8 )==0 ) //after the first match is found, only search the first 8 bytes for the other 2
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{
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if( !ad[ 1 ] ) ad[ found++ ] = (u32)Addr;
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else if( !ad[ 2 ] ) ad[ found++ ] = (u32)Addr;
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if( found >= 3 )break;
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}
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Addr += 4;
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}
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//check for the older-ass version of the SDK
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if( found < 3 && ad[ 3 ] )
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{
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Addr = Address;
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ad[ 0 ] = 0; ad[ 1 ] = 0;
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ad[ 2 ] = 0;
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found = 0;
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oldSDK = 1;
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while (Addr <= Addr_end - 12 ) {
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//find __OSLaunchMenu() and remember some addresses in it
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if ( memcmp( Addr, SearchPatternB, 12 )==0 ) {
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ad[ found++ ] = (u32)Addr;
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}
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else if ( ad[ 0 ] && memcmp( Addr, SearchPatternB, 8 ) == 0 ) //after the first match is found, only search the first 8 bytes for the other 2
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{
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if( !ad[ 1 ] ) ad[ found++ ] = (u32)Addr;
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else if( !ad[ 2 ] ) ad[ found++ ] = (u32)Addr;
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if( found >= 3 )break;
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}
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Addr += 4;
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}
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}
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//if the function is found and if it is not too far into the main.dol
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if( found == 3 && ( ad[ 2 ] - ad[ 3 ] < 0x1000001 ) && ad[ 3 ] )
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{
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//gprintf("patch __OSLaunchMenu( 0x00010001, 0x%08x )\n", id);
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u32 nop = 0x60000000;
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//the magic that writes the TID to the registers
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u8 jump[ 20 ] = { 0x3C, 0x60, 0x00, 0x01, 0x60, 0x63, 0x00, 0x01,
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0x3C, 0x80, 0x4A, 0x4F, 0x60, 0x84, 0x44, 0x49,
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0x4E, 0x80, 0x00, 0x20 };
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if( oldSDK )
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{
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jump[ 1 ] = 0xA0; //3CA00001 60A50001
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jump[ 5 ] = 0xA5; //3CC04A4F 60C64449
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jump[ 9 ] = 0xC0;
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jump[ 13 ] = 0xC6;
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}
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//patch the thing to use the new TID
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jump[ 10 ] = (u8)( id >> 24 );
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jump[ 11 ] = (u8)( id >> 16 );
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jump[ 14 ] = (u8)( id >> 8 );
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jump[ 15 ] = (u8)id;
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void* addr = (u32*)ad[ 3 ];
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//write new stuff to memory main.dol in a unused part of the main.dol
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memcpy( addr, jump, sizeof( jump ) );
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//ES_GetTicketViews()
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u32 newval = ( ad[ 3 ] - ad[ 0 ] );
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newval &= 0x03FFFFFC;
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newval |= 0x48000001;
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addr = (u32*)ad[ 0 ];
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memcpy( addr, &newval, sizeof( u32 ) );
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memcpy( addr + 4, &nop, sizeof( u32 ) );
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//gprintf("\t%p -> %08x\n", addr, newval );
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//ES_GetTicketViews() again
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newval = ( ad[ 3 ] - ad[ 1 ] );
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newval &= 0x03FFFFFC;
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newval |= 0x48000001;
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addr = (u32*)ad[ 1 ];
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memcpy( addr, &newval, sizeof( u32 ) );
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memcpy( addr + 4, &nop, sizeof( u32 ) );
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//gprintf("\t%p -> %08x\n", addr, newval );
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//ES_LaunchTitle()
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newval = ( ad[ 3 ] - ad[ 2 ] );
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newval &= 0x03FFFFFC;
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newval |= 0x48000001;
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addr = (u32*)ad[ 2 ];
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memcpy( addr, &newval, sizeof( u32 ) );
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memcpy( addr + 4, &nop, sizeof( u32 ) );
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//gprintf("\t%p -> %08x\n", addr, newval );
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patched = 1;
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}
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else
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{
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gprintf("not patched\n");
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gprintf("found %d addresses\n", found);
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int i;
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for( i = 0; i< 4; i++)
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gprintf("ad[ %d ]: %08x\n", i, ad[ i ] );
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gprintf("offset : %08x\n", ad[ 2 ] - ad[ 3 ] );
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}
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return patched;
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}
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@ -8,5 +8,6 @@ bool NSMBPatch( u8 * Address, int Size );
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bool PoPPatch();
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bool Search_and_patch_Video_Modes( u8 * Address, u32 Size, GXRModeObj* Table[] );
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void VideoModePatcher( u8 * dst, int len, u8 videoSelected );
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bool PatchReturnTo( void *Address, int Size, u32 id );
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#endif
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@ -51,8 +51,191 @@ extern wchar_t *gameFilter;
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/********************************************************************************
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* TitleBrowser- opens a browser with a list of installed Titles
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* relies on code from any title deleter.
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*********************************************************************************/
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bool TitleSelector( char output[] )
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{
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gprintf("TitleSelector()\n");
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u32 num_titles;
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s32 r = -1;
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bool ret = false;
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u64 *titleList = NULL;
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ISFS_Initialize();//initialize for "titles.Exists()"
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// Get count of titles of the good titles
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num_titles = titles.SetType( 0x10001 );
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u32 n = num_titles;
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//gprintf("num_titles: %u\n", num_titles );
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for ( u32 i = 0; i < n; i++ )
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{
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u64 tid = titles.Next();
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if ( !tid )
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{
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break;
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}
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//remove ones not actually installed on the nand
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if ( !titles.Exists( tid ) )
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{
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num_titles--;
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}
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}
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//gprintf("num_titles: %u\n", num_titles );
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//make a list of just the tids we are adding to the titlebrowser
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titleList = ( u64* )memalign( 32, num_titles * sizeof( u64 ) );
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if ( !titleList )
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{
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gprintf( "TitleLister(): out of memory!\n" );
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return false;
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}
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customOptionList options4( num_titles + 1 );
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//write the titles on the option browser
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u32 i = 0;
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titles.SetType( 0x10001 );
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while ( i < num_titles )
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{
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u64 tid = titles.Next();
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if ( !tid )
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{
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gprintf( "shit happened\n" );
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break;
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}
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if ( !titles.Exists( tid ) )
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{
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continue;
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}
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char id[ 5 ];
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titles.AsciiTID( tid, ( char* )&id );
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char* name = titles.NameOf( tid );
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//gprintf("%016llx: %s: %s\n%p\t%p\n", tid, id, name, &id, name );
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options4.SetName( i, "%s", id );
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options4.SetValue( i, "%s", name ? titles.NameOf( tid ) : tr( "Unknown" ) );
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titleList[ i ] = tid;
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i++;
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}
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// gprintf("i: %u\n", i );
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//hexdump( titleList, num_titles * sizeof( u64 ) );
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options4.SetName( i, " " );
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options4.SetValue( i, "%s", tr( "Clear" ) );
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ISFS_Deinitialize();
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bool exit = false;
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GuiSound btnSoundOver( button_over_pcm, button_over_pcm_size, Settings.sfxvolume );
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// because destroy GuiSound must wait while sound playing is finished, we use a global sound
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if ( !btnClick2 ) btnClick2 = new GuiSound( button_click2_pcm, button_click2_pcm_size, Settings.sfxvolume );
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char imgPath[100];
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snprintf( imgPath, sizeof( imgPath ), "%sbutton_dialogue_box.png", CFG.theme_path );
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GuiImageData btnOutline( imgPath, button_dialogue_box_png );
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snprintf( imgPath, sizeof( imgPath ), "%sgamesettings_background.png", CFG.theme_path );
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GuiImageData settingsbg( imgPath, settings_background_png );
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GuiImage settingsbackground( &settingsbg );
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GuiButton settingsbackgroundbtn( settingsbackground.GetWidth(), settingsbackground.GetHeight() );
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settingsbackgroundbtn.SetAlignment( ALIGN_LEFT, ALIGN_TOP );
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settingsbackgroundbtn.SetPosition( 0, 0 );
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settingsbackgroundbtn.SetImage( &settingsbackground );
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GuiTrigger trigA;
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trigA.SetSimpleTrigger( -1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A );
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GuiTrigger trigB;
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trigB.SetButtonOnlyTrigger( -1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B );
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GuiText cancelBtnTxt( tr( "Back" ), 22, THEME.prompttext );
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cancelBtnTxt.SetMaxWidth( btnOutline.GetWidth() - 30 );
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GuiImage cancelBtnImg( &btnOutline );
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if ( Settings.wsprompt == yes )
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{
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cancelBtnTxt.SetWidescreen( CFG.widescreen );
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cancelBtnImg.SetWidescreen( CFG.widescreen );
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}
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GuiButton cancelBtn( &cancelBtnImg, &cancelBtnImg, 2, 3, 180, 400, &trigA, &btnSoundOver, btnClick2, 1 );
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cancelBtn.SetLabel( &cancelBtnTxt );
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cancelBtn.SetTrigger( &trigB );
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u8 scrollbaron = 0;
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if ( num_titles + 1 > 9 )
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scrollbaron = 1;
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GuiCustomOptionBrowser optionBrowser4( 396, 280, &options4, CFG.theme_path, "bg_options_gamesettings.png", bg_options_settings_png, scrollbaron, 200 );
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optionBrowser4.SetPosition( 0, 90 );
|
||||
optionBrowser4.SetAlignment( ALIGN_CENTRE, ALIGN_TOP );
|
||||
|
||||
GuiTrigger trigZ;
|
||||
trigZ.SetButtonOnlyTrigger( -1, WPAD_NUNCHUK_BUTTON_Z | WPAD_CLASSIC_BUTTON_ZL, PAD_TRIGGER_Z );
|
||||
|
||||
GuiButton screenShotBtn( 0, 0 );
|
||||
screenShotBtn.SetPosition( 0, 0 );
|
||||
screenShotBtn.SetTrigger( &trigZ );
|
||||
|
||||
|
||||
|
||||
HaltGui();
|
||||
GuiWindow w( screenwidth, screenheight );
|
||||
w.Append( &settingsbackgroundbtn );
|
||||
w.Append( &screenShotBtn );
|
||||
w.Append( &cancelBtn );
|
||||
w.Append( &optionBrowser4 );
|
||||
mainWindow->SetState( STATE_DISABLED );
|
||||
mainWindow->Append( &w );
|
||||
|
||||
ResumeGui();
|
||||
|
||||
while ( !exit )
|
||||
{
|
||||
VIDEO_WaitVSync();
|
||||
|
||||
if ( shutdown == 1 ) Sys_Shutdown();
|
||||
if ( reset == 1 ) Sys_Reboot();
|
||||
|
||||
r = optionBrowser4.GetClickedOption();
|
||||
|
||||
if ( r > -1 )
|
||||
{ //if a click happened
|
||||
if( r < num_titles )
|
||||
{
|
||||
u64 tid = titleList[ r ];
|
||||
sprintf( output, "%08x", TITLE_LOWER( tid ) );
|
||||
}
|
||||
else
|
||||
output[ 0 ] = 0;
|
||||
ret = true;
|
||||
exit = true;
|
||||
}
|
||||
|
||||
else if ( cancelBtn.GetState() == STATE_CLICKED )
|
||||
{
|
||||
//break the loop and end the function
|
||||
exit = true;
|
||||
}
|
||||
else if ( screenShotBtn.GetState() == STATE_CLICKED )
|
||||
{
|
||||
screenShotBtn.ResetState();
|
||||
ScreenShot();
|
||||
}
|
||||
}
|
||||
|
||||
HaltGui();
|
||||
mainWindow->SetState( STATE_DEFAULT );
|
||||
mainWindow->Remove( &w );
|
||||
free( titleList );
|
||||
ResumeGui();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
int TitleBrowser()
|
||||
{
|
||||
|
||||
@ -139,7 +322,7 @@ int TitleBrowser()
|
||||
char* name = titles.NameOf( tid );
|
||||
|
||||
options3.SetName( i, "%s", id );
|
||||
options3.SetValue( i, "%s", name ? titles.NameOf( tid ) : "Unknown" );
|
||||
options3.SetValue( i, "%s", name ? titles.NameOf( tid ) : tr( "Unknown" ) );
|
||||
titleList[ i ] = tid;
|
||||
i++;
|
||||
}
|
||||
@ -165,7 +348,7 @@ int TitleBrowser()
|
||||
char* name = titles.NameOf( tid );
|
||||
|
||||
options3.SetName( i, "%s", id );
|
||||
options3.SetValue( i, "%s", name ? titles.NameOf( tid ) : "Unknown" );
|
||||
options3.SetValue( i, "%s", name ? titles.NameOf( tid ) : tr( "Unknown" ) );
|
||||
titleList[ i ] = tid;
|
||||
i++;
|
||||
}
|
||||
@ -526,10 +709,8 @@ int TitleBrowser()
|
||||
}
|
||||
else if ( screenShotBtn.GetState() == STATE_CLICKED )
|
||||
{
|
||||
gprintf( "\n\tscreenShotBtn clicked" );
|
||||
screenShotBtn.ResetState();
|
||||
ScreenShot();
|
||||
gprintf( "...It's easy, mmmmmmKay" );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -9,5 +9,6 @@
|
||||
#define _TITLEBROWSER_H_
|
||||
|
||||
int TitleBrowser();
|
||||
bool TitleSelector( char output[] );
|
||||
|
||||
#endif
|
||||
|
@ -21,6 +21,7 @@
|
||||
#include "usbloader/utils.h"
|
||||
#include "xml/xml.h"
|
||||
#include "wad/nandtitle.h"
|
||||
#include "prompts/TitleBrowser.h"
|
||||
|
||||
#define MAXOPTIONS 13
|
||||
|
||||
@ -1084,6 +1085,29 @@ int MenuSettings()
|
||||
options2.SetValue( Idx, "%s", tr( opts_no_yes[Settings.fullcopy] ) );
|
||||
}
|
||||
|
||||
if ( ret == ++Idx || firstRun )
|
||||
{
|
||||
char* name = NULL;
|
||||
if ( firstRun ) options2.SetName( Idx, "%s", tr( "Return To" ) );
|
||||
if ( ret == Idx )
|
||||
{
|
||||
char tidChar[ 10 ];
|
||||
bool getChannel = TitleSelector( tidChar );
|
||||
if( getChannel )
|
||||
{
|
||||
snprintf( Settings.returnTo, sizeof( Settings.returnTo ), "%s", tidChar );
|
||||
}
|
||||
}
|
||||
int haveTitle = titles.FindU32( Settings.returnTo );
|
||||
if( haveTitle >= 0 )
|
||||
{
|
||||
name = titles.NameFromIndex( haveTitle );
|
||||
if( !strlen( name ) )
|
||||
name = NULL;
|
||||
}
|
||||
options2.SetValue( Idx, "%s", name ? name : tr( opts_off_on[ 0 ] ) );
|
||||
}
|
||||
|
||||
firstRun = false;
|
||||
}
|
||||
}
|
||||
@ -2467,6 +2491,7 @@ int GameSettings( struct discHdr * header )
|
||||
alternatedoloffset = game_cfg->alternatedolstart;
|
||||
reloadblock = game_cfg->iosreloadblock;
|
||||
strlcpy( alternatedname, game_cfg->alternatedolname, sizeof( alternatedname ) );
|
||||
returnToLoaderGV = game_cfg->returnTo;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2489,6 +2514,7 @@ int GameSettings( struct discHdr * header )
|
||||
alternatedoloffset = 0;
|
||||
reloadblock = off;
|
||||
strcpy( alternatedname, "" );
|
||||
returnToLoaderGV = 1;
|
||||
}
|
||||
|
||||
ResumeGui();
|
||||
@ -2521,7 +2547,6 @@ int GameSettings( struct discHdr * header )
|
||||
w.Remove( &MainButton4 );
|
||||
exit = false;
|
||||
options2.SetLength( 0 );
|
||||
// optionBrowser2.SetScrollbar(1);
|
||||
w.Append( &optionBrowser2 );
|
||||
optionBrowser2.SetClickable( true );
|
||||
ResumeGui();
|
||||
@ -2667,6 +2692,23 @@ int GameSettings( struct discHdr * header )
|
||||
options2.SetValue( Idx, "%s", tr( opts_error002[fix002] ) );
|
||||
}
|
||||
|
||||
if ( ret == ++Idx || firstRun )
|
||||
{
|
||||
if ( firstRun ) options2.SetName( Idx, "%s", tr( "Return To" ) );
|
||||
if ( ret == Idx && ++returnToLoaderGV >= settings_off_on_max )
|
||||
returnToLoaderGV = 0;
|
||||
|
||||
char text[ IMET_MAX_NAME_LEN ];
|
||||
int channel = titles.FindU32( Settings.returnTo );//is the channel set in the global settings actually installed?
|
||||
|
||||
if( !returnToLoaderGV || channel < 0 )//channel is not installed or the uer wants to not use it
|
||||
sprintf( text, "%s", tr( opts_off_on[ 0 ] ) );
|
||||
|
||||
else snprintf( text, sizeof( text ), "%s", titles.NameFromIndex( channel ) );
|
||||
|
||||
options2.SetValue( Idx, "%s", text );
|
||||
}
|
||||
|
||||
if ( ret == ++Idx || firstRun )
|
||||
{
|
||||
if ( firstRun ) options2.SetName( Idx, "%s", tr( "Patch Country Strings" ) );
|
||||
@ -3004,6 +3046,7 @@ int GameSettings( struct discHdr * header )
|
||||
iosChoice = i249;
|
||||
parentalcontrolChoice = 0;
|
||||
strcpy( alternatedname, "" );
|
||||
returnToLoaderGV = 1;
|
||||
CFG_forget_game_opt( header->id );
|
||||
/* commented because the database language now depends on the main language setting, this could be enabled again if there is a separate language setting for the database
|
||||
// if default language is different than language from main settings, reload titles
|
||||
|
@ -41,6 +41,7 @@ u16 playcount = 0;
|
||||
u8 listDisplay = 0;
|
||||
u8 partition = -1;
|
||||
char alternatedname[40];
|
||||
u8 returnToLoaderGV = 1; //global variable used for returnToLoaderShit. defaults to "yes, patch return to loader"
|
||||
|
||||
struct ID_Title
|
||||
{
|
||||
@ -365,6 +366,7 @@ void Global_Default( void )
|
||||
Settings.tooltips = TooltipsOn;
|
||||
char * empty = "";
|
||||
snprintf( Settings.unlockCode, sizeof( Settings.unlockCode ), empty );
|
||||
snprintf( Settings.returnTo, sizeof( Settings.returnTo ), empty );
|
||||
// Settings.godmode = 1;
|
||||
Settings.gamesound = 1;
|
||||
Settings.parentalcontrol = 0;
|
||||
@ -1132,6 +1134,11 @@ void global_cfg_set( char *name, char *val )
|
||||
strlcpy( Settings.unlockCode, val, sizeof( Settings.unlockCode ) );
|
||||
return;
|
||||
}
|
||||
else if ( strcmp( name, "returnTo" ) == 0 )
|
||||
{
|
||||
strlcpy( Settings.returnTo, val, sizeof( Settings.returnTo ) );
|
||||
return;
|
||||
}
|
||||
else if ( strcmp( name, "parentalcontrol" ) == 0 )
|
||||
{
|
||||
int i;
|
||||
@ -1492,6 +1499,7 @@ void cfg_set_game_opt( struct Game_CFG *game, u8 *id )
|
||||
}
|
||||
game->alternatedolstart = alternatedoloffset;
|
||||
strlcpy( game->alternatedolname, alternatedname, sizeof( game->alternatedolname ) );
|
||||
game->returnTo = returnToLoaderGV;
|
||||
}
|
||||
|
||||
struct Game_NUM* cfg_get_game_num( u8 *id )
|
||||
@ -1602,6 +1610,7 @@ bool cfg_save_global() // save global settings
|
||||
fprintf( f, "partitions = %d\n ", Settings.partitions_to_install );
|
||||
fprintf( f, "fullcopy = %d\n ", Settings.fullcopy );
|
||||
fprintf( f, "beta_upgrades = %d\n ", Settings.beta_upgrades );
|
||||
fprintf( f, "returnTo = %s\n ", Settings.returnTo );
|
||||
fclose( f );
|
||||
return true;
|
||||
}
|
||||
@ -1715,6 +1724,10 @@ void game_set( char *name, char *val )
|
||||
{
|
||||
strlcpy( game->alternatedolname, opt_val, sizeof( game->alternatedolname ) );
|
||||
}
|
||||
if ( strcmp( "returnTo", opt_name ) == 0 )
|
||||
{
|
||||
strlcpy( game->returnTo, opt_val, sizeof( game->returnTo ) );
|
||||
}
|
||||
}
|
||||
// next opt
|
||||
if ( np ) p = np + 1;
|
||||
@ -1880,6 +1893,7 @@ bool cfg_save_games()
|
||||
fprintf( f, "loadalternatedol:%d;", cfg_game[i].loadalternatedol );
|
||||
fprintf( f, "alternatedolstart:%d;", cfg_game[i].alternatedolstart );
|
||||
fprintf( f, "alternatedolname:%s;\n", cfg_game[i].alternatedolname );
|
||||
fprintf( f, "returnTo:%s;\n", cfg_game[i].returnTo );
|
||||
}
|
||||
fprintf( f, "# END\n" );
|
||||
fclose( f );
|
||||
@ -1956,6 +1970,7 @@ bool CFG_reset_all_playcounters()
|
||||
return true;
|
||||
}
|
||||
|
||||
#if 0
|
||||
bool cfg_load_global()
|
||||
{
|
||||
char GXGlobal_cfg[26];
|
||||
@ -1989,7 +2004,7 @@ bool cfg_load_global()
|
||||
Settings.db_JPtoEN = 0;
|
||||
return cfg_parsefile( GXGlobal_cfg, &global_cfg_set );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
struct Game_CFG* CFG_get_game_opt( const u8 *id )
|
||||
|
@ -214,6 +214,7 @@ extern "C"
|
||||
extern u16 playcount;
|
||||
extern u8 favoritevar;
|
||||
extern char alternatedname[40];
|
||||
extern u8 returnToLoaderGV;
|
||||
|
||||
|
||||
struct Game_CFG
|
||||
@ -231,6 +232,7 @@ extern "C"
|
||||
u32 alternatedolstart;
|
||||
u8 patchcountrystrings;
|
||||
char alternatedolname[40];
|
||||
u8 returnTo;
|
||||
};
|
||||
struct Game_NUM
|
||||
{
|
||||
@ -462,6 +464,7 @@ extern "C"
|
||||
u8 fullcopy;
|
||||
u8 beta_upgrades;
|
||||
struct SParental parental;
|
||||
char returnTo[ 20 ];
|
||||
};
|
||||
extern struct SSettings Settings;
|
||||
|
||||
|
@ -59,7 +59,7 @@ void gamepatches( void * dst, int len, u8 videoSelected, u8 patchcountrystring,
|
||||
Anti_002_fix( dst, len );
|
||||
}
|
||||
|
||||
s32 Apploader_Run( entry_point *entry, u8 cheat, u8 videoSelected, u8 vipatch, u8 patchcountrystring, u8 error002fix, u8 alternatedol, u32 alternatedoloffset )
|
||||
s32 Apploader_Run( entry_point *entry, u8 cheat, u8 videoSelected, u8 vipatch, u8 patchcountrystring, u8 error002fix, u8 alternatedol, u32 alternatedoloffset, u32 returnTo )
|
||||
{
|
||||
app_entry appldr_entry;
|
||||
app_init appldr_init;
|
||||
@ -102,6 +102,9 @@ s32 Apploader_Run( entry_point *entry, u8 cheat, u8 videoSelected, u8 vipatch, u
|
||||
*( u32 * )0x80003188 = *( u32 * )0x80003140;
|
||||
}
|
||||
|
||||
u32 dolStart = 0x90000000;
|
||||
u32 dolEnd = 0x0;
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
void *dst = NULL;
|
||||
@ -117,6 +120,18 @@ s32 Apploader_Run( entry_point *entry, u8 cheat, u8 videoSelected, u8 vipatch, u
|
||||
|
||||
gamepatches( dst, len, videoSelected, patchcountrystring, vipatch, cheat );
|
||||
DCFlushRange( dst, len );
|
||||
|
||||
if( (u32)dst < dolStart )dolStart = (u32)dst;
|
||||
if( (u32)dst + len > dolEnd ) dolEnd = (u32)dst + len;
|
||||
}
|
||||
|
||||
//this patch should be run on the entire dol at 1 time
|
||||
if( !alternatedol && returnTo)
|
||||
{
|
||||
if( PatchReturnTo( (u32*)dolStart, dolEnd - dolStart , returnTo) )
|
||||
{
|
||||
DCFlushRange( (u32*)dolStart, dolEnd - dolStart );
|
||||
}
|
||||
}
|
||||
|
||||
*entry = appldr_final();
|
||||
|
@ -10,7 +10,7 @@ extern "C"
|
||||
typedef void ( *entry_point )( void );
|
||||
|
||||
/* Prototypes */
|
||||
s32 Apploader_Run( entry_point *, u8, u8, u8, u8, u8, u8, u32 );
|
||||
s32 Apploader_Run( entry_point *entry, u8 cheat, u8 videoSelected, u8 vipatch, u8 patchcountrystring, u8 error002fix, u8 alternatedol, u32 alternatedoloffset, u32 returnTo );
|
||||
void gamepatches( void * dst, int len, u8 videoSelected, u8 patchcountrystring, u8 vipatch, u8 cheat );
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
@ -296,7 +296,7 @@ s32 Disc_IsWii( void )
|
||||
return 0;
|
||||
}
|
||||
|
||||
s32 Disc_BootPartition( u64 offset, u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring, u8 error002fix, u8 alternatedol, u32 alternatedoloffset )
|
||||
s32 Disc_BootPartition( u64 offset, u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring, u8 error002fix, u8 alternatedol, u32 alternatedoloffset, u32 returnTo )
|
||||
{
|
||||
entry_point p_entry;
|
||||
|
||||
@ -320,7 +320,7 @@ s32 Disc_BootPartition( u64 offset, u8 videoselected, u8 cheat, u8 vipatch, u8 p
|
||||
PoPPatch();
|
||||
|
||||
/* Run apploader */
|
||||
ret = Apploader_Run( &p_entry, cheat, videoselected, vipatch, patchcountrystring, error002fix, alternatedol, alternatedoloffset );
|
||||
ret = Apploader_Run( &p_entry, cheat, videoselected, vipatch, patchcountrystring, error002fix, alternatedol, alternatedoloffset, returnTo );
|
||||
if ( ret < 0 )
|
||||
return ret;
|
||||
|
||||
@ -397,7 +397,7 @@ s32 Disc_BootPartition( u64 offset, u8 videoselected, u8 cheat, u8 vipatch, u8 p
|
||||
return 0;
|
||||
}
|
||||
|
||||
s32 Disc_WiiBoot( u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring, u8 error002fix, u8 alternatedol, u32 alternatedoloffset )
|
||||
s32 Disc_WiiBoot( u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring, u8 error002fix, u8 alternatedol, u32 alternatedoloffset, u32 returnTo )
|
||||
{
|
||||
u64 offset;
|
||||
s32 ret;
|
||||
@ -408,7 +408,7 @@ s32 Disc_WiiBoot( u8 videoselected, u8 cheat, u8 vipatch, u8 patchcountrystring,
|
||||
return ret;
|
||||
|
||||
/* Boot partition */
|
||||
return Disc_BootPartition( offset, videoselected, cheat, vipatch, patchcountrystring, error002fix, alternatedol, alternatedoloffset );
|
||||
return Disc_BootPartition( offset, videoselected, cheat, vipatch, patchcountrystring, error002fix, alternatedol, alternatedoloffset, returnTo );
|
||||
}
|
||||
|
||||
|
||||
|
@ -50,8 +50,8 @@ extern "C"
|
||||
s32 Disc_SetUSB( const u8 * );
|
||||
s32 Disc_ReadHeader( void * );
|
||||
s32 Disc_IsWii( void );
|
||||
s32 Disc_BootPartition( u64, u8, u8, u8, u8, u8, u8, u32 );
|
||||
s32 Disc_WiiBoot( u8, u8, u8, u8, u8, u8, u32 );
|
||||
s32 Disc_BootPartition( u64, u8, u8, u8, u8, u8, u8, u32, u32 returnTo );
|
||||
s32 Disc_WiiBoot( u8, u8, u8, u8, u8, u8, u32, u32 returnTo );
|
||||
s32 __Disc_FindPartition( u64 *outbuf );
|
||||
void PatchCountryStrings( void *Address, int Size );
|
||||
s32 __Disc_FindPartition( u64 *outbuf );
|
||||
|
@ -8,6 +8,23 @@ extern "C"
|
||||
|
||||
static u8 tmd_buf[ MAX_SIGNED_TMD_SIZE ] ATTRIBUTE_ALIGN( 32 );
|
||||
|
||||
//based on one from comex's nand formatter
|
||||
static u64 atoi_hex( const char *s ) {
|
||||
u64 ret=0;
|
||||
u32 n = strlen( s );
|
||||
|
||||
for( u32 i = 0; i < n; i++) {
|
||||
if(s[i] > 0x39) {
|
||||
ret += (s[i] & ~0x20) - 0x37;
|
||||
} else {
|
||||
ret += (s[i]-0x30);
|
||||
}
|
||||
if (i != (n-1)) ret *= 16;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
NandTitle::NandTitle()
|
||||
{
|
||||
numTitles = 0;
|
||||
@ -444,3 +461,20 @@ err:
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int NandTitle::FindU64( const char *s )
|
||||
{
|
||||
u64 tid = atoi_hex( s );
|
||||
return IndexOf( tid );
|
||||
}
|
||||
|
||||
int NandTitle::FindU32( const char *s )
|
||||
{
|
||||
u64 tid = atoi_hex( s );
|
||||
for ( u32 i = 0; i < numTitles; i++ )
|
||||
{
|
||||
if ( TITLE_LOWER( list[ i ] ) == TITLE_LOWER( tid ) )
|
||||
return i;
|
||||
}
|
||||
return WII_EINSTALL;
|
||||
}
|
||||
|
@ -86,6 +86,9 @@ class NandTitle
|
||||
bool Exists( u64 tid );
|
||||
bool ExistsFromIndex( u32 i );
|
||||
|
||||
int FindU64( const char *s );
|
||||
int FindU32( const char *s );
|
||||
|
||||
s32 GetTicketViews( u64 tid, tikview **outbuf, u32 *outlen );
|
||||
|
||||
u64 operator[]( u32 i ) { return At( i ); }
|
||||
|
Loading…
Reference in New Issue
Block a user