std::is_same_v<decltype(0LL), int64_t> does not evaluate the same on
Linux Clang and MSVC. MSVC returns true but Clang and GCC both returns
false resulting in failing to read the game id from the XML file and
therefore rebuilding the cache.
Solution: Don't rely on the type of 0LL and 0ULL literals but explicitly
provide the type of the field we are trying to read.
- Fix target_precompile_headers() usage; the CemuCommon target exposes
the src/Common/precompiled.h precompiled header as part of its public
interface with
target_precompile_headers(CemuCommon PUBLIC precompiled.h), so all the
other targets wanting to use the precompiled header have to link to
the CemuCommon target with
target_precompile_headers(TargetName PRIVATE CemuCommon).
- Set the project version to 2.0
- Set RUNTIME_OUTPUT_DIRECTORY instead of only their _DEBUG and _RELEASE
variants, fixing the compilation when neither build types are defined
- Use a consistent indentation style (tabs, like in the .cpp files)
- Use "modern" variants of some functions, e.g. add_definitions ->
add_compile_definitions