Carl.Kenner
8f6b66091e
"Unsaved progress will be lost. Are you sure?" on Reset or exit game.
2009-04-26 21:08:24 +00:00
Carl.Kenner
8451552bd7
Misc minor changes.
2009-04-26 20:47:31 +00:00
Carl.Kenner
ad6ce0bcb7
Fixed saving of Game Settings when exiting Game Settings via the Close button instead of the Go Back button.
2009-04-26 20:11:30 +00:00
Carl.Kenner
6958b9e6bb
Changed PAL video back to 528-line mode to prevent vertical cropping. Zelda cheats disabled ready for release.
2009-04-26 19:36:51 +00:00
Carl.Kenner
a2a9290cee
Improved Mortal Kombat input. Mortal Kombat 3 extra characters.
2009-04-26 19:23:12 +00:00
Carl.Kenner
770cfeaec2
Built-in palette support for monochrome gameboy games. Marble Madness, Malibu Beach Volleyball, Metroid 2, Mortal Kombat 1, 2, and 3, Mr Do. etc.
...
MK3 even changes palettes depending on what character you choose.
2009-04-26 00:05:49 +00:00
Carl.Kenner
b02f07b457
Teenage Mutant Ninja Turtles (more games) and Mortal Kombat (lots of added characters, distinguishes between low and high attacks, standard moves now have normal controls).
2009-04-25 12:09:13 +00:00
dborth
e8f54e3d56
new option to force a video mode, PAL video mode changed
2009-04-22 18:24:05 +00:00
dborth
6675c3c3db
menu disabled when loading a game
2009-04-21 22:10:39 +00:00
dborth
ef6579decf
improve menu close transition
2009-04-19 07:34:46 +00:00
dborth
da88199dc2
whoops! free some memory
2009-04-15 06:33:44 +00:00
dborth
5ccb18fce9
file browser arrow buttons now steal focus
2009-04-15 06:32:40 +00:00
dborth
884ccc90a6
corrections/improvements to game saving
2009-04-15 06:01:08 +00:00
dborth
2ea1ae5bdb
save menu settings
2009-04-15 03:24:40 +00:00
dborth
f19f838274
restructure GUI, add multiplayer support, utilize new trigger input structures
2009-04-14 05:24:01 +00:00
dborth
45dc96a3d5
correction to battery level
...
better handling of multiple wiimote cursors on-screen
code refactor - move trigger class definition to gui.h
better filebrowser scrollbar
2009-04-13 08:44:19 +00:00
dborth
6b4cbf3fc7
draggable scrollbar
2009-04-10 07:51:55 +00:00
dborth
9b50532ca1
update readme
2009-04-10 03:23:29 +00:00
Carl.Kenner
926ad163f3
PAL support in-game
2009-04-10 02:06:00 +00:00
Carl.Kenner
86a31bf614
Rumble now works with some GBC games that didn't ship on rumble cartridges but still had rumble programmed into them by the developers. For example, Disney Tarzan. I have no idea which other games support this. Disney Tarzan will rumble when a wild boar is charging and with Clayton and some other things. http://au.gameboy.ign.com/articles/068/068800p1.html
2009-04-09 11:36:14 +00:00
Carl.Kenner
1a772a13b9
Removed duplicates
2009-04-09 09:01:35 +00:00
Carl.Kenner
31937a037e
Forgot to include the new file.
2009-04-09 08:51:51 +00:00
dborth
e0f60f7ba6
fix memory card saves
2009-04-09 07:41:37 +00:00
dborth
993a3eb00f
minor bugfixes
2009-04-09 07:17:06 +00:00
Carl.Kenner
3ae39c8ff0
Lego Star Wars keyboard controls added, based on Lego Star Wars for the PC.
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Mortal Kombat Gamecube and Classic Controller controls added, based on Armageddon.
2009-04-09 06:27:47 +00:00
Carl.Kenner
32fe744ae7
Fixed bug (of new menu) with saves never loading and automatically being erased.
...
Now when you choose a game it looks for a save with "Auto" on the end to load, and if it doesn't find one, it looks for a save with nothing on the end and loads that instead.
2009-04-08 22:58:21 +00:00
Carl.Kenner
0fcc7edce5
Shortens all display names of ROMs by removing rubbish from file names.
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Menu works properly in PAL now, before there was a mismatch between the Ortho projection matrix and the screen height, causing the bottom of the menu to be off the screen.
2009-04-08 17:32:41 +00:00
Carl.Kenner
1eae7aeb57
Added "close" button to main menu. Not being able to get back to the game from the main menu was driving me (and users of snes9x gx) mad.
2009-04-08 12:34:25 +00:00
Carl.Kenner
26f4dc1443
Added "Keyboard & Mouse" and "Match Wii Controls" to control settings.
...
Fixed shift key bug.
Keyboard and mouse aren't implemented in the menu yet, but work in-game.
2009-04-08 11:24:39 +00:00
dborth
9ed52afbb7
corrections to SRAM/snapshot saving and loading
2009-04-08 08:11:46 +00:00
Carl.Kenner
52179a367c
Fixed Video menu bug (position did zoom and zoom did nothing).
2009-04-08 07:50:16 +00:00
Carl.Kenner
d7ec9b193b
Make it easy to disable cheats before release, which I should have done last time. Note to self/Tantric: comment out ALLOWCHEATS in inputzelda before releasing.
2009-04-08 07:33:33 +00:00
dborth
afd2335815
new menu
2009-04-08 07:08:12 +00:00
Carl.Kenner
5854de3131
Fix for issue 78, Gamecube rumble bug. Untested.
2009-04-07 14:23:18 +00:00
dborth
390f90fec7
new GUI classes
2009-04-07 02:57:49 +00:00
dborth
b2079db222
2009-04-07 02:54:44 +00:00
dborth
124a646989
2009-04-07 02:52:42 +00:00
dborth
39b6cba63d
2009-04-07 02:49:56 +00:00
dborth
083aae9f10
finalize 1.0.8
2009-04-06 07:41:45 +00:00
Carl.Kenner
5727662110
Much improved Wii controls, especially Zelda, now falls through to configured controls.
...
Added controls for One Piece.
Fixed in-game cursor.
Removed annoying rumble from Minish Cap items screen.
Added change list and instructions to readme.txt.
Moved some of the functions from gameinput.cpp.
I think it is ready for release.
2009-04-02 23:41:09 +00:00
Carl.Kenner
f4715d3c26
Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games.
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Also, rumble and wii-control code has been cleaned up a bit.
2009-03-20 20:22:22 +00:00
Carl.Kenner
5a653343ff
Update r154 broke mono GB games. This fixes them, but means issue 70 is now only half fixed. So... mono gameboy games all work, and colorised games sort of work, but have random background tiles in the wrong palette. I'll have to continue fixing issue 70 later. Sorry for breaking something before.
2009-03-20 12:20:24 +00:00
Carl.Kenner
0f833a9d87
Fix for issue 57. http://code.google.com/p/vba-wii/issues/detail?id=57
2009-03-13 08:55:53 +00:00
Carl.Kenner
afec8200f8
Fix for issue 70, http://code.google.com/p/vba-wii/issues/detail?id=70
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Colorised games should now work. This patch hasn't been fully tested.
It is based on a few differences between releases r60 and r61 that broke colorised game support, along with much trial and error.
2009-03-11 22:34:22 +00:00
Carl.Kenner
28f2f392bd
More Wii controls for Metroid games.
2009-03-11 22:30:10 +00:00
Carl.Kenner
cba63e69a6
PAL support
2009-03-11 22:28:25 +00:00
dborth
bf304d5b82
source refactor, merge/modify more changes from Carl Kenner
2009-03-04 07:01:04 +00:00
dborth
ea97d00742
rumble, tilt, IR, wii controls support (merged from Carl Kenner's changes)
2009-03-04 06:56:55 +00:00
dborth
29985288e6
Carl Kenner's VBA-M changes
2009-03-04 06:53:25 +00:00
dborth
fde5171e0c
2009-02-20 09:36:05 +00:00