Exzap
404af95a2c
Latte: Less aggressive texture readback
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By mistake we would read affected textures back after every single drawcall. As an optimization if the same texture gets drawn to multiple times we'll try to only read it back once at the end of the sequence.
2023-01-27 09:57:10 +00:00
Exzap
387b712959
Logging: Add TextureReadback logtype and clean up code
2023-01-27 09:57:10 +00:00
Exzap
9bbfd33842
Latte: FragCoord w should not be reciprocal
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Fixes rendering in various Virtual Console DS titles
2023-01-27 09:57:10 +00:00
Exzap
43b5ad2f1c
PPCInterpreter: Improve overflow handling
2023-01-27 09:57:10 +00:00
Exzap
4b5014c16a
coreinit: Fix memory mapping API
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Fixes Unity based games freezing on boot
2023-01-27 09:57:10 +00:00
goeiecool9999
33bd10b4e0
Vulkan: Use the correct resolution for out-of-date check ( #595 )
2022-12-29 00:19:05 +01:00
SSimco
fcab8f8f1a
Linux: Add CMake find module for wayland + make wayland optional ( #572 )
2022-12-15 08:44:14 +01:00
SSimco
fca7f5dfe4
Linux: Add Vulkan support for wayland ( #553 )
2022-12-07 16:45:25 +01:00
Exzap
2c81d240a5
Make codebase more CPU-agnostic + MacOS disclaimer ( #559 )
2022-12-07 01:48:24 +01:00
Tom Lally
445b0afa95
Better screenshot error handling ( #552 )
2022-12-05 17:16:08 +01:00
Tom Lally
dd538d477c
Correctly create screenshot directory if it does not exist ( #551 )
2022-12-03 17:57:32 +01:00
Tom Lally
b361b154d8
Cross-platform screenshots ( #543 )
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Co-authored-by: Tom Lally <tomlally@protonmail.com>
Co-authored-by: Exzap <13877693+Exzap@users.noreply.github.com>
2022-12-02 04:51:07 +01:00
goeiecool9999
2cfb7f3737
Automatically scale imgui text based on display pixel density ( #545 )
2022-12-01 15:58:08 +01:00
goeiecool9999
d3721c3f46
Fix render resolution at different UI scales ( #514 )
2022-11-30 13:39:32 +01:00
goeiecool9999
a3476c7b7c
macOS: Workaround for MoltenVK stride limitation ( #534 )
2022-11-30 01:26:42 +01:00
goeiecool9999
bc104859f3
Vulkan: return to more conventional swapchain sync method, encapsulate more code ( #525 )
2022-11-25 09:51:47 +01:00
goeiecool9999
cbdf381b31
Fix gamepad hotkey and game profile setting ( #510 )
2022-11-24 12:29:29 +01:00
goeiecool9999
f4c2d16a3a
Attempt to fix flicker on resize, don't recreate if image was already acquired. ( #522 )
2022-11-21 19:06:35 +01:00
goeiecool9999
3a94a276da
Vulkan: Further simplify swapchain code ( #502 )
2022-11-21 16:47:43 +01:00
goeiecool9999
9ce52ad83a
Linux/macOS: Implement overlay CPU/memory statistics ( #480 )
2022-11-20 19:53:45 +01:00
goeiecool9999
57c8dec335
fix two if statements checking range of number wrong ( #494 )
2022-11-17 15:42:08 +01:00
goeiecool9999
e9d10a9581
Linux+OpenGL: Implement GUI vsync setting ( #477 )
2022-11-13 08:29:25 +01:00
goeiecool9999
4d68446f14
Vulkan: Further swapchain code improvements. ( #473 )
2022-11-11 08:14:38 +01:00
bslhq
be287a1f4e
ImGui: match all begin()/end() ( #470 )
2022-11-09 02:45:40 +01:00
goeiecool9999
138510106c
Vulkan: Fix freeze when closing pad view ( #435 )
2022-11-06 00:40:00 +01:00
goeiecool9999
348d86648f
Vulkan: Refactor swapchain code ( #399 )
2022-11-04 15:22:29 +01:00
Tillsunset
521f2fb707
MacOS: Workaround for Metal stride limitation ( #445 )
2022-11-03 12:51:32 +01:00
goeiecool9999
a129d22a57
Vulkan: Experimental fix for self-dependency barriers during renderpass ( #431 )
2022-11-03 00:43:26 +01:00
goeiecool9999
c3182aedd9
GeneralSettings: Update vsync after settings close ( #401 )
2022-10-31 17:54:26 +01:00
Tillsunset
9ebbfb3ae2
Fix some compiler warnings ( #416 )
2022-10-26 14:47:44 +02:00
gurrgur
3869b47c35
OpenGL: Bind back buffer before clearing ( #222 ) ( #414 )
2022-10-26 14:07:34 +02:00
gurrgur
76c75f767b
Use portable format specifiers ( #411 )
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Fixes #387
2022-10-25 20:38:29 +02:00
Exzap
028b3f7992
Make controller button code thread-safe ( #405 )
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* Refactor spinlock to meet Lockable requirements
* Input: Refactor button code and make it thread-safe
2022-10-23 15:47:42 +02:00
MythicalPlayz
753040f73a
Added Boot Image for Gamepad ( #372 )
2022-10-17 11:26:32 +02:00
Exzap
ada8bbb3b4
Linux/MacOS: Greatly improve performance ( #370 )
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std::unordered_set is implemented as a flat hashtable on libstdc++ which makes clearing expensive due to invoking memset on the entire table. To get the best performance across all platforms this replaces the unordered_set with a custom high-performance sparse bitset
2022-10-14 13:45:40 +02:00
SSimco
d6ba61cf64
Add support for non portable mode ( #356 )
2022-10-12 08:03:26 +02:00
Exzap
52cc7c5996
Follow imgui recommendation and streamline build dependencies ( #355 )
2022-10-11 01:43:15 +02:00
goeiecool9999
431c5a101f
Linux: Print demangled symbols on backtrace ( #312 )
2022-10-10 02:35:04 +02:00
Tillsunset
b724a657e6
MoltenVk: Add missing texture decoders ( #332 )
2022-10-08 15:07:54 +02:00
emiyl
00968acc1d
dedicated decoder for R4G4 and R4G4B4A4 to R8G8B8A8 ( #331 )
2022-10-07 02:39:06 +02:00
Tillsunset
fb5ecca157
Vulkan: Use correct texture clear in LatteDraw_handleSpecialState8_clearAsDepth ( #321 )
2022-10-02 19:18:35 +02:00
Tillsunset
11f6e2b7ee
Vulkan: Implement texture decoder for R5G6B5_UNORM to R8G8B8A8_UNORM ( #320 )
2022-10-02 01:48:13 +02:00
emiyl
9541c8ae85
MoltenVk: Workaround for unsupported format R5_G6_B5_UNORM ( #318 )
2022-09-30 18:07:00 +02:00
Exzap
cceb4f6d0e
Vulkan: Always disable blending for integer formats ( #317 )
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Should fix a warning in the Vulkan validation layer and avoid a sigtrap in MoltenVk
2022-09-30 15:59:16 +02:00
emiyl
ecfbbd4e26
MoltenVK: Workaround for unsupported formats ( #315 )
2022-09-30 15:28:56 +02:00
Exzap
9caf57c2c5
Vulkan: Fix incorrect encoding for substituted R4G4 format ( #288 )
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Fixed incorrect channel order when VK_FORMAT_R4G4_UNORM_PACK8 is substituted with VK_FORMAT_R4G4B4A4_UNORM_PACK16
2022-09-24 11:44:44 +02:00
Exzap
3bceb39966
Remove PUBLIC_RELEASE flag and tie asserts to debug config ( #287 )
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Removes the -DPUBLIC_RELEASE flag. Cemu's debug asserts are now only enabled if the build configuration is Debug. Similarly, on Windows the console is only shown for Debug builds.
2022-09-24 08:43:27 +02:00
Herman Semenov
03f5967408
Fix incorrect streamout buffer index in GS + refactor various code ( #258 )
2022-09-17 03:45:18 +02:00
Francesco Saltori
664d7ee902
Clean up more Cemuhook leftovers ( #253 )
2022-09-16 13:34:41 +02:00
Exzap
1e851fe7e2
Latte: Fix infinite loop in special state clearAsDepth() ( #209 )
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This broke while refactoring code for the 2.0 release. Resolves Tokyo Mirage Session and Pokken freezing on boot. Probably also affects some other games
Also updated .gitignore
2022-09-08 17:33:31 +02:00