Genesis-Plus-GX/source
ekeeke31 f7ccaffa9f .added support for Pocket Monsters II ROM banking protection
.improved emulation of copy protection hardware used in some unlicensed games (now bypass all checks in Mulan & Pocket Monsters II)
2010-08-27 07:41:10 +00:00
..
cart_hw .added support for Pocket Monsters II ROM banking protection 2010-08-27 07:41:10 +00:00
gx fixed current DVD directory not being saved when changing ROM device 2010-08-24 12:43:34 +00:00
m68k .added support for Mulan ROM banking protection 2010-08-26 23:54:43 +00:00
ntsc code cleanup 2008-12-11 17:38:29 +00:00
sound Added missing files 2010-08-24 12:52:46 +00:00
unused updated Win32/SDL port 2010-06-30 08:16:20 +00:00
z80 [Z80] more fixes to reset state, /IRQ and /NMI state should remain unchanged 2010-08-10 12:38:46 +00:00
gen_input.c minor input code cleanup & fixes 2010-07-28 12:01:03 +00:00
gen_input.h minor input code cleanup & fixes 2010-07-28 12:01:03 +00:00
gen_io.c improved I/O emulation accuracy 2010-07-16 08:30:25 +00:00
gen_io.h improved I/O emulation accuracy 2010-07-16 08:30:25 +00:00
genesis.c .prevented TMSS register access when TMSS/BIOS is disabled (fixes some unlicensed game developed with Tomsoft Studio SEGA Kit) 2010-08-26 22:31:52 +00:00
genesis.h .added proper TMSS emulation 2010-06-14 08:05:45 +00:00
hvc.h minor changes to HV counter in 40-cell mode (verified on real hardware by Nemesis) 2010-07-27 07:22:31 +00:00
loadrom.c .optimized memory footprint 2010-05-28 12:08:00 +00:00
loadrom.h .optimized memory footprint 2010-05-28 12:08:00 +00:00
macros.h .added proper TMSS emulation 2010-06-14 08:05:45 +00:00
mem68k.c .prevented TMSS register access when TMSS/BIOS is disabled (fixes some unlicensed game developed with Tomsoft Studio SEGA Kit) 2010-08-26 22:31:52 +00:00
mem68k.h additional memory handler code cleanup 2010-06-14 19:20:05 +00:00
membnk.c .fixed optimization of memory handlers (better branch prediction ?) 2010-06-15 06:14:35 +00:00
membnk.h additional memory handler code cleanup 2010-06-14 19:20:05 +00:00
memz80.c .fixed optimization of memory handlers (better branch prediction ?) 2010-06-15 06:14:35 +00:00
memz80.h code/header cleanup 2010-02-19 12:37:39 +00:00
render.c finally implemented accurate column-based vertical scroll mode (verified on real hardware) 2010-08-19 12:11:51 +00:00
render.h .added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...) 2010-06-28 22:49:17 +00:00
shared.h fixed Action Replay hardware emulation (still need Pro Action Replay 1 & 2) 2009-08-02 20:41:46 +00:00
state.c .optimized memory footprint 2010-05-28 12:08:00 +00:00
state.h .optimized memory footprint 2010-05-28 12:08:00 +00:00
system.c .implemented new SN76489 core, using Blargg's blip linear implementation 2010-08-24 12:48:40 +00:00
system.h CPU emulation code cleanup & optimization 2010-07-16 08:29:05 +00:00
types.h ~fixed VDP bug from last revision 2009-06-02 18:12:31 +00:00
vdp.c code cleanup 2010-07-02 23:03:05 +00:00
vdp.h code cleanup 2010-07-02 23:03:05 +00:00