Commit Graph

64 Commits

Author SHA1 Message Date
e.bovendeur
efcc00b66b * Added WII_Initialize call to IOS_ReloadIOSsafe to prevent DSI exception when calling WII_LaunchTitle
* Fixed check for valid cioses
* Removed gprintf from MEM2
2009-12-05 08:06:05 +00:00
e.bovendeur
2543c555a4 Lots of changes in this revision:
* Added MEM2 support by Hibern
* Better partition support (by oggzee)
* Support for subdirectories in FAT32 (by oggzee)
* Added support for cios 223 and 250
* Added BCA support (go to Settings->Custom Paths) to change the path of the BCA files (by Hermes)
* Fixed issue with hairless mode
* Fixed issue with IOS_ReloadIOSsafe (by giantpune)
* Added setting to save games in a subdirectory
* Fixed slow startup when loading from FAT (WiiTDB required!)
* Changed handling of new titles a bit (speed improvement)

Known issue:
* FAT rename and re-id broken again due to subdirectory support (yes, I'm lazy)
2009-12-04 15:05:20 +00:00
giantpune
d14bebd159 fix code dump when using hairless mode and FAT32 2009-12-03 06:13:23 +00:00
giantpune
55a401e4a5 lots of changes here
changed gprintf() to use crediar's method because it is smaller and works just the same.

allow r-win's debug printf() stuff to be sent to the gecko to reduce redundant stuff there 

issue 1073.  headless mode - allow game to be booted via argv[1].

took out all the params from the exitprompt since they aren't used.

took out all the #ifdef stuff for building for a wii.  obviously this wont run on a gamecube so it isn't needed.

added a way to check what version of a IOS is installed before trying to boot into it.  added IOS_ReloadIOSsafe(). this should stop idiots with the 4.2 stubs from bitching about why stuff doesn't work.

use that check so you only see the "222v4 is needed" prompt in the settings if you don't already have that installed.

fix issue 1039. (must still be compiled without NO_DEBUG defined because technically WiiRD is a debugger)
2009-12-03 01:06:09 +00:00
e.bovendeur
8b3754ef3f - Changed svnrev.sh script to autoupdate meta.xml
- Fixed the build for the full channel build
- Reverted the default cios change
- Changed the error002 to default Anti (this only affects new users)
2009-11-17 22:57:41 +00:00
dimok321
626c79ea2d *Added the custom libfat source to our source so you don't need to replace the original one in libogc
*Added NewSuperMarioBrosPatch for NTSC Version
2009-11-15 21:30:44 +00:00
e.bovendeur
a09abe355f * Added FAT support (Issue 1054)
* Fixed issue 1058
* Menus splitted to several smaller files, to reduce compile time

This version has FAT support. You can change the used partition in the game load options. Default WBFS will be used, if found. Otherwise the first FAT partition with games will be used. FAT will only work when using Hermes cios (222/223)!!!
2009-11-15 19:52:58 +00:00
giantpune
b753af6d4d sprinkled gprintf() throughout the source some more.
added functions to mess with the "return to" stub.  everything should be working right, but if i messed up, it may cause you not to be able to exit the program (it could just keep restarting itself).  now when booting homebrew, they should exit back to this program if you have a channel installed as UNEO or ULNR.  priority is given to UNEO if both are present.
2009-10-20 23:00:19 +00:00
giantpune
6a378e3523 added basic functions for outputting debug info to USB gecko 2009-10-20 11:46:55 +00:00
ardi@ist-einmalig.de
31cd4d03e2 revert dimok's stuff, because it makes too many trubble 2009-10-19 20:34:54 +00:00
dimok321
3c6bf6523b Optimization Changes Part 1:
*Lots of changes in the TextDrawing stuff and FreeTypeGX to speed up the drawing
*Mostly optimization work which is not completely done yet, but mainly it is.
*You might not want to update to this revision right away there still might be bugs which are needed to be fixed. This is a version for everyone to test and report bugs caused by the changes.
*Vanishing WiiMotePointer should be fixed for the Settings/GameSettings probably (though it might still occur i am not sure if i didn't forget anything, there is just too much to change :P.
2009-10-17 20:48:52 +00:00
ardi@ist-einmalig.de
7ddd8aee25 fix missing utf-8 support with devkitPPC r18 2009-10-15 14:13:13 +00:00
lustar.mii
51459465bc Added more alt-dol selection prompts for known games that require different settings to access all the content.
All options pages now contain the correct number of lines, which together with another adjustment should fix scrollbar alignment (issue 971).
Added missing scrollbar on custom paths page.
dimok fixed the file browser bug that prevented going back to the parent folder if the current folder was empty (issue 836).
Fixed parental control keyboard bug introduced in r750 (issue 976).
The free space text is now in correct order when the GUI is set to Japanese.
2009-10-04 09:48:03 +00:00
e.bovendeur
1cc7d3acd6 * Added initial support for the new wiiload (compressed protocol), uncompressed protocol is also supported
* Added initial (untested!) support for the zip file format, which is supported by the HBC
* Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload.
* Fixed issue 902 (hence the large commit).
2009-09-30 23:10:58 +00:00
lustar.mii
b83a379014 The mload/ehcmodule update is now complete, thanks to dimok. You need to update Hermes cIOS 222/223 to v4 if you use it because it works the same as in uloader, only v4 is supported.
You may have to delete your main configuration file before updating if you had v3 installed. For some games, you will have to use 222 instead of 223 (RB instruments, GH 5) if you had 222 v3.
If you think you need an external ehcmodule.elf, you can put it in SD:/apps/usbloader_gx/ and it will be loaded.

Fixed crash when setting a custom path using the folder button (issue 864).
Fixed black screen when starting the loader from HBC a long time after powering the Wii and the HDD went to sleep (tested on a WD 2,5") (possible fix for issue 881).
2009-09-30 03:57:15 +00:00
giantpune
4b361ab3ab put a stupid picture showing the stupid people what stupid USB port to plug in their stupid HDD. issue 941 2009-09-19 10:38:21 +00:00
ardi@ist-einmalig.de
88642ac01b Fix the "Waiting for your slow HDD" Timer-Bug (see Issue 850) 2009-08-19 22:25:42 +00:00
satellic
ac175e1d07 tr() was taken off from main.cpp (translations from this file not loaded)
Language files updated
2009-08-06 11:09:20 +00:00
satellic
7158965f7f * Latest languages files updated
* Add some translations wich was forgotten in source
2009-08-04 14:30:26 +00:00
dimok321
de01dd2a18 *Small fix. The Menu i did didnt show up lol.
*Small change in the sh file because there was an error on linux while compiling.
2009-07-31 21:16:02 +00:00
dimok321
06889b794a *Moved file receiving over TCP to TitleBrowser (Channel Browser)
*Fixed the receiving of the wads. Now receiving directly to a device (Big files work now too (with sendelf they do, do not know about wiiload))

*Fixed to show the incoming IP and not the IP of the Wii

*Made changes on bootup. Now there is a small BootUp Screen for the slow HDD people. Waiting for 30Secs for their HDD.
2009-07-31 20:15:55 +00:00
giantpune
30535c6f5d *code beautification*
formatted the code to make it easier to read.  no functional changes at all.

i didn't put anything from the libwiigui folder or banner folder in the beautifier.

my automated .bat seems to have done a good job.  the only places i see it fucked up was on (GXColor){blablabla}.  it treated the brackets in the color like all the other brackets and put the color on a new line and indented it.  i think i fixed most of them.  not sure if it messed up anywhere else.  also not sure about how it handled different linebreaks.  it looks fine on windows.  if it looks messed up on linux, it can be reverted.

the code still compiles and runs fine.
2009-07-30 05:41:12 +00:00
dimok321
1b9a56b877 *Added button to update/download all language files in the Language selection. The files are downloaded into the setuped path for languages.
*Added URL_List class that gets all Links of an http url.

*Made HomebrewList class dynamic allocated like the URL_List class too now. This saves lots of unused memory.

*Small cleanups

NOTE: Punes made an update too (i didnt know he was doing it). We decided to have both in because of:

Punes update updates only the files that are available on the SD/USB and only when you are doing a complete update.

My update is downloading ALL files from the SVN Link (getting the whole list). These is mainly for people that are getting started or those who want to update the whole LanguageList
2009-07-29 20:32:14 +00:00
giantpune
8ed332bde7 fix the screensaver coming on when you press power on the wiimote... again.
added check for GXglobal.cfg on the USB at startup.  now if anny of the following are met, it will cause USB to be used as your bootDevice:

argv[0] gets passed on startup and it is usb

any of these files are on your USB drive.
USB:/config/GXglobal.cfg || USB:/apps/usbloader_gx/boot.elf || USB:/apps/usbloadergx/boot.dol || USB:/apps/usbloadergx/boot.elf || USB:/apps/usbloader_gx/boot.dol
2009-07-28 17:22:03 +00:00
dimok321
2039a47250 *little change to the bootup (might fix some startup problems) 2009-07-28 16:44:19 +00:00
giantpune
d32d1aa6f6 2009-07-28 03:16:25 +00:00
giantpune
57f0ce0ed4 Added functions/vars to GuiText to allow showing & hiding rows when it is wrapped.
new vars are
firstLine = 1;
numLines = -1;
totalLines = 1;
totalLines is not changed until the text is set to wrap and Draw() is called 1 time.
The other 2 are set with functions.
new functions are
void GuiText::SetNumLines(int n)
void GuiText::SetFirstLine(int n)
int GuiText::GetNumLines()
int GuiText::GetFirstLine()
int GuiText::GetTotalLines()
int GuiText::GetLineHeight(int n) 
These should be self explanatory. GetLineHeight relies on total lines so it needs to be called after the first Draw();
Raised the chars[] to 3000 for the synopsis because people are writing books in there.
Used those new fancy functions make the synopsis fit in the info window.  Press up/down to scroll the text.  Arrows may come later for the buttons.  Also put a home buttononlytrigger on the game prompt.  moved disable mainWindow to the beginning of the infoprompt to keep from loading images and stuff from the sd at the same time we are reading the xml file.
2009-07-13 11:19:31 +00:00
giantpune
9b46eb613a apply flipX settings to gamewall and carousel, fix screensaver bug to keep it from coming on when it is turned off. added support for updating full channel. in order to make the full channel updatable, comment/remove "#define NOTFULLCHANNEL" from promptwindow.h. also there must be a wad to update to (saved as a txt file) on the update server. for some reason the ticket was corrupted when it was stored as a wad.
also there are 6 compile warnings from the conversion of wad.c to .cpp but everything still works and installs fine.
2009-07-11 05:55:29 +00:00
dimok321
7b2454befd *Added a Setting to disable FAT/FAT32 Support for USB 2nd Partitions
NOTE: This option is ONLY for those who have problems with their HDDs being detected. With this disabled you shouldn't get weird lists where all Games are the same or no Games at all.
2009-07-05 23:01:29 +00:00
dimok321
79a7fd9017 *Changed whole GameInstall ProgressWindow behaviour
This should fix the weird freezes and crashes while
 installing. The ProgressWindow is now in its own thread
 and updates the values fast again.

*Added Speed to InstallProgressWindow
 Lets see who got the fastest WiiDiskDrive :P (i got up to 5.8MB/s)
2009-07-05 20:22:29 +00:00
dimok321
a8cde60913 *A few cleanups 2009-07-05 06:39:56 +00:00
ardi@ist-einmalig.de
d73fac1add change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
lustar.mii
92441e56b2 2009-06-20 00:32:10 +00:00
dimok321
00d8692ebe *Moved gct.cpp and gct.h to branches since its not used and seems somehow to cause troubles (it shouldnt be but somehow it does -_-)
*Changed subfoldercreation function
2009-06-16 08:28:50 +00:00
ardi@ist-einmalig.de
0cb02386ee * forgot to remove my log-messages (sorry) 2009-06-15 15:37:18 +00:00
ardi@ist-einmalig.de
f354a915d7 2009-06-15 15:32:40 +00:00
ardi@ist-einmalig.de
88ab764854 * added custom font. its called "font.ttf" and will loaded from theme-path (issue 541)
* little Bugfix
2009-06-15 15:29:27 +00:00
dimok321
fc76b6a9c6 *Changes to the OGG thread handling
*Changed the Updater source in some ways and added an own thread for it for later AutoUpdate feature (when gamestarting problem after networkinit is fixed)
2009-06-13 21:10:37 +00:00
ardi@ist-einmalig.de
fd4b98714f * little changes
* remove using of rev.txt
2009-06-13 12:56:24 +00:00
dimok321
8601abdf29 *Sorting files a bit 2009-06-13 00:24:36 +00:00
dimok321
940fa4b441 *Reverted cyrex changes to the settings
*Added Japanese UnicodeFix made by Rudolph (thanks) (you still need to compile with a japanese font.ttf to have it work)
*Added missing languagevariables 

issue 517, issue 515, issue 519
2009-06-12 20:11:59 +00:00
dimok321
d8298a73d9 *Added IOS223 support
NOTE: If your loader is rebooting when you try to start a game its because you initialized Network! Right now initializing the network by trying to update or trying to download covers/discimages the Loader has Issues with booting games. Try booting games directly without initializing the Network.
2009-06-12 11:50:14 +00:00
dimok321
bc3d173ef4 *Added support for NEW Hermes cIOS (It still might have some bugs so please report them to me)
NOTE: When you change Global cIOS boot you need to restart for it to take effect.

NOTE2: Best way of launching games (most compatibility) is avoiding an IOS Reload by not initializing the network and not have different boot IOS than the one set in GameSettings.

NOTE3: Know issue: IOS249 boots slower now at the starts. IOS222 boots fast as always.
2009-06-11 23:02:05 +00:00
ardi@ist-einmalig.de
f5e6663784 makes it possible to use a FAT-Partition on the USB WBFS-Disk
Boot-Strategy: 

- is "argv[0]" set, then the boot-device extracted from the argv. 
- if no meaningful boot device found, then looking for 
  "boot.dol"/"boot.elf" in "apps/usbloader_gx/" 
  first on "SD:/" and then on "USB:/". 
  When found, than use this Device. Otherwise use the default "SD:"
- Set all default-Paths on this Device 
- Set the Path for config-Folder, GXGlobal.cfg, GXGameSettings.cfg
  and GXGameFavorites.cfg on this Device (e.g. USB:/config and so on)
2009-06-09 23:26:03 +00:00
dimok321
1e665874ba *Fixed codedumps at startup 2009-06-05 15:43:32 +00:00
dimok321
8a2c5ee2ff *Removing libfat link
*New libogc and libfat in our download section
2009-06-04 11:34:45 +00:00
hungyip
3887824fde Optimized and Refactored some codes. Did not do any test on it so it might break the settings feature. Please report on issues if any settings feature is broken 2009-06-04 01:04:23 +00:00
ardi@ist-einmalig.de
904fda37d4 NOTE: this commit requires "make clean" and the new libfat (see Downloads libfat-01-06-2009)
* clean up the wild mounts and unmounts (this and the new libfat fix the download-bug)
* reorganize shutdowns and reboots use now the functions Sys_Reboot(), Sys_Shutdown(), Sys_ShutdownToIdel(), Sys_ShutdownToStandby() and Sys_BackToLoader()
  this functions stops the GUI-Thread, Shutdowns the Audio, Video, WPad and unmounts the SD and USB
2009-06-01 15:50:18 +00:00
dimok321
e9f9882edc *Removed Carousel because it is causing all the Codedumps on game booting. (There is a memory overload in it we need to fix first)
*Changed CACHE and SECTOR size for SD Cards what increases the loading speeds
if anyone's cards get compatibility problems now with saving or other stuff report as issue and it will be reverted)
2009-05-31 17:08:09 +00:00
dimok321
e8de174866 *Fixed gamebrowser wrong DPAD behaviour after switching from Carousell
*Fixed browsers not getting darker when going into HOME Menu
*Removed MP3 Menu
*Added Patch Country Strings (thanks to WiiPower and SoftChip Team)
Note: "This is an option for import games only. If you have problems with that try this option. Mostly japanese users need that.

*some other small fixes

**Note 2: Right now the loader is having some issue with IOS Reload. If you initialized network and try to run a game and its not working its due to that bug. I am trying to find why it isnt working right now. FreetypGX is making codedumps on there sometimes (ardi look into it you missed something).

** Also there is a new libogc in our download in which there are new libfat and libogc files. If you had issues with SD they might now be fixed, so try it out.
2009-05-30 16:58:34 +00:00