mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
508 lines
14 KiB
C++
508 lines
14 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* gui_gamebrowser.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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#include "../wpad.h"
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#include <unistd.h>
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#include "gui_gamegrid.h"
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#include "../cfg.h"
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#include <string.h>
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#include <sstream>
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#define GAMESELECTSIZE 30
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extern const int vol;
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/**
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* Constructor for the GuiGameGrid class.
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*/
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GuiGameGrid::GuiGameGrid(int w, int h, struct discHdr * l, int gameCnt, const char *themePath, const u8 *imagebg, int selected, int offset)
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{
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width = 640;
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height = h;
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this->gameCnt = gameCnt;
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gameList = l;
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pagesize = 8;
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changed = 0;
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scrollbaron = (gameCnt > pagesize) ? 1 : 0;
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selectable = true;
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listOffset = (offset == 0) ? this->FindMenuItem(-1, 1) : offset;
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selectedItem = selected - offset;
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focus = 1; // allow focus
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char imgPath[100];
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trigA = new GuiTrigger;
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigHeldA = new GuiTrigger;
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trigL = new GuiTrigger;
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trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
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trigR = new GuiTrigger;
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trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
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trigPlus = new GuiTrigger;
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trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
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trigMinus = new GuiTrigger;
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trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
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btnSoundClick = new GuiSound(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, vol);
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btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM, vol);
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snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_left.png", CFG.theme_path);
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imgLeft = new GuiImageData(imgPath, startgame_arrow_left_png);
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snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_right.png", CFG.theme_path);
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imgRight = new GuiImageData(imgPath, startgame_arrow_right_png);
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btnLeftImg = new GuiImage(imgLeft);
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btnLeft = new GuiButton(imgLeft->GetWidth(), imgLeft->GetHeight());
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btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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btnLeft->SetPosition(20, -30);
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btnLeft->SetParent(this);
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btnLeft->SetImage(btnLeftImg);
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btnLeft->SetSoundOver(btnSoundOver);
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btnLeft->SetSoundClick(btnSoundClick);
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btnLeft->SetTrigger(trigA);
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btnLeft->SetTrigger(trigL);
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btnLeft->SetTrigger(trigMinus);
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btnLeft->SetEffectGrow();
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btnRightImg = new GuiImage(imgRight);
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btnRight = new GuiButton(imgRight->GetWidth(), imgRight->GetHeight());
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btnRight->SetParent(this);
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btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
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btnRight->SetPosition(-20, -30);
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btnRight->SetImage(btnRightImg);
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btnRight->SetSoundOver(btnSoundOver);
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btnRight->SetSoundClick(btnSoundClick);
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btnRight->SetTrigger(trigA);
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btnRight->SetTrigger(trigR);
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btnRight->SetTrigger(trigPlus);
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btnRight->SetEffectGrow();
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gameIndex = new int[pagesize];
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game = new GuiButton * [pagesize];
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coverImg = new GuiImage * [pagesize];
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cover = new GuiImageData * [pagesize];
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char ID[4];
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char IDfull[7];
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for(int i=0; i < pagesize; i++)
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{
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struct discHdr *header = &gameList[i];
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snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
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snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
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cover[i] = new GuiImageData(imgPath,0); //load short id
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if (!cover[i]->GetImage()) //if could not load the short id image
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{
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delete cover[i];
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cover[i] = NULL;
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
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cover[i] = new GuiImageData(imgPath, 0); //load full id image
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if (!cover[i]->GetImage())
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{
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delete cover[i];
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cover[i] = NULL;
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snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
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cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
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}
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}
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coverImg[i] = new GuiImage(cover[i]);
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coverImg[i]->SetWidescreen(CFG.widescreen);
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coverImg[i]->SetScale(0.6);
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game[i] = new GuiButton(coverImg[i]->GetWidth()*.45,coverImg[i]->GetHeight()*.7);
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game[i]->SetParent(this);
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game[i]->SetAlignment(ALIGN_TOP,ALIGN_LEFT);
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game[i]->SetImage(coverImg[i]);
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coverImg[i]->SetParent(game[i]);
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coverImg[i]->SetPosition(-10,-35);
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if (i<4)game[i]->SetPosition(117+i*110,25);
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if (i>3)game[i]->SetPosition(117+(i-4)*110,185);
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game[i]->SetRumble(false);
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game[i]->SetTrigger(trigA);
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game[i]->SetSoundOver(btnSoundOver);
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game[i]->SetSoundClick(btnSoundClick);
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game[i]->SetEffectGrow();
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game[i]->SetVisible(true);
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game[i]->SetClickable(true);
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coverImg[i]->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
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if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1))) {
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game[i]->SetVisible(false);
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game[i]->SetClickable(false);
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}
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}
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}
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/**
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* Destructor for the GuiGameGrid class.
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*/
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GuiGameGrid::~GuiGameGrid()
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{
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delete imgRight;
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delete imgLeft;
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delete btnLeftImg;
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delete btnRightImg;
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delete btnRight;
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delete btnLeft;
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delete trigA;
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delete btnSoundClick;
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for(int i=0; i<pagesize; i++)
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{
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delete game[i];
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delete coverImg[i];
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delete cover[i];
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}
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delete [] gameIndex;
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delete [] game;
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}
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void GuiGameGrid::SetFocus(int f)
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{
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LOCK(this);
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focus = f;
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for(int i=0; i<pagesize; i++)
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game[i]->ResetState();
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if(f == 1)
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game[selectedItem]->SetState(STATE_SELECTED);
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}
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void GuiGameGrid::ResetState()
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{
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LOCK(this);
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if(state != STATE_DISABLED)
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{
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state = STATE_DEFAULT;
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stateChan = -1;
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}
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for(int i=0; i<pagesize; i++)
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{
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game[i]->ResetState();
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}
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}
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int GuiGameGrid::GetOffset()
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{
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return changed;
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}
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int GuiGameGrid::GetClickedOption()
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{
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int found = -1;
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for(int i=0; i<pagesize; i++)
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{
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if(game[i]->GetState() == STATE_CLICKED)
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{
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game[i]->SetState(STATE_SELECTED);
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found = changed+i;
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break;
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}
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}
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return found;
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}
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int GuiGameGrid::GetSelectedOption()
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{
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int found = -1;
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for(int i=0; i<pagesize; i++)
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{
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if(game[i]->GetState() == STATE_SELECTED)
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{
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game[i]->SetState(STATE_SELECTED);
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found = changed+i;
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break;
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}
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}
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return found;
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}
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/****************************************************************************
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* FindMenuItem
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*
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* Help function to find the next visible menu item on the list
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***************************************************************************/
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int GuiGameGrid::FindMenuItem(int currentItem, int direction)
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{
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int nextItem = currentItem + direction;
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if(nextItem < 0 || nextItem >= gameCnt)
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return -1;
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if(strlen(get_title(&gameList[nextItem])) > 0)
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return nextItem;
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else
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return FindMenuItem(nextItem, direction);
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}
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/**
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* Draw the button on screen
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*/
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void GuiGameGrid::Draw()
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{
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LOCK(this);
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if(!this->IsVisible())
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return;
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int next = listOffset;
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for(int i=0; i<pagesize; i++)
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{
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if(next >= 0)
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{
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game[i]->Draw();
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next = this->FindMenuItem(next, 1);
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}
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else
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break;
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}
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btnRight->Draw();
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btnLeft->Draw();
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this->UpdateEffects();
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}
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void GuiGameGrid::Update(GuiTrigger * t)
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{
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LOCK(this);
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if(state == STATE_DISABLED || !t)
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return;
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int next; //prev;
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btnRight->Update(t);
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btnLeft->Update(t);
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next = listOffset;
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char ID[4];
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char IDfull[7];
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char imgPath[100];
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for(int i=0; i<pagesize; i++)
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{
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if(next >= 0)
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{
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if(game[i]->GetState() == STATE_DISABLED)
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{
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game[i]->SetVisible(true);
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game[i]->SetState(STATE_DEFAULT);
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}
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gameIndex[i] = next;
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next = this->FindMenuItem(next, 1);
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}
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else
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{
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game[i]->SetVisible(false);
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game[i]->SetState(STATE_DISABLED);
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}
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if(focus)
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{
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if(i != selectedItem && game[i]->GetState() == STATE_SELECTED)
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game[i]->ResetState();
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else if(i == selectedItem && game[i]->GetState() == STATE_DEFAULT)
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game[selectedItem]->SetState(STATE_SELECTED, t->chan);
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}
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game[i]->Update(t);
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if(game[i]->GetState() == STATE_SELECTED)
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{
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selectedItem = i;
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}
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}
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// pad/joystick navigation
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if(!focus)
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return; // skip navigation
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if ((t->Right() || btnRight->GetState() == STATE_CLICKED)) {
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changed += pagesize;
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if (changed>gameCnt-1)
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changed=0;
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for(int i=0; i<pagesize; i++) {
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if(coverImg[i]) {
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delete coverImg[i];
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coverImg[i] = NULL;
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}
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if(cover[i]) {
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delete cover[i];
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cover[i] = NULL;
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}
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struct discHdr *header = &gameList[i+changed];
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snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
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snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
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cover[i] = new GuiImageData(imgPath,0); //load short id
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if (!cover[i]->GetImage()) //if could not load the short id image
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{
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delete cover[i];
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cover[i] = NULL;
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
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cover[i] = new GuiImageData(imgPath, 0); //load full id image
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if (!cover[i]->GetImage())
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{
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delete cover[i];
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cover[i] = NULL;
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snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
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cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
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}
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}
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coverImg[i] = new GuiImage(cover[i]);
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coverImg[i]->SetWidescreen(CFG.widescreen);
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coverImg[i]->SetScale(0.6);
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coverImg[i]->SetParent(game[i]);
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coverImg[i]->SetPosition(-10,-35);
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game[i]->SetImage(coverImg[i]);
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game[i]->SetVisible(true);
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game[i]->SetClickable(true);
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coverImg[i]->SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 65);
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if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1))) {
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game[i]->SetVisible(false);
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game[i]->SetClickable(false);
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}
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}
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btnRight->ResetState();
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} else if((t->Left() || btnLeft->GetState() == STATE_CLICKED)){
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changed -= pagesize;
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if (changed < 0)
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changed=gameCnt-(gameCnt%8);
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for(int i=0; i<pagesize; i++) {
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coverImg[i]->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 65);
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if(coverImg[i]) {
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delete coverImg[i];
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coverImg[i] = NULL;
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}
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if(cover[i]) {
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delete cover[i];
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cover[i] = NULL;
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}
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struct discHdr *header = &gameList[i+changed];
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snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
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snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
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cover[i] = new GuiImageData(imgPath,0); //load short id
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if (!cover[i]->GetImage()) //if could not load the short id image
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{
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delete cover[i];
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cover[i] = NULL;
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
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cover[i] = new GuiImageData(imgPath, 0); //load full id image
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if (!cover[i]->GetImage())
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{
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delete cover[i];
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cover[i] = NULL;
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snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
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cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
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}
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}
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coverImg[i] = new GuiImage(cover[i]);
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coverImg[i]->SetWidescreen(CFG.widescreen);
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coverImg[i]->SetScale(0.6);
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coverImg[i]->SetParent(game[i]);
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coverImg[i]->SetPosition(-10,-35);
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game[i]->ResetState();
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game[i]->SetVisible(true);
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game[i]->SetImage(coverImg[i]);
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game[i]->SetClickable(true);
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coverImg[i]->SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 65);
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if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1))) {
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game[i]->SetVisible(false);
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game[i]->SetClickable(false);
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}
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}
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btnLeft->ResetState();
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}
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if(updateCB)
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updateCB(this);
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}
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void GuiGameGrid::Reload(struct discHdr * l, int count)
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{
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LOCK(this);
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gameList = l;
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gameCnt = count;
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changed=0;
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scrollbaron = (gameCnt > pagesize) ? 1 : 0;
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selectedItem = 0;
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listOffset = 0;
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char ID[4];
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char IDfull[7];
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char imgPath[100];
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for(int i=0; i<pagesize; i++) {
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if(coverImg[i]) {
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delete coverImg[i];
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coverImg[i] = NULL;
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}
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if(cover[i]) {
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delete cover[i];
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cover[i] = NULL;
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}
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struct discHdr *header = &gameList[i+changed];
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snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
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snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, IDfull);
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cover[i] = new GuiImageData(imgPath,0); //load short id
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if (!cover[i]->GetImage()) //if could not load the short id image
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{
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delete cover[i];
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cover[i] = NULL;
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", CFG.covers_path, ID);
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cover[i] = new GuiImageData(imgPath, 0); //load full id image
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if (!cover[i]->GetImage())
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{
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delete cover[i];
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cover[i] = NULL;
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snprintf(imgPath, sizeof(imgPath), "%snoimage.png", CFG.covers_path);
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cover[i] = new GuiImageData(imgPath, nocover_png); //load no image
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}
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}
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coverImg[i] = new GuiImage(cover[i]);
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coverImg[i]->SetWidescreen(CFG.widescreen);
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coverImg[i]->SetScale(0.6);
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coverImg[i]->SetParent(game[i]);
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coverImg[i]->SetPosition(-10,-35);
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game[i]->ResetState();
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game[i]->SetVisible(true);
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game[i]->SetImage(coverImg[i]);
|
|
game[i]->SetClickable(true);
|
|
coverImg[i]->SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
|
|
if (((changed+pagesize)>gameCnt)&&(i>((gameCnt-changed)-1))) {
|
|
game[i]->SetVisible(false);
|
|
game[i]->SetClickable(false);
|
|
}
|
|
}
|
|
}
|