Samuliak
|
bbed00751f
|
hack: don't attempt to compile shaders with errors
|
2024-08-28 20:09:45 +02:00 |
|
Samuliak
|
a6c8d83436
|
release unused buffers
|
2024-08-28 16:42:55 +02:00 |
|
Samuliak
|
35740c5c8e
|
always do texture copies on gpu
|
2024-08-28 15:26:42 +02:00 |
|
Samuliak
|
be76dadb90
|
do surface copy properly
|
2024-08-28 13:43:06 +02:00 |
|
Samuliak
|
1b44269d70
|
simplify flush
|
2024-08-28 13:24:01 +02:00 |
|
Samuliak
|
163eeea102
|
use texture views for surface copies
|
2024-08-28 13:19:51 +02:00 |
|
Samuliak
|
366be049a4
|
fix: validation errors
|
2024-08-28 11:51:31 +02:00 |
|
Samuliak
|
0e61471c5e
|
skip draws when pipeline is invalid
|
2024-08-27 16:01:50 +02:00 |
|
Samuliak
|
4572f906a3
|
fix: infinite command buffer wait
|
2024-08-27 16:01:27 +02:00 |
|
SamoZ256
|
a1b20fdbda
|
Merge pull request #2 from SamoZ256/metal-intel-macs
Intel Macs support
|
2024-08-27 14:40:20 +02:00 |
|
Samuliak
|
b7a1adec91
|
clip mode
|
2024-08-27 14:39:52 +02:00 |
|
Samuliak
|
3439b3259e
|
uncomment drc swap buffer
|
2024-08-27 08:18:17 +02:00 |
|
Samuliak
|
cd8b74ba32
|
fix: buffer allocator leaks
|
2024-08-26 18:31:22 +02:00 |
|
Samo Z
|
b7f88d093a
|
implement buffer locking system
|
2024-08-26 12:22:33 +02:00 |
|
Samo Z
|
6c8947d0e5
|
fix: temporary buffer allocator
|
2024-08-26 08:07:49 +02:00 |
|
Samo Z
|
a693bf564f
|
fix: issues on Intel Macs
|
2024-08-25 20:32:46 +02:00 |
|
Samuliak
|
96d6168c50
|
add: additional debug info
|
2024-08-25 10:15:10 +02:00 |
|
Samuliak
|
c905399f1f
|
fix: ImGui issues
|
2024-08-25 10:09:18 +02:00 |
|
Samuliak
|
b105a383aa
|
add: basic debug overlay
|
2024-08-24 17:48:02 +02:00 |
|
Samuliak
|
6bf3406793
|
implement IsPadWindowActive
|
2024-08-24 17:30:56 +02:00 |
|
Samuliak
|
c4a26d4c70
|
report total vram correctly
|
2024-08-24 17:06:50 +02:00 |
|
Samuliak
|
7499c3fbe7
|
add: ImGui support
|
2024-08-24 17:03:49 +02:00 |
|
Samuliak
|
d4a1074425
|
rework the present system
|
2024-08-23 10:52:20 +02:00 |
|
Samuliak
|
6bb191212b
|
simplify texture readback
|
2024-08-23 09:41:00 +02:00 |
|
Samuliak
|
28aef858f2
|
fix: texture readback
|
2024-08-23 09:00:00 +02:00 |
|
Samuliak
|
8e87b9676a
|
fix: missing lod parameter
|
2024-08-22 18:20:26 +02:00 |
|
SamoZ256
|
b332d638c7
|
Merge pull request #1 from SamoZ256/metal-geo-shaders
Geometry shaders
|
2024-08-22 16:06:44 +02:00 |
|
Samuliak
|
c05b2d0b48
|
don't stringify shader source & move vertex buffer bindings by 1
|
2024-08-22 15:02:49 +02:00 |
|
Samuliak
|
67a64c9fe9
|
rework the binding system
|
2024-08-22 13:58:50 +02:00 |
|
Samuliak
|
3d0055af6a
|
end render pass if attachment is being read
|
2024-08-21 15:53:40 +02:00 |
|
Samuliak
|
4f7288d937
|
fix: rect mesh shader errors
|
2024-08-21 14:51:36 +02:00 |
|
Samuliak
|
339af5c4c5
|
support formats with X components
|
2024-08-21 13:49:15 +02:00 |
|
Samuliak
|
a832bc225e
|
support rect primitive emulation
|
2024-08-21 12:12:45 +02:00 |
|
Samuliak
|
7500a54b38
|
fix: geometry shaders
|
2024-08-21 08:17:41 +02:00 |
|
Samuliak
|
76cf3de80b
|
disable vertex buffer restride for object shaders
|
2024-08-20 20:27:41 +02:00 |
|
Samuliak
|
97f441ecf1
|
draw with geometry shaders
|
2024-08-20 20:14:02 +02:00 |
|
Samuliak
|
2f4ceb33e0
|
patch object and mesh shaders
|
2024-08-20 18:59:25 +02:00 |
|
Samuliak
|
9679c6b7e8
|
set primitive count in mesh shaders
|
2024-08-20 17:33:55 +02:00 |
|
Samuliak
|
46269c0069
|
fix: mesh shader errors
|
2024-08-20 09:52:54 +02:00 |
|
Samuliak
|
b10bcd422e
|
emit mesh shaders
|
2024-08-20 09:20:22 +02:00 |
|
Samuliak
|
6b1360415b
|
emit object shaders
|
2024-08-20 08:22:24 +02:00 |
|
Samuliak
|
ca256eb764
|
check for pixel format support
|
2024-08-19 16:40:36 +02:00 |
|
Samuliak
|
69a36246fb
|
do GPU texture loading on non-apple GPUs
|
2024-08-19 16:14:06 +02:00 |
|
Samuliak
|
b59dbfc9c3
|
hack: increase xfb ring buffer size
|
2024-08-19 16:02:36 +02:00 |
|
Samuliak
|
e2f66b8aa3
|
fix: streamout
|
2024-08-19 13:07:30 +02:00 |
|
Samuliak
|
9aa72e6295
|
report vram usage
|
2024-08-18 20:03:37 +02:00 |
|
Samuliak
|
9bb7479d16
|
use more efficient cpu cache mode when possible
|
2024-08-18 17:40:41 +02:00 |
|
Samuliak
|
be0a69a5e2
|
do texture load on GPU if no unified memory
|
2024-08-18 14:49:25 +02:00 |
|
Samuliak
|
485a652c85
|
use managed storage mode when dedicated memory
|
2024-08-18 14:37:39 +02:00 |
|
Samuliak
|
269e072139
|
move buffer allocators to separate file & fix: high memory usage
|
2024-08-18 11:32:24 +02:00 |
|