Commit Graph

16 Commits

Author SHA1 Message Date
dimok321
de2fbe11fa *Added NAND Emulation for d2x v4+ cIOS ONLY. You can emulate partial (mainly titles path (including gamesaves and does not include Miis)) or full nand emulation. The Nand path can be chosen (should not be the same drive as game drive and must be a FAT/FAT32 partition (e.g. sd:/nand/). Just put your NAND FS in that path.
IF YOU USE RETURN TO OPTION THEN THE UNEO TITLE MUST BE ON EMU NAND AS WELL FOR PARTIAL AND FULL EMULATION.

*Added back our old font as fallback font in case the wii system font can't be loaded. Also the use of the Wii System Font can be disabled in the settings (don't forget to set font scale back to 1.0 for old font)
2011-07-24 16:32:09 +00:00
dimok321
53574d6bc5 *threw out mxml because it is pissed on every little crap that is wrong in the xml and stops parsing the whole xml. Changed everything to use official TinyXML now (nice C++ classes). A lot of problems with categories and probably Wiinnertag now should be solved.
*fixed Theme Downloader to actually list the themes (wonder why no one reported that its broken)
*fixed freeze on 0 games and gameGrid
*added a "Sneek Video Patch" mode. According to WiiPower it can come in handy for some games. (Thanks to WiiPower)
*made showing categories on game details screen limited by the space available
*removed alt dol prompt on "default" setting for d2x users
*Added a Block SD Reload option
2011-06-25 19:50:57 +00:00
dimok321
a3495651f0 *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
*modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector
*Added new ehcmodule (thanks rodries)
*Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS)
*Moved a few settings to Feature Settings and added a new Hard Drive Settings
*Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!!
*Removed a few compile warnings for devkitPPC R23
2011-06-22 17:57:37 +00:00
dimok321
1efb712ac5 *fixed XFLIP_WTF setting (Cyan)
*fixed crashes on category add/delete/rename
*changed icon of category rename and mapped triggers +/-/1 to the buttons
*fixed green bar flash on game start
*fixed freeze in STATE_DISABLED when leaving->entering->saving game settings
*separated a few settings from the GUI setting and created a "Feature" settings menu
*Updated language files
*Added Wiinnertag support. 
NOTE:
When you enable the Wiinnertag in the settings a prompt will come up if the Wiinnertag.xml does not exists in the setup path for it. This prompt will ask you if you want an example file created by the loader which you can adjust to your account (I suggest you create one on first use). Multiple/Other tag sites can be setup in the xml file and loader will execute them all one after another. Also Wiinnertag requires a network connection established to be working. When you enable this feature and auto network init is disabled you will be prompted to enable it.
2011-06-18 07:00:42 +00:00
dimok321
72d8c9dc2e *Created an automatic resource list generation script which is executed when files are added/removed
*Created an own class for the homebrew prompt
*Created scrollbar class which is now used on every browser
*Created a checkbox browser list class
*Changed the category prompts to the new list mode
*Improved B-Button scrolling
*Fixed horizontal text scrolling
*Fixed possible crash on long text display
*Many internal gui changes and navigation changes
*Fixed booting games by argument (headless id) (Issue 1930)
*Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923)
*Added booting with arguements from meta.xml for homebrews (Issue 1926)
*Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.
2011-06-14 17:53:19 +00:00
dimok321
79c82ffec8 *Added a global block IOS reload option which is set default to "Auto" (Auto = on d2x cIOS >= V6 enabled, every other cIOS disabled)
*Fix for some IOS Reload games
*Updated libext2fs
*Updated libntfs
*Updated language files
2011-06-10 12:22:19 +00:00
dimok321
74181ae5bc *Skip spaces at the end of a category in WiiTDB (e.g 'Rhythm ')
*Change in nand title search (fixed bug which can find wrong nand title and set it as return to)
*Fixed bug when a wiimote leaves the game list choice and returns to it without going over another game that game was not clickable (Issue 1918)
*Changed search bar to clear text on [X] button click. search bar is now closed by pressing B
2011-06-05 10:09:51 +00:00
dimok321
1913aea194 *Added custom Game Categories switchable in main menu and selected/adjustable in game settings menu. Own categories can be added and applied to games. A multiple category selection is supported in showing and assigning.
*Fix homebrew browser indicator counter (thx dj_skual)
*Fix We Dare anti piracy protection (thx oggzee)
*Fix Wip patching
*IOS reload block working with d2x v6 beta1+ with all filesystems
*Changed CheckBox Cross to squareroot sign
*Added auto detection of the usb port on start with Hermes cIOS (allowing startup without waiting 20s for USB port 1) (was build in in rodries ehcmodule, thx!)
*With new d2x v6 beta1+ sector sizes other than 512 bytes per sector should be supported on ext/ntfs (maybe fat too) (NOT TESTED, need feedback)
2011-06-03 20:31:09 +00:00
dimok321
6ab1fb327c *Removed method 1, always using method 2 for block ios reload
*Reload into gameIOS and not 249
2011-05-30 20:35:03 +00:00
dimok321
96cb18d26f *fixed reversed disc image download when Custom/Original option is selected (Issue 1871)
*corrected the patch for returnTo using d2x (should be working now)
*added block ios reload of d2x. you can choose the methods in the game settings (same option as for hermes ios but it can be 1 or 2 on waninkoko ios, last option on screen) (not tested yet)
*major restructuring of patching code for game patches inside the source
2011-05-30 19:49:12 +00:00
dimok321
00e9a9ffee *Added new ehcmodules with better and more drives support on Hermes IOS (thx rodries)
*Fixed reset of the loader when loading game with IOS reload and disabled WiiTDB titles (Issue 1874)
*Added new 'Inherit' or 'Use global' setting for game settings. If that option is set than the global setting is used for that option. (Issue 1842)
*Fixed timeout timer on startup to count correctly. (Issue 1907)
*Added two new video modes to force progressive video mode, 'FORCE PAL480p' and 'FORCE NTSC480p' (basically the same but oh well) (Issue 1902)
*Added the new 'Return to' procedure for the d2x v4 IOS for Test purpose (didn't test it, need feedback on this one). The old method is used if this procedure fails. Please test it on problematic games (e.g. PoP). (Issue 1892)
2011-05-28 19:52:00 +00:00
dimok321
052c6d4591 RC1 upload:
*update of ehcmodules for Hermes IOS supporting now more drives (thanks rodries again)
*added ignore case sensitivity on NTFS (hopefully it works as good as it sounds)
*fixed homebrew receiving in homebrew launcher via network
*changed video switching code to the one from Wiiflow
*allow ',' as floating point '.'
*Fix of reloading titles after wiitdb update
*reset all other button clicks on carousel when two or more buttons are clicked at once
*a few code optimizations
*fixed compile bug on OSX (Issue 1844 and Issue 1132)
*language files updated
2011-03-14 21:19:21 +00:00
dimok321
d625c5adfc *Added support for using USB port 1 (ONLY ON HERMES CIOS)
*Added support for using both USB ports at once (ONLY ON HERMES CIOS)

Big thanks to rodries for writing the necessary ehcmodules!

NOTE: You can change port of USB device in the Loader Settings. The loader currently does not support loading configs off port 1 (only from port 0)

If you select to use both usb ports the loader will switch between ports automatically, on demand. It is not possible to use both ports at once currently. Right now the wiilight blinks each time it switches the port. I will talk to rodries and see if we can disable it. Using the "both ports" option only makes sense in combination with "Multiple Partitions" option. In that case all games on all partitions from BOTH HDDs will be loaded. I think I don't have to say that switching between ports and loading all games is slower than normal mode with one port only in use. You might wanna just set one port and switch yourself when you need to. Well the option for both ports (automatic switching) is there for the lazy ones who don't like to hit the settings button ;).
2011-02-05 21:06:52 +00:00
dimok321
6f63f9cf05 *Prepare source code for devkitPPC r23 - replaced removed directory functions
*Added additional sort mode - "Sort by number of players"
*Added support for multiple game partitions.

Note: You can activate multiple game partitions support in the Loader Settings. When it is active, all games from all partitions will be listed in the game list. Partitions can be mixed up as you wish wbfs/fat/ntfs/ext. When the multiple partitions feature is activated than the partition in "Game/Install Partition" setting is taken for new game installation. Also the free space amount will be shown from that game installation partition. This will be clickable in the future listing all partitions with their sizes.
2011-02-02 18:30:15 +00:00
dimok321
2764ac6b76 *Added support for physical sector sizes other than 512 bytes per sector for wbfs partitions only! Others filesystems are currently still hardcoded in their libs. Tested with a 3TB drive with a sector size 4096 one wbfs partition (thanks dexter).
*Added initial source for support for virtual sector size other than 512 bytes per sector on wbfs partitions. This still doesn't work (not tested) and will still cause many code dumps because of some unfinished things. So don't use it yet.

*New ehcmodule for Hermes IOS versions. This gives a big boost in compatibility to usb drives using Hermes cIOSes. Now many drives should work with it. Hermes cIOSes have now probably the best compatibility to usb devices. (big thanks to rodries here) (more to come ;))
2011-01-28 21:19:43 +00:00
dimok321
661fe9ce6e *Fixed game patches apply on "Default" and "On game launch" alternate dol settings
*Cleaned the GameBootProcess source a bit up and put it together to a class for better overview
2011-01-22 00:06:28 +00:00