Commit Graph

40 Commits

Author SHA1 Message Date
ekeeke31
670df571ea code cleanup 2010-07-02 23:03:05 +00:00
ekeeke31
48b77511bf .fixed a bug with sprite rendering
.additional "optimization"
2010-07-02 13:21:21 +00:00
ekeeke31
daf11963b1 .added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...)
.improved sprite processing accuracy (fixes Power Athlete / Deadly Moves)
.optimized sprite rendering
2010-06-28 22:49:17 +00:00
ekeeke31
79d5f55611 .added proper TMSS emulation
.memory bus handlers code cleanup & optimization
2010-06-14 08:05:45 +00:00
ekeeke31
f8c7045b72 reverted changes made to column-based vertical scrolling (verified on real hardware) 2010-06-11 05:57:35 +00:00
ekeeke31
12606da28e .improved mid-frame screen changes (fixes Bugs Bunny in Double Trouble)
.improved VDP FIFO timing accuracy
.improved Z80 interrupt accuracy
.modified CPU Hard Reset start cycles
2010-06-10 07:57:18 +00:00
ekeeke31
2c2f760f44 .optimized memory footprint
.improved hardware initialization (fixes Ultimate Mortal Kombat Trilogy)
.improved soft-reset emulation
.fixed some menu bugs on Gamecube
2010-05-28 12:08:00 +00:00
ekeeke31
9d430a0851 fixed 2-cell vertical scrolling [40-cell mode only, need investigation]: fixes left column in Gynoug 2010-04-19 12:19:41 +00:00
ekeeke31
11859d43de minor optimizations 2010-04-19 08:38:38 +00:00
ekeeke31
55a8c5a7ac reverted previous changes regarding '2-cell' vertical scroll mode when column is partially scrolled horizontally (fixes Formula One Championship) 2010-02-24 22:28:08 +00:00
ekeeke31
2b78421402 [Core]
------

* improved 68k accuracy (initial reset timing + auto-vectored interrupts handling).
* modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.
* improved Z80 & 68k cpu execution/synchronization accuracy, now use Master Clock as common clock reference.
* improved PSG & FM chips synchronization with CPU execution (fixed point precision).
* completely rewrote sound output processing & mixing: sound chips are now clocked with exact output frame rate
to ensure 100% smooth video & audio playback, with no lag or skipping, while still rendering an accurate number
of samples per frame. This will also make fast-forward implementation (video AND sound) more trivial.
* improved color accuracy in VDP highlight mode to match results observed on real hardware.
* improved sprites processing timing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
* improved horizontal blanking & HINT/VINT occurrence timing accuracy, as measured on real hardware.
* improved H-Counter accuracy in 40-cell mode, as measured on real hardware.
* optimized Z80 bus status signals
* usual code cleanup

[GCN/WII]
---------
fixed ASNDLIB exit when returning to game
fixed audio/video startup sync
modified audio back-end engine according to new audio processing core (see above)
2010-01-24 11:41:53 +00:00
ekeeke31
9e0ed2567e fixed color palette in highlight/normal modes 2010-01-13 22:05:52 +00:00
ekeeke31
14f512034f updated Z80 core in line with official version (MEMPTR renamed to WZ)
additional fixes to overscan color in shadow/highlight mode
2009-11-14 18:42:42 +00:00
ekeeke31
46fa9f1849 fixed overscan color in shadow/highlight mode (always use half intensity)
removed useless color updates (entry 0 of each palette is never displayed)
2009-11-13 12:15:51 +00:00
ekeeke31
7d72dfc687 minor optimizations to VDP rendering code (bis) 2009-11-09 12:26:49 +00:00
ekeeke31
6ff42f4252 minor optimizations to VDP rendering code 2009-11-09 12:05:19 +00:00
ekeeke31
45756f6b14 improved HBLANK flag occurence timing (fixes Mega Turrican Sky level)
improved emulation of CRAM writes during HBLANK
improved Wii RESET button behavior ("true" MD soft-reset)
2009-09-30 17:11:24 +00:00
ekeeke31
b40bcf31d1 * fixed 2-Cell vertical scrolling when column 0 is shifted.
* added support for 2-Cell vertical scrolling in Interlaced 2 mode.
* improved Z80 core accuracy
2009-09-03 17:02:29 +00:00
ekeeke31
0d58ff65e0 fixed sound issues in PAL mode when HQ YM2612 is enabled (modified FIR resampler ratio)
fixed video glitches in games that switch video horizontal width.
fixed BIOS infinite loop on hard reset
2009-08-14 13:54:15 +00:00
ekeeke31
dbc4d02fea ~implemented faster/better FIR resampler, removed libsamplerate
~fixed some memory leaks with Blip Buffer
~reverted previous change regarding frame synchronization: always use VSYNC when switched to 60hz (fix video issues in interlace mode 2)
~optimized cell rendering (less byte swapping)
~fixed savestate file version checking
2009-07-22 17:25:41 +00:00
ekeeke31
9800c00f5a ~modified RGB565 color palette 2009-07-03 16:18:16 +00:00
ekeeke31
9897a460cc ~fixed Window/Plane A initialization 2009-06-03 11:04:07 +00:00
ekeeke31
a0fe59e1fc ~fixed VDP bug from last revision
~updated DOS & WIN32 ports to reflect recent changes
2009-06-02 18:12:31 +00:00
ekeeke31
32ac31a997 ~VDP code cleanup/optimization
+added VDP palette bit support
2009-06-02 17:02:06 +00:00
ekeeke31
b08e66855a +added proper license/copyright stuff
~modified file headers
~separated GUI engine from menus
2009-05-13 14:26:55 +00:00
ekeeke31
b1f11ed311 ~ fixed YM2612 channel connections when loading savestate
~ optimized VDP renderer buffers size
~ fixed directories automatic creation
+ added game screenshot feature
+ added game screenshot support in ROM File browser
+ improved Controller menu icons
+ added new images for the new Controller menu
- removed unused images
2009-05-01 12:56:48 +00:00
ekeeke31
ae3ac87f7c improved sprite masking accuracy 2009-04-06 17:24:16 +00:00
ekeeke31
36e91c70aa added lightgun crosshairs, improved menu<->game video transitions, changed background color, added preliminar sound effects 2009-04-05 18:20:43 +00:00
ekeeke31
612c512bf4 modified GUI engine (**BROKEN**) 2009-03-29 18:56:36 +00:00
ekeeke31
8ea80d38a5 rewrote file interface 2008-12-10 18:16:30 +00:00
ekeeke31
0165ac387f huge update 2008-12-04 19:32:22 +00:00
ekeeke31
1a730e7183 modified SRAM autosave, directly run the game after the ROM has been loaded, wii shutdown support, improved soft reset support, faster (direct) texture mapping , faster NTSC filters 2008-11-13 07:24:30 +00:00
ekeeke31
41ffdefb1d various modifications 2008-10-12 19:56:35 +00:00
ekeeke31
c012b71248 fixed some video options not being properly set, modified Xscale/Yscale displayed values 2008-10-03 14:14:20 +00:00
ekeeke31
c1772021b5 added NTSC filter support, added proper 480p detection in Gamecube mode 2008-10-02 20:22:53 +00:00
ekeeke31
7b4ec49188 fixed some warnings in render.c, switched to -O3 optimization (no performance increase for Virtua Racing however), modified libsamplerate default when Virtua Racing is running to gain some fps 2008-09-25 17:53:44 +00:00
ekeeke31
4c374d034a fixed YM2612 registers on reset, fixed max Frequency increment value (Nemesis) 2008-09-12 16:22:49 +00:00
ekeeke31
09657296d4 added sega mouse support, fixed banked EEPROM access 2008-08-10 20:40:04 +00:00
ekeeke31
fb15609c9e restored from bountysource 2008-08-07 12:26:07 +00:00
ekeeke31
217ca8de3f 2007-08-10 20:34:06 +00:00