vbagx/source/ngc/input.h

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/****************************************************************************
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* Visual Boy Advance GX
*
* Tantric September 2008
*
* input.h
*
* Wii/Gamecube controller management
***************************************************************************/
#ifndef _INPUT_H_
#define _INPUT_H_
#include <gccore.h>
#define PI 3.14159265f
#define PADCAL 50
#define MAXJP 10
#define VBA_BUTTON_A 1
#define VBA_BUTTON_B 2
#define VBA_BUTTON_SELECT 4
#define VBA_BUTTON_START 8
#define VBA_RIGHT 16
#define VBA_LEFT 32
#define VBA_UP 64
#define VBA_DOWN 128
#define VBA_BUTTON_R 256
#define VBA_BUTTON_L 512
#define VBA_SPEED 1024
#define VBA_CAPTURE 2048
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extern int rumbleRequest[4];
extern unsigned int gcpadmap[];
extern unsigned int wmpadmap[];
extern unsigned int ccpadmap[];
extern unsigned int ncpadmap[];
extern unsigned int kbpadmap[];
void ResetControls();
void ShutoffRumble();
void DoRumble(int i);
void systemGameRumble(int RumbleForFrames);
void systemGameRumbleOnlyFor(int OnlyRumbleForFrames);
void updateRumbleFrame();
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s8 WPAD_Stick(u8 chan,u8 right, int axis);
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u32 GetJoy(int which);
#endif