ekeeke31
63617bf5a1
fixed VDP width change during active display (Golden Axe 3 intro)
2010-11-01 18:03:41 +00:00
ekeeke31
032bd764ab
changed default SVP clock speed
2010-11-01 18:01:51 +00:00
ekeeke31
31d476948b
improved YM2612 DAC/accumulator accuracy
2010-11-01 18:00:43 +00:00
ekeeke31
7d04780880
disabled interrupt during YM2612 table initialization to prevent pow() function returning wrong values: fixes random sound issues on game startup
2010-09-16 11:36:09 +00:00
ekeeke31
28d112c03d
updated changelog
2010-08-27 07:45:23 +00:00
ekeeke31
f7ccaffa9f
.added support for Pocket Monsters II ROM banking protection
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.improved emulation of copy protection hardware used in some unlicensed games (now bypass all checks in Mulan & Pocket Monsters II)
2010-08-27 07:41:10 +00:00
ekeeke31
9db9a8056f
.added support for Mulan ROM banking protection
2010-08-26 23:54:43 +00:00
ekeeke31
fd53f3f568
.prevented TMSS register access when TMSS/BIOS is disabled (fixes some unlicensed game developed with Tomsoft Studio SEGA Kit)
...
.added random starting cycle value for 68k/Z80
2010-08-26 22:31:52 +00:00
ekeeke31
c2d54eb63a
Added missing files
2010-08-24 12:52:46 +00:00
ekeeke31
b8506f31b7
.implemented new SN76489 core, using Blargg's blip linear implementation
...
.improved sound chips input clock precision (float->double)
2010-08-24 12:48:40 +00:00
ekeeke31
88e7fb847a
fixed current DVD directory not being saved when changing ROM device
...
removed unused USB2 code
2010-08-24 12:43:34 +00:00
ekeeke31
2e2985bb1a
fixed bug introduced in r489 (Z80 interrupt was never cleared)
2010-08-20 12:45:23 +00:00
ekeeke31
5486be90dd
bump up max files per directory
2010-08-20 12:44:14 +00:00
ekeeke31
34a9015f0e
Removed useless IOS code
2010-08-19 13:25:07 +00:00
ekeeke31
b82c22c2e9
improved Z80 interrupt timing accuracy
2010-08-19 13:22:12 +00:00
ekeeke31
9f4806a37d
finally implemented accurate column-based vertical scroll mode (verified on real hardware)
2010-08-19 12:11:51 +00:00
ekeeke31
56760ff8c3
removed cIOS202 & EHCI module support
2010-08-12 19:21:25 +00:00
ekeeke31
b09509edb8
minor code cleanup
2010-08-10 19:54:35 +00:00
ekeeke31
70d297a327
[Z80] more fixes to reset state, /IRQ and /NMI state should remain unchanged
2010-08-10 12:38:46 +00:00
ekeeke31
54f1b14aa9
fixed audio/video synchronization in interlaced & progressive modes
2010-08-08 18:09:37 +00:00
ekeeke31
cd14774e03
[Z80] fixed state of CPU registers on reset: fixes missing sound in Defender/Defender 2 (Williams Arcade Classics)
2010-08-08 17:28:11 +00:00
ekeeke31
efc7c3000a
[68k] improved MULU/MULS instructions timing accuracy
2010-08-07 14:22:36 +00:00
ekeeke31
c7e2dad7b4
2010-08-05 19:14:09 +00:00
ekeeke31
21e263dd25
improved 2-cell vscroll emulation accuracy (fixes Cutie Suzuki no Ringside Angel left-most column)
2010-07-30 21:26:06 +00:00
ekeeke31
7baad4c52e
modified default config options
2010-07-30 21:18:41 +00:00
ekeeke31
c44daa134b
minor input code cleanup & fixes
...
it's now possible to change the input configuration when J-CART is detected: this let you play 6-player mode in Super Skidmarks by connecting 4-WayPlay
2010-07-28 12:01:03 +00:00
ekeeke31
283c251cc8
minor changes to HV counter in 40-cell mode (verified on real hardware by Nemesis)
2010-07-27 07:22:31 +00:00
ekeeke31
84a2995700
.fixed J-CART emulation (broken by previous revision)
...
.fixed 6-button controller support through J-CART
2010-07-26 12:41:26 +00:00
ekeeke31
b758b0b57e
improved I/O emulation accuracy
...
optimized gamepad/teamplayer code
2010-07-16 08:30:25 +00:00
ekeeke31
7a28d34f4d
CPU emulation code cleanup & optimization
2010-07-16 08:29:05 +00:00
ekeeke31
64c2278395
.fixed GX_REPEAT texture rendering
...
.added new default menu background
2010-07-06 14:03:50 +00:00
ekeeke31
670df571ea
code cleanup
2010-07-02 23:03:05 +00:00
ekeeke31
48b77511bf
.fixed a bug with sprite rendering
...
.additional "optimization"
2010-07-02 13:21:21 +00:00
ekeeke31
d2b4f21de8
updated Win32/SDL port
2010-06-30 08:16:20 +00:00
ekeeke31
daf11963b1
.added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...)
...
.improved sprite processing accuracy (fixes Power Athlete / Deadly Moves)
.optimized sprite rendering
2010-06-28 22:49:17 +00:00
ekeeke31
a2258d0011
Additional fixes
2010-06-20 20:32:14 +00:00
ekeeke31
fb4663f2e3
More changes to Z80 bus request/reset
2010-06-18 11:02:10 +00:00
ekeeke31
84a395dbf3
fixed an error with Z80 reset from previous changes
2010-06-17 06:31:30 +00:00
ekeeke31
3434f89e3b
.fixed optimization of memory handlers (better branch prediction ?)
...
.fixed savestate snaphot when 16:9 correction is used
.fixed overscan support (separated H & V border emulation)
2010-06-15 06:14:35 +00:00
ekeeke31
682dd53a38
additional memory handler code cleanup
2010-06-14 19:20:05 +00:00
ekeeke31
79d5f55611
.added proper TMSS emulation
...
.memory bus handlers code cleanup & optimization
2010-06-14 08:05:45 +00:00
ekeeke31
f8c7045b72
reverted changes made to column-based vertical scrolling (verified on real hardware)
2010-06-11 05:57:35 +00:00
ekeeke31
12606da28e
.improved mid-frame screen changes (fixes Bugs Bunny in Double Trouble)
...
.improved VDP FIFO timing accuracy
.improved Z80 interrupt accuracy
.modified CPU Hard Reset start cycles
2010-06-10 07:57:18 +00:00
ekeeke31
f21a08ebfa
[Core]
...
.improved Z80 bus reset accuracy
.improved Z80 locks & VDP access accuracy
.improved soft-reset accuracy
.adjusted Horizontal Counter timing in H32 mode (fixes Sonic 3D Blast 'bonus' levels)
.updated win32 port to compile with recent changes
.input code cleanup
[GCN]
.fixed soft-reset (reset switch should also works now)
IMPORTANT: Because of some internal changes, saved states from previous revisions are not compatible !
2010-05-30 18:42:03 +00:00
ekeeke31
7db1b3ef85
modified menu arrangement
2010-05-28 15:47:45 +00:00
ekeeke31
2c2f760f44
.optimized memory footprint
...
.improved hardware initialization (fixes Ultimate Mortal Kombat Trilogy)
.improved soft-reset emulation
.fixed some menu bugs on Gamecube
2010-05-28 12:08:00 +00:00
ekeeke31
70ef2fc20b
improved automatic frame-skipping (fixes Virtua Racing on Gamecube)
2010-05-25 07:34:02 +00:00
ekeeke31
e2366f81a9
[Gamecube] fixed access to ROM files on SDCARD
2010-05-25 06:42:28 +00:00
ekeeke31
0a83f8ccdd
fixed ROM file selector
2010-05-18 07:35:29 +00:00
ekeeke31
61e4873c07
fixed Action Replay & Game Genie emulation
2010-05-17 11:01:52 +00:00