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aaa2a3f25f
*Modified EFFECT_GOROUND so that it takes a center of rotation, angles work properly, and things don't move back. *Updated the gui_gamecarousel files so that they are functional, shouldn't have any more code dumps, and use the EFFECT_GOROUND. *The carousel button doesn't do anything anymore (since GOROUND was changed so much) **Notes *The easiest way test the carousel is to change guiGameGrid to guiGameCarousel in source/menu.cpp. *If you compile with no modifications, the only noticeable difference is that the carousel button does nothing. **Known Bugs in gui_gamecarousel *The images dont line up horizontally (when shifting left they go too far left, and the same for shifting right). I think there is a rounding bug somewhere in GOROUND (I already fixed several). *Cant hold down left and right to scroll yet *Launching a game only works if the pointer is over two boxes *If an image is growing when the carousel is turned, that button disapears *If an image is grown when the carousel is turned, it wont shrink back |
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.. | ||
gui_button.cpp | ||
gui_customoptionbrowser.cpp | ||
gui_customoptionbrowser.h | ||
gui_diskcover.cpp | ||
gui_diskcover.h | ||
gui_element.cpp | ||
gui_gamebrowser.cpp | ||
gui_gamebrowser.h | ||
gui_gamecarousel.cpp | ||
gui_gamecarousel.h | ||
gui_gamegrid.cpp | ||
gui_gamegrid.h | ||
gui_image.cpp | ||
gui_imagedata.cpp | ||
gui_keyboard.cpp | ||
gui_optionbrowser.cpp | ||
gui_sound.cpp | ||
gui_text.cpp | ||
gui_tooltip.cpp | ||
gui_trigger.cpp | ||
gui_window.cpp | ||
gui.h |