vbagx/source/ngc/input.h

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/****************************************************************************
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* Visual Boy Advance GX
*
* Tantric September 2008
*
* input.h
*
* Wii/Gamecube controller management
***************************************************************************/
#ifndef _INPUT_H_
#define _INPUT_H_
#include <gccore.h>
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#include <wiiuse/wpad.h>
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#define PI 3.14159265f
#define PADCAL 50
#define MAXJP 10 // # of mappable controller buttons
#define VBA_BUTTON_A 1
#define VBA_BUTTON_B 2
#define VBA_BUTTON_SELECT 4
#define VBA_BUTTON_START 8
#define VBA_RIGHT 16
#define VBA_LEFT 32
#define VBA_UP 64
#define VBA_DOWN 128
#define VBA_BUTTON_R 256
#define VBA_BUTTON_L 512
#define VBA_SPEED 1024
#define VBA_CAPTURE 2048
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enum
{
TRIGGER_SIMPLE,
TRIGGER_BUTTON_ONLY,
TRIGGER_BUTTON_ONLY_IN_FOCUS
};
typedef struct _paddata {
u16 btns_d;
u16 btns_u;
u16 btns_h;
s8 stickX;
s8 stickY;
s8 substickX;
s8 substickY;
u8 triggerL;
u8 triggerR;
} PADData;
class GuiTrigger
{
public:
GuiTrigger();
~GuiTrigger();
void SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
void SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
void SetButtonOnlyInFocusTrigger(s32 ch, u32 wiibtns, u16 gcbtns);
s8 WPAD_Stick(u8 right, int axis);
bool Left();
bool Right();
bool Up();
bool Down();
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u8 type;
s32 chan;
WPADData wpad;
PADData pad;
};
extern GuiTrigger userInput[4];
extern int rumbleRequest[4];
extern u32 btnmap[5][10];
void ResetControls();
void ShutoffRumble();
void DoRumble(int i);
void systemGameRumble(int RumbleForFrames);
void systemGameRumbleOnlyFor(int OnlyRumbleForFrames);
void updateRumbleFrame();
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s8 WPAD_Stick(u8 chan,u8 right, int axis);
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u32 GetJoy(int which);
#endif