Commit Graph

26 Commits

Author SHA1 Message Date
ekeeke31
9f4806a37d finally implemented accurate column-based vertical scroll mode (verified on real hardware) 2010-08-19 12:11:51 +00:00
ekeeke31
cd14774e03 [Z80] fixed state of CPU registers on reset: fixes missing sound in Defender/Defender 2 (Williams Arcade Classics) 2010-08-08 17:28:11 +00:00
ekeeke31
c7e2dad7b4 2010-08-05 19:14:09 +00:00
ekeeke31
21e263dd25 improved 2-cell vscroll emulation accuracy (fixes Cutie Suzuki no Ringside Angel left-most column) 2010-07-30 21:26:06 +00:00
ekeeke31
c44daa134b minor input code cleanup & fixes
it's now possible to change the input configuration when J-CART is detected: this let you play 6-player mode in Super Skidmarks by connecting 4-WayPlay
2010-07-28 12:01:03 +00:00
ekeeke31
daf11963b1 .added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...)
.improved sprite processing accuracy (fixes Power Athlete / Deadly Moves)
.optimized sprite rendering
2010-06-28 22:49:17 +00:00
ekeeke31
682dd53a38 additional memory handler code cleanup 2010-06-14 19:20:05 +00:00
ekeeke31
12606da28e .improved mid-frame screen changes (fixes Bugs Bunny in Double Trouble)
.improved VDP FIFO timing accuracy
.improved Z80 interrupt accuracy
.modified CPU Hard Reset start cycles
2010-06-10 07:57:18 +00:00
ekeeke31
2c2f760f44 .optimized memory footprint
.improved hardware initialization (fixes Ultimate Mortal Kombat Trilogy)
.improved soft-reset emulation
.fixed some menu bugs on Gamecube
2010-05-28 12:08:00 +00:00
ekeeke31
5078244cd1 added proper HV Counter latch support, as verified on real hardware (fixes Sunset Riders intro) 2010-05-17 10:59:47 +00:00
ekeeke31
44073ca30e implemented new save manager menu (multiple slots, snapshots, slot deletion...)
miscellaneous improvement to GUI engine
2010-05-06 12:59:43 +00:00
ekeeke31
ed11eb0133 [Core/VDP]
* improved sprites processing accuracy.
* fixed VBLANK transition line checks.
* code cleanup and (minor) optimizations.

[Core/Sound]
* increased FM internal sample size to 32-bit to avoid overflow when adding channels.
* added preliminary emulation of YM2612 DAC precision (can be configured to match real console output).
* added configurable roll-off for FIR filtering in High-Quality FM mode.

[Wii]
*added support to enable/disable Video Encoder Trap Filter: can help reproducing "color blending" as on a real Genesis (composite video only).
*added support to configure Video Encoder gamma correction.
2010-02-28 19:55:43 +00:00
ekeeke31
3cef34ffa4 fixed audio/video resynchronization when video settings are changed during frame execution 2010-01-27 23:53:20 +00:00
ekeeke31
2b78421402 [Core]
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* improved 68k accuracy (initial reset timing + auto-vectored interrupts handling).
* modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.
* improved Z80 & 68k cpu execution/synchronization accuracy, now use Master Clock as common clock reference.
* improved PSG & FM chips synchronization with CPU execution (fixed point precision).
* completely rewrote sound output processing & mixing: sound chips are now clocked with exact output frame rate
to ensure 100% smooth video & audio playback, with no lag or skipping, while still rendering an accurate number
of samples per frame. This will also make fast-forward implementation (video AND sound) more trivial.
* improved color accuracy in VDP highlight mode to match results observed on real hardware.
* improved sprites processing timing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
* improved horizontal blanking & HINT/VINT occurrence timing accuracy, as measured on real hardware.
* improved H-Counter accuracy in 40-cell mode, as measured on real hardware.
* optimized Z80 bus status signals
* usual code cleanup

[GCN/WII]
---------
fixed ASNDLIB exit when returning to game
fixed audio/video startup sync
modified audio back-end engine according to new audio processing core (see above)
2010-01-24 11:41:53 +00:00
ekeeke31
46758ce339 improved audio accuracy (input samplerate is now adjusted according to emulated framerate) 2009-12-30 15:24:12 +00:00
ekeeke31
b40bcf31d1 * fixed 2-Cell vertical scrolling when column 0 is shifted.
* added support for 2-Cell vertical scrolling in Interlaced 2 mode.
* improved Z80 core accuracy
2009-09-03 17:02:29 +00:00
ekeeke31
f2e93d4949 updated Z80 core to last version (fixes IM0 interrupt timing + some BIT instructions)
added John Madden Football 93 in EEPROM database (fixes backup support)
initiated ROM database for cartridges that uses SRAM (some ROM headers are definitively wrong !), need more...
2009-08-18 16:45:09 +00:00
ekeeke31
e0737ff395 fixed Savestates
reverted SN76489 core changes (problem with Sonic 2 first level music, more investigations needed)
2009-08-05 07:02:09 +00:00
ekeeke31
f404e9eaa9 Fixed Game Genie option menu
Added more EQ options in audio menu
2009-07-30 07:15:54 +00:00
ekeeke31
d112fb72a2 +added Game Genie hardware emulation (Game Genie ROM is now fully supported) 2009-07-29 15:34:25 +00:00
ekeeke31
9800c00f5a ~modified RGB565 color palette 2009-07-03 16:18:16 +00:00
ekeeke31
4835860232 ~improved DIVU/DIVS/MULU/MULS timing accuracy (68k core)
~optimized 68k execution
~reverted recent changes to LFO phase modulation, need more testing (ym2162 core)
2009-06-23 16:38:29 +00:00
ekeeke31
aa970d66a6 ~optimized 68k execution/interruptions
~re-enabled Address Error emulation
2009-06-05 17:31:46 +00:00
ekeeke31
1cfb7e6f44 +implemented Blip Buffer linear interpolation in SN76489 core
+optimized SN76489 core
+added configurable SN76489 Noise boost
+added savestate version check
2009-05-27 14:07:14 +00:00
ekeeke31
7b7fa4123d ~fixed H32/H40 modes transition
~fixed overscan horizontal width in both modes
+added MessageBox support [GUI engine]
2009-05-19 16:14:43 +00:00
ekeeke31
c35dee8ec1 modified documentation files 2009-05-13 14:33:49 +00:00