..
wbfs
*Fixed use of mem2 memory. When MEM1 run out it freezes in libogc :\. Preventing it from running out completely now. (Thanks to NJ7 for all the tests he ran)
2011-06-26 21:38:05 +00:00
alternatedol.c
*fixed reversed disc image download when Custom/Original option is selected (Issue 1871)
2011-05-30 19:49:12 +00:00
alternatedol.h
*fixed reversed disc image download when Custom/Original option is selected (Issue 1871)
2011-05-30 19:49:12 +00:00
AlternateDOLOffsets.cpp
*Prepare source code for devkitPPC r23 - replaced removed directory functions
2011-02-02 18:30:15 +00:00
AlternateDOLOffsets.h
*Fixed the parental control settings code dump
2011-01-21 19:43:59 +00:00
apploader.c
*several code optimizations
2011-06-24 19:11:36 +00:00
apploader.h
*fixed reversed disc image download when Custom/Original option is selected (Issue 1871)
2011-05-30 19:49:12 +00:00
disc.c
USB Loader GX Release V2.2
2011-06-29 20:45:40 +00:00
disc.h
RC1 upload:
2011-03-14 21:19:21 +00:00
frag.c
*using new app_booter for homebrew booting (see WiiXplorer changelog)
2011-07-23 19:49:51 +00:00
frag.h
*Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
2011-06-22 17:57:37 +00:00
fstfile.c
* Unified formating of source files.
2010-09-24 00:48:03 +00:00
fstfile.h
* Unified formating of source files.
2010-09-24 00:48:03 +00:00
GameBooter.cpp
*Added NAND Emulation for d2x v4+ cIOS ONLY. You can emulate partial (mainly titles path (including gamesaves and does not include Miis)) or full nand emulation. The Nand path can be chosen (should not be the same drive as game drive and must be a FAT/FAT32 partition (e.g. sd:/nand/). Just put your NAND FS in that path.
2011-07-24 16:32:09 +00:00
GameBooter.hpp
*fixed reversed disc image download when Custom/Original option is selected (Issue 1871)
2011-05-30 19:49:12 +00:00
GameList.cpp
*Fixed use of mem2 memory. When MEM1 run out it freezes in libogc :\. Preventing it from running out completely now. (Thanks to NJ7 for all the tests he ran)
2011-06-26 21:38:05 +00:00
GameList.h
*Prepare source code for devkitPPC r23 - replaced removed directory functions
2011-02-02 18:30:15 +00:00
GetMissingGameFiles.cpp
*Fixed crash on "pick alternative dol from list"
2010-12-17 17:50:44 +00:00
GetMissingGameFiles.hpp
*Fixed crash on "pick alternative dol from list"
2010-12-17 17:50:44 +00:00
MountGamePartition.cpp
*Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
2011-06-22 17:57:37 +00:00
MountGamePartition.h
*added loading screen
2010-12-30 23:49:22 +00:00
nand.c
*Added NAND Emulation for d2x v4+ cIOS ONLY. You can emulate partial (mainly titles path (including gamesaves and does not include Miis)) or full nand emulation. The Nand path can be chosen (should not be the same drive as game drive and must be a FAT/FAT32 partition (e.g. sd:/nand/). Just put your NAND FS in that path.
2011-07-24 16:32:09 +00:00
nand.h
*Added NAND Emulation for d2x v4+ cIOS ONLY. You can emulate partial (mainly titles path (including gamesaves and does not include Miis)) or full nand emulation. The Nand path can be chosen (should not be the same drive as game drive and must be a FAT/FAT32 partition (e.g. sd:/nand/). Just put your NAND FS in that path.
2011-07-24 16:32:09 +00:00
playlog.c
*Fixed crash on NTFS (wrong memory free functions were used)
2010-12-27 09:44:27 +00:00
playlog.h
*Fixed crash on NTFS (wrong memory free functions were used)
2010-12-27 09:44:27 +00:00
SavePath.cpp
*Added NAND Emulation for d2x v4+ cIOS ONLY. You can emulate partial (mainly titles path (including gamesaves and does not include Miis)) or full nand emulation. The Nand path can be chosen (should not be the same drive as game drive and must be a FAT/FAT32 partition (e.g. sd:/nand/). Just put your NAND FS in that path.
2011-07-24 16:32:09 +00:00
SavePath.h
*Added NAND Emulation for d2x v4+ cIOS ONLY. You can emulate partial (mainly titles path (including gamesaves and does not include Miis)) or full nand emulation. The Nand path can be chosen (should not be the same drive as game drive and must be a FAT/FAT32 partition (e.g. sd:/nand/). Just put your NAND FS in that path.
2011-07-24 16:32:09 +00:00
sdhc.c
* Unified formating of source files.
2010-09-24 00:48:03 +00:00
sdhc.h
* Unified formating of source files.
2010-09-24 00:48:03 +00:00
splits.c
*Set settings partition to 0 if usb port is changed and settings partition is greater than the total partition count on that usb port.
2011-02-06 18:36:32 +00:00
splits.h
*Added back the trNOOP (which excluded a lot of settings languages) which i removed by mistake when adding themes
2010-12-29 15:42:26 +00:00
usbstorage2.c
*Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
2011-06-22 17:57:37 +00:00
usbstorage2.h
*Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
2011-06-22 17:57:37 +00:00
utils.c
* Unified formating of source files.
2010-09-24 00:48:03 +00:00
utils.h
* Unified formating of source files.
2010-09-24 00:48:03 +00:00
wbfs.cpp
*Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
2011-06-22 17:57:37 +00:00
wbfs.h
*Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
2011-06-22 17:57:37 +00:00
WDMFile.cpp
*Disable game install in IOS58 mode
2011-01-17 22:03:14 +00:00
WDMFile.hpp
*Fixed display of partition size on WBFS partitions with a different wbfs sector size than 512bytes.
2011-01-16 13:12:07 +00:00
wdvd.c
*Fixed bug I introduced with R1062 where games do not start from NTFS/FAT/EXT
2011-02-05 10:36:55 +00:00
wdvd.h
*Added support for all the currently new IOS stuff. Stole a few modules/plugins from WiiFlow here :P. (Tested Hermes 222 v5.1 base 38 and Waninkoko 249 base 57)
2010-10-01 15:01:19 +00:00