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/****************************************************************************
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* Visual Boy Advance GX
*
* Tantric September 2008
* softdev 2007
*
* video . cpp
*
* Generic GX Support for Emulators
* NGC GX Video Functions
* These are pretty standard functions to setup and use GX scaling .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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# include <gccore.h>
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# include <unistd.h>
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# include <stdio.h>
# include <stdlib.h>
# include <string.h>
# include <malloc.h>
# include <wiiuse/wpad.h>
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# include "images/bg.h"
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# include "vba.h"
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# include "menudraw.h"
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//#include "pal60.h"
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extern unsigned int SMBTimer ; // timer to reset SMB connection
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u32 FrameTimer = 0 ;
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/*** External 2D Video ***/
/*** 2D Video Globals ***/
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GXRModeObj * vmode = NULL ; // Graphics Mode Object
unsigned int * xfb [ 2 ] ; // Framebuffers
int whichfb = 0 ; // Frame buffer toggle
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int screenheight ;
/*** 3D GX ***/
# define DEFAULT_FIFO_SIZE ( 256 * 1024 )
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static u8 gp_fifo [ DEFAULT_FIFO_SIZE ] ATTRIBUTE_ALIGN ( 32 ) ;
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unsigned int copynow = GX_FALSE ;
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/*** Texture memory ***/
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static u8 * texturemem = NULL ;
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static int texturesize ;
GXTexObj texobj ;
static Mtx view ;
static int vwidth , vheight , oldvwidth , oldvheight ;
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static int video_vaspect , video_haspect ;
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int updateScaling ;
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float zoom_level = 1 ;
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# define HASPECT 80
# define VASPECT 45
/* New texture based scaler */
typedef struct tagcamera
{
Vector pos ;
Vector up ;
Vector view ;
}
camera ;
/*** Square Matrix
This structure controls the size of the image on the screen .
Think of the output as a - 80 x 80 by - 60 x 60 graph .
* * */
static s16 square [ ] ATTRIBUTE_ALIGN ( 32 ) = {
/*
* X , Y , Z
* Values set are for roughly 4 : 3 aspect
*/
- HASPECT , VASPECT , 0 , // 0
HASPECT , VASPECT , 0 , // 1
HASPECT , - VASPECT , 0 , // 2
- HASPECT , - VASPECT , 0 , // 3
} ;
static camera cam = { { 0.0F , 0.0F , 0.0F } ,
{ 0.0F , 0.5F , 0.0F } ,
{ 0.0F , 0.0F , - 0.5F }
} ;
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# ifdef VIDEO_THREADING
/****************************************************************************
* VideoThreading
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# define TSTACK 16384
lwpq_t videoblankqueue ;
lwp_t vbthread ;
static unsigned char vbstack [ TSTACK ] ;
/****************************************************************************
* vbgetback
*
* This callback enables the emulator to keep running while waiting for a
* vertical blank .
*
* Putting LWP to good use : )
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static void *
vbgetback ( void * arg )
{
while ( 1 )
{
VIDEO_WaitVSync ( ) ; /**< Wait for video vertical blank */
LWP_SuspendThread ( vbthread ) ;
}
return NULL ;
}
/****************************************************************************
* InitVideoThread
*
* libOGC provides a nice wrapper for LWP access .
* This function sets up a new local queue and attaches the thread to it .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void
InitVideoThread ( )
{
/*** Initialise a new queue ***/
LWP_InitQueue ( & videoblankqueue ) ;
/*** Create the thread on this queue ***/
LWP_CreateThread ( & vbthread , vbgetback , NULL , vbstack , TSTACK , 80 ) ;
}
# endif
/****************************************************************************
* copy_to_xfb
*
* Stock code to copy the GX buffer to the current display mode .
* Also increments the frameticker , as it ' s called for each vb .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static void
copy_to_xfb ( u32 arg )
{
if ( copynow = = GX_TRUE )
{
GX_CopyDisp ( xfb [ whichfb ] , GX_TRUE ) ;
GX_Flush ( ) ;
copynow = GX_FALSE ;
}
FrameTimer + + ;
SMBTimer + + ;
}
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/****************************************************************************
* Drawing screen
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void
clearscreen ( )
{
int colour = COLOR_BLACK ;
whichfb ^ = 1 ;
VIDEO_ClearFrameBuffer ( vmode , xfb [ whichfb ] , colour ) ;
memcpy ( xfb [ whichfb ] , & bg , 1280 * 480 ) ;
}
void
showscreen ( )
{
VIDEO_SetNextFramebuffer ( xfb [ whichfb ] ) ;
VIDEO_Flush ( ) ;
VIDEO_WaitVSync ( ) ;
}
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/****************************************************************************
* Scaler Support Functions
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static void draw_init ( void )
{
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GX_ClearVtxDesc ( ) ;
GX_SetVtxDesc ( GX_VA_POS , GX_INDEX8 ) ;
GX_SetVtxDesc ( GX_VA_CLR0 , GX_INDEX8 ) ;
GX_SetVtxDesc ( GX_VA_TEX0 , GX_DIRECT ) ;
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GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_POS , GX_POS_XYZ , GX_S16 , 0 ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_CLR0 , GX_CLR_RGBA , GX_RGBA8 , 0 ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_TEX0 , GX_TEX_ST , GX_F32 , 0 ) ;
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GX_SetArray ( GX_VA_POS , square , 3 * sizeof ( s16 ) ) ;
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GX_SetNumTexGens ( 1 ) ;
GX_SetNumChans ( 0 ) ;
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GX_SetTexCoordGen ( GX_TEXCOORD0 , GX_TG_MTX2x4 , GX_TG_TEX0 , GX_IDENTITY ) ;
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GX_InvalidateTexAll ( ) ;
memset ( & view , 0 , sizeof ( Mtx ) ) ;
guLookAt ( view , & cam . pos , & cam . up , & cam . view ) ;
GX_LoadPosMtxImm ( view , GX_PNMTX0 ) ;
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}
static void draw_vert ( u8 pos , u8 c , f32 s , f32 t )
{
GX_Position1x8 ( pos ) ;
GX_Color1x8 ( c ) ;
GX_TexCoord2f32 ( s , t ) ;
}
static void draw_square ( Mtx v )
{
Mtx m ; // model matrix.
Mtx mv ; // modelview matrix.
guMtxIdentity ( m ) ;
guMtxTransApply ( m , m , 0 , 0 , - 100 ) ;
guMtxConcat ( v , m , mv ) ;
GX_LoadPosMtxImm ( mv , GX_PNMTX0 ) ;
GX_Begin ( GX_QUADS , GX_VTXFMT0 , 4 ) ;
draw_vert ( 0 , 0 , 0.0 , 0.0 ) ;
draw_vert ( 1 , 0 , 1.0 , 0.0 ) ;
draw_vert ( 2 , 0 , 1.0 , 1.0 ) ;
draw_vert ( 3 , 0 , 0.0 , 1.0 ) ;
GX_End ( ) ;
}
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/****************************************************************************
* StartGX
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void GX_Start ( )
{
Mtx p ;
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GXColor background = { 0 , 0 , 0 , 0xff } ;
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/*** Clear out FIFO area ***/
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memset ( & gp_fifo , 0 , DEFAULT_FIFO_SIZE ) ;
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/*** Initialise GX ***/
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GX_Init ( & gp_fifo , DEFAULT_FIFO_SIZE ) ;
GX_SetCopyClear ( background , 0x00ffffff ) ;
GX_SetViewport ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight , 0 , 1 ) ;
GX_SetDispCopyYScale ( ( f32 ) vmode - > xfbHeight / ( f32 ) vmode - > efbHeight ) ;
GX_SetScissor ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight ) ;
GX_SetDispCopySrc ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight ) ;
GX_SetDispCopyDst ( vmode - > fbWidth , vmode - > xfbHeight ) ;
GX_SetCopyFilter ( vmode - > aa , vmode - > sample_pattern , GX_TRUE , vmode - > vfilter ) ;
GX_SetFieldMode ( vmode - > field_rendering , ( ( vmode - > viHeight = = 2 * vmode - > xfbHeight ) ? GX_ENABLE : GX_DISABLE ) ) ;
GX_SetPixelFmt ( GX_PF_RGB8_Z24 , GX_ZC_LINEAR ) ;
GX_SetCullMode ( GX_CULL_NONE ) ;
GX_SetDispCopyGamma ( GX_GM_1_0 ) ;
GX_SetZMode ( GX_TRUE , GX_LEQUAL , GX_TRUE ) ;
GX_SetColorUpdate ( GX_TRUE ) ;
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guPerspective ( p , 60 , 1.33F , 10.0F , 1000.0F ) ;
GX_LoadProjectionMtx ( p , GX_PERSPECTIVE ) ;
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GX_SetTevOp ( GX_TEVSTAGE0 , GX_DECAL ) ;
GX_SetTevOrder ( GX_TEVSTAGE0 , GX_TEXCOORD0 , GX_TEXMAP0 , GX_COLOR0A0 ) ;
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GX_CopyDisp ( xfb [ whichfb ] , GX_TRUE ) ; // reset xfb
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}
/****************************************************************************
* UpdatePadsCB
*
* called by postRetraceCallback in InitGCVideo - scans gcpad and wpad
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void
UpdatePadsCB ( )
{
# ifdef HW_RVL
WPAD_ScanPads ( ) ;
# endif
PAD_ScanPads ( ) ;
}
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/****************************************************************************
* Initialise Video
*
* Before doing anything in libogc , it ' s recommended to configure a video
* output .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void InitialiseVideo ( )
{
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/*** Start VIDEO Subsystem ***/
VIDEO_Init ( ) ;
vmode = VIDEO_GetPreferredMode ( NULL ) ;
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# ifdef HW_DOL
/* we have component cables, but the preferred mode is interlaced
* why don ' t we switch into progressive ?
* on the Wii , the user can do this themselves on their Wii Settings */
if ( VIDEO_HaveComponentCable ( ) & & vmode = = & TVNtsc480IntDf )
vmode = & TVNtsc480Prog ;
# endif
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VIDEO_Configure ( vmode ) ;
screenheight = vmode - > xfbHeight ;
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xfb [ 0 ] = ( u32 * ) MEM_K0_TO_K1 ( SYS_AllocateFramebuffer ( vmode ) ) ;
xfb [ 1 ] = ( u32 * ) MEM_K0_TO_K1 ( SYS_AllocateFramebuffer ( vmode ) ) ;
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// Clear framebuffers etc.
VIDEO_ClearFrameBuffer ( vmode , xfb [ 0 ] , COLOR_BLACK ) ;
VIDEO_ClearFrameBuffer ( vmode , xfb [ 1 ] , COLOR_BLACK ) ;
VIDEO_SetNextFramebuffer ( xfb [ 0 ] ) ;
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// video callbacks
VIDEO_SetPostRetraceCallback ( ( VIRetraceCallback ) UpdatePadsCB ) ;
VIDEO_SetPreRetraceCallback ( ( VIRetraceCallback ) copy_to_xfb ) ;
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VIDEO_SetNextFramebuffer ( xfb [ 0 ] ) ;
VIDEO_SetBlack ( FALSE ) ;
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// set timings in VI to PAL60
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/*u32 *vreg = (u32 *)0xCC002000;
for ( int i = 0 ; i < 64 ; i + + )
vreg [ i ] = vpal60 [ i ] ; */
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VIDEO_Flush ( ) ;
VIDEO_WaitVSync ( ) ;
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if ( vmode - > viTVMode & VI_NON_INTERLACE )
VIDEO_WaitVSync ( ) ;
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copynow = GX_FALSE ;
GX_Start ( ) ;
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# ifdef VIDEO_THREADING
InitVideoThread ( ) ;
# endif
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}
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/****************************************************************************
* ResetVideo_Emu
*
* Reset the video / rendering mode for the emulator rendering
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void
ResetVideo_Emu ( )
{
GXRModeObj * rmode ;
rmode = vmode ; // same mode as menu
VIDEO_Configure ( rmode ) ;
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VIDEO_ClearFrameBuffer ( rmode , xfb [ 0 ] , COLOR_BLACK ) ;
VIDEO_ClearFrameBuffer ( rmode , xfb [ 1 ] , COLOR_BLACK ) ;
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VIDEO_Flush ( ) ;
VIDEO_WaitVSync ( ) ;
if ( rmode - > viTVMode & VI_NON_INTERLACE ) VIDEO_WaitVSync ( ) ;
else while ( VIDEO_GetNextField ( ) ) VIDEO_WaitVSync ( ) ;
GX_SetViewport ( 0 , 0 , rmode - > fbWidth , rmode - > efbHeight , 0 , 1 ) ;
GX_SetDispCopyYScale ( ( f32 ) rmode - > xfbHeight / ( f32 ) rmode - > efbHeight ) ;
GX_SetScissor ( 0 , 0 , rmode - > fbWidth , rmode - > efbHeight ) ;
GX_SetDispCopySrc ( 0 , 0 , rmode - > fbWidth , rmode - > efbHeight ) ;
GX_SetDispCopyDst ( rmode - > fbWidth , rmode - > xfbHeight ) ;
GX_SetCopyFilter ( rmode - > aa , rmode - > sample_pattern , ( GCSettings . render = = 0 ) ? GX_TRUE : GX_FALSE , rmode - > vfilter ) ; // AA on only for filtered mode
GX_SetFieldMode ( rmode - > field_rendering , ( ( rmode - > viHeight = = 2 * rmode - > xfbHeight ) ? GX_ENABLE : GX_DISABLE ) ) ;
GX_SetPixelFmt ( GX_PF_RGB8_Z24 , GX_ZC_LINEAR ) ;
}
/****************************************************************************
* ResetVideo_Menu
*
* Reset the video / rendering mode for the menu
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void
ResetVideo_Menu ( )
{
VIDEO_Configure ( vmode ) ;
VIDEO_ClearFrameBuffer ( vmode , xfb [ whichfb ] , COLOR_BLACK ) ;
VIDEO_Flush ( ) ;
VIDEO_WaitVSync ( ) ;
if ( vmode - > viTVMode & VI_NON_INTERLACE ) VIDEO_WaitVSync ( ) ;
else while ( VIDEO_GetNextField ( ) ) VIDEO_WaitVSync ( ) ;
GX_SetViewport ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight , 0 , 1 ) ;
GX_SetDispCopyYScale ( ( f32 ) vmode - > xfbHeight / ( f32 ) vmode - > efbHeight ) ;
GX_SetScissor ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight ) ;
GX_SetDispCopySrc ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight ) ;
GX_SetDispCopyDst ( vmode - > fbWidth , vmode - > xfbHeight ) ;
GX_SetCopyFilter ( vmode - > aa , vmode - > sample_pattern , GX_TRUE , vmode - > vfilter ) ;
GX_SetFieldMode ( vmode - > field_rendering , ( ( vmode - > viHeight = = 2 * vmode - > xfbHeight ) ? GX_ENABLE : GX_DISABLE ) ) ;
GX_SetPixelFmt ( GX_PF_RGB8_Z24 , GX_ZC_LINEAR ) ;
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}
void UpdateScaling ( )
{
// Update scaling
int xscale = video_haspect ;
int yscale = video_vaspect ;
// change zoom
xscale * = zoom_level ;
yscale * = zoom_level ;
// Set new aspect (now with crap AR hack!)
square [ 0 ] = square [ 9 ] = ( - xscale - 7 ) ;
square [ 3 ] = square [ 6 ] = ( xscale + 7 ) ;
square [ 1 ] = square [ 4 ] = ( yscale + 7 ) ;
square [ 7 ] = square [ 10 ] = ( - yscale - 7 ) ;
GX_InvVtxCache ( ) ; // update vertex cache
GX_InitTexObj ( & texobj , texturemem , vwidth , vheight , GX_TF_RGB565 , GX_CLAMP , GX_CLAMP , GX_FALSE ) ; // initialize the texture obj we are going to use
if ( GCSettings . render = = 1 )
GX_InitTexObjLOD ( & texobj , GX_NEAR , GX_NEAR_MIP_NEAR , 2.5 , 9.0 , 0.0 , GX_FALSE , GX_FALSE , GX_ANISO_1 ) ; // original/unfiltered video mode: force texture filtering OFF
GX_LoadTexObj ( & texobj , GX_TEXMAP0 ) ; // load texture object so its ready to use
draw_init ( ) ;
updateScaling = 0 ;
}
void GX_Render_Init ( int width , int height , int haspect , int vaspect )
{
ResetVideo_Emu ( ) ; // reset video to emulator rendering settings
if ( texturemem )
free ( texturemem ) ;
/*** Allocate 32byte aligned texture memory ***/
texturesize = ( width * height ) * 2 ;
texturemem = ( u8 * ) memalign ( 32 , texturesize ) ;
memset ( texturemem , 0 , texturesize ) ;
/*** Setup for first call to scaler ***/
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vwidth = width ;
vheight = height ;
oldvwidth = oldvheight = - 1 ;
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video_vaspect = vaspect ;
video_haspect = haspect ;
UpdateScaling ( ) ;
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}
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/****************************************************************************
* GX_Render
*
* Pass in a buffer , width and height to update as a tiled RGB565 texture
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void GX_Render ( int width , int height , u8 * buffer , int pitch )
{
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int h , w ;
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long long int * dst = ( long long int * ) texturemem ;
long long int * src1 = ( long long int * ) buffer ;
long long int * src2 = ( long long int * ) ( buffer + pitch ) ;
long long int * src3 = ( long long int * ) ( buffer + ( pitch * 2 ) ) ;
long long int * src4 = ( long long int * ) ( buffer + ( pitch * 3 ) ) ;
int rowpitch = ( pitch > > 3 ) * 3 ;
int rowadjust = ( pitch % 8 ) * 4 ;
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char * ra = NULL ;
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vwidth = width ;
vheight = height ;
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# ifdef VIDEO_THREADING
// Ensure previous vb has complete
while ( ( LWP_ThreadIsSuspended ( vbthread ) = = 0 ) | | ( copynow = = GX_TRUE ) )
# else
while ( copynow = = GX_TRUE )
# endif
{
usleep ( 50 ) ;
}
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whichfb ^ = 1 ;
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if ( updateScaling )
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{
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UpdateScaling ( ) ;
}
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if ( ( oldvheight ! = vheight ) | | ( oldvwidth ! = vwidth ) )
{
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oldvwidth = vwidth ;
oldvheight = vheight ;
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updateScaling = 1 ;
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}
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for ( h = 0 ; h < vheight ; h + = 4 )
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{
for ( w = 0 ; w < ( vwidth > > 2 ) ; w + + )
{
* dst + + = * src1 + + ;
* dst + + = * src2 + + ;
* dst + + = * src3 + + ;
* dst + + = * src4 + + ;
}
src1 + = rowpitch ;
src2 + = rowpitch ;
src3 + = rowpitch ;
src4 + = rowpitch ;
if ( rowadjust )
{
ra = ( char * ) src1 ;
src1 = ( long long int * ) ( ra + rowadjust ) ;
ra = ( char * ) src2 ;
src2 = ( long long int * ) ( ra + rowadjust ) ;
ra = ( char * ) src3 ;
src3 = ( long long int * ) ( ra + rowadjust ) ;
ra = ( char * ) src4 ;
src4 = ( long long int * ) ( ra + rowadjust ) ;
}
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}
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DCFlushRange ( texturemem , texturesize ) ;
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GX_InvalidateTexAll ( ) ;
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draw_square ( view ) ;
GX_DrawDone ( ) ;
VIDEO_SetNextFramebuffer ( xfb [ whichfb ] ) ;
VIDEO_Flush ( ) ;
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copynow = GX_TRUE ;
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# ifdef VIDEO_THREADING
// Return to caller, don't waste time waiting for vb
LWP_ResumeThread ( vbthread ) ;
# endif
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}
/****************************************************************************
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* Zoom Functions
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void
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zoom ( float speed )
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{
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if ( zoom_level > 1 )
zoom_level + = ( speed / - 100.0 ) ;
else
zoom_level + = ( speed / - 200.0 ) ;
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if ( zoom_level < 0.5 ) zoom_level = 0.5 ;
else if ( zoom_level > 10.0 ) zoom_level = 10.0 ;
oldvheight = 0 ; // update video
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}
void
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zoom_reset ( )
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{
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zoom_level = 1.0 ;
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oldvheight = 0 ; // update video
}