Commit Graph

15 Commits

Author SHA1 Message Date
ardi@ist-einmalig.de
16b4e62c51 2009-09-27 18:19:53 +00:00
dimok321
d5fb3ff33f Some changes to the Carousel:
*Added a ToolTip
*Added GameName under the covers
*Fixed Crash with no Favorites in list.

NOTE: I'll add a better coming out effect for the covers, for now there is only a slow big ZoomOut which isnt too bad either.
2009-08-01 14:42:12 +00:00
dimok321
9b8f289ca3 *Added Filebrowser from libwiigui 1.03 (modified a bit). It will be used by giantpune later. Right now its not used.
*Created a function to get SVN_REV to avoid long compiling times when small changes are done in the source.
2009-07-24 20:34:55 +00:00
DRayX7
52a1eed0b0 *Added the carousel to the GUI.
*Fixed a bunch of bugs in the carousel.
*Changed the filenames for the carousel images to the spelling used everywhere else.
2009-05-30 03:02:41 +00:00
DRayX7
cf1a8fb5a0 **Changes
*Fixed effect GOROUND so that it doesn't cause alignment issues anymore (the format for this effect is very different than it originally was, if you plan on using it for something, look at the documentation in gui.h.
*Major revamp of gui_gamecarousel (everything is awesome and perfect, except it still can't launch games, and thus it is still not in the gui).

**gui_gamecarousel Notes:
*You can use the same technique as last time to test the carousel (except I recommend adding startat and offset to the line since I added support for it).
*I realized not everyone will agree for my choice of curvature and spacing for the games on the carousel, so I made them variable.  At the top of gui_gamecarousel.cpp are a bunch of definitions that set up these values.
*SCALE determines the size of the game boxes.
*DEG_OFFSET is the number of degrees between the boxes (remember, changing the RADIUS will affect the linear distance each degree represents).
*RADIUS determines the curvature of the arc (higher radius makes it less curved).
*IN_SPEED determines the speed at which the boxes come in (higher number makes it faster).
*SHFIT_SPEED determines the speed at which the boxes move when you turn the carousel.
*PAGESIZE determines how many boxes are drawn (remember, the number of visible boxes is determined by DEG_OFFSET and RADIUS, with the default values you can see 7).
*Everything eles (the animations, position of the movement buttons, etc.) is automatically determined from these values (my 8th grade math teacher was right, trig isn't totally worthless), so you shouldn't need to change anything at all, except the aforementioned values (or the b0rken game launching code).
*If you find a set of values you think looks better than mine, post a picture and the list of values in an issue or on IRC.
*These will probably become theamable at some point, but I figure we should get this added to the gui first (I was hoping to do it tonight, but some stuff came up, and I need to go to bed).

Wow I write really long commit notes.
2009-05-29 05:27:29 +00:00
DRayX7
aaa2a3f25f **Changes
*Modified EFFECT_GOROUND so that it takes a center of rotation, angles work properly, and things don't move back.
*Updated the gui_gamecarousel files so that they are functional, shouldn't have any more code dumps, and use the EFFECT_GOROUND.
*The carousel button doesn't do anything anymore (since GOROUND was changed so much)

**Notes
*The easiest way test the carousel is to change guiGameGrid to guiGameCarousel in source/menu.cpp.
*If you compile with no modifications, the only noticeable difference is that the carousel button does nothing.

**Known Bugs in gui_gamecarousel
*The images dont line up horizontally (when shifting left they go too far left, and the same for shifting right). I think there is a rounding bug somewhere in GOROUND (I already fixed several).
*Cant hold down left and right to scroll yet
*Launching a game only works if the pointer is over two boxes
*If an image is growing when the carousel is turned, that button disapears
*If an image is grown when the carousel is turned, it wont shrink back
2009-05-28 01:46:05 +00:00
dimok321
94a8ccc7c1 *Added simultanious angle change to EFFECT_GOROUND (to test click on carousellbtn) 2009-05-27 17:16:36 +00:00
dimok321
73dada56a8 *Changed the EFFECT_GOROUND (press carousel button to test it) 2009-05-27 08:41:05 +00:00
dimok321
899502b766 *Fixed some Themeprompts problems thx to julienstephan
*Added new effects (EFFECT_PULSE, EFFECT_GOROUND and EFFECT_ROCK_VERTICLE)
2009-05-26 22:48:20 +00:00
ardi@ist-einmalig.de
52fbd15569 * add a nice effect for the GamePromt. To aktivate set in Setup: Flip-X=DiskFlip
* remove the Disk-Shadow from dialogue_box_startgame.png (themers will scream). The Shadow now drawing from Loader
* little changes for Widescreen-prompt-fix
2009-05-20 20:09:57 +00:00
giantpune
557f82d138 Added function to remove GuiTrigger (dimok). played with the settings tabs and triggers. 2009-05-13 06:48:30 +00:00
ardi@ist-einmalig.de
fc20580add Fixed thi Install-Bug ... i think 2009-05-11 18:45:33 +00:00
ardi@ist-einmalig.de
1768998644 Added mutex/mutexlock to synchronize the GuiThreads and the MainThread, again clockfont edited (bearing of "1") 2009-05-06 22:36:28 +00:00
ardi@ist-einmalig.de
fc549f113f Adds a second drawing-pass for drawing tooltips. Now tooltips allways on top and no more overlapped by other buttons. 2009-05-04 19:06:16 +00:00
dimok321
c152f5c3d4 *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00