Dave Murphy
0181eeaab9
use generated headers
2021-04-07 11:47:46 +01:00
ekeeke
3e1dcda9ad
[Gamecube/Wii] fixed compilation errors/warnings with latest libpng (1.6.34)
2019-03-23 14:27:25 +01:00
EkeEke
949e60ee32
[Gamecube/Wii] added EFB automatic clearing on XFB copy (fixes light gun crosshair rendering when border are disabled)
2016-06-14 23:40:39 +02:00
EkeEke
6a0fdd10df
[Gamecube/Wii] optimized EFB->XFB copy (also fixes crash when displaying FPS while fast-forward is ON)
2016-05-08 17:06:15 +02:00
EkeEke
caaf82f2da
[Gamecube/Wii] optimized GX texture loading
2016-05-03 16:14:24 +02:00
EkeEke
abf2db8198
[Gamecube/Wii] minor optimizations (no need to invalidate D-cache)
2015-10-17 19:06:35 +02:00
EkeEke
97595b4557
[Core/GG] added LCD ghosting software filter
2014-11-23 20:45:22 +01:00
EkeEke
4201b2dac5
[Gamecube/Wii] avoid reinitializing sound buffers when switching video mode
2014-10-15 23:20:15 +02:00
EkeEke
bf184b9440
[Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame.
2014-10-10 18:34:33 +02:00
EkeEke
35f3509e36
[Gamecube/Wii] fixed lightgun crosshair & CD leds positionning when using NTSC filter
2014-07-07 23:19:57 +02:00
EkeEke
6941c9d6ae
[Gamecube/Wii] fixed graphical glitch in bottom border area when borders are disabled
2014-04-10 21:03:56 +02:00
EkeEke
3b95a6eaee
[Gamecube/Wii] added configurable NTSC filter
2014-04-01 20:09:55 +02:00
EkeEke
e7754fd7cb
[Gamecube/Wii]
...
- drastically reduced memory usage (free remaining memory can now be checked under "exit" options)
- improved GX video rendering (fixes screen tearing when VSYNC is disabled)
2014-03-02 17:03:26 +01:00
EkeEke
9d37d1ff87
[Gamecube/Wii]
...
.added configurable FPS display & toggleable fast-forward key combo (HOME +
MINUS with Wii controllers or R TRIGGER + START with Gamecube controller)
.minor code cleanup & optimizations
2013-12-08 17:23:45 +01:00
EkeEke
709fcebd73
[Wii/Gamecube] removed unused GX rendering code
2013-11-01 13:06:15 +01:00
EkeEke
eb252920b2
[Wii/Gamecube] optimized GX frame rendering using display list
2013-11-01 13:01:49 +01:00
EkeEke
ca143abd26
[Gamecube/Wii] added 50hz progressive mode (576p) support for emulation
2013-07-11 23:34:51 +02:00
EkeEke
6635ab7ebf
updated headers of modified files
2013-06-17 22:42:05 +02:00
EkeEke
b629a0969e
rearranged core & back-end specific code
2013-06-17 22:23:39 +02:00