Samuliak
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a9a4d7b4f8
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disable depth write if active FBO doesn't have a depth attachment
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2024-08-30 16:53:00 +02:00 |
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Samuliak
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cda4799b54
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disable writes for color attachments which are not in the active FBO
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2024-08-30 16:44:26 +02:00 |
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Samuliak
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9c29acc635
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synchronize buffer copying correctly
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2024-08-30 15:27:55 +02:00 |
|
Samuliak
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1412d1e70a
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enable triangle fan support
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2024-08-30 11:02:09 +02:00 |
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SamoZ256
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41ee2e75ae
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Merge branch 'main' into metal
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2024-08-30 08:59:37 +02:00 |
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Samuliak
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2f822d07c7
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support game pad view in a separate window
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2024-08-30 08:57:50 +02:00 |
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Samuliak
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1cfb841b5f
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do buffer cache uploading on the GPU
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2024-08-29 19:06:01 +02:00 |
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Samuliak
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2403cf948a
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always use blit commands for buffer copies on non-apple GPUs
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2024-08-29 17:44:20 +02:00 |
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Samuliak
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a4ff855585
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do buffer copying in a void vertex function
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2024-08-29 15:32:32 +02:00 |
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Samuliak
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ccd72bfe45
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implement gather sampling
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2024-08-29 14:03:48 +02:00 |
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Samuliak
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074f9f6f3e
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align buffer stride after setting to min stride
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2024-08-29 09:28:38 +02:00 |
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Samuliak
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7a28985454
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properly implement 0 stride vertex buffers
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2024-08-29 09:23:34 +02:00 |
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Samuliak
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b011d756ee
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adjust texture swizzle
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2024-08-29 08:47:22 +02:00 |
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Samuliak
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64610c161f
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limit buffer allocation size
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2024-08-28 20:14:56 +02:00 |
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Samuliak
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bbed00751f
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hack: don't attempt to compile shaders with errors
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2024-08-28 20:09:45 +02:00 |
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Samuliak
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a6c8d83436
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release unused buffers
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2024-08-28 16:42:55 +02:00 |
|
Samuliak
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35740c5c8e
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always do texture copies on gpu
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2024-08-28 15:26:42 +02:00 |
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Samuliak
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be76dadb90
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do surface copy properly
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2024-08-28 13:43:06 +02:00 |
|
Samuliak
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1b44269d70
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simplify flush
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2024-08-28 13:24:01 +02:00 |
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Samuliak
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163eeea102
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use texture views for surface copies
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2024-08-28 13:19:51 +02:00 |
|
Samuliak
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366be049a4
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fix: validation errors
|
2024-08-28 11:51:31 +02:00 |
|
squidbus
|
9a53b19403
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CI+build: Improve macOS builds (#1310)
|
2024-08-28 11:06:49 +02:00 |
|
Cemu-Language CI
|
03484d2146
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Update translation files
|
2024-08-28 09:05:50 +00:00 |
|
Samuliak
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0e61471c5e
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skip draws when pipeline is invalid
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2024-08-27 16:01:50 +02:00 |
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Samuliak
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4572f906a3
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fix: infinite command buffer wait
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2024-08-27 16:01:27 +02:00 |
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SamoZ256
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a1b20fdbda
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Merge pull request #2 from SamoZ256/metal-intel-macs
Intel Macs support
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2024-08-27 14:40:20 +02:00 |
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Samuliak
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b7a1adec91
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clip mode
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2024-08-27 14:39:52 +02:00 |
|
Samuliak
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3439b3259e
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uncomment drc swap buffer
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2024-08-27 08:18:17 +02:00 |
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Samuliak
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cd8b74ba32
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fix: buffer allocator leaks
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2024-08-26 18:31:22 +02:00 |
|
Samo Z
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b7f88d093a
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implement buffer locking system
|
2024-08-26 12:22:33 +02:00 |
|
Exzap
|
1234e2c118
|
Preparations for 2.1 (#1306)
|
2024-08-26 11:43:38 +02:00 |
|
Cemu-Language CI
|
d7f39aab05
|
Update translation files
|
2024-08-26 09:16:11 +00:00 |
|
Samo Z
|
6c8947d0e5
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fix: temporary buffer allocator
|
2024-08-26 08:07:49 +02:00 |
|
Samo Z
|
a693bf564f
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fix: issues on Intel Macs
|
2024-08-25 20:32:46 +02:00 |
|
Samuliak
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96d6168c50
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add: additional debug info
|
2024-08-25 10:15:10 +02:00 |
|
Samuliak
|
c905399f1f
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fix: ImGui issues
|
2024-08-25 10:09:18 +02:00 |
|
bl
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dc9d99b03b
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nn_fp: Implement GetMyComment and UpdateCommentAsync (#1173)
|
2024-08-24 21:03:03 +02:00 |
|
Samuliak
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b105a383aa
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add: basic debug overlay
|
2024-08-24 17:48:02 +02:00 |
|
Samuliak
|
6bf3406793
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implement IsPadWindowActive
|
2024-08-24 17:30:56 +02:00 |
|
Samuliak
|
c4a26d4c70
|
report total vram correctly
|
2024-08-24 17:06:50 +02:00 |
|
Samuliak
|
7499c3fbe7
|
add: ImGui support
|
2024-08-24 17:03:49 +02:00 |
|
Exzap
|
573c98b2f8
|
GfxPack: Workaround for invisible detail panel
Fixes #1307
There is probably a better way to calculate the maximum width. But this suffices for now as a workaround
|
2024-08-23 19:26:33 +02:00 |
|
Samuliak
|
d4a1074425
|
rework the present system
|
2024-08-23 10:52:20 +02:00 |
|
Samuliak
|
6bb191212b
|
simplify texture readback
|
2024-08-23 09:41:00 +02:00 |
|
Samuliak
|
28aef858f2
|
fix: texture readback
|
2024-08-23 09:00:00 +02:00 |
|
Samuliak
|
8e87b9676a
|
fix: missing lod parameter
|
2024-08-22 18:20:26 +02:00 |
|
SamoZ256
|
b332d638c7
|
Merge pull request #1 from SamoZ256/metal-geo-shaders
Geometry shaders
|
2024-08-22 16:06:44 +02:00 |
|
Samuliak
|
c05b2d0b48
|
don't stringify shader source & move vertex buffer bindings by 1
|
2024-08-22 15:02:49 +02:00 |
|
Samuliak
|
67a64c9fe9
|
rework the binding system
|
2024-08-22 13:58:50 +02:00 |
|
Cemu-Language CI
|
9e53c1ce27
|
Update translation files
|
2024-08-22 05:17:01 +00:00 |
|