dborth
1c50479099
compiling fix
2009-10-03 20:14:25 +00:00
dborth
f1c2d1db4b
fix compile error
2009-10-03 17:07:13 +00:00
dborth
0c9866bb66
small bugfixes
2009-10-02 03:09:10 +00:00
dborth
28718ab082
code restructure, revamp filebrowser
2009-10-01 22:42:02 +00:00
dborth
ffb8c8945f
add pngu and metaphrasis to project
2009-08-25 17:20:54 +00:00
dborth
99e23f239c
only update battery images when required, GB mono changes
2009-06-17 07:47:22 +00:00
dborth
4ba03ee791
fix for Issue 128
2009-06-04 06:24:24 +00:00
dborth
a8eb751e40
partial cleanup of palette saving/loading disaster code
2009-06-01 07:20:23 +00:00
Carl.Kenner
aec190e63f
Star Wars games, Wii Controls
2009-05-29 17:04:50 +00:00
Carl.Kenner
8947904911
Fixes for issues 96 and 113. Stops constant rumbling and stops palette flickering in Megaman 1 (by disabling palettes for that game).
2009-05-28 14:15:56 +00:00
Carl.Kenner
da55fc906a
Fix for issue 101: Wii controls for Castlevania gameboy games.
2009-05-27 22:20:21 +00:00
Carl.Kenner
00fc224f94
Fix for issue 100. Hold Nunchuk C or Wiimote B button to make calibration easy in WarioWare Twisted.
2009-05-27 20:22:22 +00:00
Carl.Kenner
05b8deb22a
Fix for issue 102. Colour can be turned on and off freely.
2009-05-27 18:40:32 +00:00
Carl.Kenner
16e3e02d15
GB Palette editing (saving doesn't work yet).
...
More built-in palettes.
Palettes now fade to white correctly instead of getting brighter.
Star Wars, TMNT, Lord Of The Rings, Wii Controls.
Some (disabled) logging functions.
2009-05-27 17:31:18 +00:00
dborth
176c4c95bd
fix black screen home button issue
2009-05-21 05:56:45 +00:00
dborth
6ed7f2e8ee
remove tmbinc msec timer, replace with libogc usec timer. fix unfiltered mode.
2009-05-12 06:59:05 +00:00
Carl.Kenner
770cfeaec2
Built-in palette support for monochrome gameboy games. Marble Madness, Malibu Beach Volleyball, Metroid 2, Mortal Kombat 1, 2, and 3, Mr Do. etc.
...
MK3 even changes palettes depending on what character you choose.
2009-04-26 00:05:49 +00:00
Carl.Kenner
b02f07b457
Teenage Mutant Ninja Turtles (more games) and Mortal Kombat (lots of added characters, distinguishes between low and high attacks, standard moves now have normal controls).
2009-04-25 12:09:13 +00:00
dborth
884ccc90a6
corrections/improvements to game saving
2009-04-15 06:01:08 +00:00
dborth
f19f838274
restructure GUI, add multiplayer support, utilize new trigger input structures
2009-04-14 05:24:01 +00:00
dborth
e0f60f7ba6
fix memory card saves
2009-04-09 07:41:37 +00:00
dborth
993a3eb00f
minor bugfixes
2009-04-09 07:17:06 +00:00
Carl.Kenner
32fe744ae7
Fixed bug (of new menu) with saves never loading and automatically being erased.
...
Now when you choose a game it looks for a save with "Auto" on the end to load, and if it doesn't find one, it looks for a save with nothing on the end and loads that instead.
2009-04-08 22:58:21 +00:00
dborth
9ed52afbb7
corrections to SRAM/snapshot saving and loading
2009-04-08 08:11:46 +00:00
dborth
afd2335815
new menu
2009-04-08 07:08:12 +00:00
Carl.Kenner
f4715d3c26
Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games.
...
Also, rumble and wii-control code has been cleaned up a bit.
2009-03-20 20:22:22 +00:00
Carl.Kenner
28f2f392bd
More Wii controls for Metroid games.
2009-03-11 22:30:10 +00:00
dborth
ea97d00742
rumble, tilt, IR, wii controls support (merged from Carl Kenner's changes)
2009-03-04 06:56:55 +00:00
dborth
931f7553b0
32 byte align some memory
2009-02-07 02:45:33 +00:00
dborth
b47b3fa80c
fix a couple stupid bugs, audio static gone, now synced to VBA-M r847
2009-01-14 06:10:02 +00:00
dborth
975cb72438
audio code corrections, sound static still present on GBA games
2009-01-13 04:20:08 +00:00
dborth
5dcdb7e86a
update audio core to match VBA-M (BUG: static added to GBA sound!)
2009-01-10 08:03:58 +00:00
dborth
110cc7fc39
more includes updates, disable right menu stick left press on CC for back to home
2009-01-08 07:37:32 +00:00
dborth
093dca1d66
major code audit - bugs fixed, vars made static, file browser memory dynamically allocated
2008-12-30 00:10:12 +00:00
dborth
6c1c62f7a9
tweak patch loading message
2008-12-25 00:38:47 +00:00
dborth
3aa8137e81
minor bug fixes, auto-update feature
2008-12-24 07:52:35 +00:00
dborth
ed93edc51d
optimize boot sequence, more intelligent device auto-detect, network error message improvements
2008-12-22 09:23:48 +00:00
dborth
18e267b1f0
rewrite file code
2008-12-18 18:58:30 +00:00
dborth
88507f09db
fix snapshot saving issue
2008-11-24 07:17:17 +00:00
dborth
830db0e150
tidy up file code
2008-11-12 07:53:25 +00:00
dborth
146e2f111f
determine correct size for snapshot files
2008-11-01 07:31:24 +00:00
dborth
0b4ca7509f
increase freeze file size
2008-10-31 21:41:48 +00:00
dborth
62c8dc546a
frameskip changes, fix xer asm reloc problem
2008-10-31 07:53:09 +00:00
dborth
6864390b7f
add UPS/IPS/PPF patch support
2008-10-27 04:31:59 +00:00
dborth
4e0ff85b3f
add timing correction for GB games
2008-10-25 18:41:40 +00:00
dborth
e006e66c77
add zoom saving, widescreen
2008-10-24 06:16:15 +00:00
dborth
de7c11dd25
frameskipping tweaks
2008-10-21 07:17:07 +00:00
dborth
53958d97b0
add per-game settings for better save compatibility
2008-10-19 09:14:22 +00:00
dborth
47365d258c
fix GB <> GBA crash
2008-10-18 20:40:48 +00:00
dborth
1d9678fac8
code cleanup/review
2008-10-18 19:27:43 +00:00