* Added MEM2 support by Hibern
* Better partition support (by oggzee)
* Support for subdirectories in FAT32 (by oggzee)
* Added support for cios 223 and 250
* Added BCA support (go to Settings->Custom Paths) to change the path of the BCA files (by Hermes)
* Fixed issue with hairless mode
* Fixed issue with IOS_ReloadIOSsafe (by giantpune)
* Added setting to save games in a subdirectory
* Fixed slow startup when loading from FAT (WiiTDB required!)
* Changed handling of new titles a bit (speed improvement)
Known issue:
* FAT rename and re-id broken again due to subdirectory support (yes, I'm lazy)
changed gprintf() to use crediar's method because it is smaller and works just the same.
allow r-win's debug printf() stuff to be sent to the gecko to reduce redundant stuff there
issue 1073. headless mode - allow game to be booted via argv[1].
took out all the params from the exitprompt since they aren't used.
took out all the #ifdef stuff for building for a wii. obviously this wont run on a gamecube so it isn't needed.
added a way to check what version of a IOS is installed before trying to boot into it. added IOS_ReloadIOSsafe(). this should stop idiots with the 4.2 stubs from bitching about why stuff doesn't work.
use that check so you only see the "222v4 is needed" prompt in the settings if you don't already have that installed.
fix issue 1039. (must still be compiled without NO_DEBUG defined because technically WiiRD is a debugger)
* Fixed issue 1058
* Menus splitted to several smaller files, to reduce compile time
This version has FAT support. You can change the used partition in the game load options. Default WBFS will be used, if found. Otherwise the first FAT partition with games will be used. FAT will only work when using Hermes cios (222/223)!!!
added functions to mess with the "return to" stub. everything should be working right, but if i messed up, it may cause you not to be able to exit the program (it could just keep restarting itself). now when booting homebrew, they should exit back to this program if you have a channel installed as UNEO or ULNR. priority is given to UNEO if both are present.
*Lots of changes in the TextDrawing stuff and FreeTypeGX to speed up the drawing
*Mostly optimization work which is not completely done yet, but mainly it is.
*You might not want to update to this revision right away there still might be bugs which are needed to be fixed. This is a version for everyone to test and report bugs caused by the changes.
*Vanishing WiiMotePointer should be fixed for the Settings/GameSettings probably (though it might still occur i am not sure if i didn't forget anything, there is just too much to change :P.
All options pages now contain the correct number of lines, which together with another adjustment should fix scrollbar alignment (issue 971).
Added missing scrollbar on custom paths page.
dimok fixed the file browser bug that prevented going back to the parent folder if the current folder was empty (issue 836).
Fixed parental control keyboard bug introduced in r750 (issue 976).
The free space text is now in correct order when the GUI is set to Japanese.
* Added initial (untested!) support for the zip file format, which is supported by the HBC
* Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload.
* Fixed issue 902 (hence the large commit).
You may have to delete your main configuration file before updating if you had v3 installed. For some games, you will have to use 222 instead of 223 (RB instruments, GH 5) if you had 222 v3.
If you think you need an external ehcmodule.elf, you can put it in SD:/apps/usbloader_gx/ and it will be loaded.
Fixed crash when setting a custom path using the folder button (issue 864).
Fixed black screen when starting the loader from HBC a long time after powering the Wii and the HDD went to sleep (tested on a WD 2,5") (possible fix for issue 881).
*Fixed the receiving of the wads. Now receiving directly to a device (Big files work now too (with sendelf they do, do not know about wiiload))
*Fixed to show the incoming IP and not the IP of the Wii
*Made changes on bootup. Now there is a small BootUp Screen for the slow HDD people. Waiting for 30Secs for their HDD.
formatted the code to make it easier to read. no functional changes at all.
i didn't put anything from the libwiigui folder or banner folder in the beautifier.
my automated .bat seems to have done a good job. the only places i see it fucked up was on (GXColor){blablabla}. it treated the brackets in the color like all the other brackets and put the color on a new line and indented it. i think i fixed most of them. not sure if it messed up anywhere else. also not sure about how it handled different linebreaks. it looks fine on windows. if it looks messed up on linux, it can be reverted.
the code still compiles and runs fine.
*Added URL_List class that gets all Links of an http url.
*Made HomebrewList class dynamic allocated like the URL_List class too now. This saves lots of unused memory.
*Small cleanups
NOTE: Punes made an update too (i didnt know he was doing it). We decided to have both in because of:
Punes update updates only the files that are available on the SD/USB and only when you are doing a complete update.
My update is downloading ALL files from the SVN Link (getting the whole list). These is mainly for people that are getting started or those who want to update the whole LanguageList
added check for GXglobal.cfg on the USB at startup. now if anny of the following are met, it will cause USB to be used as your bootDevice:
argv[0] gets passed on startup and it is usb
any of these files are on your USB drive.
USB:/config/GXglobal.cfg || USB:/apps/usbloader_gx/boot.elf || USB:/apps/usbloadergx/boot.dol || USB:/apps/usbloadergx/boot.elf || USB:/apps/usbloader_gx/boot.dol
new vars are
firstLine = 1;
numLines = -1;
totalLines = 1;
totalLines is not changed until the text is set to wrap and Draw() is called 1 time.
The other 2 are set with functions.
new functions are
void GuiText::SetNumLines(int n)
void GuiText::SetFirstLine(int n)
int GuiText::GetNumLines()
int GuiText::GetFirstLine()
int GuiText::GetTotalLines()
int GuiText::GetLineHeight(int n)
These should be self explanatory. GetLineHeight relies on total lines so it needs to be called after the first Draw();
Raised the chars[] to 3000 for the synopsis because people are writing books in there.
Used those new fancy functions make the synopsis fit in the info window. Press up/down to scroll the text. Arrows may come later for the buttons. Also put a home buttononlytrigger on the game prompt. moved disable mainWindow to the beginning of the infoprompt to keep from loading images and stuff from the sd at the same time we are reading the xml file.
NOTE: This option is ONLY for those who have problems with their HDDs being detected. With this disabled you shouldn't get weird lists where all Games are the same or no Games at all.
This should fix the weird freezes and crashes while
installing. The ProgressWindow is now in its own thread
and updates the values fast again.
*Added Speed to InstallProgressWindow
Lets see who got the fastest WiiDiskDrive :P (i got up to 5.8MB/s)
*Changed the Updater source in some ways and added an own thread for it for later AutoUpdate feature (when gamestarting problem after networkinit is fixed)
*Added Japanese UnicodeFix made by Rudolph (thanks) (you still need to compile with a japanese font.ttf to have it work)
*Added missing languagevariables
issue 517, issue 515, issue 519
NOTE: If your loader is rebooting when you try to start a game its because you initialized Network! Right now initializing the network by trying to update or trying to download covers/discimages the Loader has Issues with booting games. Try booting games directly without initializing the Network.
NOTE: When you change Global cIOS boot you need to restart for it to take effect.
NOTE2: Best way of launching games (most compatibility) is avoiding an IOS Reload by not initializing the network and not have different boot IOS than the one set in GameSettings.
NOTE3: Know issue: IOS249 boots slower now at the starts. IOS222 boots fast as always.
Boot-Strategy:
- is "argv[0]" set, then the boot-device extracted from the argv.
- if no meaningful boot device found, then looking for
"boot.dol"/"boot.elf" in "apps/usbloader_gx/"
first on "SD:/" and then on "USB:/".
When found, than use this Device. Otherwise use the default "SD:"
- Set all default-Paths on this Device
- Set the Path for config-Folder, GXGlobal.cfg, GXGameSettings.cfg
and GXGameFavorites.cfg on this Device (e.g. USB:/config and so on)
* clean up the wild mounts and unmounts (this and the new libfat fix the download-bug)
* reorganize shutdowns and reboots use now the functions Sys_Reboot(), Sys_Shutdown(), Sys_ShutdownToIdel(), Sys_ShutdownToStandby() and Sys_BackToLoader()
this functions stops the GUI-Thread, Shutdowns the Audio, Video, WPad and unmounts the SD and USB
*Changed CACHE and SECTOR size for SD Cards what increases the loading speeds
if anyone's cards get compatibility problems now with saving or other stuff report as issue and it will be reverted)
*Fixed browsers not getting darker when going into HOME Menu
*Removed MP3 Menu
*Added Patch Country Strings (thanks to WiiPower and SoftChip Team)
Note: "This is an option for import games only. If you have problems with that try this option. Mostly japanese users need that.
*some other small fixes
**Note 2: Right now the loader is having some issue with IOS Reload. If you initialized network and try to run a game and its not working its due to that bug. I am trying to find why it isnt working right now. FreetypGX is making codedumps on there sometimes (ardi look into it you missed something).
** Also there is a new libogc in our download in which there are new libfat and libogc files. If you had issues with SD they might now be fixed, so try it out.