2011-07-14 00:49:52 +02:00
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/***************************************************************************************
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* Genesis Plus
|
2014-04-05 00:45:30 +02:00
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* 2-Buttons, 3-Buttons & 6-Buttons controller support
|
2016-01-17 17:17:28 +01:00
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* with support for J-Cart, 4-Way Play & Master Tap adapters
|
2011-07-14 00:49:52 +02:00
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*
|
2019-01-21 23:24:36 +01:00
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* Copyright (C) 2007-2019 Eke-Eke (Genesis Plus GX)
|
2011-07-14 00:49:52 +02:00
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*
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
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* Redistribution and use of this code or any derivative works are permitted
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* provided that the following conditions are met:
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2011-07-14 00:49:52 +02:00
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*
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
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|
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* - Redistributions may not be sold, nor may they be used in a commercial
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* product or activity.
|
2011-07-14 00:49:52 +02:00
|
|
|
*
|
----------------------
Genesis Plus GX 1.6.0
----------------------
[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.
[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).
[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.
[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.
[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.
[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.
[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 19:49:46 +02:00
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|
|
* - Redistributions that are modified from the original source must include the
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* complete source code, including the source code for all components used by a
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* binary built from the modified sources. However, as a special exception, the
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* source code distributed need not include anything that is normally distributed
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* (in either source or binary form) with the major components (compiler, kernel,
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* and so on) of the operating system on which the executable runs, unless that
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* component itself accompanies the executable.
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*
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* - Redistributions must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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2011-07-14 00:49:52 +02:00
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*
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****************************************************************************************/
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#include "shared.h"
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#include "gamepad.h"
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static struct
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{
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uint8 State;
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uint8 Counter;
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uint8 Timeout;
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2016-01-17 17:17:28 +01:00
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uint32 Latency;
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2011-07-14 00:49:52 +02:00
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} gamepad[MAX_DEVICES];
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2014-04-05 00:45:30 +02:00
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static struct
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{
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uint8 Latch;
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uint8 Counter;
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} flipflop[2];
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static uint8 latch;
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2011-07-14 00:49:52 +02:00
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void gamepad_reset(int port)
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{
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/* default state (Gouketsuji Ichizoku / Power Instinct, Samurai Spirits / Samurai Shodown) */
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gamepad[port].State = 0x40;
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gamepad[port].Counter = 0;
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gamepad[port].Timeout = 0;
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2016-01-17 17:17:28 +01:00
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gamepad[port].Latency = 0;
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2011-07-14 00:49:52 +02:00
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2016-03-20 19:22:00 +01:00
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/* reset 4-WayPlay latch (controller #0 used by default) */
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latch = 0x00;
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2014-04-05 00:45:30 +02:00
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2014-08-09 18:59:14 +02:00
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/* reset Master Tap flip-flop */
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2014-04-05 00:45:30 +02:00
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flipflop[port>>2].Latch = 0;
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flipflop[port>>2].Counter = 0;
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2011-07-14 00:49:52 +02:00
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}
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void gamepad_refresh(int port)
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{
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/* 6-buttons pad */
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if (gamepad[port].Timeout++ > 25)
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{
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gamepad[port].Counter = 0;
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gamepad[port].Timeout = 0;
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}
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}
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2016-01-17 17:17:28 +01:00
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void gamepad_end_frame(int port, unsigned int cycles)
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{
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if (gamepad[port].Latency > cycles)
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{
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/* adjust TH direction switching latency for next frame */
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gamepad[port].Latency -= cycles;
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}
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else
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{
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/* reset TH direction switching latency */
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gamepad[port].Latency = 0;
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}
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}
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2012-01-31 23:50:54 +01:00
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INLINE unsigned char gamepad_read(int port)
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2011-07-14 00:49:52 +02:00
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{
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2015-10-17 19:24:01 +02:00
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/* D7 is not connected, D6 returns TH input state */
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unsigned int data = gamepad[port].State | 0x3F;
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2011-07-14 00:49:52 +02:00
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2016-01-17 17:17:28 +01:00
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/* pad state */
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unsigned int pad = input.pad[port];
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2011-07-14 00:49:52 +02:00
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2015-10-17 19:24:01 +02:00
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/* get current TH input pulse counter */
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unsigned int step = gamepad[port].Counter | (data >> 6);
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2011-07-14 00:49:52 +02:00
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2016-01-17 17:17:28 +01:00
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/* get current timestamp */
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unsigned int cycles = ((system_hw & SYSTEM_PBC) == SYSTEM_MD) ? m68k.cycles : Z80.cycles;
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/* TH direction switching latency */
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if (cycles < gamepad[port].Latency)
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{
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/* TH internal state switching has not occured yet (Decap Attack) */
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step &= ~1;
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}
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/* C/B or START/A buttons status is returned on D5-D4 (active low) */
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/* D-PAD or extra buttons status is returned on D3-D0 (active low) */
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2011-07-14 00:49:52 +02:00
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switch (step)
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{
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2018-08-11 02:09:13 +02:00
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/* From gen_hw.txt (*):
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2011-07-14 00:49:52 +02:00
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2018-08-11 02:09:13 +02:00
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A 6-button gamepad allows the extra buttons to be read based on how
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2019-01-21 23:24:36 +01:00
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many times TH is switched from 0 to 1. Observe the following sequence:
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2011-07-14 00:49:52 +02:00
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TH = 1 : ?1CBRLDU 3-button pad return value
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TH = 0 : ?0SA00DU 3-button pad return value
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2018-08-11 02:09:13 +02:00
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TH = 1 : ?1CBRLDU 3-button pad return value (*)
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TH = 0 : ?0SA00DU 3-button pad return value (*)
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2011-07-14 00:49:52 +02:00
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TH = 1 : ?1CBRLDU 3-button pad return value
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2015-10-17 19:24:01 +02:00
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TH = 0 : ?0SA0000 D3-D0 are forced to '0'
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2011-07-14 00:49:52 +02:00
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TH = 1 : ?1CBMXYZ Extra buttons returned in D3-0
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2015-10-17 19:24:01 +02:00
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TH = 0 : ?0SA1111 D3-D0 are forced to '1'
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2018-08-11 02:09:13 +02:00
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From this point on, the standard 3-button pad values will be returned if any further TH transitions are done.
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(*) additional High-to-Low transition is necessary to access extra buttons according to official MK-1653-50 specification
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2011-07-14 00:49:52 +02:00
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*/
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2019-01-21 23:24:36 +01:00
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case 4: /*** Third Low ***/
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2011-07-14 00:49:52 +02:00
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{
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2015-10-17 19:24:01 +02:00
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/* TH = 0 : ?0SA0000 D3-D0 forced to '0' */
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2016-01-17 17:17:28 +01:00
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data &= ~(((pad >> 2) & 0x30) | 0x0F);
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2011-07-14 00:49:52 +02:00
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break;
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}
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2016-01-17 17:17:28 +01:00
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case 7: /*** Fourth High ***/
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2011-07-14 00:49:52 +02:00
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{
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2016-01-17 17:17:28 +01:00
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/* TH = 1 : ?1CBMXYZ Extra buttons returned in D3-D0 */
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data &= ~((pad & 0x30) | ((pad >> 8) & 0x0F));
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2011-07-14 00:49:52 +02:00
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break;
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}
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2019-01-21 23:24:36 +01:00
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case 6: /*** Fourth Low ***/
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2011-07-14 00:49:52 +02:00
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{
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2018-08-11 02:09:13 +02:00
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/* TH = 0 : ?0SA1111 D3-D0 forced to '1' */
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data &= ~((pad >> 2) & 0x30);
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break;
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}
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default: /*** 3-button mode ***/
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{
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if (step & 1)
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2016-01-17 17:17:28 +01:00
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{
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2018-08-11 02:09:13 +02:00
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/* TH = 1 : ?1CBRLDU */
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data &= ~(pad & 0x3F);
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2016-01-17 17:17:28 +01:00
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}
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else
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{
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2018-08-11 02:09:13 +02:00
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/* TH = 0 : ?0SA00DU */
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data &= ~((pad & 0x03) | ((pad >> 2) & 0x30) | 0x0C);
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2016-01-17 17:17:28 +01:00
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}
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2018-08-11 02:09:13 +02:00
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break;
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2011-07-14 00:49:52 +02:00
|
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}
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}
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return data;
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}
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2012-01-31 23:50:54 +01:00
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INLINE void gamepad_write(int port, unsigned char data, unsigned char mask)
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2011-07-14 00:49:52 +02:00
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{
|
2016-01-17 17:17:28 +01:00
|
|
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/* Check TH pin direction */
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if (mask & 0x40)
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|
{
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/* get TH output state */
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data &= 0x40;
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/* reset TH direction switching latency */
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gamepad[port].Latency = 0;
|
2011-07-14 00:49:52 +02:00
|
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|
2016-01-17 17:17:28 +01:00
|
|
|
/* 6-Buttons controller specific */
|
2019-01-21 23:24:36 +01:00
|
|
|
if ((input.dev[port] == DEVICE_PAD6B) && (gamepad[port].Counter < 8))
|
2016-01-17 17:17:28 +01:00
|
|
|
{
|
2019-01-21 23:24:36 +01:00
|
|
|
/* TH 0->1 transition */
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|
|
|
if (data && !gamepad[port].State)
|
2016-01-17 17:17:28 +01:00
|
|
|
{
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|
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|
gamepad[port].Counter += 2;
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|
gamepad[port].Timeout = 0;
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|
|
|
}
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|
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|
}
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|
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|
}
|
|
|
|
else
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
2016-01-17 17:17:28 +01:00
|
|
|
/* retrieve current timestamp */
|
|
|
|
unsigned int cycles = ((system_hw & SYSTEM_PBC) == SYSTEM_MD) ? m68k.cycles : Z80.cycles;
|
|
|
|
|
2016-03-20 19:22:00 +01:00
|
|
|
/* TH is pulled high when not configured as output by I/O controller */
|
2016-01-17 17:17:28 +01:00
|
|
|
data = 0x40;
|
|
|
|
|
|
|
|
/* TH 0->1 internal switching does not occur immediately (verified on MK-1650 model) */
|
|
|
|
if (!gamepad[port].State)
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
2016-01-17 17:17:28 +01:00
|
|
|
gamepad[port].Latency = cycles + 172;
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-10-17 19:24:01 +02:00
|
|
|
/* update TH input state */
|
2011-07-14 00:49:52 +02:00
|
|
|
gamepad[port].State = data;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
/* Default ports handlers */
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
unsigned char gamepad_1_read(void)
|
|
|
|
{
|
|
|
|
return gamepad_read(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned char gamepad_2_read(void)
|
|
|
|
{
|
|
|
|
return gamepad_read(4);
|
|
|
|
}
|
|
|
|
|
|
|
|
void gamepad_1_write(unsigned char data, unsigned char mask)
|
|
|
|
{
|
|
|
|
gamepad_write(0, data, mask);
|
|
|
|
}
|
|
|
|
|
|
|
|
void gamepad_2_write(unsigned char data, unsigned char mask)
|
|
|
|
{
|
|
|
|
gamepad_write(4, data, mask);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
/* 4-WayPlay ports handler */
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
unsigned char wayplay_1_read(void)
|
|
|
|
{
|
2016-03-20 19:22:00 +01:00
|
|
|
/* check if latched TH input on port B is HIGH */
|
2014-04-05 00:45:30 +02:00
|
|
|
if (latch & 0x04)
|
2011-07-14 00:49:52 +02:00
|
|
|
{
|
2014-04-05 00:45:30 +02:00
|
|
|
/* 4-WayPlay detection : xxxxx00 */
|
2015-10-17 19:24:01 +02:00
|
|
|
return 0x7C;
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
|
|
|
|
2016-03-20 19:22:00 +01:00
|
|
|
/* latched TR & TL input state on port B select controller # (0-3) on port A */
|
2014-04-05 00:45:30 +02:00
|
|
|
return gamepad_read(latch);
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
unsigned char wayplay_2_read(void)
|
|
|
|
{
|
|
|
|
return 0x7F;
|
|
|
|
}
|
|
|
|
|
|
|
|
void wayplay_1_write(unsigned char data, unsigned char mask)
|
|
|
|
{
|
2016-03-20 19:22:00 +01:00
|
|
|
/* latched TR & TL input state on port B select controller # (0-3) on port A */
|
2014-04-05 00:45:30 +02:00
|
|
|
gamepad_write(latch & 0x03, data, mask);
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void wayplay_2_write(unsigned char data, unsigned char mask)
|
|
|
|
{
|
2016-03-20 19:22:00 +01:00
|
|
|
/* pins not configured as output by I/O controller are pulled HIGH */
|
|
|
|
data |= ~mask;
|
|
|
|
|
|
|
|
/* check if both UP & DOWN inputs are LOW */
|
|
|
|
if (!(data & 0x03))
|
|
|
|
{
|
|
|
|
/* latch TH, TR & TL input state */
|
|
|
|
latch = (data >> 4) & 0x07;
|
|
|
|
}
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
/* J-Cart memory handlers */
|
|
|
|
/*--------------------------------------------------------------------------*/
|
|
|
|
|
|
|
|
unsigned int jcart_read(unsigned int address)
|
|
|
|
{
|
2015-10-17 19:24:01 +02:00
|
|
|
/* D6 returns TH state, D14 is fixed low (fixes Micro Machines 2) */
|
|
|
|
return (gamepad_read(5) | ((gamepad_read(6) & 0x3F) << 8));
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void jcart_write(unsigned int address, unsigned int data)
|
|
|
|
{
|
2015-10-17 19:24:01 +02:00
|
|
|
data = (data & 0x01) << 6;
|
|
|
|
gamepad_write(5, data, 0x40);
|
|
|
|
gamepad_write(6, data, 0x40);
|
2011-07-14 00:49:52 +02:00
|
|
|
}
|
2014-04-05 00:45:30 +02:00
|
|
|
|
|
|
|
|
|
|
|
/*--------------------------------------------------------------------------*/
|
2014-08-09 18:59:14 +02:00
|
|
|
/* Master Tap ports handler (unofficial, designed by Furrtek) */
|
2014-04-05 00:45:30 +02:00
|
|
|
/* cf. http://www.smspower.org/uploads/Homebrew/BOoM-SMS-sms4p_2.png */
|
|
|
|
/*--------------------------------------------------------------------------*/
|
2014-06-17 22:09:20 +02:00
|
|
|
unsigned char mastertap_1_read(void)
|
2014-04-05 00:45:30 +02:00
|
|
|
{
|
|
|
|
return gamepad_read(flipflop[0].Counter);
|
|
|
|
}
|
|
|
|
|
2014-06-17 22:09:20 +02:00
|
|
|
unsigned char mastertap_2_read(void)
|
2014-04-05 00:45:30 +02:00
|
|
|
{
|
|
|
|
return gamepad_read(flipflop[1].Counter + 4);
|
|
|
|
}
|
|
|
|
|
2014-06-17 22:09:20 +02:00
|
|
|
void mastertap_1_write(unsigned char data, unsigned char mask)
|
2014-04-05 00:45:30 +02:00
|
|
|
{
|
|
|
|
/* update bits set as output only */
|
|
|
|
data = (flipflop[0].Latch & ~mask) | (data & mask);
|
|
|
|
|
|
|
|
/* check TH 1->0 transitions */
|
|
|
|
if ((flipflop[0].Latch & 0x40) && !(data & 0x40))
|
|
|
|
{
|
|
|
|
flipflop[0].Counter = (flipflop[0].Counter + 1) & 0x03;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* update internal state */
|
|
|
|
flipflop[0].Latch = data;
|
|
|
|
}
|
|
|
|
|
2014-06-17 22:09:20 +02:00
|
|
|
void mastertap_2_write(unsigned char data, unsigned char mask)
|
2014-04-05 00:45:30 +02:00
|
|
|
{
|
|
|
|
/* update bits set as output only */
|
|
|
|
data = (flipflop[1].Latch & ~mask) | (data & mask);
|
|
|
|
|
2016-01-17 17:17:28 +01:00
|
|
|
/* check TH 1->0 transition */
|
2014-04-05 00:45:30 +02:00
|
|
|
if ((flipflop[1].Latch & 0x40) && !(data & 0x40))
|
|
|
|
{
|
|
|
|
flipflop[1].Counter = (flipflop[1].Counter + 1) & 0x03;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* update internal state */
|
|
|
|
flipflop[1].Latch = data;
|
|
|
|
}
|