Here is a list of all struct and union fields with links to the structures/unions they belong to:
- v -
- validity
: VPADTouchData
- value
: GX2LoopVar
, GX2UniformInitialValue
, OSEvent
- vertexProgram
: GX2GeometryShader
- vertexProgramSize
: GX2GeometryShader
- vertical
: VPADAccStatus
- vgt_gs_mode
: GX2GeometryShader
- vgt_gs_out_prim_type
: GX2GeometryShader
- vgt_hos_reuse_depth
: GX2VertexShader
- vgt_primitiveid_en
: GX2VertexShader
- vgt_strmout_buffer_en
: GX2GeometryShader
, GX2VertexShader
- vgt_vertex_reuse_block_cntl
: GX2VertexShader
- viewFirstMip
: GX2Texture
- viewFirstSlice
: GX2ColorBuffer
, GX2DepthBuffer
, GX2Texture
- viewMip
: GX2ColorBuffer
, GX2DepthBuffer
- viewNumMips
: GX2Texture
- viewNumSlices
: GX2ColorBuffer
, GX2DepthBuffer
, GX2Texture
- volume
: AXVoice
, AXVoiceDeviceBusMixData
, AXVoiceVeData