Exzap
ecb7b77326
Latte: Use better hashing algorithm for cache invalidation
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Decreases chance of hash collisions while also being faster due to 4 channel vectorization
2023-04-15 10:08:58 +02:00
why-keith
a640bd079c
Migrate sndApiLog_printf to new logging ( #762 )
2023-04-13 14:18:45 +02:00
why-keith
486e228f72
Migrate gx2Log_printf to new logging ( #761 )
2023-04-13 14:13:54 +02:00
Michael
d27935a1bd
Update URLs related towards cemu_graphic_packs repo. ( #764 )
2023-04-13 04:37:53 +02:00
why-keith
4be57f4896
Migrate force_log_printf to new logging ( #714 )
2023-04-12 16:31:34 +02:00
Exzap
072c18a6e3
Improve exception logging on posix
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Fix compile errors
2023-04-06 07:33:41 +02:00
Nicholas F
55e1551cc7
Add F11 hotkey to gamepad view ( #727 )
2023-04-04 04:39:29 +02:00
goeiecool9999
cb9570e229
Fix disable screensaver workaround ( #728 )
2023-03-30 11:32:25 +02:00
Colin Kinloch
b3180bc4a6
Fix GamePad window when using vulkan with wayland
2023-03-29 18:22:48 +02:00
Colin Kinloch
be1e77186e
Wayland: Set app_id for icon in kde ( #718 )
2023-03-29 16:28:17 +02:00
Nicholas F
715d2247a9
Allow user to enter fullscreen with F11
2023-03-29 14:24:51 +02:00
Tillsunset
aa63a6a36e
Disable the "Disable screen saver" option
2023-03-29 02:23:52 +02:00
Exzap
3ff3b732c8
Upgrade vcpkg + submodule dependencies ( #719 )
2023-03-28 17:43:02 +02:00
JP-Carr
a7f6043205
switched cafeLog_logLine() with cemuLog_log()
2023-03-26 15:10:48 +02:00
Tillsunset
18a266155f
Revert "Force async compile off for macos ( #532 )"
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This reverts commit 523a0e1706
.
2023-03-24 18:06:19 +01:00
Rivan Parmar
823386cc09
gui: Added location column in Title Manager ( #697 )
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Thanks @RivanParmar!
2023-03-19 11:25:05 +01:00
Exzap
9049ad91f9
Add missing constructor
2023-03-13 05:34:53 +01:00
Exzap
e803c6be47
Use attribute for AES-NI instead of -maes option
2023-03-13 05:34:53 +01:00
Exzap
9fb8f4cb6b
Fix StringBuf.add()
2023-03-13 05:34:53 +01:00
Exzap
504e0488a8
Remove shaderMulAccuracy "min" option
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It's less accurate and it doesn't actually perform better on most hardware.
2023-03-13 05:34:53 +01:00
Exzap
040cc27a40
Logging: Fix typo in preprocessor constant name
2023-03-13 05:34:53 +01:00
Exzap
8ce3f834c4
Latte: Optimize shader decompiler output
2023-03-13 05:34:53 +01:00
Exzap
a2c518354f
Remove unnecessary include
2023-03-02 16:44:22 +01:00
Exzap
466ad8d35e
Latte/Vulkan: Set RoundingModeRTE for all float types
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Seems like GLSL's unpackHalf2x16() is affected by the 16bit rounding setting
2023-03-02 16:22:28 +01:00
Exzap
f8ea594447
Latte: Small refactor for shader decompiler
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Latte: Small refactor for shader decompiler
2023-03-02 16:22:19 +01:00
Exzap
4a564e2447
Latte/Vulkan: Set shader rounding mode via VK_KHR_SHADER_FLOAT_CONTROLS
2023-03-02 16:22:05 +01:00
Exzap
43c9a4eccd
Fix compilation error when ENABLE_DISCORD_RPC is not set
2023-03-02 11:09:54 +01:00
Georgiy NN
b87465fd8a
Fix building with cubeb disabled
2023-02-25 19:17:19 +01:00
Jonathan Mohrbacher
44c16e1c64
Delete dead EmulatedController::find_controller method
2023-02-25 18:45:42 +01:00
lisa-wolfgang
4c697d3755
Add cross-platform "disable screen saver" setting ( #497 )
2023-02-24 22:10:07 +01:00
Exzap
80b1c50b50
coreinit: Fix thread scheduler not resetting quantum
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When a thread was force-rescheduled (e.g. via OSYieldThread) the next time it resumed it would not reset the time slice duration (remainingCycles) back to ppcThreadQuantum. As a consequence threads were often immediately rescheduled and only on the next turn they would get their full time slice.
Aside from (very slightly) improving performance, this also fixes the OSDisableInterrupts warning spam in the log for TPHD.
2023-02-22 13:37:14 +01:00
Exzap
9d25b88368
Latte: Add support for MIN_DX10 shader instruction
2023-02-22 13:37:14 +01:00
Crementif
05e0f349e0
debugger: Disable Linux read/write breakpoints for now ( #669 )
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It seems that there's some differences for some distros so until a proper solution is found, just disable it for now.
2023-02-20 00:29:32 +01:00
Crementif
6d75776b28
Add GDB stub for debugging ( #657 )
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* Implement GDB stub debugger
Can be enabled by using the "--enable-gdbstub" option (and the debugger GUI, although that's untested) which'll pause any game you launch at start-up. Will start at port 1337 although it'll eventually be user-editable. The code is a bit weirdly sorted and also just needs a general cleanup, so expect that eventually too. And uses egyptian braces but formatting was easier to do at the end, so that's also something to do.
It has been tested to work with IDA Pro, Clion and the standalone interface for now, but I plan on writing some instructions in the PR to follow for people who want to use this. Memory breakpoints aren't possible yet, only execution breakpoints.
This code was aimed to be decoupled from the existing debugger to be able to be ported to the Wii U for an equal debugging experience. That's also why it uses the Cafe OS's thread sleep and resuming functions whenever possible instead of using recompiler/interpreter controls.
* Add memory writing and floating point registers support
* Reformat code a bit
* Format code to adhere to Cemu's coding style
* Rework GDB Stub settings in GUI
* Small styling fixes
* Rework execution breakpoints
Should work better in some edge cases now. But this should also allow for adding access breakpoints since it's now more separated.
* Implement access breakpoints
* Fix some issues with breakpoints
* Fix includes for Linux
* Fix unnecessary include
* Tweaks for Linux compatibility
* Use std::thread instead of std::jthread to fix MacOS support
* Enable GDB read/write breakpoints on x86 only
* Fix compilation for GCC compilers at least
The thread type varies on some platforms, so supporting this is hell... but let's get it to compile on MacOS first.
* Disable them for MacOS due to lack of ptrace
---------
Co-authored-by: Exzap <13877693+Exzap@users.noreply.github.com>
2023-02-19 15:41:49 +01:00
goeiecool9999
05d82b09e9
Add back missing flag to keep background image in background ( #667 )
2023-02-19 14:52:19 +01:00
goeiecool9999
cbb79fd34c
Separate imgui contexts for TV and Pad windows. ( #664 )
2023-02-18 11:56:43 +01:00
Exzap
f3ff919be2
Code clean up + replace some wstring instances with utf8 ( #640 )
2023-01-29 13:53:31 +01:00
bslhq
ca79a6aa0d
GameList: Fix hidden last column ( #632 )
2023-01-29 13:06:20 +01:00
Exzap
8651c4bae7
coreinit: Correctly return success code in FSRemove
2023-01-28 10:05:29 +00:00
Exzap
404af95a2c
Latte: Less aggressive texture readback
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By mistake we would read affected textures back after every single drawcall. As an optimization if the same texture gets drawn to multiple times we'll try to only read it back once at the end of the sequence.
2023-01-27 09:57:10 +00:00
Exzap
859dc78e90
coreinit: Dont yield uninterruptible threads in spinlock
2023-01-27 09:57:10 +00:00
Exzap
387b712959
Logging: Add TextureReadback logtype and clean up code
2023-01-27 09:57:10 +00:00
Exzap
9bbfd33842
Latte: FragCoord w should not be reciprocal
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Fixes rendering in various Virtual Console DS titles
2023-01-27 09:57:10 +00:00
Exzap
43b5ad2f1c
PPCInterpreter: Improve overflow handling
2023-01-27 09:57:10 +00:00
Exzap
4b5014c16a
coreinit: Fix memory mapping API
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Fixes Unity based games freezing on boot
2023-01-27 09:57:10 +00:00
Exzap
f2671f417f
Input: Fix potential race condition
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Operator = for ControllerButtonState wasn't properly synchronized
2023-01-27 09:57:10 +00:00
jn64
9d55f46eb1
Always show "Open Cemu folder" menu item ( #612 )
2023-01-13 15:59:15 +01:00
goeiecool9999
33bd10b4e0
Vulkan: Use the correct resolution for out-of-date check ( #595 )
2022-12-29 00:19:05 +01:00
bslhq
0c6f18ab97
TitleMgr: Fix "c" showing up in account list for saves ( #590 )
2022-12-26 23:46:53 +01:00
Tillsunset
058d11b49b
Optimized timer code for macOS ( #576 )
2022-12-15 10:28:44 +01:00
SSimco
fcab8f8f1a
Linux: Add CMake find module for wayland + make wayland optional ( #572 )
2022-12-15 08:44:14 +01:00
Tillsunset
aea9f5b966
Fix SDL controller reversed y axis in UI ( #574 )
2022-12-14 05:41:48 +01:00
Tillsunset
4491560b32
Add check for backwards delete ( #564 )
2022-12-09 18:01:08 +01:00
Elijah
5a143c7b4b
Linux/MacOS: Use faster clock_gettime() for tick_cached() ( #563 )
2022-12-08 17:08:15 +01:00
SSimco
fca7f5dfe4
Linux: Add Vulkan support for wayland ( #553 )
2022-12-07 16:45:25 +01:00
Exzap
2c81d240a5
Make codebase more CPU-agnostic + MacOS disclaimer ( #559 )
2022-12-07 01:48:24 +01:00
Tom Lally
445b0afa95
Better screenshot error handling ( #552 )
2022-12-05 17:16:08 +01:00
iamqk
c1afa4cad0
PPCAssembler: Fix incorrect cast sign of branch distance calculate ( #555 )
2022-12-05 13:52:02 +01:00
Tom Lally
dd538d477c
Correctly create screenshot directory if it does not exist ( #551 )
2022-12-03 17:57:32 +01:00
Tom Lally
b361b154d8
Cross-platform screenshots ( #543 )
...
Co-authored-by: Tom Lally <tomlally@protonmail.com>
Co-authored-by: Exzap <13877693+Exzap@users.noreply.github.com>
2022-12-02 04:51:07 +01:00
goeiecool9999
2cfb7f3737
Automatically scale imgui text based on display pixel density ( #545 )
2022-12-01 15:58:08 +01:00
goeiecool9999
d3721c3f46
Fix render resolution at different UI scales ( #514 )
2022-11-30 13:39:32 +01:00
goeiecool9999
a3476c7b7c
macOS: Workaround for MoltenVK stride limitation ( #534 )
2022-11-30 01:26:42 +01:00
goeiecool9999
79e731d9b4
Add macOS keycodes for left/right control and tab ( #535 )
2022-11-30 01:26:12 +01:00
Tillsunset
6f985c3c78
Fix black screen when graphics packs are used ( #541 )
2022-11-29 10:54:11 +01:00
Tillsunset
87d2f8ad55
Fix shader preset regex ( #536 )
2022-11-28 08:24:52 +01:00
Tillsunset
523a0e1706
Force async compile off for macos ( #532 )
2022-11-26 02:10:51 +01:00
goeiecool9999
bc104859f3
Vulkan: return to more conventional swapchain sync method, encapsulate more code ( #525 )
2022-11-25 09:51:47 +01:00
SSimco
8162477dc1
ui: Add Open Cemu folder & delete shader cache buttons ( #524 )
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* Add option to open UserDataPath folder
* Add option to remove shader caches
Co-authored-by: ssimco <ssimco-github@proton.me>
2022-11-24 18:57:13 +01:00
goeiecool9999
cbdf381b31
Fix gamepad hotkey and game profile setting ( #510 )
2022-11-24 12:29:29 +01:00
SSimco
c43fc81f8e
Disable key events for InputPanel's text controls ( #520 )
2022-11-24 11:10:37 +01:00
greybaron
c0ebbef9bd
macOS: Fix error sound for every KB keypress on render canvas ( #521 )
2022-11-21 22:47:53 +01:00
goeiecool9999
8ff668a303
fix flicker on windows ( #523 )
2022-11-21 21:45:46 +01:00
goeiecool9999
f4c2d16a3a
Attempt to fix flicker on resize, don't recreate if image was already acquired. ( #522 )
2022-11-21 19:06:35 +01:00
goeiecool9999
3a94a276da
Vulkan: Further simplify swapchain code ( #502 )
2022-11-21 16:47:43 +01:00
goeiecool9999
01ce523f01
Input settings: Fix combobox dropdown not working on linux ( #500 )
2022-11-21 13:13:19 +01:00
goeiecool9999
9ce52ad83a
Linux/macOS: Implement overlay CPU/memory statistics ( #480 )
2022-11-20 19:53:45 +01:00
MythicalPlayz
c17097369b
Redownload BOSS files if they are not found ( #504 )
2022-11-20 17:21:20 +01:00
SSimco
8f1ee9e5aa
Fix checking space using non existing folder ( #503 )
2022-11-18 12:46:05 +01:00
goeiecool9999
57c8dec335
fix two if statements checking range of number wrong ( #494 )
2022-11-17 15:42:08 +01:00
goeiecool9999
2adabcb936
Linux: Save 10.7MiB of useless debug info ( #475 )
2022-11-17 15:31:34 +01:00
SSimco
b1c70588fe
Enable online features for Unix ( #486 )
2022-11-15 17:03:46 +01:00
goeiecool9999
4442efa8ac
rely on distro policy to make executable PIE, but do enforce noexecstack on final output ( #490 )
2022-11-13 17:23:48 +01:00
goeiecool9999
e9d10a9581
Linux+OpenGL: Implement GUI vsync setting ( #477 )
2022-11-13 08:29:25 +01:00
goeiecool9999
2842615edb
Fix various colour values for dark themes ( #439 )
2022-11-13 08:27:09 +01:00
jn64
7f21104b54
Disable Discord RPC checkbox based on build option ( #476 )
2022-11-11 20:51:50 +01:00
goeiecool9999
bbd8d6d5ac
Linux OpenGL: Fix gamepad not updating ( #474 )
2022-11-11 08:33:44 +01:00
goeiecool9999
4d68446f14
Vulkan: Further swapchain code improvements. ( #473 )
2022-11-11 08:14:38 +01:00
goeiecool9999
a0e69ffbbd
Linux: Explicitly enable some flags related to security. ( #446 )
2022-11-09 07:17:50 +01:00
bslhq
be287a1f4e
ImGui: match all begin()/end() ( #470 )
2022-11-09 02:45:40 +01:00
Tillsunset
5adb1e9618
Add commit hash to build name on build check workflow ( #463 )
2022-11-07 02:47:59 +01:00
goeiecool9999
138510106c
Vulkan: Fix freeze when closing pad view ( #435 )
2022-11-06 00:40:00 +01:00
Exzap
948460cad7
InputSettings: Refresh panels on profile load and other operations
2022-11-06 00:32:33 +01:00
Exzap
3df8217a02
SDLController: Do not manually recycle controller instance
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SDL_GameControllerFromInstanceID does not increase internal ref counter.
Fixes a crash when removing an SDL controller that is in use by another profile
2022-11-06 00:32:33 +01:00
Exzap
ec6726e85c
Use generic EC_POINT_get_affine_coordinates
2022-11-06 00:32:33 +01:00
goeiecool9999
348d86648f
Vulkan: Refactor swapchain code ( #399 )
2022-11-04 15:22:29 +01:00
Tillsunset
2f86622a68
Don't go to mount point for free space check ( #450 )
2022-11-04 14:34:32 +01:00
Exzap
a40b226e00
CubebInput: Avoid redundant CoInitializeEx ( #449 )
2022-11-03 18:29:21 +01:00
Tillsunset
521f2fb707
MacOS: Workaround for Metal stride limitation ( #445 )
2022-11-03 12:51:32 +01:00
goeiecool9999
a129d22a57
Vulkan: Experimental fix for self-dependency barriers during renderpass ( #431 )
2022-11-03 00:43:26 +01:00