usbloadergx/source/libwiigui
DRayX7 cf1a8fb5a0 **Changes
*Fixed effect GOROUND so that it doesn't cause alignment issues anymore (the format for this effect is very different than it originally was, if you plan on using it for something, look at the documentation in gui.h.
*Major revamp of gui_gamecarousel (everything is awesome and perfect, except it still can't launch games, and thus it is still not in the gui).

**gui_gamecarousel Notes:
*You can use the same technique as last time to test the carousel (except I recommend adding startat and offset to the line since I added support for it).
*I realized not everyone will agree for my choice of curvature and spacing for the games on the carousel, so I made them variable.  At the top of gui_gamecarousel.cpp are a bunch of definitions that set up these values.
*SCALE determines the size of the game boxes.
*DEG_OFFSET is the number of degrees between the boxes (remember, changing the RADIUS will affect the linear distance each degree represents).
*RADIUS determines the curvature of the arc (higher radius makes it less curved).
*IN_SPEED determines the speed at which the boxes come in (higher number makes it faster).
*SHFIT_SPEED determines the speed at which the boxes move when you turn the carousel.
*PAGESIZE determines how many boxes are drawn (remember, the number of visible boxes is determined by DEG_OFFSET and RADIUS, with the default values you can see 7).
*Everything eles (the animations, position of the movement buttons, etc.) is automatically determined from these values (my 8th grade math teacher was right, trig isn't totally worthless), so you shouldn't need to change anything at all, except the aforementioned values (or the b0rken game launching code).
*If you find a set of values you think looks better than mine, post a picture and the list of values in an issue or on IRC.
*These will probably become theamable at some point, but I figure we should get this added to the gui first (I was hoping to do it tonight, but some stuff came up, and I need to go to bed).

Wow I write really long commit notes.
2009-05-29 05:27:29 +00:00
..
gui_button.cpp fix issue 370, issue 376, issue 374, issue 372, and issue 358. created a new function to remove soundover from buttons. 2009-05-28 23:18:37 +00:00
gui_customoptionbrowser.cpp *Added wiilight settings to turn on/off and install only (issue 211) 2009-05-23 22:23:24 +00:00
gui_customoptionbrowser.h fix underscore bug in keyboard and mp3 list. 2009-05-13 18:14:45 +00:00
gui_diskcover.cpp change Disk-Shadow (looks better) 2009-05-20 21:58:59 +00:00
gui_diskcover.h * add a nice effect for the GamePromt. To aktivate set in Setup: Flip-X=DiskFlip 2009-05-20 20:09:57 +00:00
gui_element.cpp **Changes 2009-05-29 05:27:29 +00:00
gui_gamebrowser.cpp *Fixed an issue with the gamebrowser 2009-05-27 00:45:00 +00:00
gui_gamebrowser.h *Added wiilight settings to turn on/off and install only (issue 211) 2009-05-23 22:23:24 +00:00
gui_gamecarousel.cpp **Changes 2009-05-29 05:27:29 +00:00
gui_gamecarousel.h **Changes 2009-05-29 05:27:29 +00:00
gui_gamegrid.cpp fix issue 370, issue 376, issue 374, issue 372, and issue 358. created a new function to remove soundover from buttons. 2009-05-28 23:18:37 +00:00
gui_gamegrid.h *Fixes for Grid (not yet completly done) 2009-05-25 17:59:28 +00:00
gui_image.cpp *Added simultanious angle change to EFFECT_GOROUND (to test click on carousellbtn) 2009-05-27 17:16:36 +00:00
gui_imagedata.cpp *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
gui_keyboard.cpp changed the keyboard to use the new button constructors. fixed bug in one of the button over image. commented and documented the new button shit. 2009-05-28 22:23:20 +00:00
gui_optionbrowser.cpp Added mutex/mutexlock to synchronize the GuiThreads and the MainThread, again clockfont edited (bearing of "1") 2009-05-06 22:36:28 +00:00
gui_sound.cpp *Little fixes. 2009-05-20 08:03:22 +00:00
gui_text.cpp commit my stuff again and fix it (no more codedumps on the Download) 2009-05-28 15:36:45 +00:00
gui_tooltip.cpp * add a nice effect for the GamePromt. To aktivate set in Setup: Flip-X=DiskFlip 2009-05-20 20:09:57 +00:00
gui_trigger.cpp *Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next. 2009-05-03 18:53:31 +00:00
gui_window.cpp Added mutex/mutexlock to synchronize the GuiThreads and the MainThread, again clockfont edited (bearing of "1") 2009-05-06 22:36:28 +00:00
gui.h **Changes 2009-05-29 05:27:29 +00:00