Go to file
2021-10-17 15:09:53 +02:00
.github/workflows Build .wuhb 2021-10-16 14:13:07 +02:00
source Fix inputs when no gamepad is connected 2021-10-17 15:09:53 +02:00
.gitignore Build .wuhb 2021-10-16 14:13:07 +02:00
Dockerfile First commit 2021-10-09 00:58:55 +02:00
Makefile Build .wuhb 2021-10-16 14:13:07 +02:00
README.md Update readme, rename to wudd 2021-10-16 13:27:19 +02:00

WUDD - Wii U Disc Dumper

Inspired by wudump from FIX94.

Features:

  • Dump a Wii U Disc in WUD (uncompressed) or WUX (loseless compression) format (including the game.key)
  • Dump the GM Partitions (Game, Updates, DLCs) of an WiiU Disc as .app,.h3, .tmd, .tik, .cert files
  • Supports dumping to SD (FAT32) and USB (NTFS only). When dumping to SD the files get slitted in 2 GiB parts.

Files will be dumped to /wudump/[DISC-ID]/. The DiscID of a game can be found on the disc (e.g. WUP-P-ARDP for the EUR version of Super Mario 3D World).

How to merge splitted files

When you dump a .wux or .wud to the SD card it gets splitted into 2 GiB parts (FAT32 limitation). To merge them you can use the copy cmd tool.

Example: copy /b "game.wux.part1" + "game.wux.part2" "C:\wudump\game.wux"

Dependencies

Building using the Dockerfile

It's possible to use a docker image for building. This way you don't need anything installed on your host system.

# Build docker image (only needed once)
docker build . -t WUDD-builder

# make 
docker run -it --rm -v ${PWD}:/project WUDD-builder make

# make clean
docker run -it --rm -v ${PWD}:/project WUDD-builder make clean