Commit Graph

797 Commits

Author SHA1 Message Date
Samuliak
5eb30262a0 skip unnecessary draws 2024-08-31 08:40:58 +02:00
Samuliak
a9a4d7b4f8 disable depth write if active FBO doesn't have a depth attachment 2024-08-30 16:53:00 +02:00
Samuliak
cda4799b54 disable writes for color attachments which are not in the active FBO 2024-08-30 16:44:26 +02:00
Samuliak
9c29acc635 synchronize buffer copying correctly 2024-08-30 15:27:55 +02:00
Samuliak
1412d1e70a enable triangle fan support 2024-08-30 11:02:09 +02:00
SamoZ256
41ee2e75ae
Merge branch 'main' into metal 2024-08-30 08:59:37 +02:00
Samuliak
2f822d07c7 support game pad view in a separate window 2024-08-30 08:57:50 +02:00
Samuliak
1cfb841b5f do buffer cache uploading on the GPU 2024-08-29 19:06:01 +02:00
Samuliak
2403cf948a always use blit commands for buffer copies on non-apple GPUs 2024-08-29 17:44:20 +02:00
Samuliak
a4ff855585 do buffer copying in a void vertex function 2024-08-29 15:32:32 +02:00
Samuliak
ccd72bfe45 implement gather sampling 2024-08-29 14:03:48 +02:00
Samuliak
074f9f6f3e align buffer stride after setting to min stride 2024-08-29 09:28:38 +02:00
Samuliak
7a28985454 properly implement 0 stride vertex buffers 2024-08-29 09:23:34 +02:00
Samuliak
b011d756ee adjust texture swizzle 2024-08-29 08:47:22 +02:00
Samuliak
64610c161f limit buffer allocation size 2024-08-28 20:14:56 +02:00
Samuliak
bbed00751f hack: don't attempt to compile shaders with errors 2024-08-28 20:09:45 +02:00
Samuliak
a6c8d83436 release unused buffers 2024-08-28 16:42:55 +02:00
Samuliak
35740c5c8e always do texture copies on gpu 2024-08-28 15:26:42 +02:00
Samuliak
be76dadb90 do surface copy properly 2024-08-28 13:43:06 +02:00
Samuliak
1b44269d70 simplify flush 2024-08-28 13:24:01 +02:00
Samuliak
163eeea102 use texture views for surface copies 2024-08-28 13:19:51 +02:00
Samuliak
366be049a4 fix: validation errors 2024-08-28 11:51:31 +02:00
squidbus
9a53b19403
CI+build: Improve macOS builds (#1310) 2024-08-28 11:06:49 +02:00
Cemu-Language CI
03484d2146 Update translation files 2024-08-28 09:05:50 +00:00
Samuliak
0e61471c5e skip draws when pipeline is invalid 2024-08-27 16:01:50 +02:00
Samuliak
4572f906a3 fix: infinite command buffer wait 2024-08-27 16:01:27 +02:00
SamoZ256
a1b20fdbda
Merge pull request #2 from SamoZ256/metal-intel-macs
Intel Macs support
2024-08-27 14:40:20 +02:00
Samuliak
b7a1adec91 clip mode 2024-08-27 14:39:52 +02:00
Samuliak
3439b3259e uncomment drc swap buffer 2024-08-27 08:18:17 +02:00
Samuliak
cd8b74ba32 fix: buffer allocator leaks 2024-08-26 18:31:22 +02:00
Samo Z
b7f88d093a implement buffer locking system 2024-08-26 12:22:33 +02:00
Exzap
1234e2c118
Preparations for 2.1 (#1306) 2024-08-26 11:43:38 +02:00
Cemu-Language CI
d7f39aab05 Update translation files 2024-08-26 09:16:11 +00:00
Samo Z
6c8947d0e5 fix: temporary buffer allocator 2024-08-26 08:07:49 +02:00
Samo Z
a693bf564f fix: issues on Intel Macs 2024-08-25 20:32:46 +02:00
Samuliak
96d6168c50 add: additional debug info 2024-08-25 10:15:10 +02:00
Samuliak
c905399f1f fix: ImGui issues 2024-08-25 10:09:18 +02:00
bl
dc9d99b03b
nn_fp: Implement GetMyComment and UpdateCommentAsync (#1173) 2024-08-24 21:03:03 +02:00
Samuliak
b105a383aa add: basic debug overlay 2024-08-24 17:48:02 +02:00
Samuliak
6bf3406793 implement IsPadWindowActive 2024-08-24 17:30:56 +02:00
Samuliak
c4a26d4c70 report total vram correctly 2024-08-24 17:06:50 +02:00
Samuliak
7499c3fbe7 add: ImGui support 2024-08-24 17:03:49 +02:00
Exzap
573c98b2f8 GfxPack: Workaround for invisible detail panel
Fixes #1307
There is probably a better way to calculate the maximum width. But this suffices for now as a workaround
2024-08-23 19:26:33 +02:00
Samuliak
d4a1074425 rework the present system 2024-08-23 10:52:20 +02:00
Samuliak
6bb191212b simplify texture readback 2024-08-23 09:41:00 +02:00
Samuliak
28aef858f2 fix: texture readback 2024-08-23 09:00:00 +02:00
Samuliak
8e87b9676a fix: missing lod parameter 2024-08-22 18:20:26 +02:00
SamoZ256
b332d638c7
Merge pull request #1 from SamoZ256/metal-geo-shaders
Geometry shaders
2024-08-22 16:06:44 +02:00
Samuliak
c05b2d0b48 don't stringify shader source & move vertex buffer bindings by 1 2024-08-22 15:02:49 +02:00
Samuliak
67a64c9fe9 rework the binding system 2024-08-22 13:58:50 +02:00