158 Commits

Author SHA1 Message Date
goeiecool9999
2cfb7f3737
Automatically scale imgui text based on display pixel density (#545) 2022-12-01 15:58:08 +01:00
goeiecool9999
d3721c3f46
Fix render resolution at different UI scales (#514) 2022-11-30 13:39:32 +01:00
goeiecool9999
a3476c7b7c
macOS: Workaround for MoltenVK stride limitation (#534) 2022-11-30 01:26:42 +01:00
goeiecool9999
bc104859f3
Vulkan: return to more conventional swapchain sync method, encapsulate more code (#525) 2022-11-25 09:51:47 +01:00
goeiecool9999
cbdf381b31
Fix gamepad hotkey and game profile setting (#510) 2022-11-24 12:29:29 +01:00
goeiecool9999
f4c2d16a3a
Attempt to fix flicker on resize, don't recreate if image was already acquired. (#522) 2022-11-21 19:06:35 +01:00
goeiecool9999
3a94a276da
Vulkan: Further simplify swapchain code (#502) 2022-11-21 16:47:43 +01:00
goeiecool9999
9ce52ad83a
Linux/macOS: Implement overlay CPU/memory statistics (#480) 2022-11-20 19:53:45 +01:00
goeiecool9999
57c8dec335
fix two if statements checking range of number wrong (#494) 2022-11-17 15:42:08 +01:00
goeiecool9999
e9d10a9581
Linux+OpenGL: Implement GUI vsync setting (#477) 2022-11-13 08:29:25 +01:00
goeiecool9999
4d68446f14
Vulkan: Further swapchain code improvements. (#473) 2022-11-11 08:14:38 +01:00
bslhq
be287a1f4e
ImGui: match all begin()/end() (#470) 2022-11-09 02:45:40 +01:00
goeiecool9999
138510106c
Vulkan: Fix freeze when closing pad view (#435) 2022-11-06 00:40:00 +01:00
goeiecool9999
348d86648f
Vulkan: Refactor swapchain code (#399) 2022-11-04 15:22:29 +01:00
Tillsunset
521f2fb707
MacOS: Workaround for Metal stride limitation (#445) 2022-11-03 12:51:32 +01:00
goeiecool9999
a129d22a57
Vulkan: Experimental fix for self-dependency barriers during renderpass (#431) 2022-11-03 00:43:26 +01:00
goeiecool9999
c3182aedd9
GeneralSettings: Update vsync after settings close (#401) 2022-10-31 17:54:26 +01:00
Tillsunset
9ebbfb3ae2
Fix some compiler warnings (#416) 2022-10-26 14:47:44 +02:00
gurrgur
3869b47c35
OpenGL: Bind back buffer before clearing (#222) (#414) 2022-10-26 14:07:34 +02:00
gurrgur
76c75f767b
Use portable format specifiers (#411)
Fixes #387
2022-10-25 20:38:29 +02:00
Exzap
028b3f7992
Make controller button code thread-safe (#405)
* Refactor spinlock to meet Lockable requirements
* Input: Refactor button code and make it thread-safe
2022-10-23 15:47:42 +02:00
MythicalPlayz
753040f73a
Added Boot Image for Gamepad (#372) 2022-10-17 11:26:32 +02:00
Exzap
ada8bbb3b4
Linux/MacOS: Greatly improve performance (#370)
std::unordered_set is implemented as a flat hashtable on libstdc++ which makes clearing expensive due to invoking memset on the entire table. To get the best performance across all platforms this replaces the unordered_set with a custom high-performance sparse bitset
2022-10-14 13:45:40 +02:00
SSimco
d6ba61cf64
Add support for non portable mode (#356) 2022-10-12 08:03:26 +02:00
Exzap
52cc7c5996
Follow imgui recommendation and streamline build dependencies (#355) 2022-10-11 01:43:15 +02:00
goeiecool9999
431c5a101f
Linux: Print demangled symbols on backtrace (#312) 2022-10-10 02:35:04 +02:00
Tillsunset
b724a657e6
MoltenVk: Add missing texture decoders (#332) 2022-10-08 15:07:54 +02:00
emiyl
00968acc1d
dedicated decoder for R4G4 and R4G4B4A4 to R8G8B8A8 (#331) 2022-10-07 02:39:06 +02:00
Tillsunset
fb5ecca157
Vulkan: Use correct texture clear in LatteDraw_handleSpecialState8_clearAsDepth (#321) 2022-10-02 19:18:35 +02:00
Tillsunset
11f6e2b7ee
Vulkan: Implement texture decoder for R5G6B5_UNORM to R8G8B8A8_UNORM (#320) 2022-10-02 01:48:13 +02:00
emiyl
9541c8ae85
MoltenVk: Workaround for unsupported format R5_G6_B5_UNORM (#318) 2022-09-30 18:07:00 +02:00
Exzap
cceb4f6d0e
Vulkan: Always disable blending for integer formats (#317)
Should fix a warning in the Vulkan validation layer and avoid a sigtrap in MoltenVk
2022-09-30 15:59:16 +02:00
emiyl
ecfbbd4e26
MoltenVK: Workaround for unsupported formats (#315) 2022-09-30 15:28:56 +02:00
Exzap
9caf57c2c5
Vulkan: Fix incorrect encoding for substituted R4G4 format (#288)
Fixed incorrect channel order when VK_FORMAT_R4G4_UNORM_PACK8 is substituted with VK_FORMAT_R4G4B4A4_UNORM_PACK16
2022-09-24 11:44:44 +02:00
Exzap
3bceb39966
Remove PUBLIC_RELEASE flag and tie asserts to debug config (#287)
Removes the -DPUBLIC_RELEASE flag. Cemu's debug asserts are now only enabled if the build configuration is Debug. Similarly, on Windows the console is only shown for Debug builds.
2022-09-24 08:43:27 +02:00
Herman Semenov
03f5967408
Fix incorrect streamout buffer index in GS + refactor various code (#258) 2022-09-17 03:45:18 +02:00
Francesco Saltori
664d7ee902
Clean up more Cemuhook leftovers (#253) 2022-09-16 13:34:41 +02:00
Exzap
1e851fe7e2
Latte: Fix infinite loop in special state clearAsDepth() (#209)
This broke while refactoring code for the 2.0 release. Resolves Tokyo Mirage Session and Pokken freezing on boot. Probably also affects some other games

Also updated .gitignore
2022-09-08 17:33:31 +02:00
Tom Lally
6cdb6eed17
Cleanup udiv128 (#206) 2022-09-08 02:12:53 +02:00
bitscher
4eaa600b57
Fix various compiler warnings given by Clang (#170) 2022-09-07 20:04:32 +02:00
Jun Bo Bi
b752d2eddd
fix clang-cl (#202) 2022-09-07 18:22:40 +02:00
goeiecool9999
e20bfd00ec
Separate filestream.h into OS specific implementation files (#190) 2022-09-07 02:42:25 +02:00
Tom Lally
f8b5024c09
Improved macro clarity. (#188) 2022-09-07 02:27:52 +02:00
Exzap
5a69505d13
Fix double %% on shader compilation screen
It was a relic from previously using sprintf where % has to be escaped with %%
2022-09-05 15:53:50 +02:00
Jun Bo Bi
a54a3ec74e
Fix build using clang-cl on windows and improve driver detection (#129) 2022-09-04 23:15:40 +02:00
Exzap
33167196d9
Wait for gfx pack init before loading shaders (#168)
2.0 introduced a race condition where the shader cache loading screen could load shaders before the graphic packs finished activating, potentially bypassing custom shaders.
Also removed legacy GraphicPack interface (GraphicPack.cpp/.h) since it was only kept around for Cemuhook and removed u8string variant of cemuLog_force since it's no longer used
2022-09-04 01:27:44 +02:00
Tom Lally
f5972dfbb0
Per-function target attribute on clang and GCC. (#152) 2022-09-02 19:10:41 +02:00
Tom Lally
d3a7b3b5a6
Misc. Linux improvements and bug fixes. (#121)
Co-authored-by: Tom Lally <tomlally@protonmail.com>
2022-09-01 20:46:20 +02:00
Marcin Chojnacki
527ee3aea5
Initial implementation of macOS Vulkan renderer over MoltenVK (#124) 2022-08-30 19:02:56 +02:00
niko1point0
584938d8f3
Renable Nvidia Multithreaded Pipeline compile after driver 515 (#91) 2022-08-30 15:58:43 +02:00