usbloadergx/source/prompts
dimok321 71d1790f7f *fixed two nasty bugs I added in R1082 preventing every game patch from working (block ios reload with d2x is the only one that still will not work yet. a change for this is upcomming)
*added back rev number to credits
*allow boot of loader when IOS222 or 245-250 is available on the system 
*fixed reload of game list after game rename
2011-05-31 17:16:24 +00:00
..
CheckboxPrompt.cpp *Fixed issue 1808 2011-01-30 16:22:16 +00:00
CheckboxPrompt.hpp *Fixed issue 1808 2011-01-30 16:22:16 +00:00
DiscBrowser.cpp *Fixed the parental control settings code dump 2011-01-21 19:43:59 +00:00
DiscBrowser.h *Fixed the parental control settings code dump 2011-01-21 19:43:59 +00:00
filebrowser.cpp *Set settings partition to 0 if usb port is changed and settings partition is greater than the total partition count on that usb port. 2011-02-06 18:36:32 +00:00
filebrowser.h * Unified formating of source files. 2010-09-24 00:48:03 +00:00
gameinfo.cpp *Added a widescreen factor to the settings which defines how much the images should be scaled down in X-Axis to look like widescreen. This value is usually 640/854=0.75 but might be not "looking good" for some people, so it is a setting now. It is applied to covers/buttons/windows (on set widescreen prompts)/several images 2011-02-25 18:18:57 +00:00
gameinfo.h *Compatibility issue fix for some Seagate HDDs 2011-02-12 18:26:18 +00:00
GameWindow.cpp *fixed two nasty bugs I added in R1082 preventing every game patch from working (block ios reload with d2x is the only one that still will not work yet. a change for this is upcomming) 2011-05-31 17:16:24 +00:00
GameWindow.hpp *fixed two nasty bugs I added in R1082 preventing every game patch from working (block ios reload with d2x is the only one that still will not work yet. a change for this is upcomming) 2011-05-31 17:16:24 +00:00
ProgressWindow.cpp *Added a widescreen factor to the settings which defines how much the images should be scaled down in X-Axis to look like widescreen. This value is usually 640/854=0.75 but might be not "looking good" for some people, so it is a setting now. It is applied to covers/buttons/windows (on set widescreen prompts)/several images 2011-02-25 18:18:57 +00:00
ProgressWindow.h *Fixed DVD access in IOS58 mode (needs AHBPROT) 2011-01-14 15:39:42 +00:00
PromptWindow.cpp *Fixed prompt crash on widescreen fix (Dimok) 2011-01-24 21:47:56 +00:00
PromptWindow.hpp *Added several basic gui classes like drawing box/circle only with the GX engine without the need of a resource 2011-01-23 20:13:41 +00:00
PromptWindows.cpp *fixed two nasty bugs I added in R1082 preventing every game patch from working (block ios reload with d2x is the only one that still will not work yet. a change for this is upcomming) 2011-05-31 17:16:24 +00:00
PromptWindows.h *added loading screen 2010-12-30 23:49:22 +00:00
TitleBrowser.cpp *Fixed homebrew browser freeze on empty path 2011-02-14 18:52:36 +00:00
TitleBrowser.h * Unified formating of source files. 2010-09-24 00:48:03 +00:00