Genesis-Plus-GX/core
2014-10-31 15:05:06 +01:00
..
cart_hw [Core/MD] fixed SSF2 mapper regression 2014-10-15 23:22:54 +02:00
cd_hw [Core/MCD] fixed state loading bug when SUB-CPU interrupt is pending 2014-10-23 23:37:50 +02:00
input_hw [Core/Input] added Sega Graphic Board support (thanks to SMS Power) 2014-10-10 18:06:16 +02:00
m68k
ntsc
sound [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00
tremor Cleanup tremor/misc.h 2014-07-19 04:49:26 +02:00
z80
genesis.c [Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297) 2014-03-02 16:07:08 +01:00
genesis.h [Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297) 2014-03-02 16:07:08 +01:00
hvc.h
io_ctrl.c [Core/Input] added Sega Graphic Board support (thanks to SMS Power) 2014-10-10 18:06:16 +02:00
io_ctrl.h [Core/IO] fixed TeamPlayer emulation (fixes multitap detection in Gauntlet 4) 2014-04-01 20:40:30 +02:00
loadrom.c [Core/MD] improved console region auto-detection for a few PAL-only games (The Smurfs Travel the World & Williams Arcade's Greatest Hits) 2014-10-25 18:14:21 +02:00
loadrom.h [Core/IO] added gamepad type auto-detection 2014-04-01 20:36:16 +02:00
macros.h
mem68k.c
mem68k.h
membnk.c
membnk.h
memz80.c [Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297) 2014-03-02 16:07:08 +01:00
memz80.h [Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297) 2014-03-02 16:07:08 +01:00
shared.h
state.c [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00
state.h [Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297) 2014-03-02 16:07:08 +01:00
system.c [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00
system.h [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00
types.h
vdp_ctrl.c [Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297) 2014-03-02 16:07:08 +01:00
vdp_ctrl.h [Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297) 2014-03-02 16:07:08 +01:00
vdp_render.c [Core/VDP] fixed typo 2014-10-31 15:05:06 +01:00
vdp_render.h [Core/VDP] fixed misaligned buffer writes in Mode 4 when -DALIGN_LONG option is required 2014-10-29 00:24:00 +01:00