Commit Graph

29 Commits

Author SHA1 Message Date
wiidev
fbfcba4200 Change TinyXML to pugixml
Thanks to Oddx.
2023-01-01 17:00:14 +00:00
wiidev
8ab03c4bf9 Improve caching
Thanks to Oddx. I just tested his changes, fixed some issues and then refactored code.
2023-01-01 17:00:14 +00:00
wiidev
0ac4d8249c Fixes for GCC 11 2021-08-01 18:00:15 +01:00
wiidev
1129a26b44 Update wolfSSL and networking code
Uses MEM2 for downloads, improves timeout handling and adds proxy support.
2020-11-08 21:29:44 +00:00
wiidev
80ed6d0b98 Make cover and banner URLs editable 2020-07-09 02:11:59 +01:00
wiidev
c2610b0df5 Download languages and updates from GitHub 2020-07-09 02:04:39 +01:00
wiidev
cd187f4983 Add TLS support 2019-11-11 18:02:12 +00:00
cyan06
56d1cc69ce * Updated download URLs to use sourceforge repository.
* Updated language file URL to download correct revision.
2015-08-15 15:21:54 +00:00
cyan06
b9139a4242 * Fixed downloading wiitdb on new install
* Fixed creating game save path for EmuNAND channels if 
  EmuNAND chan path is different than EmuNAND save path.
* Prevent deleted channels to be displayed if tmd still exists
* Moved gameconfig.txt loading outside of Ocarina function
* Changed return values in game booter
* Nintendont: check Kenobiwii.bin only on Rev < 336
2015-06-28 14:13:52 +00:00
dimok789
499ae813f2 USB Loader GX v3.0:
Released on 2012 05 12

ATTENTION:
USB Loader GX Version 3.0 introduces a new auto-update mechanism which is not compatible with old versions. (The old host is offline)
If you are still using an old version of USB Loader GX, you need to update manually. 
Download the latest version or use our easy installer for Windows available on our website. http://code.google.com/p/usbloader-gui/downloads/list
You can also check how to install or update manually here: http://code.google.com/p/usbloader-gui/wiki/Installation
We are sorry for the inconvenience.

New:
- Added a new Layout: Channel grid mode! Channel grid displays games as channels and plays banner animations like the real Wii System Menu.
  Channel grid mode and banner animation requires AHBPROT flags to load resource files directly from your Wii.
  If you use an old HBC you should use our latest forwarder or update the HBC otherwise you wont have that support.
- Added Channel launching from Emulated NAND. (big thanks to TriiForce guys and Miigotu)
- Added GameCube games launching from SD Card through Dios Mios Lite (DML). (thanks to G0dLiKe, crediar, all DML devs and FIX94)
  Check DML website here http://code.google.com/p/dios-mios-lite-source-project/
- Added direct install/uninstall of WAD files to the Emulated NAND Channel path in the features settings menu.
- Added a new icon in the toolbar to select the origin of the titles: Wii games, Channels from Wii, Channels from EmuNand, GameCube games.
- Added the possibility to boot USB Loader GX without an HDD connected (It will fall back to "Channel from Wii" title's origin).
- Added an option to choose which Game Window mode to use between the old "Rotating Disc" or the new "Banner Animation".
- Added the favorite level setting to the game settings since it is no longer displayed when using "Banner Animation" game window mode.
- Added an option to adjust the screen size for overscan TVs (Use negative values to shrink the display).
- Added display of game's size from Wii disc games on the game window prompt (Rotating disc mode only).
- Added a button in the search window to switch between "Beginning" and "Content" search methods.
- Added auto-complete function to the search window.
- Added a new GUI numpad for entering numbers.
- Added setting for tooltip delay time.
- Added resize of widescreen screenshots to 768px width.
- Added cover download for the currently inserted disc.
- Added delete of full cover on art work uninstall and game uninstall.
- Added a parental control option to block priiloader override on return to system menu.
- Added a prompt asking for downloading new language files when trying to update and no language files exist yet.
- Added translation parsing for rating descriptors and for genres from wiitdb.xml. Requires a one time update of wiitdb.xml for cache rebuild.
- Added a new option to force reading the game's titles from disc header.
- Added renaming of internal TitleID of all HBC versions to JODI for GameTDB to find it.
- Added a cheat update button to re-download the cheat text file.
- Added a cancel button to several progress bar windows: Game installation, NAND extraction, etc.
- Added separate path and setting for Emulated NAND Saves and Emulated NAND Channels.
- Added per game NAND emulation path setting.
- Added Mii extractor and SYSCONF file extractor to Emulated NAND. It always overwrites old files.
- Added automatic Mii extraction on save game extract if the Mii file does not exist yet on Emulated NAND.
- Added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks to davebaol)
- Added a new feature to force aspect ratio on games/channels. (thanks to giantpune for help with disassembler)
- Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U) for automatic dol selection.
- Added detection of enabled cheat codes from an already created .gct file.
- Added support for 2 USB drives for d2x cIOS (Requires d2x v9+).

Changes:
- Removed buggy focus system completely and added support to control screen pointer with analog sticks from respective controllers if the wiimote is 
  not pointing to the screen. Compatible with Nunchuk, Classic Controller and GameCube controller. A speed factor is available in the GUI settings.
- Restructured game's settings for different types of games (Wii/GC/Channels).
- Added auto position of progress window messages in vertical direction depending of how many are used at the same time.
- If "Titles from GameTDB" is not enabled the title will be read from the folder name if possible or from the game disc header.
  Title caching can still be used and is recommended in that case.
- Settings title, keyboard text and key color can be changed by themes now.
- Added optional background image for list/carousel/grid layouts (unused by default theme).
- Use of old built-in font for credits window because it doesn't look good with the system menu one.
- Removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason).
- Improved detection of game partition when starting the loader without configs (fresh start).
- Isfs is now initiated once and deinitiated when cleaning up only, instead of the whole init/deinit every single access.
- Updated file system libraries.
- Removed pngu which is not needed, changed screenshot function to use libgd instead
- added init of network into background thread so it is cancelable and has a timeout
- changed wifi gecko to UDP socket
- Converted all ogg sounds from 44.1 khz to 48 khz.
- Optimized use of memory: 
  Sizes over 30kb go to mem2 now first till it runs out ; Avoid use of mem2 area used on IOS_Reload (first 2 mb) ;
  Change font character texture to I4 which uses half as much memory (less cache memory).
- Changed update function to get the files from googlecode website, since old update host website isn't accessible anymore.

Fixes:
- Fixed small scrollbar bug when having only 1 item.
- Fixed reloading of cover image on game list when only 1 item is left after a change (e.g. filtering).
- Improved calculation of progress speed. Now it is always the last 15 secs average instead of overall progress speed.
- Fixed "new" game showing even with a parental control setting.
- Fixed removing of unused cached titles on wiitdb load.
- Fixed ocarina codes when using more than 255 codes (brawl+) (untested).
- Fixed bug where entering "-1" (Use global) for cIOS was not possible in game settings.
- Fixed playback of some BNS banner sounds.
- Fixed reloading into another IOS before launch of game.
- Removed buggy lz77 implementation and use the one known working.
- Fixed launching of dollz compressed dol files. (thanks FIX94)
- Fixed reading game's titles from disc header on fat32/ntfs/ext.
- Fixed crash on missing <app> tag on meta.xml files.
- Forwarder: Fixed crash on drives with physical sector size > 512 bytes.
- Forwarder: Fixed endless waiting for slow HDD. (thanks to FIX94)
- Forwarder: Added missing ext2 unmount. (thanks to FIX94)
- Supports new WiiMotion+ controllers by using latest libraries.
- Lots of string handling improvements (thanks to gerbilsoft for his patch)

New Channel Grid Mode specific features:
- New settings section for all banner's settings.
- Use of BNR (banner animation) cache setting to load banners and icon's animation faster. (Enabled by default. Takes ~35MB/100 Banners)
  Wii games/Channels also accept ID3.bnr for custom-made multi-region banners.
- BNR cache path setting.
- Pulsing "new" icon on banner grid layout for new games.
- Centering and size setting for banner's animation resources.
- Channel's zooming speed setting.
- Page's scrolling speed setting.

New GameCube specific features:
- Supports Dios Mios Lite (DML) v1.2+
- Uses of a custom banner for GameCube games which loads the game's internal opening.bnr informations (big thanks to diddy
  from the wiithemeteam for creating the brlyt/brlan for the banner).
- DML settings editable from the loader (global and per game settings).
- Supported formats for gamecubes are ISO/GCM and GCRegEx.
- Custom game paths. The following paths are accepted:
  1. configpath/ID6/
  2. configpath/ID6_Title/
  3. configpath/Title [ID6]/
  4. configpath/gamepath/ (slow loading speed)
  Accepted game's filenames: title.iso, title.gcm, GAMEID6.iso, GAMEID6.gcm
- DML cheats now work the same way as for other Wii games, gct goes to "GCT Cheatcode Path" as GAMEID.gct
- GameCube games copy from USB to SD on demand with choice menu to delete SD games to make space,
  If you want to use this feature then set the "Main GC path" to USB and the "SD GameCube path" to SD card.
  If duplicated games are detected on SD and USB, the games on SD will be prioritized.
- Added GameCube disc dump functionality with multi-disc menu game selection, compress and align support
  (thanks to FIX94 and Overjoy for their disc dump sources on which this is based).
- Use of the BNR cache path to load ID6.bnr or ID3.bnr if available for custom-made banners. (Loading only)
- Video mode option to force interlace mode on GameCube.
- Fixed force prog mode on DML 1.4
2012-05-12 09:10:37 +00:00
dimok789
378463e838 remove debug stuff 2012-05-09 19:33:27 +00:00
dimok789
deddf31907 *removed DML video mode setup, the main loader video mode is now used as reference
*added an option to force interlace mode on GC
*fixed force prog mode on DML 1.4
*fixed a bug in detecting new titles ("new" mark)
*removed "Loader Mode" setting from global settings as it is setup on main view
*removed "Search Mode" setting from global settings as it is setup on search window
*corrected copy/paste bug in theme text
*changed update function to get the files depending on the text file in the branches like the new installer (since old hoster isnt accessable anymore)
*fixed missing OK button on prompt window on gc multi disc install
2012-05-09 19:27:54 +00:00
strtoul
63631b8028 *added ability to boot main.dol directly for channels (real and emu). The launcher method can be setup in the loader setting.
*added channel hooking (real and emu).
*proper catch of none existing cheats on server if file is not found
*added back channel nand emulation mode and per game nand emu settings for channels (emulation mode can't be set to OFF for emu channels)
*improved handle of cached titles. (on first boot of this revision the cache title file will be renewed)
*settings title, keyboard text and key color can be changed by themes now
*added optional background image for list/carousel/grid layouts. The files do not actually exist in the loader. They are loaded if they exists otherwise the default background image is used.See here for filenames: http://code.google.com/p/usbloader-gui/source/browse/trunk/source/themes/filelist.h?r=1148#776
*add flush of homebrew memory before launching app_booter
*change: if titles from wiitdb is not enabled the title will be read from game disc header on /title [ID6]/[ID6].wbfs (iso/ciso) pattern. Title caching can still be used and is recommended in that case.
*added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks davebaol)
*fixed loading ocarina files from SD when doing nand emulation from SD
*fix port libs includes reference in Makefile
2012-01-08 18:24:46 +00:00
dimok321
513cca71c3 * Fixed url for wiitdb.zip
* Added possibility for network re-init (Wifi-Button in Homebrew Launcher). Kills and re-inits network completely. Good for initialization failures.
* Release preparations
2011-10-22 10:37:58 +00:00
dimok321
49e0122ac0 Release Candidate 1:
*Changed everything from WiiTDB to GameTDB (using new host and name)
*Added quick switch between system font and old font (fixed memory leak in font change)
2011-10-21 18:48:10 +00:00
dimok321
973d8b2005 *Fixed compile error
*Converted every 4 spaces to a tab to make the source consistent on those
2011-07-25 22:28:22 +00:00
dimok321
052c6d4591 RC1 upload:
*update of ehcmodules for Hermes IOS supporting now more drives (thanks rodries again)
*added ignore case sensitivity on NTFS (hopefully it works as good as it sounds)
*fixed homebrew receiving in homebrew launcher via network
*changed video switching code to the one from Wiiflow
*allow ',' as floating point '.'
*Fix of reloading titles after wiitdb update
*reset all other button clicks on carousel when two or more buttons are clicked at once
*a few code optimizations
*fixed compile bug on OSX (Issue 1844 and Issue 1132)
*language files updated
2011-03-14 21:19:21 +00:00
dimok321
e11901bc09 *Changed FreeTypeGX to use IA4 textures for font glyphs (saves a bit memory)
*Fixed cutoff of box cover when it is too near and increased zoom range of the box cover. Reworked the move/zoom of the cover.
*Change wiimote icon when grabbing and dragging the box cover to grab icon
*Fixed bug in homebrew browser (crash)
*Changed a few default GX view configurations
*Use proper size of wiimote pointer image instead of hard coded values
*Reworked scroll/B hold movement stuff from the game list layout
*Removed buildtype.sh and added the define directly in makefile. No need to make an extra header for that.
*Changed makefile a to allow different IOS build modes. The build IOS is used at the start of the loader to load the settings under. If the build IOS is the same as the settings boot IOS the startup is a lot faster since no IOS reload is required. 
To build yourself a special IOS build version type:"make IOS=XXX" where XXX is the number of the IOS (CSettings.cp has to be recompiled for that at least). If nothing is defined IOS222 is taken. There will now be always two versions supplied (IOS222 and IOS249 version). If another build is required build it yourself. You can see the revisions until now as the "IOS249 build version" since they behaved like that.
2011-02-21 19:41:48 +00:00
cyan
19bd29573b *Added a GUI setting for HOME button layout
*Fixed the "Block Global Setting" in parental control menu
*Fixed Free space information after deleting a game
*Updated some language files
2011-01-22 16:10:36 +00:00
dimok321
63c146b528 *Revert constant version number in credits (from release v2.0 to svn)
*Redirected language download link to trunk
*Fixed channel build
*Updated german and french language file for v2.0
2011-01-09 16:03:29 +00:00
dimok321
34692131a2 Alright guys, after 3-4 Month of cleaning up the source, it's finally here:
USB Loader GX v2.0

A few cosmetic changes along on this rev:
*Removed unused resources
*Fix a compile warning
*Fixed crash on formatting drive to WBFS
*A few source/function movement from one file to another 
*Renamed global game settings to "Loader Settings"
2011-01-09 10:45:29 +00:00
dimok321
3f03d92295 *Reworked all update functions
*Fixed endless loop when disc button was selected
*Fixed crash on exit
*Fixed discart download to not download custom/originals if set so in the settings
*Hopefully fixed discart download problem
*Reworked DirList class
2010-12-18 13:20:45 +00:00
dimok321
500dc4020f *Reworked the whole WiiTDB.xml parsing. This is now done with mxml due to a lack of memory the file is now streamed. Now the full wiitdb.xml file with all languages is always used. The update of WiiTDB is also changed. It is now only updated if the version of the wiitdb.xml file does not match the version of the online file.
*WiiTDB now falls back to english if the locale language is not found for Titles/Synopsis
*Some clean up and memory leak fixes in game info prompt and adjusted the info get to the new WiiTDB reading method.
*Added a few new useful functions from WiiXplorer (DownloadToFileWithProgress, ShowError,...)
*Disabled the console output after the GUI is started up. The info is only output to gecko in GUI mode now.
2010-12-03 18:38:57 +00:00
eraserxl
772859ecbc * Unified formating of source files. 2010-09-24 00:48:03 +00:00
giantpune
9e79c9d99b * remove little unused code
* code cleanup
2010-09-18 23:16:05 +00:00
dimok321
1e9951f586 *forgot that i wanted to fix the beta updater
The beta updates will work now. You will have to update to this revision manually though.
2010-05-30 07:00:29 +00:00
giantpune
bf03e49dc6 undo the code formatting. somehow it got screwed up 2010-02-09 10:59:55 +00:00
giantpune
f988afc60d code formatting. absolutely no functional changes. there is no point to update to this. just making the code easier to read. 2010-02-09 06:33:18 +00:00
e.bovendeur
441a203678 * Added BETA upgrades option (to download the latest revisions from google code)
* Added Wii Parental Control support
* Added gui numpad
* Changed GuiText to support password character
* Added lock/unlock icon in the titlebar (to unlock Parental Control)
* Added new wbfs_fat from Oggzee (further speed improvement)
2009-12-10 20:27:36 +00:00