usbloadergx/source/prompts
dimok321 8e962e6187 *Optimized the automatic usb port switching. It is now a lot faster on mounting if partitions are FAT/NTFS/EXT because no port switch is required on WBFS_Open() or WBFS_Close() on those partitions.
*Disabled use of custom paths on other than SD if automatic port switching is enabled. This could damage a partition and we don't want to take that risk. So if you want to enable automatic usb port switching than you have to set all paths on sd:/ first now. Also when in this mode, only sd:/ will be available for setting custom paths.
*Changed setting of usb port switching to a more failsafer way.

NOTE: To all that did already enable the automatic usb port switching and have custom paths on some usb partition. Change this please or else your usbs filesystems are in danger. You have been warned!
2011-02-06 09:34:06 +00:00
..
CheckboxPrompt.cpp *Fixed issue 1808 2011-01-30 16:22:16 +00:00
CheckboxPrompt.hpp *Fixed issue 1808 2011-01-30 16:22:16 +00:00
DiscBrowser.cpp *Fixed the parental control settings code dump 2011-01-21 19:43:59 +00:00
DiscBrowser.h *Fixed the parental control settings code dump 2011-01-21 19:43:59 +00:00
filebrowser.cpp *Optimized the automatic usb port switching. It is now a lot faster on mounting if partitions are FAT/NTFS/EXT because no port switch is required on WBFS_Open() or WBFS_Close() on those partitions. 2011-02-06 09:34:06 +00:00
filebrowser.h * Unified formating of source files. 2010-09-24 00:48:03 +00:00
gameinfo.cpp *Fixed a few bugs in the multiple partition mount (causing crashes at some certain situations) 2011-02-03 21:46:54 +00:00
gameinfo.h *Moved back font cache to mem1. It seem that an IOS reload is overwriting a part of memory in mem2 which causes a lot more corruption of course. (Glad nothing else is in mem2 at an IOS reload) 2011-01-02 19:19:16 +00:00
GameWindow.cpp *Fixed issue 1808 2011-01-30 16:22:16 +00:00
GameWindow.hpp *Completely rewrote the GameWindowPrompt into a class 2010-12-20 19:37:38 +00:00
ProgressWindow.cpp *Added support for Wiimms virtual sector sizes for WBFS (sector sizes other than 512 bytes per sector). Sector sizes other than 512 bytes support more games than 500 (sector size - 12 games). You can just format your drive with Wiimms tools and use it. 2011-02-04 15:25:27 +00:00
ProgressWindow.h *Fixed DVD access in IOS58 mode (needs AHBPROT) 2011-01-14 15:39:42 +00:00
PromptWindow.cpp *Fixed prompt crash on widescreen fix (Dimok) 2011-01-24 21:47:56 +00:00
PromptWindow.hpp *Added several basic gui classes like drawing box/circle only with the GX engine without the need of a resource 2011-01-23 20:13:41 +00:00
PromptWindows.cpp *Fixed issue 1808 2011-01-30 16:22:16 +00:00
PromptWindows.h *added loading screen 2010-12-30 23:49:22 +00:00
TitleBrowser.cpp *Fixed several theme images being not loaded. Made all recourses from SVN now themable (sounds/fonts/images). They only have to be in the same folder as the theme images. 2011-01-08 12:35:41 +00:00
TitleBrowser.h * Unified formating of source files. 2010-09-24 00:48:03 +00:00