Samuliak
|
7eb8508db4
|
fix: CI when metal is disabled
|
2024-10-31 17:13:22 +01:00 |
|
Samuliak
|
e7ac19979d
|
make occlusion queries accumulate with draws
|
2024-10-30 09:20:50 +01:00 |
|
Samuliak
|
00256e5589
|
only set blend color when changed
|
2024-10-29 17:43:29 +01:00 |
|
SamoZ256
|
a61d0f0237
|
Merge pull request #7 from SamoZ256/metal-pipeline-cache
Pipeline cache
|
2024-10-29 17:33:36 +01:00 |
|
Samuliak
|
85db0dc468
|
cache all pipelines
|
2024-10-29 07:44:47 +01:00 |
|
SamoZ256
|
228fd347e7
|
Merge pull request #9 from SamoZ256/metal-async-pipelines
Async pipeline compilation
|
2024-10-29 06:57:39 +01:00 |
|
Samuliak
|
7906733bfa
|
don't compile certain pipelines async
|
2024-10-28 19:02:44 +01:00 |
|
Samuliak
|
4e3f94e870
|
compile pipelines async
|
2024-10-28 17:32:43 +01:00 |
|
Samuliak
|
bca32c43d0
|
refactor the way pipelines are stored
|
2024-10-28 16:38:17 +01:00 |
|
Samuliak
|
665eb23e4a
|
fix: incorrect pipeline compilation time report
|
2024-10-28 16:11:47 +01:00 |
|
Samuliak
|
b8021b642d
|
fix: incorrect texture usages
|
2024-10-24 18:15:19 +02:00 |
|
Samuliak
|
1750715791
|
retrieve ps input table without using global variable
|
2024-10-19 15:32:45 +02:00 |
|
Samuliak
|
295a6ed9fd
|
only add pipeline to cache if compilation was attempted
|
2024-10-19 09:39:55 +02:00 |
|
Samuliak
|
15eb6bb37f
|
fix: pipeline cache with mesh shaders
|
2024-10-19 09:29:14 +02:00 |
|
Samuliak
|
8f2385a690
|
use lcr instead of contextNew
|
2024-10-16 19:20:25 +02:00 |
|
Samuliak
|
7d9194a738
|
don't overshadow error
|
2024-10-15 20:24:04 +02:00 |
|
Samuliak
|
4dcb858ab8
|
check if pipeline is eligible for serializing
|
2024-10-15 20:03:26 +02:00 |
|
Samuliak
|
cbde7f983c
|
force compile shaders if needed
|
2024-10-15 19:48:32 +02:00 |
|
Samuliak
|
d1c69e9945
|
set shader just before compiling
|
2024-10-15 19:19:16 +02:00 |
|
Samuliak
|
79f5586c6c
|
report pipeline compilation count
|
2024-10-15 18:32:12 +02:00 |
|
Samuliak
|
944cc8be7d
|
store loaded pipelines
|
2024-10-15 17:47:47 +02:00 |
|
Samuliak
|
cd21d957b3
|
refactor fbos
|
2024-10-15 17:15:46 +02:00 |
|
Samuliak
|
6b47d4f61e
|
implement pipeline cache serializing
|
2024-10-15 07:48:59 +02:00 |
|
Samuliak
|
e9e510d2cd
|
add: base for pipeline caching
|
2024-10-14 20:00:37 +02:00 |
|
Samuliak
|
8b783e63dc
|
refactor pipeline cache
|
2024-10-13 09:20:45 +02:00 |
|
SamoZ256
|
fabaf1621d
|
Merge pull request #6 from SamoZ256/metal-async
Implement async shader compilation
|
2024-10-11 15:47:01 +02:00 |
|
Samuliak
|
641ef71cab
|
count compiled shaders properly
|
2024-10-10 19:38:14 +02:00 |
|
Samuliak
|
03bc647e1c
|
prepone compilation for rect geometry shaders
|
2024-10-10 18:53:22 +02:00 |
|
Samuliak
|
bdfac965e0
|
implement async shader compilation
|
2024-10-10 18:26:14 +02:00 |
|
Samuliak
|
bfd9059eec
|
remove the -g flag on debug builds
|
2024-10-09 16:54:02 +02:00 |
|
Samuliak
|
756470f1a7
|
remove CMake hacks
|
2024-10-09 16:47:15 +02:00 |
|
Samuliak
|
6b784ad949
|
log relevant settings
|
2024-10-02 17:28:50 +02:00 |
|
Samuliak
|
ebcb62a785
|
add: an option to turn fast math off
|
2024-10-02 17:18:20 +02:00 |
|
Samuliak
|
6ba6157bae
|
properly implement ABGR4 decoder
|
2024-10-01 19:37:11 +02:00 |
|
Samuliak
|
2fb4d83a5f
|
don't set verticesPerInstance twice
|
2024-10-01 19:07:19 +02:00 |
|
SamoZ256
|
6dc8f9a019
|
Merge pull request #5 from SamoZ256/metal-no-vertex-restride
No vertex restride
|
2024-10-01 18:46:21 +02:00 |
|
Samuliak
|
50175fce66
|
report manual vertex fetch draws per frame
|
2024-10-01 18:18:39 +02:00 |
|
Samuliak
|
f2096deddd
|
remove vertex restriding code
|
2024-10-01 18:11:05 +02:00 |
|
Samuliak
|
94e8ed5a46
|
fetch vertices manually if needed
|
2024-10-01 17:38:14 +02:00 |
|
Samuliak
|
a3bfde80b0
|
remove old present pipelines
|
2024-09-30 19:59:30 +02:00 |
|
Samuliak
|
5d01c77efc
|
rename hybrid pipeline to void vertex pipeline
|
2024-09-30 19:43:53 +02:00 |
|
Samuliak
|
c65123bbbe
|
use logging instead of printing
|
2024-09-30 19:36:13 +02:00 |
|
Samuliak
|
778037f335
|
remove useless print statement
|
2024-09-30 19:28:09 +02:00 |
|
Samuliak
|
07cb8b800a
|
set output shader uniforms
|
2024-09-30 16:39:26 +02:00 |
|
Samuliak
|
28e553eb1a
|
cache output shaders
|
2024-09-30 16:28:07 +02:00 |
|
Samuliak
|
b088ddcfab
|
implement output shaders
|
2024-09-30 14:18:00 +02:00 |
|
Samuliak
|
6c8cd5c445
|
use private storage mode when possible
|
2024-09-30 13:31:28 +02:00 |
|
Samo Z
|
8c30bc805c
|
use RG8Unorm format if ABGR4Unorm is not available
|
2024-09-28 17:42:27 +02:00 |
|
Samo Z
|
810168be48
|
use alternative texture decoders for unsupported formats
|
2024-09-28 15:24:10 +02:00 |
|
Samuliak
|
f9e71e9eb2
|
implement ABGR4 texture decoders
|
2024-09-28 12:53:34 +02:00 |
|