usbloadergx/source/settings/menus
dimok321 72d8c9dc2e *Created an automatic resource list generation script which is executed when files are added/removed
*Created an own class for the homebrew prompt
*Created scrollbar class which is now used on every browser
*Created a checkbox browser list class
*Changed the category prompts to the new list mode
*Improved B-Button scrolling
*Fixed horizontal text scrolling
*Fixed possible crash on long text display
*Many internal gui changes and navigation changes
*Fixed booting games by argument (headless id) (Issue 1930)
*Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923)
*Added booting with arguements from meta.xml for homebrews (Issue 1926)
*Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.
2011-06-14 17:53:19 +00:00
..
CustomPathsSM.cpp *Added a "Theme Menu" to the global settings 2011-02-05 14:46:06 +00:00
CustomPathsSM.hpp A lot of changes with this rev 2010-11-13 22:34:53 +00:00
FlyingButtonsMenu.cpp *Created an automatic resource list generation script which is executed when files are added/removed 2011-06-14 17:53:19 +00:00
FlyingButtonsMenu.hpp *Created an automatic resource list generation script which is executed when files are added/removed 2011-06-14 17:53:19 +00:00
GameLoadSM.cpp *Created an automatic resource list generation script which is executed when files are added/removed 2011-06-14 17:53:19 +00:00
GameLoadSM.hpp Alright guys, after 3-4 Month of cleaning up the source, it's finally here: 2011-01-09 10:45:29 +00:00
GameSettingsMenu.cpp *Created an automatic resource list generation script which is executed when files are added/removed 2011-06-14 17:53:19 +00:00
GameSettingsMenu.hpp *Added custom Game Categories switchable in main menu and selected/adjustable in game settings menu. Own categories can be added and applied to games. A multiple category selection is supported in showing and assigning. 2011-06-03 20:31:09 +00:00
GlobalSettings.cpp *Added custom Game Categories switchable in main menu and selected/adjustable in game settings menu. Own categories can be added and applied to games. A multiple category selection is supported in showing and assigning. 2011-06-03 20:31:09 +00:00
GlobalSettings.hpp *Added custom Game Categories switchable in main menu and selected/adjustable in game settings menu. Own categories can be added and applied to games. A multiple category selection is supported in showing and assigning. 2011-06-03 20:31:09 +00:00
GUISettingsMenu.cpp *Created an automatic resource list generation script which is executed when files are added/removed 2011-06-14 17:53:19 +00:00
GUISettingsMenu.hpp A lot of changes with this rev 2010-11-13 22:34:53 +00:00
LoaderSettings.cpp *Added a global block IOS reload option which is set default to "Auto" (Auto = on d2x cIOS >= V6 enabled, every other cIOS disabled) 2011-06-10 12:22:19 +00:00
LoaderSettings.hpp *Optimized the automatic usb port switching. It is now a lot faster on mounting if partitions are FAT/NTFS/EXT because no port switch is required on WBFS_Open() or WBFS_Close() on those partitions. 2011-02-06 09:34:06 +00:00
ParentalControlSM.cpp *Added custom Game Categories switchable in main menu and selected/adjustable in game settings menu. Own categories can be added and applied to games. A multiple category selection is supported in showing and assigning. 2011-06-03 20:31:09 +00:00
ParentalControlSM.hpp A lot of changes with this rev 2010-11-13 22:34:53 +00:00
SettingsMenu.cpp *Created an automatic resource list generation script which is executed when files are added/removed 2011-06-14 17:53:19 +00:00
SettingsMenu.hpp *Created an automatic resource list generation script which is executed when files are added/removed 2011-06-14 17:53:19 +00:00
SoundSettingsMenu.cpp *Moved back font cache to mem1. It seem that an IOS reload is overwriting a part of memory in mem2 which causes a lot more corruption of course. (Glad nothing else is in mem2 at an IOS reload) 2011-01-02 19:19:16 +00:00
SoundSettingsMenu.hpp A lot of changes with this rev 2010-11-13 22:34:53 +00:00
UninstallSM.cpp *Forgot to add block of HBC and Title Launcher, added now 2011-01-20 15:56:01 +00:00
UninstallSM.hpp A lot of changes with this rev 2010-11-13 22:34:53 +00:00