Samuliak
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1b44269d70
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simplify flush
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2024-08-28 13:24:01 +02:00 |
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Samuliak
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163eeea102
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use texture views for surface copies
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2024-08-28 13:19:51 +02:00 |
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Samuliak
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366be049a4
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fix: validation errors
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2024-08-28 11:51:31 +02:00 |
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Samuliak
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0e61471c5e
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skip draws when pipeline is invalid
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2024-08-27 16:01:50 +02:00 |
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Samuliak
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4572f906a3
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fix: infinite command buffer wait
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2024-08-27 16:01:27 +02:00 |
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Samuliak
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b7a1adec91
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clip mode
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2024-08-27 14:39:52 +02:00 |
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Samuliak
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3439b3259e
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uncomment drc swap buffer
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2024-08-27 08:18:17 +02:00 |
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Samuliak
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cd8b74ba32
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fix: buffer allocator leaks
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2024-08-26 18:31:22 +02:00 |
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Samo Z
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b7f88d093a
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implement buffer locking system
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2024-08-26 12:22:33 +02:00 |
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Samo Z
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6c8947d0e5
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fix: temporary buffer allocator
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2024-08-26 08:07:49 +02:00 |
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Samo Z
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a693bf564f
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fix: issues on Intel Macs
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2024-08-25 20:32:46 +02:00 |
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Samuliak
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96d6168c50
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add: additional debug info
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2024-08-25 10:15:10 +02:00 |
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Samuliak
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c905399f1f
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fix: ImGui issues
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2024-08-25 10:09:18 +02:00 |
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Samuliak
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b105a383aa
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add: basic debug overlay
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2024-08-24 17:48:02 +02:00 |
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Samuliak
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6bf3406793
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implement IsPadWindowActive
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2024-08-24 17:30:56 +02:00 |
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Samuliak
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c4a26d4c70
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report total vram correctly
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2024-08-24 17:06:50 +02:00 |
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Samuliak
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7499c3fbe7
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add: ImGui support
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2024-08-24 17:03:49 +02:00 |
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Samuliak
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d4a1074425
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rework the present system
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2024-08-23 10:52:20 +02:00 |
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Samuliak
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6bb191212b
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simplify texture readback
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2024-08-23 09:41:00 +02:00 |
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Samuliak
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28aef858f2
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fix: texture readback
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2024-08-23 09:00:00 +02:00 |
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Samuliak
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8e87b9676a
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fix: missing lod parameter
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2024-08-22 18:20:26 +02:00 |
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Samuliak
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c05b2d0b48
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don't stringify shader source & move vertex buffer bindings by 1
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2024-08-22 15:02:49 +02:00 |
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Samuliak
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67a64c9fe9
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rework the binding system
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2024-08-22 13:58:50 +02:00 |
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Samuliak
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3d0055af6a
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end render pass if attachment is being read
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2024-08-21 15:53:40 +02:00 |
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Samuliak
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4f7288d937
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fix: rect mesh shader errors
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2024-08-21 14:51:36 +02:00 |
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Samuliak
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339af5c4c5
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support formats with X components
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2024-08-21 13:49:15 +02:00 |
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Samuliak
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a832bc225e
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support rect primitive emulation
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2024-08-21 12:12:45 +02:00 |
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Samuliak
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7500a54b38
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fix: geometry shaders
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2024-08-21 08:17:41 +02:00 |
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Samuliak
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76cf3de80b
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disable vertex buffer restride for object shaders
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2024-08-20 20:27:41 +02:00 |
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Samuliak
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97f441ecf1
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draw with geometry shaders
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2024-08-20 20:14:02 +02:00 |
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Samuliak
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2f4ceb33e0
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patch object and mesh shaders
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2024-08-20 18:59:25 +02:00 |
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Samuliak
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9679c6b7e8
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set primitive count in mesh shaders
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2024-08-20 17:33:55 +02:00 |
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Samuliak
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46269c0069
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fix: mesh shader errors
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2024-08-20 09:52:54 +02:00 |
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Samuliak
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b10bcd422e
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emit mesh shaders
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2024-08-20 09:20:22 +02:00 |
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Samuliak
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6b1360415b
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emit object shaders
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2024-08-20 08:22:24 +02:00 |
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Samuliak
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ca256eb764
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check for pixel format support
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2024-08-19 16:40:36 +02:00 |
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Samuliak
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69a36246fb
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do GPU texture loading on non-apple GPUs
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2024-08-19 16:14:06 +02:00 |
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Samuliak
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b59dbfc9c3
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hack: increase xfb ring buffer size
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2024-08-19 16:02:36 +02:00 |
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Samuliak
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e2f66b8aa3
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fix: streamout
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2024-08-19 13:07:30 +02:00 |
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Samuliak
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9aa72e6295
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report vram usage
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2024-08-18 20:03:37 +02:00 |
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Samuliak
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9bb7479d16
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use more efficient cpu cache mode when possible
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2024-08-18 17:40:41 +02:00 |
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Samuliak
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be0a69a5e2
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do texture load on GPU if no unified memory
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2024-08-18 14:49:25 +02:00 |
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Samuliak
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485a652c85
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use managed storage mode when dedicated memory
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2024-08-18 14:37:39 +02:00 |
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Samuliak
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269e072139
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move buffer allocators to separate file & fix: high memory usage
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2024-08-18 11:32:24 +02:00 |
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Samuliak
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265785772a
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rework buffer allocator
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2024-08-18 11:13:49 +02:00 |
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Samuliak
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07989d828c
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fix: performance regression
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2024-08-17 19:54:55 +02:00 |
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Samuliak
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b8e9bb355c
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fix: GPU hangs (hack)
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2024-08-17 19:05:00 +02:00 |
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Samuliak
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83a08b2247
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fix: some Metal validation errors
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2024-08-17 17:51:37 +02:00 |
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Samuliak
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502d5b8b2f
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include debug information
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2024-08-16 16:38:01 +02:00 |
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Samuliak
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0d0152d6e0
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fix: present
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2024-08-16 15:33:49 +02:00 |
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